I think $7m is very likely.Really not looking forward to these gaps in the stretch goals.
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A $400,000 gap and then especially the $900,000 gap are going to be hard to push through. Hoping they add some more between 5.1 and 6 million. Would be nice to get 5.6 to become the most funded game on Kickstarter.
Really not looking forward to these gaps in the stretch goals.
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A $400,000 gap and then especially the $900,000 gap are going to be hard to push through. Hoping they add some more between 5.1 and 6 million. Would be nice to get 5.6 to become the most funded game on Kickstarter.
4.5 MILLION DOLLARS REACHED
Would be nice to get 5.6 to become the most funded game on Kickstarter.
Definitely the most lacking thing in this campaign is media outreach. There just hasn't been any.probably, yeah. it'd be nice if there were some interviews with yu suzuki going out over the next week or so. just something to get it back on the front page of gaming websites.
it is what it is.Definitely the most lacking thing in this campaign is media outreach. There just hasn't been any.
Probably a side-effect of the fact that:
1. Awesome Japan are clueless
2. No one involved seems to have American media contacts
Honestly, it is not at all difficult for a project of this scale to get coverage on major sites. They'll write about anything. But they need to be given some kind of angle, and the campaign just hasn't given them any.
bleh. knew there were a few pledge trolls waiting. they've been there for almost every milestone.It just dropped back under 4.5 mil..![]()
bleh. knew there were a few pledge trolls waiting. they've been there for almost every milestone.
Yes will go up and down until the end.Wait it went, DOWN? That's normal?
yeah, for most milestones that haven't been caught in a big surge, once it passes over it there's usually a quick pulling out that might push us back under the milestone.Wait it went, DOWN? That's normal?
we'll see. nobody really knows what the endgame of this is going to be yet. as a kickstarter it is entirely unique.I reckon we will finish at just over 6 million. Something that is so focused on a hardcore fan base will tend towards top heavy funding, and I think most fans have already pushed their wallets about as far as they can go (this will replace Steel Battalion as the game I have spent the largest amount of money on). However, we will see a last minute push to get to that six million, but once that stretch goal is met and it is no longer looking like we will hit the next, we will see a lot less funding (maybe even some people lowering their pledges if that is common, I don't know)
they can't update pledge tiers if they have backers.They should update all the $1000+ rewards to include the $800 reward on the page
they can't update pledge tiers if they have backers.
ah. yeahI think he means the reward explanations further down the page.
Here are some good stretch goals they should put between 5 and 6 million:
5.2 million: training mode for fighting. Ryo can practice in a blank room accessible from the main menu
5.4 million: soundtrack listener mode. You can listen to bgms in a sound test mode on the main menu
5.6 million: model viewer mode
5.8 million: qte replay mode. Pick any qte scene and replay from the main menu
These features should cost 0 but would be cool.
I mean, $11 million gets a maze. Meanwhile Bloodstained had a load of different modes for much less..
they wouldn't really "cost 0" though. it costs money to implement features and make sure they work, even if they use existing assets. i think the big canyon between the character perspective system and advanced free battle is that the advanced free battle is probably going to be quite an undertaking. shoving stretch goals in that space is only going to take money away from developing that.Here are some good stretch goals they should put between 5 and 6 million:
5.2 million: training mode for fighting. Ryo can practice in a blank room accessible from the main menu
5.4 million: soundtrack listener mode. You can listen to bgms in a sound test mode on the main menu
5.6 million: model viewer mode
5.8 million: qte replay mode. Pick any qte scene and replay from the main menu
These features should cost 0 but would be cool.
I think the big canyon between the character perspective system and advanced free battle is that the advanced free battle is probably going to be quite an undertaking. shoving stretch goals in that space is only going to take money away from developing that.
magic maze isn't an actual maze.I feel like that if there were better, more varied stretch goals there might be more money going in. But so far all that's going to be added if the game gets more funding is just a larger version of a village we haven't seen yet, followed by a larger version of a different village.
I know that we can't expect all kickstarters to be as well done as Bloodstained, but it'd be nice for a bit more variety. I mean, $11 million gets a maze. Meanwhile Bloodstained had a load of different modes for much less. It's hard for people to get excited to work towards a goal when what it amounts to is a few more difficult Lucky Hit boards. Maybe a 100 man melee, maybe accurate weather for the time, maybe something else.
Get the Vita crowd interested and announce a waifu system as a stretch goal.
Now, through multiple dialogue choices, you the player can decide with Asian hottie Ryo hooks up with by the end of the game. Just help us achieve this reward by reaching an overall goal of $20,000,000.
Seriously subtitles should not be a stretch goal
Get the Vita crowd interested and announce a waifu system as a stretch goal.
Now, through multiple dialogue choices, you the player can decide with Asian hottie Ryo hooks up with by the end of the game. Just help us achieve this reward by reaching an overall goal of $20,000,000.
Get the Vita crowd interested and announce a waifu system as a stretch goal.
Now, through multiple dialogue choices, you the player can decide with Asian hottie Ryo hooks up with by the end of the game. Just help us achieve this reward by reaching an overall goal of $20,000,000.
I wonder if that Advanced Battle system could potentially be used for the next Virtua Fighter game?
suzuki was still director for VF4. it was 5 he missed out on.Shenmue was based on VF3, which I think is the last VF that Suzuki worked on directly. VF4 mostly stripped out the things from VF3, took it back to VF2 and evolved from there. The direction that VF4 and VF5 took was largely dictated by the game's becoming a competitive phenomenon, such as ditching the variable ground stages for defined arenas. I imagine that VF6 (god I hope there's a VF6) would continue along those lines.
That's why I'm interested in the battle stretch goals, particularly the high ground battle system, which to me sounds like it'd be picking up where VF3 left off.
suzuki was still director for VF4. it was 5 he missed out on.
In Japan, the PlayStation 2 version sold 356,897 during its first week on sale in early 2002.[5] The PlayStation 2 version went on to sell 541,973 units overall in Japan by the end of 2002.
Because if you really want to bring the masses, get the attention of the Vita crowd.
I feel like that if there were better, more varied stretch goals there might be more money going in. But so far all that's going to be added if the game gets more funding is just a larger version of a village we haven't seen yet, followed by a larger version of a different village.
I know that we can't expect all kickstarters to be as well done as Bloodstained, but it'd be nice for a bit more variety. I mean, $11 million gets a maze. Meanwhile Bloodstained had a load of different modes for much less. It's hard for people to get excited to work towards a goal when what it amounts to is a few more difficult Lucky Hit boards. Maybe a 100 man melee, maybe accurate weather for the time, maybe something else.
i dunno. fighting games are still kinda big. it's just sega has neglected putting VF on the world stage enough that it's now just kinda consigned to the background at events like EVO.Yeah and VF4 was a huge success both critically and financially.
From the wiki:
Man how the times have changed for this genre since then :/