Lab Zero (Skullgirls) announce Indivisible "Metroidvania” w/ Valkyrie Profile combat"

OK, back home from AX, time to dig through some of these questions...

Real question: platforms?

PS4, Xbox One, Windows/Mac/Linux.

Possibly more.


Looking forward to seeing more. Though I was hoping for gameplay footage. : <

Not ready for gameplay footage, unfortunately. But we're going to deliver you a playable prototype when the CF'ing started when the time comes instead!


Even Lab Zero is into this silly name-dropping bullshit. What does Valkyrie Profile combat even mean in the context of a "Metroidvania"? Is it actually a JRPG with 2D maps?

It's called an "elevator pitch" - boil the concept down into something people already understand.


Just curious, why did you guys decide to go with Indiegogo again?
I know the reason stated for Skullgirls was cause you got the money quicker, which was necessary for that time, given how things were going with Konami.
But I imagine you guys are doing relatively ok now, so wouldn't the extra exposure of Kickstarter be better?

Their smaller cut and the speed is still important. The differences in take can still be, like, a whole person's salary for a year.

We're also going to get a lot of PR support from them, since they still really want to get a big game CF campaign under their belt.


...Hesitantly excited! What they've shown looks cool but I've pretty much avoided Skull Girls for its reputation as a fanservice game. Hopefully this one isn't. The main character looks really cool.

While we haven't designed all the party members, fanservice is not going to be a focus in this game.


The blurb doesn't specify it's the combat that's Valkyrie Profile-like. It's described as an action-RPG, while I would consider VP's combat to be "turn-based", even though it's very atypical and you can, like... "combo" your turns. I suppose the game overall is a lot more action-based than a typical JRPG from that period though, so that could be what they mean.

The combat will be inspired by Valkyrie Profile's, but we're going to put our own spin on it. Sort of like MvC2 was a starting point for Skullgirls' gameplay, but we took it a lot of different places from there.

I mean, if you think about it in the context of us, the party in VP1 is basically a single customizable fighting game character. So expect combos, lots of ways to build your perfect team, etc.


Are you guys working on this with WayForward or was that just a baseless rumor?

Baseless rumor, started by that Destructoid article landing around the same time.


Can't wait to see Kikuta's work on Indivisible fully done.

Man, he is so good.


I'm more interested if there are any job openings for this project.

If the CF portion of the budget is successful, we're going to need to roughly double the team to make this game.

So... hopefully?


Does using crowd funding mean you don't have to deal with a publisher and all the hassle that brings with it?

Can't get into this too much yet, but...

We have a publishing partner, ala Bloodstained and Shenmue. Unlike those campaigns, though, they'll be front and center. They just weren't ready to handle the PR for this right now, with the holiday, SDCC, etc. but will be announced before the campaign starts.

We went with a publishing partner because it's a good deal for us, and we didn't realistically think we could raise the entire budget for this game ourselves, and we really wanted to make it.

They're the ones funding the playable prototype we'll be distributing to drive the campaign, too. They're all in.
 
For the kickstarter, please don't do any exclusive in-game DLC.

Swag is fine, I'll definitely put money down if you don't do that.
 
Oh, so regarding that two year wait...

The plan is that if we're funded, we'll migrate the playable prototype to Steam and redistribute it to backers and update it with new levels, monsters and party members.

We're going to be careful not to spoil any story stuff, but we want people to see what gameplay we're working on and give feedback to improve it.
 
In addition to a fresh spin on action/RPG gameplay, Indivisible features a deep storyline inspired by southeast Asian and other world mythologies, Lab Zero’s trademark feature-quality 2D hand-drawn animation, and a lush soundtrack from legendary Secret of Mana composer Hiroki Kikuta.
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Yes, goddammit, yes!

I'm not familiar with Valkyrie Profile at all but I am very interested in seeing what you good folks at Lab Zero can pull off with this setting/inspiration. :)
 
Can you guys speak on why you decided to go with a female protag?
Was it the VP influence? Maybe the current fight to have more female representation? Did the story dictate it? Or did you guys just wanna make a lady the protag?

Edit: One more question -

Why an ARPG? Its rare to see a team that does fighting games move on from that. Usually studios stick to a certain genre and it's sub categories. ARPGs and Fighting Games have some cross over qualities but in the end are very very different.
 
No new skullgirls stuff, I love when a new character comes out :(

But I'm super excited for this new ip. Love the designs already.
 
Can you guys speak on why you decided to go with a female protag?
Was it the VP influence? Maybe the current fight to have more female representation? Did the story dictate it? Or did you guys just wanna make a lady the protag?

