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Fighting Games Weekly | Jul 6-12 | Freuds Among Us

No, ASW sucks for not supporting their fan base with simultaneous releases. Waiting 6 months for your game to be relevant is ass. What other company does this shit these days? They will never hit it big in the west if they do this.

Your game is relevant until the next console release in the states. America doesn't play in arcades, arcade releases mean nothing. Specially jp exclusive ones.
 
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I started with P4A as my first ASW game and that got me into Xrd but I'm also tired of their shit.

Hahaha. That's hilarious!
 
They are riding arcades till they die, but when even that declines then maybe you'll get something out of it. I'd love their games but reminds me of Tekken requiring a master's thesis. So I went nope.
 
who's rage on steam btw? i have a random number of ppl i dont recognize cause they always change their tag. fuck you kasane, drunk boyz is not happening.
 
who's rage on steam btw? i have a random number of ppl i dont recognize cause they always change their tag. fuck you kasane, drunk boyz is not happening.

bro i was so drunk last night

like fucking hilarious and i had my phone to boot so that even went more worse
 
Your game is relevant until the next console release in the states. America doesn't play in arcades, arcade releases mean nothing. Specially jp exclusive ones.
Apparently the vast majority of the community disagrees with you.

It isn't fun to practice what is outdated. Either you are:
1) Learning a nerfed character.
2) Missing out on a character that will be buffed.

Either way, it feels like an incomplete experience. It is lame.
 
What's really funny is that ASW grief cycle image has been around for years and it's still relevant.

Apparently the vast majority of the community disagrees with you.

It isn't fun to practice what is outdated. Either you are:
1) Learning a nerfed character.
2) Missing out on a character that will be buffed.

Either way, it feels like an incomplete experience. It is lame.

It's not even that. I just hate knowing whatever work I put into the game has a such a quick expiration date while I watch the new game develop elsewhere. I'm the type of person who likes to play game for years at a time and enjoy my personal development along with the game's own. I've been playing Persona nonstop for 3 years as my first ASW game and trying to branch out to other ASW games just hasn't been worth it to me from the player perspective.
 
Apparently the vast majority of the community disagrees with you.

It isn't fun to practice what is outdated. Either you are:
1) Learning a nerfed character.
2) Missing out on a character that will be buffed.

Either way, it feels like an incomplete experience. It is lame.

Time to mass quit SF4
 
When playing a SF game you at least know you're gonna get half a decade minimum with that engine with smaller revisions in between, and the playerbase is less likely to fracture for a competing game form the same developer.
 
When playing a SF game you at least know you're gonna get half a decade minimum with that engine with smaller revisions in between, and the playerbase is less likely to fracture for a competing game form the same developer.
Yeah but the reasoning provided was "characters get nerfed, it's lame to try to follow" which pretty much means that people should be quitting most modern fighting games and should go back to playing MVC3 and Melee ie. games that are unlikely to get nerfs.
 
Yeah but the reasoning provided was "characters get nerfed, it's lame to try to follow" which pretty much means that people should be quitting most modern fighting games and should go back to playing MVC3 and Melee ie. games that are unlikely to get nerfs.

Just saying my line of reasoning is a bit different :T
 
Could be worse like NRS changing shit once or twice a month making a new top tier a week before the event you're traveling to.
 
Could be worse like NRS changing shit once or twice a month making a new top tier a week before the event you're traveling to.

I think it's about the same or worse.

They set up the expectation that nothing you've learned will be useful (very quickly after the last release, mind you).

they draw that expectation out for 6+ months depending on region

and they charge you for it.
 
Need notable players for both Smash games and Xrd coming to EVO. Any other EVO info that needs to be in the OT PM me.
 
The problem with ArcSys revisions is that they don't actually try to balance the game enough so that it makes it do-able to move from one iteration to the next consistently. It's kind of the NRS situation but with ridiculous time between versions instead of a lot of updates. Like, if they made small tweaks to bring the chars together a bit more and actually fun, it'd be easier to transition into new versions but you get a lot of chars that are totally different game to game and stuff doesn't transition well.

We always get to play catch-up as a result.
 
The problem with ArcSys revisions is that they don't actually try to balance the game enough so that it makes it do-able to move from one iteration to the next consistently. It's kind of the NRS situation but with ridiculous time between versions instead of a lot of updates. Like, if they made small tweaks to bring the chars together a bit more and actually fun, it'd be easier to transition into new versions but you get a lot of chars that are totally different game to game and stuff doesn't transition well.

We always get to play catch-up as a result.

I think it's worse because with MKX you're still using the same physical disc. This example now, with a new Blazblue announced today when CP extend was released in the states...was it the end of last month? It's like walking on a ground that could crumble at any second. Like how can you have confidence in a franchise like that. Even if you commit to blazblue, you can't be sure that others will have the same confidence. So the community never grows.
 
The problem with ArcSys revisions is that they don't actually try to balance the game enough so that it makes it do-able to move from one iteration to the next consistently. It's kind of the NRS situation but with ridiculous time between versions instead of a lot of updates. Like, if they made small tweaks to bring the chars together a bit more and actually fun, it'd be easier to transition into new versions but you get a lot of chars that are totally different game to game and stuff doesn't transition well.

We always get to play catch-up as a result.

NRS community doesn't get a split due to a big revision which has to be bought. There is also the issue that ArcSys does at least one fully priced revision without cheaper upgrade option.
 
Capcom too, let's not forget that they not too long ago released USF4 on PS4 half baked.

Dunno man, I think Capcom did well with SSFIV to USFIV. Considering each upgrade costs 15 bucks they got the best price for DLC characters and if you consider USFIV too it's 4 to 9 characters depending on version. Not to forget USFIV retail also got all AE costumes too, at budget price. If anything they handled it exceptionally well, actually.
Outside of the PS4 port, which was also pretty well priced but sadly a shit port at release.
MvC3 or SFIV would be a better example for your gripes.
 
NRS isn't also competing with itself.

ASW released 3 full fighting game titles in North America in 2014. If you just do JP releases of full discs:

BBCP: Oct 2013
UNiEL: July 2014 (ASW did publish this on console)
P4U2: August 2014
GG Xrd: Dec 2014
BBCPE: April 2015

Somewhere in the middle there the +R update dropped.
 
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