Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

That said, I'm with Mascot, give us OPTIONS on lap numbers and everywhere else.

I think this is something we can all agree on.

Turn 10 needs to stop looking at their statistics on what the majority do and only conforming to them. The minority are the vocal part of the community and we're also the part of the community that want these kinds of options.

We can only hope they'll see this going forward.
 
Have they talked about the music/presentation style at all with F6?

I really disliked F5's laaaame orchestral music/theme. Seemed like it was REALLY to just be an unofficial Top Gear game, which I didn't care for. Clarkson and crew were fun, but everything else was too bland and, well, soulless/try-hard.

I really liked F4's minimal presentation and great menu music. Wasn't quite trying to be Gran Turismo, but instead it's own thing, which I dug.
 
In the career mode, i can beat the AI on unbeatable most of the time, at least as far as lap-times go.
The problem is that there are usually less than 15 overtake opportunities when the races are just 3 laps.

The AI is not more competitive than a traffic jam, as far as I'm concerned.
career mode in forza 5 is pretty stressful, and not in a good, intense race way, but because i have to restart the races like 7 times in order to finally get 15 opportunities to overtake.

At this point i ram the AI off the road in the corners until i get in first.
Because of that i just dump the difficulty down to medium so that i can actually win a race without having to restart it 7 times.
 
At this point i ram the AI off the road in the corners until i get in first.
Because of that i just dump the difficulty down to medium so that i can actually win a race without having to restart it 7 times.
By 'win' you mean finish in the top three, yeah..?
 
In the carrier mode, i can beat the AI on unbeatable most of the time, at least as far as lap-times go.
The problem is that there are usually less than 15 overtake opportunities when the races are just 3 laps.

The AI is not more competitive than a traffic jam, as far as I'm concerned.
Carrier mode in forza 5 is pretty stressful, and not in a good, intense race way, but because i have to restart the races like 7 times in order to finally get 15 opportunities to overtake.

At this point i ram the AI off the road in the corners until i get in first.
Because of that i just dump the difficulty down to medium so that i can actually win a race without having to restart it 7 times.

Yea, this is basically my issue with the short races. If you don't make it to the front 5 or so after the opening few corners, you may as well just restart now. Lap for lap I can be faster than the race leader, but simply don't have the track time required to compensate for the time lost working through the pack.

I've actually been playing a lot of Forza Motorsport 1 recently (don't ask why, I don't have a satisfactory reason), and I honestly think that a HD remaster of sorts built in FM5's engine would be a significantly better game tbh. The career mode actually provides a sense of progression, and the races are of far more sensible length. Plus there's the championship and endurance series too.

The Test Track can fuck right off though... I think it may be the worst course in racing game history.
 
Longer races make Drivatars perform even better than the AI in other games.

On-rails AI that sticks to the driving line continues to do so whether its the first lap or the last. Even when the AI pack is more broken up by skill, the positions don't change much if at all over the course of a race. Opponents feel more like obstacles than competitors.

But Drivatars are different. The early going sees your standard pile-ups at the first major turn or hairpin (unfortunately true to what you'd see in multiplayer races), but as the laps go by the field spreads out more naturally. There's more personality to each driver and so each overtake has more character to it, especially when its a friend's shadow.

That's been my experience anyway.
 
Longer races make Drivatars perform even better than the AI in other games.

On-rails AI that sticks to the driving line continues to do so whether its the first lap or the last. Even when the AI pack is more broken up by skill, the positions don't change much if at all over the course of a race. Opponents feel more like obstacles than competitors.

But Drivatars are different. The early going sees your standard pile-ups at the first major turn or hairpin (unfortunately true to what you'd see in multiplayer races), but as the laps go by the field spreads out more naturally. There's more personality to each driver and so each overtake has more character to it, especially when its a friend's shadow.

That's been my experience anyway.
Agreed as much flak as the drivatar system has been ridiculed as just a gimmick, the better drivatar sync and the longer the races there's great racing to be had on 12-20 lap races
 
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My Australian body is ready..
 
Excellent. I hope Turn10 remodeled the car, because what they have been including since FM3 never looked right to me.

Yeah it's something about the headlights/indicator and tail lights, they look like they're not transparent and I think the proportions are wrong too. Same as the R32 GT-R Skyline's headlights, they look terrible...and the S2000 headlights, and ...I'll shutup now.

