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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

Isn't the first reveal trailer a playable level in the game? Hopefully ND will show a little bit more of that level to convince the downgrade nayers.
 
Isn't the first reveal trailer a playable level in the game? Hopefully ND will show a little bit more of that level to convince the downgrade nayers.
I think there are very few around here claiming actual downgrade, and if they are it's probably because they are not comparing the cut scenes visuals to the reveal.

There are no downgrades in such comparison and the reveal was a cut scene as well so you shouldn't compare it to anything else.
 
So there's really no HQ version yet?

26k9Td7.gif
 
It's still not looking as good as this:
http://orig11.deviantart.net/872a/f/2015/183/5/e/u8_by_raziel1992-d8zm6nj.gif

nor this:
http://i.imgur.com/SSzGKhn.jpg

Don't get me wrong, it's still looking amazing, just not on the same level as the cut scene model, pretty understandable as in most games.

My point was simply no one can come to any conclusions from looking at youtube footage with completely different lighting/scenes/distance from the camera etc.

Here are both direct feed screens, with the 'cutscene model' brought down to the native size of the gameplay screen.

xwXS9nK.gif


There's nothing really comparable at this stage to draw any conclusions.
 
There's nothing really comparable at this stage to draw any conclusions.

Yep. Some of these people won't be satisfied until Drake has a permanent floating light in front of his face which adjusts for most the attractive look at all times.

IhdlKQu.jpg


I assume when we get the first image of a non-injured non-sweating non-wet regular Drake in a cutscene with stock standard daylight, people will call downgrade on that too.
 
He's got great range too, just take a listen to his crazy, kind of Nine Inch Nails sounding "Winter Soldier" - https://www.youtube.com/watch?v=ZTuS_Qf5_jk

Yeah definitely, well Puss In Boots, X-Men: First Class, Wreck-It Ralph, Gi-Joe Retaliation, Big Hero 6 or Captain Phillips and Abraham Lincoln: Vampire Hunter... all pretty different. Jackman was a student of Zimmer and you can hear some inspirations in there.

Some great tracks:

The Gettysburg Address

First Class

Wreck-It Ralph

Puss In Boots

This Is Not A Drill
 
BMvbY7Z.png

They're the same gameplay model.

You can't compare like that. Drake filled the whole screen in the first. Regardless though, you are right, there has been no downgrade.

Look, downgrade:


The further he gets from the camera the less detail he can have. The rest is just more flattering lighting. There's a reason photographers will sit in the same spot for hours in order to get the photo they want.
 
I think we can all see there are no downgrades compared to the reveal which was a cut-scene as well.

It's just that the gameplay model don't look as good as the cut-scene one, this is understandable and nothing unusual, it's how it works in most games.
So no big deal cause it still looks amazing.


Yup! looks VERY nice :)

Welp, nvm.
 
lol So we have gone from bad set pieces -> elena doesnt seem right -> gameplay looks boring -> 30 fps -> the game looks too cartoonish, Nate should have died from those actions -> downgrade. I wonder whats next.
Yes yes, complaining about a too similar plot thread is on par with shitting on the game for no reason. Just lump all non-praise into a ball to laugh at for "not getting it".
 
You know what I find to be absolutely genius?

The fact that due to how destructible everything is you are forced to keep moving. For me personally I've never seen Uncharted as one of those shooters where you just plant behind cover and shoot guys and rinse repeat it was always about constantly moving, dodging, melee, just having a slew of options I always thought this was it's essence. Watching others play I'd notice some play like a typical cover shooter staying planted shooting from afar and hardly moving around. So it's like now they designed the game in a way that plays to its strengths and forces you to keep moving at all times which I think is really smart.
 
You know what I find to be absolutely genius?

The fact that due to how destructible everything is you are forced to keep moving. For me personally I've never seen Uncharted as one of those shooters where you just plant behind cover and shoot guys and rinse repeat it was always about constantly moving, dodging, melee, just having a slew of options I always thought this was it's essence. Watching others play I'd notice some play like a typical cover shooter staying planted shooting from afar and hardly moving around. So it's like now they designed the game in a way that plays to its strengths and forces you to keep moving at all times which I think is really smart.

And there are new contextual cover animations for sspecific situations like when the bag lose volume Nathan get lower according to their volume at that time. Too much work for few seconds. When the graphics are betetr just to look nice it is good, but when they are here to create new situations of gameplay like here (and the Titan levels in GOW3 etc), I can only salute such initiatives.
 
You know what I find to be absolutely genius?

The fact that due to how destructible everything is you are forced to keep moving. For me personally I've never seen Uncharted as one of those shooters where you just plant behind cover and shoot guys and rinse repeat it was always about constantly moving, dodging, melee, just having a slew of options I always thought this was it's essence. Watching others play I'd notice some play like a typical cover shooter staying planted shooting from afar and hardly moving around. So it's like now they designed the game in a way that plays to its strengths and forces you to keep moving at all times which I think is really smart.

