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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

Announcing the The Art of Uncharted 4: A Thief's End
With Uncharted 4, Naughty Dog is taking us back to the world of Nathan Drake, and with Dark Horse Comics, the company will be taking us behind the scenes of that world. The Art of Uncharted 4: A Thief's End will feature never-before-seen preliminary designs and concept art from the game that will be included in the book, accompanied by commentary from Naughty Dog developers.

Courtesy Dark Horse Comics, we've got three exclusive pieces of concept art from the game, and an early look at the (not final) cover for the edition. Enjoy!
http://www.polygon.com/2015/7/2/8878173/the-art-of-uncharted-4-a-thiefs-end
 
You know what everybody hasn't talked about yet that is actually worrying?

Where the hell is Nate's theme? Don't tell me they changed it.

New composer this time around. Henry Jackman of Captain America: The Winter Solider instead of Greg Edmonson.

Can't imagine they'd drop the main theme though. Probably just waiting till closer to release to unveil it.
 
Uncharted 4 is actually the first game where Naughty Dog are using full facial capture. To what extent they still hand key the animations is unknown, hopefully we get a good behind the scenes look again.

Nolan North said they still adjust the facial animations by hand but the job is made much simpler by the new capture tech.
 
I see improvements in facial animation over the 60fps trailer. You can even see light going through his holster in the new version.

u8_by_raziel1992-d8zm6nj.gif
u6_by_raziel1992-d8zm6n8.gif


The hair is almost there.
Obviously current build looks amazing but there is something about the reveal model that still looks a little better, shaders and/or lighting maybe?
His skin looks better in the reveal.
 
Nolan North said they still adjust the facial animations by hand but the job is made much simpler by the new capture tech.

Yeah, I was just saying that it's not 100% hand key animations anymore, which they've done with amazing results in their past games. Their new approach likely speeds up their process a lot, but as we can see achieves even better facial animation result.
 
Yeah, I was just saying that it's not 100% hand key animations anymore, which they've done with amazing results in their past games. Their new approach likely speeds up their process a lot, but as we can see achieves even better facial animation result.

Yeah, I would imagine they used to have to animate the whole face but now they just have to animate nuances to get exactly the expression they need. They could probably make do with the raw capture ... but you know ND.
 
You know what everybody hasn't talked about yet that is actually worrying?

Where the hell is Nate's theme? Don't tell me they changed it.

It seems they got a brand new composer all together. Apparently it's Henry Jackman (more recently known for his Captain America: The Winter Solider soundtrack) over Greg Edmonson (who did the PS3 trilogy). http://www.imdb.com/name/nm2273444/?ref_=nv_sr_1

Edit- Found this as extra confirmation:
henryjackmanzrf53.png


Still nothing on gamersyde?

Someone mentioned that the PR person from PlayStation France who provides the high quality videos to them is at some event right now. So unless they have other contacts there, we may have to wait.

I can't wait for Donut Drake to make his appearance tbh

HAHAHA! He won't be able to get out!
 
Obviously current build looks amazing but there is something about the reveal model that still looks a little better, shaders and/or lighting maybe?
His skin looks better in the reveal.

Personally I think the lighting looks more complex. Most everything else looks better now. The eyes in the reveal in that scene look weird. The way they are lit looks unnatural. Reminds me of some parts of the Order actually. Overall though, I think it holds up. That scene in the new trailer impressed me as much as the reveal. Maybe more so, the fire implimentation looked incredible.
 
Obviously current build looks amazing but there is something about the reveal model that still looks a little better, shaders and/or lighting maybe?
His skin looks better in the reveal.

I'm going to guess the skin in the reveal trailer looks better because of the single bright light source (the moon). I bet Drake in the final build will look just as good in similar lighting situations.
 
Yeah, I get the thinking, I just don't agree.

Not that it really matters, since the proper marketing campaign close to release will eclipse all this discussion.

Any way you cut they got more exposure. Even if they had shown the complete demo at E3, it wouldn't have extended until now with the same force.

Although it's dificult to gauge if going all in at E3 would've resulted in a shorter, but stronger exposure. I think they did well in dividing the demo.
 
It seems they got a brand new composer all together. Apparently it's Henry Jackman (more recently known for his Captain America: The Winter Solider soundtrack) over Greg Edmonson (who did the PS3 trilogy). http://www.imdb.com/name/nm2273444/?ref_=nv_sr_1

Edit- Found this as extra confirmation:
henryjackmanzrf53.png




Someone mentioned that the PR person from PlayStation France who provides the high quality videos to them is at some event right now. So unless they have other contacts there, we may have to wait.