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My Australian body is ready..

Well, he says upcoming. PCars is out and GT7 is 25 years away so it's a given to be for Forza.

It does say "hugely popular" though, which makes me think Gran Turismo. Although I could be underestimating Forza's popularity?
 
"Don't get me started"
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I hope they change it back
FIX IT

Podium finishes are realistic in motorsports.

The career of the game should be about gaining sponsors and meeting their placing expectations, like GRID.

Would also give a legitimate reason to put decals on vehicles.
 
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My Australian body is ready..

This has to be for Forza. Would be extremely surprised if it isnt. Dan's already mentioned about having Australian racing personalities narrating the some of the 80+ showcase events, like Mark Skaife.

I also remember another Facebook post that had something to do with more aussie muscle coming to Forza - which I will look for now :D
 
The point of the gold = 1st, 2nd, 3rd etc is so that you could race cool and calm without feeling like you need to bash and corner cut your way into 1st every race.

Considering you start races at the back and there is no quali (which makes an "not realistic!" Argument moot), I thought it was a fine idea. Give people an incentive to race clean and still achieve without feeling like they're in a destruction Derby.

For me, winning is not the ultimate in racing, it's racing hard and fast, biut clean at the same time, then I'll watch a replay of that race and feel proud of the race. Speeding past corners and staying on track. Racing close with the AI but not barging through them. Nailing Apexes.

Watching a replay of bashing other cars around, cutting corners, scraping walls etc is terrible. Nothing to be proud of. If I even make the smallest mistake I'll restart. Not because I can't win, but because my aim is to race clean as possible while going fast as possible.
 
Since Forza introduced Gold for podium finishes I enjoy the racing much more. I tend to use an AI setting above my meagre abilities and enjoy the battle to get a silver and a rare gold. Previously anything but second or first felt like a failure, but mid-pack racing is much more exciting now.

Also I've always hated racing games that imply you have to win almost all races to win a championship. That's rarely the case in real motorsport - over the course of a season there's much more variation.

By all means have achievements for all golds, but when it comes to representing a season of motorsport I'd rather have a varied field of AI that meant a consistent podium gave you a chance of winning a championship than having to win everything.
 
A thing that I requested on the forza forum was leader boards that shown stock and modified car times, I requested this as I had watched a video of a guy on YouTube playing 5 and his modified ferrari f50 didn't seem to need to slow down on corners.
The guy had messed about with stuff I have zero knowledge about and feel it's not the best way to show lap times.
 
The point of the gold = 1st, 2nd, 3rd etc is so that you could race cool and calm without feeling like you need to bash and corner cut your way into 1st every race.

Considering you start races at the back and there is no quali (which makes an "not realistic!" Argument moot), I thought it was a fine idea. Give people an incentive to race clean and still achieve without feeling like they're in a destruction Derby.

For me, winning is not the ultimate in racing, it's racing hard and fast, biut clean at the same time, then I'll watch a replay of that race and feel proud of the race. Speeding past corners and staying on track. Racing close with the AI but not barging through them. Nailing Apexes.

Watching a replay of bashing other cars around, cutting corners, scraping walls etc is terrible. Nothing to be proud of. If I even make the smallest mistake I'll restart. Not because I can't win, but because my aim is to race clean as possible while going fast as possible.

I hate the rushing forza causes too, but this is a lazy compromise. Instead of giving people more than 2-3 laps to climb from nearly last or make qualifying, they just made gold for the top three.

Everyone's a winner in forza. Horizon does points based championships where you don't have to win everytime to win the championship, yet the main forza game can't do this?
 
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My Australian body is ready..

It's no Phase 3.

And I'd prefer an XE ghia anyway ;)

The problem is that there are usually less than 15 overtake opportunities when the races are just 3 laps.

For the love of god please work on your race craft.

Just had a mess around with B class career and made up 8 positions half way through the first lap...

And no, that's not in some broken leaderboard car unless the XB GT somehow became an unstoppable force in an update that never happened...
 
Longer races, as an option, are a must, but I doubt it'll happen, they'll just forge ahead blinkered to these issues like they always have.

Lack of qualification is also a big bugbear of mine............
 
