SHENMUE 3 kickstarter (PC/PS4) - FINAL DAY - NEW KS RECORD GO GO GO!

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we'll see what the updates hold today. some new media attention would be nice. least we've got that gametrailers stream tonight where they aim to finish shenmue II.

i actually doubt they'll finish it. it seems they've forgotten guilin is in the game
 
$5m really looks within touching distance now. I'm still a bit upset that the stretch goals are so sparse from here on though. Seems like a bit of an oversight.
 
I've been playing around with Demul and the framerate in Shenmue is choppier than I'd expect. It's certainly lower than 30 FPS, even at 640x480 and 1x internal resolution*. There are a few annoying graphics glitches as well, like how I see polygon seams all over Ryo's face. Screwing around with the settings can fix the seams but then I see other problems.

It's not as bad as I was expecting but it's nowhere near flawless.



* Bumping up the resolution and internal rendering resolution doesn't affect the framerate either. Seems to be an issue with the emulator itself. Unless Shenmue ran like this from the beginning? I don't want to drag out my Dreamcast to check.
 
Really not looking forward to these gaps in the stretch goals.

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A $400,000 gap and then especially the $900,000 gap are going to be hard to push through. Hoping they add some more between 5.1 and 6 million. Would be nice to get 5.6 to become the most funded game on Kickstarter.
 
Really not looking forward to these gaps in the stretch goals.

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A $400,000 gap and then especially the $900,000 gap are going to be hard to push through. Hoping they add some more between 5.1 and 6 million. Would be nice to get 5.6 to become the most funded game on Kickstarter.
I think $7m is very likely.
 
Really not looking forward to these gaps in the stretch goals.

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A $400,000 gap and then especially the $900,000 gap are going to be hard to push through. Hoping they add some more between 5.1 and 6 million. Would be nice to get 5.6 to become the most funded game on Kickstarter.

Th first one might drag a bit, but the second one is right in the middle of the home stretch, so it won't matter.
 
probably, yeah. it'd be nice if there were some interviews with yu suzuki going out over the next week or so. just something to get it back on the front page of gaming websites.
 
probably, yeah. it'd be nice if there were some interviews with yu suzuki going out over the next week or so. just something to get it back on the front page of gaming websites.
Definitely the most lacking thing in this campaign is media outreach. There just hasn't been any.

Probably a side-effect of the fact that:

1. Awesome Japan are clueless
2. No one involved seems to have American media contacts

Honestly, it is not at all difficult for a project of this scale to get coverage on major sites. They'll write about anything. But they need to be given some kind of angle, and the campaign just hasn't given them any.
 
Definitely the most lacking thing in this campaign is media outreach. There just hasn't been any.

Probably a side-effect of the fact that:

1. Awesome Japan are clueless
2. No one involved seems to have American media contacts

Honestly, it is not at all difficult for a project of this scale to get coverage on major sites. They'll write about anything. But they need to be given some kind of angle, and the campaign just hasn't given them any.
it is what it is.

yu suzuki definitely has a few contacts though, at least through ex-games journos like ryan payton.
 
Wait it went, DOWN? That's normal?
yeah, for most milestones that haven't been caught in a big surge, once it passes over it there's usually a quick pulling out that might push us back under the milestone.

it could just be adjusting of pledges but it happens very quickly which leads us to believe it is deliberate.
 
I reckon we will finish at just over 6 million. Something that is so focused on a hardcore fan base will tend towards top heavy funding, and I think most fans have already pushed their wallets about as far as they can go (this will replace Steel Battalion as the game I have spent the largest amount of money on). However, we will see a last minute push to get to that six million, but once that stretch goal is met and it is no longer looking like we will hit the next, we will see a lot less funding (maybe even some people lowering their pledges if that is common, I don't know)
 
I reckon we will finish at just over 6 million. Something that is so focused on a hardcore fan base will tend towards top heavy funding, and I think most fans have already pushed their wallets about as far as they can go (this will replace Steel Battalion as the game I have spent the largest amount of money on). However, we will see a last minute push to get to that six million, but once that stretch goal is met and it is no longer looking like we will hit the next, we will see a lot less funding (maybe even some people lowering their pledges if that is common, I don't know)
we'll see. nobody really knows what the endgame of this is going to be yet. as a kickstarter it is entirely unique.
 