HAHAHA! He won't be able to get out!

Henry Jackman is superb, not concerned at all. Really liked the orchestral music during the chase seen as tension built.
 
Obviously current build looks amazing but there is something about the reveal model that still looks a little better, shaders and/or lighting maybe?
His skin looks better in the reveal.

The gameplay model still falls a bit short of the reveal, but that cutscene model people are making the reaction gif out of is pretty much the same.
 
Obviously current build looks amazing but there is something about the reveal model that still looks a little better, shaders and/or lighting maybe?
His skin looks better.

It's because he just came out of the water, so that wet shader coupled with the moonlighting, makes for some stronger, more attractive highlights and overall lighting. Looking forward to seeing the night levels. Reckon that's where the lighting engine will really shine.
 
It's because he just came out of the water, so that wet shader coupled with the moonlighting, makes for some stronger, more attractive highlights and overall lighting. Looking forward to seeing the night levels. Reckon that's where the lighting engine will really shine.

Yeah, I remember being pretty impressed with the lighting and how well the character models looked when I saw the following cut-scene before the museum entry in Uncharted 2:

latest
 
The gameplay model still falls a bit short of the reveal, but that cutscene model people are making the reaction gif out of is pretty much the same.

Yea exactly, seems to me that they are upping some settings during the cut scenes compared to the gameplay model, there is a noticeable different in quality.

But hey, ND never promised the reveal trailer visuals to be the same as the gameplay, they just said it was real time and we can see now with their latest cut scene's models that they didn't lie, this is indeed how cut scenes will look in U4, so all the people who believed they were lying owns them an apology :)
 
Yea exactly, seems to me that they are upping some settings during the cut scenes compared to the gameplay model, there is a noticeable different in quality.

But hey, ND never promised the reveal trailer visuals to be the same as the gameplay, they just said it was real time and we can see now with their latest cut scene's models that they didn't lie, this is indeed how cut scenes will look in U4, so all the people who believed they were lying owns them an apology :)

It is just a lighting difference and a terrible comparison. You can't see any detail on Drakes face in the gameplay .gif because he's completely in shadow and at an odd angle far from the camera.

Would you also say there's a downgrade here?
BMvbY7Z.png


They're the same gameplay model.
 
It is just a lighting difference and a terrible comparison. You can't see any detail on Drakes face in the gameplay .gif because he's completely in shadow and at an odd angle far from the camera.

Would you also say there's a downgrade here?
BMvbY7Z.png


They're the same gameplay model.
It's still not looking as good as this:
u8_by_raziel1992-d8zm6nj.gif


nor this:
SSzGKhn.jpg


Don't get me wrong, it's still looking amazing, just not on the same level as the cut scene model, pretty understandable as in most games.
 
lol So we have gone from bad set pieces -> elena doesnt seem right -> gameplay looks boring -> 30 fps -> the game looks too cartoonish, Nate should have died from those actions -> downgrade. I wonder whats next.
 
It's still not looking as good as this:
u8_by_raziel1992-d8zm6nj.gif


nor this:
SSzGKhn.jpg


Don't get me wrong, it's still looking amazing, just not on the same level as the cut scene model, pretty understandable as in most games.

Yeah, there's clearly some improvement to the cut-scene model, but I won't compalin. Man, it looks so nice.
 
I can't wait for Donut Drake to make his appearance tbh

It's a shame due to the way the games now shift straight from cutscenes to gameplay that they don't bother with the bonus menu anymore :(

SSzGKhn.jpg


Anyone who sees this and is underwhelmed or disappointed is fucking bonkers.
 
lol So we have gone from bad set pieces -> elena doesnt seem right -> gameplay looks boring -> 30 fps -> the game looks too cartoonish, Nate should have died from those actions -> downgrade. I wonder whats next.
I think we can all see there are no downgrades compared to the reveal which was a cut-scene as well.

It's just that the gameplay model don't look as good as the cut-scene one, this is understandable and nothing unusual, it's how it works in most games.
So no big deal cause it still looks amazing.

Yeah, there's clearly some improvement to the cut-scene model, but I won't compalin. Man, it looks so nice.
Yup! looks VERY nice :)
 
Uncharted 4 is actually the first game where Naughty Dog are using full facial capture. To what extent they still hand key the animations is unknown, hopefully we get a good behind the scenes look again.
Ohhhhhh, that explains why Drake now bears a remarkable resemblance to Nolan North.
24e231563ddc5614f42fbe2e32eebf9d.jpg


and why the facial animation is infinitely better than their previous games. Good to have confirmation on that, and I just remarked in another thread about whether or not they're using it.