Edit: One more question -

Why an ARPG? Its rare to see a team that does fighting games move on from that. Usually studios stick to a certain genre and it's sub categories. ARPGs and Fighting Games have some cross over qualities but in the end are very very different.

It ties into the story, but I guess it's just what we wanted to do?

While some of the VP influence ties into the gameplay, it didn't influence the character's gender.

This original pitch happened because a publisher asked us for "something like Child of Light." We boiled that down into platformer/RPG, which immediately screamed "Valkyrie Profile" to us. As we began working on the story, the mythos, characters and Metroid-y elements started creeping in.

Also, like I noted before, combat in VP1 is sort of like your whole party is a single customizable fighting game character. So if you think about it that way, it plays very well off of Mike's combat chops.


"Ajna (AHZH-na)"

What is the second H supposed to tell me about the sound?

There's a Zzzhhhh on it? Haha.
 
Just wanted to say thanks for having a southeast Asian protagonist. Despite having spent so long arguing for greater representation in games, I've somehow just realized this is the first time I've seen a game with a hero who shares my background.
 
Incorrect. Not in this genre! The only reason fighting games are so sexy is because the sexual tension is what's causing everyone to fight in the first place. Everyone is trying really hard not to fuck, so they're sublimating their desires into forceful physical contact and bringing another human being to submission.

Metroidvanias are about being a bad bitch and upholding that bad bitch reputation all on your own. There will be no bouncy anythings here. Just Belmont struts and Alucardian trots.

Wow, thanks for that Dr. Sex.
 
Actually, since this is based specifically on VP1, can I make a request?

Can the characters yell ridiculous engrishy bullshit when they use their special moves? Purify Weird Soul was the dopest shit.
 
Gameplay will probably be sick, I'd love to see what Lab Zero can do in this genre.

That said, I absolutely hate the design of the main character. She looks like an NPC from a jrpg in a random ass village.
 
Just wanted to say thanks for having a southeast Asian protagonist. Despite having spent so long arguing for greater representation in games, I've somehow just realized this is the first time I've seen a game with a hero who shares my background.

A lot of that came from Alex, who is of Burmese descent.

And while the core of the game is drawing on a sort of Southest Asian mythological soup stock, expect a wide representation of people and cultures.


Actually, since this is based specifically on VP1, can I make a request?

Can the characters yell ridiculous engrishy bullshit when they use their special moves? Purify Weird Soul was the dopest shit.

DONE.

Well, maybe not that crazy. But yelling out stuff like that is in line with our inspirations and fighting game background, I'd say.
 
So I'm looking up videos of Valkyrie Profile and touching enemies brings you to a separate battle screen to do combat which is contrary to pretty much every "Metroidvania" I'm familiar with. So when you say "Metroidvania", you specially mean an interconnected, continuous world (of course separated by whatever field relevant abilities you may have at the time) but that when you encounter enemies, you will go to a separate battle screen to do combat VP style?

A lot of that came from Alex, who is of Burmese descent.

And while the core of the game is drawing on a sort of Southest Asian mythological soup stock, expect a wide representation of people and cultures.

DONE.

Well, maybe not that crazy. But yelling out stuff like that is in line with our inspirations and fighting game background, I'd say.

A) That's great to hear. I also always wondered where Alex (or at least his family) was from so thanks for answering that as well.

B) I expect many Giga Drills to be broken :P
 
A lot of that came from Alex, who is of Burmese descent.

And while the core of the game is drawing on a sort of Southest Asian mythological soup stock, expect a wide representation of people and cultures.

DONE.

Well, maybe not that crazy. But yelling out stuff like that is in line with our inspirations and fighting game background, I'd say.

Stop making me so happy, you beautiful motherfuckers.
 
Wasn't valkyrie profile turn based? Is this going to have tb combat? Confused by their use of "action/rpg"

We're still working on it, but I'd sort of say we'll be ATB-ifying VP1 combat and working in some additional combat depth. All of that could change, but that's the direction we're currently moving in.

I understand the confusion a bit. But VP1 has more action-y combat than most RPGs, even though it's still turn-based.

So we'll be upping the action in combat a bit, and I think we're going to have more of a focus on platforming, too. So it's an RPG with platforming and Metroid-y progression stuff, but both the exploration and combat will be amped up a bit compared to other games. If that makes any sense?
 
Dark skinned female protagonist? You have my attention. Plus, even though it is annoyingly fanservicey, Skullgirls is a fantastic game that shows how talented the folks at Lab Zero are.
 
Lab zero is one of the only folks I've ever supported on kickstarted and I plan to back this too, dat art style tho.
 
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