Here are some good stretch goals they should put between 5 and 6 million:

5.2 million: training mode for fighting. Ryo can practice in a blank room accessible from the main menu

5.4 million: soundtrack listener mode. You can listen to bgms in a sound test mode on the main menu

5.6 million: model viewer mode

5.8 million: qte replay mode. Pick any qte scene and replay from the main menu

These features should cost 0 but would be cool.
 
I feel like that if there were better, more varied stretch goals there might be more money going in. But so far all that's going to be added if the game gets more funding is just a larger version of a village we haven't seen yet, followed by a larger version of a different village.

I know that we can't expect all kickstarters to be as well done as Bloodstained, but it'd be nice for a bit more variety. I mean, $11 million gets a maze. Meanwhile Bloodstained had a load of different modes for much less. It's hard for people to get excited to work towards a goal when what it amounts to is a few more difficult Lucky Hit boards. Maybe a 100 man melee, maybe accurate weather for the time, maybe something else.
 
Here are some good stretch goals they should put between 5 and 6 million:

5.2 million: training mode for fighting. Ryo can practice in a blank room accessible from the main menu

5.4 million: soundtrack listener mode. You can listen to bgms in a sound test mode on the main menu

5.6 million: model viewer mode

5.8 million: qte replay mode. Pick any qte scene and replay from the main menu

These features should cost 0 but would be cool.

Yeah. New modes like that would be a good incentive. Something like a replayable FREE battle like the 70 man from from Shenmue would be great too. We've already passed the Baisha "Battle Event" so they could do something like that again.

I mean, $11 million gets a maze. Meanwhile Bloodstained had a load of different modes for much less..

Hahaha, I can't tell if you think it's an actual maze or not. The "Magic Maze" is the name used for a system that procedurally generates interiors in huge blocks of buildings so they are all enterable and explorable.
 
Here are some good stretch goals they should put between 5 and 6 million:

5.2 million: training mode for fighting. Ryo can practice in a blank room accessible from the main menu

5.4 million: soundtrack listener mode. You can listen to bgms in a sound test mode on the main menu

5.6 million: model viewer mode

5.8 million: qte replay mode. Pick any qte scene and replay from the main menu

These features should cost 0 but would be cool.
they wouldn't really "cost 0" though. it costs money to implement features and make sure they work, even if they use existing assets. i think the big canyon between the character perspective system and advanced free battle is that the advanced free battle is probably going to be quite an undertaking. shoving stretch goals in that space is only going to take money away from developing that.
 
I think the big canyon between the character perspective system and advanced free battle is that the advanced free battle is probably going to be quite an undertaking. shoving stretch goals in that space is only going to take money away from developing that.

That's what I figured it was.
 
I feel like that if there were better, more varied stretch goals there might be more money going in. But so far all that's going to be added if the game gets more funding is just a larger version of a village we haven't seen yet, followed by a larger version of a different village.

I know that we can't expect all kickstarters to be as well done as Bloodstained, but it'd be nice for a bit more variety. I mean, $11 million gets a maze. Meanwhile Bloodstained had a load of different modes for much less. It's hard for people to get excited to work towards a goal when what it amounts to is a few more difficult Lucky Hit boards. Maybe a 100 man melee, maybe accurate weather for the time, maybe something else.
magic maze isn't an actual maze.

if i remember correctly it was how they procedurally generated all those rooms in the kowloon buildings.
 
Get the Vita crowd interested and announce a waifu system as a stretch goal.

Now, through multiple dialogue choices, you the player can decide with Asian hottie Ryo hooks up with by the end of the game. Just help us achieve this reward by reaching an overall goal of $20,000,000.
 
Get the Vita crowd interested and announce a waifu system as a stretch goal.

Now, through multiple dialogue choices, you the player can decide with Asian hottie Ryo hooks up with by the end of the game. Just help us achieve this reward by reaching an overall goal of $20,000,000.

sounds like Fire Emblem.
 
Seriously subtitles should not be a stretch goal

It shouldn't be a stretch goal at five fucking million dollars lol.

Don't worry guys! Pledges tend to be quite slow in the first 12 hours and tend to speed up in the last 12. It could reach plus 4.52m+ by the end of the kicktraq day.