I see improvements in facial animation over the 60fps trailer. You can even see light going through his holster in the new version.

The hair is almost there.
I think that's the same model under different conditions, and ofc he's making more expressions overall in that second gif than in the first because he's grimacing rather than trying to get his bearings. An improvement to facial animation would be if the scene in the first gif looked better than what was originally shown.
 
It's still not looking as good as this:
u8_by_raziel1992-d8zm6nj.gif


nor this:
SSzGKhn.jpg


Don't get me wrong, it's still looking amazing, just not on the same level as the cut scene model, pretty understandable as in most games.

I am not seeing it yet...the gameplay shots literally seem to have the same amount of detail and geometry and shaders as the cutscene stuff. The only difference that I can see in this [imperfect] comparison is lighting.
 
I see improvements in facial animation over the 60fps trailer. You can even see light going through his holster in the new version.

u8_by_raziel1992-d8zm6nj.gif
u6_by_raziel1992-d8zm6n8.gif


The hair is almost there.
Yep, if anything, I actually see visual upgrades instead of downgrades. And unlike the E3 teaser, this demo is gameplay and the backgrounds aren't DoF'd to hell and back. These alone probably would have made 60FPS out of reach. No idea why icecold is so insistent on these "downgrades".
 
It's still not looking as good as this:
u8_by_raziel1992-d8zm6nj.gif


nor this:
SSzGKhn.jpg


Don't get me wrong, it's still looking amazing, just not on the same level as the cut scene model, pretty understandable as in most games.

You're already getting some unwarranted backlash but I share your opinion as well. It was a given from the reveal that is was their target for cutscenes. And yeah maybe the character models are exactly the same, they probably are, but as with all ND games they use more advanced lighting/effects for the cutscenes even if it is all in-engine. Plus they have the freedom to place artificial lighting outside of the camera view in order to enhance the visuals like they do in movies, something you can't do during gameplay.

With that said everything they showed from gameplay to cutscene is still unparalleled by pretty much everyone else in the industry.

Quick question, even if the character model used in gameplay is the same as cutscenes, don't you think naturally, due to the nature of cutscenes, developers (regardless if it's in-engine etc) will always be able to push more stuff in cut-scenes and focus on particular things and hide other things (eg. DOF the hell out of things in the background like in the reveal trailer)?

It's just the sensible thing to do tbh. You're simply not getting as much physics or demanding-ness in cutscenes than gameplay hence you're able to put a few more bells and whistles by making it shine even more than normal, even if the models are more or less the same.

This is pretty much what I'm referring to. I would expect cut-scenes to look better just because you have control of what you show and what you hide, and even if the practical lights in the scene dictate a certain look you can just add whatever light you want off camera to give it the perfect look you want.
 
Even if the character model used in gameplay is the same as cutscenes, it's natural, due to the nature of cutscenes, that developers (regardless if it's in-engine etc) will always be able to push more stuff in cut-scenes and focus on particular things and hide other things (eg. DOF the hell out of things in the background like in the reveal trailer).

It's just the sensible thing to do tbh. You're simply not getting as much physics/AI/draw distance 'demanding-ness' in cutscenes than gameplay hence you're able to put a few more bells and whistles by making it shine even more than normal gameplay, even if the character models are more or less the same.
 
No, but I'm pretty sure ND heard it loud and clear from U3 that people want those. I believe they weren't in U3 because of performance constraints.

Actually it's just because they ran out of time. There are some bonuses on TLOU, but (understandably) nothing crazy like UC2's.
 
You're already getting some unwarranted backlash but I share your opinion as well. It was a given from the reveal that is was their target for cutscenes. And yeah maybe the character models are exactly the same, they probably are, but as with all ND games they use more advanced lighting/effects for the cutscenes even if it is all in-engine. Plus they have the freedom to place artificial lighting outside of the camera view in order to enhance the visuals like they do in movies, something you can't do during gameplay.

With that said everything they showed from gameplay to cutscene is still unparalleled by pretty much everyone else in the industry.
Yea I fully agree on this, and it's pretty common so I'm not surprised or anything.

They did reach their initial target for cut-scenes's visuals so I can't see how anyone can claim any kind of downgrade.

The most important thing is your bottom line, gameplay or cutscene, it looks incredible, more than anything we've seen in this industry.
 
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