• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fighting Games Weekly | Jul 6-12 | Freuds Among Us

NRS isn't also competing with itself.

ASW released 3 full fighting game titles in North America in 2014. If you just do JP releases of full discs:

BBCP: Oct 2013
UNiEL: July 2014 (ASW did publish this on console)
P4U2: August 2014
GG Xrd: Dec 2014
BBCPE: April 2015

Somewhere in the middle there the +R update dropped.

I think +R was something like April 2013. I don't really consider UNiEL to be the same as those others, but as a long time Arcsys fan, this is really starting the wear down on me with Xrd brought into the mix.
 
I played 4 hours of Rocket League last night :0 Damn I love PS+, would had never known.

Been playing heavy soul calibur lately. Rotating between 2, 3 and 5. Not having a rematch option in 2 is annoying. And I lost my save. Annoying! PS2 version.

Damn, I want SC6.
 
NRS isn't also competing with itself.

ASW released 3 full fighting game titles in North America in 2014. If you just do JP releases of full discs:

BBCP: Oct 2013
UNiEL: July 2014 (ASW did publish this on console)
P4U2: August 2014
GG Xrd: Dec 2014
BBCPE: April 2015

Somewhere in the middle there the +R update dropped.
They didn't release Persona though.
If you count Persona, you shouldn't count Under Night in Birth.
 
They didn't release Persona though.
If you count Persona, you shouldn't count Under Night in Birth.

you right that's an Atlus joint.

It still doesn't help the 3 major ASW developed titles all released in the same year and one of them had a full disc release a year later with a new version announced weeks later, one of them is missing an update arcades have had for months, and the other is up in the air with an update coming as well.

If you're not a part of the really hardcore scene what do you follow? You need them players to support the actual core and they're probably feeling really confused and exhausted.
 
Need notable players for both Smash games and Xrd coming to EVO. Any other EVO info that needs to be in the OT PM me.
For Melee, I would check the Competitive Melee thread in community. Also the website Melee it on Me. For Smash 4, there is the websites, The Smash Hub and Smash 4 all.
 
New age of ragequitters?
I Can't Believe It's Not 3D
Needs more "Fraud" related nonsense in the title.

#kappa
FGW | Waiting for games we ain't playing
I don't hate this title. hmm
if this new version comes to PC I guess I'll have to finally give BB a try
lol

FF7 Remake, Shenmue 3 and TLG will be out before that. Hell, I could see SG: 3rd Encore out before a PC version of BB4.
I find it funny how everyone likes Nine's design out of all the unreleased characters in BB's backlog. (Myself included and I know fuck all about the series)
Makes sense

Nine is a character from the game's actual story mode and one we've been waiting on for years. The US audience isn't spending time on Light Novels or whatever other JP media ASW is using to create these new characters.
JMdYEaS.png


I started with P4A as my first ASW game and that got me into Xrd but I'm also tired of their shit.
CS Extend was boring enough to kill my enthusiasm for these expensive disk releases. No way I could get into Persona the way I have BB. I'd buy nothing but ASW games year round in that case lol.
Yup, the light green part is why the community for the games suck
The logo in the middle is why the communities for the games sucks.
 
The problem with ArcSys games are that they're niche, thus the playerbase is dedicated and hops from one game to the other.
ArcSys is constantly releasing fighters and supporting them, while other companies only release and/or support 1 at a time.

I think it's great there are 3 fighters from the company that are different enough, and see long term support.
Distribution is certainly a problem, particularly for BlazBlue, but the sequels/updates themselves are not a bad thing.

I doubt people would be upset if Capcom released and supported Street Fighter, Marvel vs Capcom, Rival Schools, and Darkstalkers at the same time.
 
Yeah I'm not saying the games are. I'm excited to play another Blazblue game, I liked BBCPEX a lot. Hell I don't even mind paying for content. It's just hell on the competitive scene.

by "it" I mean the localization process.
 
I never bought BBCPEX because of Rachel reasons, so this was a good hiatus for me to get excited for the new game.

It would be nice if they considered western territories more though. It's always fun when ASW plans US qualifiers and such when the stars align.
 
I never bought BBCPEX because of Rachel reasons, so this was a good hiatus for me to get excited for the new game.