I think that 6 million is attainable if the push during the final days is big enough. 7 million if people would really push for it. Hopefully, the additional funds from the different company jolts the production budget past $10m, which is pretty huge.
 
Get the Vita crowd interested and announce a waifu system as a stretch goal.

Now, through multiple dialogue choices, you the player can decide with Asian hottie Ryo hooks up with by the end of the game. Just help us achieve this reward by reaching an overall goal of $20,000,000.


Shenmue plus for Vita, potentially date Nozomi, Joy or as a surprising turn Niao Sun
 
Get the Vita crowd interested and announce a waifu system as a stretch goal.

Now, through multiple dialogue choices, you the player can decide with Asian hottie Ryo hooks up with by the end of the game. Just help us achieve this reward by reaching an overall goal of $20,000,000.

Because if you really want to bring the masses, get the attention of the Vita crowd.
 
Hoping that new video they're supposed to be working on is included in the update today. A new reward graph / list wouldn't hurt either. One at the bottom of the page is really out-dated.
 
I wonder if that Advanced Battle system could potentially be used for the next Virtua Fighter game?

Shenmue was based on VF3, which I think is the last VF that Suzuki worked on directly. VF4 mostly stripped out the things from VF3, took it back to VF2 and evolved from there. The direction that VF4 and VF5 took was largely dictated by the game's becoming a competitive phenomenon, such as ditching the variable ground stages for defined arenas. I imagine that VF6 (god I hope there's a VF6) would continue along those lines.

That's why I'm interested in the battle stretch goals, particularly the high ground battle system, which to me sounds like it'd be picking up where VF3 left off.
 
I think that at this point they should try to add more realistic stretch goals in the 5-6 m range. Kinda useless to have so many stretch goals in a funding range (7m-10m) they're not gonna reach.
 
Shenmue was based on VF3, which I think is the last VF that Suzuki worked on directly. VF4 mostly stripped out the things from VF3, took it back to VF2 and evolved from there. The direction that VF4 and VF5 took was largely dictated by the game's becoming a competitive phenomenon, such as ditching the variable ground stages for defined arenas. I imagine that VF6 (god I hope there's a VF6) would continue along those lines.

That's why I'm interested in the battle stretch goals, particularly the high ground battle system, which to me sounds like it'd be picking up where VF3 left off.
suzuki was still director for VF4. it was 5 he missed out on.
 
suzuki was still director for VF4. it was 5 he missed out on.

Yeah and VF4 was a huge success both critically and financially.

From the wiki:

In Japan, the PlayStation 2 version sold 356,897 during its first week on sale in early 2002.[5] The PlayStation 2 version went on to sell 541,973 units overall in Japan by the end of 2002.

Man how the times have changed for this genre since then :/
 
I feel like that if there were better, more varied stretch goals there might be more money going in. But so far all that's going to be added if the game gets more funding is just a larger version of a village we haven't seen yet, followed by a larger version of a different village.

I know that we can't expect all kickstarters to be as well done as Bloodstained, but it'd be nice for a bit more variety. I mean, $11 million gets a maze. Meanwhile Bloodstained had a load of different modes for much less. It's hard for people to get excited to work towards a goal when what it amounts to is a few more difficult Lucky Hit boards. Maybe a 100 man melee, maybe accurate weather for the time, maybe something else.

Shenmue's not the kind of game just to add the type of stuff Bloodstained allowed. Y2Kev's suggestions are good though, Accurate weather another good one. I do think they should have filled in 5.1-6's gap with something but its not the easiest with the type of game this is. I'd rather it expand than have something that fits well in a stretchgoal box like "extreme weather mode" or something.
 
Since Sega announced they want to improve I guess dropping a little bit of money as a pledge would be nice :D
And I am sure they would get some coverage ^^
 
Yeah and VF4 was a huge success both critically and financially.

From the wiki:



Man how the times have changed for this genre since then :/
i dunno. fighting games are still kinda big. it's just sega has neglected putting VF on the world stage enough that it's now just kinda consigned to the background at events like EVO.

i'd super love to see yu suzuki's next iteration on a fighter though. i really hope we see that 6 million stretch goal come true. shenmue 2's combat would hold up today with some more responsive control and better animation, but a total next iteration would be amazing.
 
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