Longer races, as an option, are a must, but I doubt it'll happen, they'll just forge ahead blinkered to these issues like they always have.

Lack of qualification is also a big bugbear of mine............

They already have warm-up laps, why not qualifying? Maybe in a post launch patch?
 
14th to 5th in 4 corners

Absolutely zero assists on unbeatable AI in career mode, control pad.

Competition wise, the A.I needs a huge amount of work still. That said, it is still better than practically everything else from a race craft perspective.

Your car just had better acceleration and top speed. In a muscle car obviously.

When it came to the corners i.e once it stopped being a drag race, your progress wasn't as fast.
 
Your car just had better acceleration and top speed. In a muscle car obviously.

When it came to the corners i.e once it stopped being a drag race, your progress wasn't as fast.
That definitely helps, but to me it looked like the AI took the first corner very carefully and left it really, really open to just go through. It does help make the first corner a less of a mess (hhehe), but I'd agree that it looks a bit easy for "unbeatable". But that's just the first corner though, I can't pass much judgement from that only.
 
Your car just had better acceleration and top speed. In a muscle car obviously.

When it came to the corners i.e once it stopped being a drag race, your progress wasn't as fast.

Ignoring the fact that every car in the field actually has higher top speed than my falcon...

And that 4 of the overtakes were between turn 1 and 4...

We should also ignore the fact the A.I was braking on the straight for reasons unbeknownst to anyone...

Nevermind the fact that every in corner overtake was on the outside aswell...
 
Ignoring the fact that every car in the field actually has higher top speed than my falcon...

And that 4 of the overtakes were between turn 1 and 4...

We should also ignore the fact the A.I was braking on the straight for reasons unbeknownst to anyone...

Nevermind the fact that every in corner overtake was on the outside aswell...

i just figure random drivatar braking is due to that player having to do the same to avoid other shit drivatars. A loop that feeds itself.
 
Ignoring the fact that every car in the field actually has higher top speed than my falcon...

And that 4 of the overtakes were between turn 1 and 4...

We should also ignore the fact the A.I was braking on the straight for reasons unbeknownst to anyone...

Nevermind the fact that every in corner overtake was on the outside aswell...

That was a completely stock falcon was it?

How do you know the tuning of the AI cars?

The other cars ahead were avoiding each other at the start. Hence braking.

Leading to

Your higher top speed and acceleration on the straight gave you more momentum through the fast corners. Those were barely even corners anyway.

Getting to fifth in the first few corners doesn't show how hard you had to fight out in front with the cars ahead of you. You can't judge the speed of the AI on the slowest representation during a race.

You can always up the difficulty by not tuning up your car.
 
That was a completely stock falcon was it?

Which has what to do with the price of peanuts?

How do you know the tuning of the AI cars?

It was a B class career race so every car including mine is at or near the top of B class...

Your higher top speed and acceleration on the straight gave you more momentum through the fast corners. Those were barely even corners anyway.

So why was the A.I braking so damn much?

Getting to fifth in the first few corners doesn't show how hard you had to fight out in front with the cars ahead of you. You can't judge the speed of the AI on the slowest representation during a race.

I was 1st halfway through lap 2 of a 3 lap race...

You can always up the difficulty by not tuning up your car.

lol...
 
You don't know what having a not stock car has to do with the performance of your car relative to other cars?

You said every other car had a higher top speed. How do you know the tuning of the AI cars relative to yours, especially if your car is not stock? "Class B" doesn't tell you 0-60 speeds or grip levels etc.
 
14th to 5th in 4 corners

Absolutely zero assists on unbeatable AI in career mode, control pad.

Competition wise, the A.I needs a huge amount of work still. That said, it is still better than practically everything else from a race craft perspective.

Interesting that we happend to be on the same track

I was doing the executive sport league, and just like you, i can pass half the grid on the first corner, which is key to being able to get in first, i probably wouldn't count that as a normal overtaking opportunity, but without that going as planned, and me maybe ending up in 15th after that corner, i don't think i'd be able to get in first.
Being a few seconds faster than the lead guy, just isn't enough in 3 laps.


https://www.youtube.com/watch?v=cx2UUECfSnA

Edit: i did the ring in a-class 7:22.363 for reference.
 