Once in a long while someone pops-up in Uncharted threads and claims they played the game that way - and that somehow that's a negative. Boggles the mind - you literally had the freedom to play differently and yet chose to play it that way - more like a perk that you chose to play Uncharted like your favorite shooter and you can do so. There is a lot of freedom and options in sandbox encounters in Uncharted. In a way, you're penalized less in Uncharted for taking more risk in traversal and melee compared to TLOU (ammo is nowhere near as scarce, no insta-kill NPCs, regenerative health) - which serves as an incentive to engage in such - at least to A LOT of people (online CO-OP basically forces you to adopt that play-style of risk and movement and so does MP). TLOU simply expanded upon this and added layers. First it refined stealth and second it added strategic survival (the use of bricks, nail bombs, smoke bombs, health kits etcs...) + different NPCs(infected) provided different combat scenarios. Still at its core TLOU tries to keep it as simple as possible, just like Uncharted - a ND design mandate if you will. Uncharted is still going to be limited by enemy types when it comes to encounters. The infected in TLOU provide encounter variety that you simply will not find in Uncharted except for a Chapter or two when the weirdos come out - aka the yeti's, zombies etc.....those usually do not overstay their welcome.

Naughty Dog's options are limited - you have the normal enemies, stealth choking-rushing ninja's, the mid-level grunts, and the heavy grunts + any vehicle enemy assist. There is just not much you can do with that wheel that's not already being tried - other than encounter refinement and AI improvement. Hence why set pieces are so much a core to the Uncharted formula of fun (versus say, TLOU) - encounter variety is one of the many purposes it serves. And by purpose I mean set-pieces serving the purpose of adding spectacle, of adding player agency to what otherwise would be a cutscene or QTE in any other game (literally play-able), also helps with story pacing (high action, peaks - high vs. low contrast), etc etc etc - simply put, player immersion.
 
You know what I find to be absolutely genius?

The fact that due to how destructible everything is you are forced to keep moving. For me personally I've never seen Uncharted as one of those shooters where you just plant behind cover and shoot guys and rinse repeat it was always about constantly moving, dodging, melee, just having a slew of options I always thought this was it's essence. Watching others play I'd notice some play like a typical cover shooter staying planted shooting from afar and hardly moving around. So it's like now they designed the game in a way that plays to its strengths and forces you to keep moving at all times which I think is really smart.

I always wanted to play the game this way, but I had to either play it on Easy or Very Easy, and that's something I didn't want to do. Only remember one time when I played the game moving from cover to cover, doing melee moves. And it was pure luck, retrying that section was much harder.

Glad to see that the game can keep me moving.
 
SSzGKhn.jpg


Anyone who sees this and is underwhelmed or disappointed is fucking bonkers.

Right now,I think there can't be much improvement beyond this...

But you can be sure ND will surpass all of this with their next game.

Its just nuts.



Indeed. Looking at it now, I can't imagine them topping it, but I know when I see TLoU2 my mind will melt out of my ears.


It really is incredible that this is their first attempt at a native PS4 game.
 
Indeed. Looking at it now, I can't imagine them topping it, but I know when I see TLoU2 my mind will melt out of my ears.


It really is incredible that this is their first attempt at a native PS4 game.

TLOU player camera is much closer than Uncharted's.... so you'll see a lot more closely the details, characters, up-close animation etc - everything seems "enhanced by the zoom" --- add to that more maturity with the hardware.... It's going to be insane indeed.
 
Indeed. Looking at it now, I can't imagine them topping it, but I know when I see TLoU2 my mind will melt out of my ears.

We can assume that TLOU2 is probably going to push even further for the photorealism in characters right? I suppose that's going to start a new round of debate on the levels and depiction of its violence.
 
We can assume that TLOU2 is probably going to push even further for the photorealism in characters right? I suppose that's going to start a new round of debate on the levels and depiction of its violence.
Oh, that ain't even a question. The real question is, will tlou2 continue the story of ellie & joel, or have a new narrative of characters to follow?
 
Stopped watching as soon as

the jeep flipped and the cutscene/fire/gameplay started

Blackout time baby, looks fucking fantastic.
 
You can't compare like that. Drake filled the whole screen in the first. Regardless though, you are right, there has been no downgrade.

Look, downgrade:

The further he gets from the camera the less detail he can have. The rest is just more flattering lighting. There's a reason photographers will sit in the same spot for hours in order to get the photo they want.

I wonder why people are comparing the ingame model with the cutscene model. In OPM UK, Naughty Dog already confirmed that there will be differences between the texture of the characters shown in the cut-scenes and the textures in-gaming. See this thread.

Finally is reconfirmed texture quality that would have a resolution four-times better than the previous chapter, and there will be differences between the texture of the characters shown in the cut-scenes (that even in this chapter will be shot with the game graphics) and and the textures in-gaming.
 
Looks good but I am not sure if I want to play a Uncharted game without any input from Amy Hennig.
I'm sure Amy is great but it doesn't seem to have loss anything. By that I mean it still looks like Uncharted in almost every aspect. And obviously the tech is still great.
 
The high quality version is up on gamersyde, sogood.gif

Downloaded it and just finished watching it.

God damn, this game looks amazing. I actually do believe that it's surpassed the Order. Even if it hasn't in all areas, the fact that I'm debating which one is more visually impressive is an impressive feat by itself.
 
lol So we have gone from bad set pieces -> elena doesnt seem right -> gameplay looks boring -> 30 fps -> the game looks too cartoonish, Nate should have died from those actions -> downgrade. I wonder whats next.

probably one of the following:

- Drake is too macho. Sexist game.
- Uncharted is racist cause the main characters are white.
- Sully is too fit for an old man. not realistic
- Chloe not in the game? Pre order cancelled
 
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