You don't know what having a not stock car has to do with the performance of your car relative to other cars?

You said every other car had a higher top speed. How do you know the tuning of the AI cars relative to yours, especially if your car is not stock? "Class B" doesn't tell you 0-60 speeds or grip levels etc.

I've put hundreds of hours into Forza 5 and I've noticed that when racing on Unbeatable AI the opponent cars are unusually fast in a straight line. I've ran fast tunes in cars which are considered 'best in class' and I've had cars like the Ariel Atom catching up to me on straights. Tell me that's normal...
 
On my daily commute there are som hefty puddles on that shitty road, I drove through them many times - curious if F6 can recreate that feeling (of oh shit, don't lose it, car!)
 
STCC! Let's go! http://forzamotorsport.net/en-us/news/fm6_garage_week_2

New car announcement for this week:

2014 Volvo #13 Volvo Polestar Racing S60 STCC
Three time Scandinavian Touring Car Championship Champion Thed Björk, three time champion Fredrik Ekblom and Prince Carl Philip Bernadotte of Scandanavia are the lucky pilots of the Volvo Polestar S60 in the STCC. The Polestar name has been synonymous with winning since Volvo took on Jan ”Flash” Nilsson to run the factory Volvo race team in 1996. The wins started in the inaugural year of the STCC and have kept coming. The #13 won the 2014 championship adding to the already long list of wins and titles acquired by Polestar racing and Volvo. With its 3.5 liter 6-cylinder making 420 hp and pushing the rear wheels the S60 is one capable racer one that it will let its track record speak for itself.
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1999 BMW #15 BMW Motorsport V12 LMR
With the demise of their partnership with McLaren as the F1 GTR was reaching the end of its racing career, BMW decided to delve into open-cockpit prototypes. The first attempt, the V12 LM, was underdeveloped, but this subsequent LMR version fixes many of the issues with the earlier car. The chassis is provided by constructor WilliamsF1, and the engine is a derivation of the same 6-liter V12 found in the racing versions of the McLaren F1 GTR. A simple car in theory, the carbon fiber open monocoque is very lightweight, and with a proven engine the car was incredibly quick during its career, with this #15 car winning the 24 Hours of Le Mans outright in its first year of racing to provide BMW with their first win as a principal (rather than just as an engine supplier). Mission accomplished, the V12 LMRs went to compete in ALMS racing and BMW went into Formula 1 with WilliamsF1.
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And here are the rest of the cars we are announcing this week:

2002 Ferrari 575M Maranello
1990 Mercedes-Benz 190E 2.5-16 Evolution II
1967 Lamborghini Miura P400
1968 Alfa Romeo 33 Stradale
1977 Ford Escort RS1800
1952 Ferrari 375
1974 Toyota Celica GT
2014 Nissan Juke Nismo RS
2015 Audi S1
2015 Chevrolet Camaro Z/28
2015 McLaren 650S Coupe
2010 Aston Martin One-77
2010 Lexus LFA
2009 Lotus 2-Eleven
1993 McLaren F1
2005 Mercedes-Benz SLR
1969 Pontiac GTO Judge
2008 BMW M3
1993 Nissan 240SX SE
2013 Viper #91 SRT Motorsport GTS-R
1965 MINI Cooper S
1960 Chevrolet Corvette
1995 Ford SVT Cobra R
2012 Bowler EXR S
1964 Chevrolet Impala SS 409
1997 Lamborghini Diablo SV
2009 Lexus IS F
2011 McLaren MP4-12C
1969 Pontiac Firebird Trans Am
2010 Mazda Mazdaspeed 3
2005 Subaru Impreza WRX STI
1995 Toyota MR2 GT
1970 Chevrolet El Camino SS 454
2013 BMW M6 Coupe
1945 Jeep Willys MB
2006 HUMMER H1 Alpha
2012 Scion tc

Edit, just realised this was in another thread
I need to git gud at searching, my results are all over the place :P
 
We should also ignore the fact the A.I was braking on the straight for reasons unbeknownst to anyone...

The black car? It braked because the yellow one ahead did, which braked because the car ahead braked - probably because of the guy who was riding the outside of the track coming back towards it. The blue car slows and cuts hard into the corner - seems like a reaction.
 
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