It would be nice if they considered western territories more though. It's always fun when ASW plans US qualifiers and such when the stars align.
Evo has US exclusive Arc Revo qualifiers for BlazBlue and Guilty Gear, separate from the main events.
They're sending 6 people (2 teams) this year.
 
Evo has US exclusive Arc Revo qualifiers for BlazBlue and Guilty Gear, separate from the main events.
They're sending 6 people (2 teams) this year.

I know, I just like to see more of this. They've done this twice before with highest placing American for BB last year (SG) and the BB 3v3 for BBCS Extend way back.

I'm entering the one for Xrd this year.
 
Hi! Is this new/known? Brazilian Capcom Pro tour event changing its rules to benefit local players:
https://www.reddit.com/r/Kappa/comments/3cqlm5/problems_on_stage_capcoms_premier_pro_tuor/

Someone posted it a few days ago(I forgot who) but yeah that's pretty fucked up. Reading up on it some more, it's not just excluding foreigners, but other Brazilians who live in other regions of the country since Brazil is a pretty big ass country. Is Capcom not aware of this? This is South America's only CPT Premier Event and the organizers have basically locked out everybody except those that live in the Rio/Sao Paulo region.

I might shoot Capcom Fighters a tweet just to see but that might not matter much.
 
The problem with ArcSys revisions is that they don't actually try to balance the game enough so that it makes it do-able to move from one iteration to the next consistently. It's kind of the NRS situation but with ridiculous time between versions instead of a lot of updates. Like, if they made small tweaks to bring the chars together a bit more and actually fun, it'd be easier to transition into new versions but you get a lot of chars that are totally different game to game and stuff doesn't transition well.

We always get to play catch-up as a result.

Its not even ballance, they just make incomprehensible decisions.

Hey we are adding kind of a clone of this character! We are getting rid of the clone and adding the stance mechanic/moveset to the old character! You know what we are splitting them back up again!
 
Someone posted it a few days ago(I forgot who) but yeah that's pretty fucked up. Reading up on it some more, it's not just excluding foreigners, but other Brazilians who live in other regions of the country since Brazil is a pretty big ass country. Is Capcom not aware of this? This is South America's only CPT Premier Event and the organizers have basically locked out everybody except those that live in the Rio/Sao Paulo region.

I might shoot Capcom Fighters a tweet just to see but that might not matter much.
Yeah, I think I posted it the other day. I don't think a tweet to Capcom Fighters would cover it, it needs to be on FGC shows like UltraChen and stuff to be effective in getting the word out.
 
Its not even ballance, they just make incomprehensible decisions.

Hey we are adding kind of a clone of this character! We are getting rid of the clone and adding the stance mechanic/moveset to the old character! You know what we are splitting them back up again!

This literally happened.
 
Its not even ballance, they just make incomprehensible decisions.

Hey we are adding kind of a clone of this character! We are getting rid of the clone and adding the stance mechanic/moveset to the old character! You know what we are splitting them back up again!

It's anime! The fusion timer has run out.
 
What's really funny is that ASW grief cycle image has been around for years and it's still relevant.



It's not even that. I just hate knowing whatever work I put into the game has a such a quick expiration date while I watch the new game develop elsewhere. I'm the type of person who likes to play game for years at a time and enjoy my personal development along with the game's own. I've been playing Persona nonstop for 3 years as my first ASW game and trying to branch out to other ASW games just hasn't been worth it to me from the player perspective.
I don't like practicing what I KNOW will be obsolete soon. It is one thing to know updates will arrive eventually. It is another to actively know the stuff you are practicing is worthless.

Time to mass quit SF4
Already there, man.

In all seriousness, there are plenty of folks in this thread that have said they are quitting SFIV now for that reason. After Evo, the game will have a huge drop in players. Especially after SFV beta.

With even more sincerity, no one is playing SFV right now. I promise you that if Japan was playing SFV fight now, SFIV would be plummeting.

Keep pretending it isn't a problem, though. I am sure the BlazBlue community will pick up any day now.
 
Real talk though, is there a business model for fighting game releases that's both pro-consumer (for western console gamers) and complementary to the Japanese arcade business model?
 
Real talk though, is there a business model for fighting game releases that's both pro-consumer (for western console gamers) and complementary to the Japanese arcade business model?

they can release it on console in the west and keep it arcade only in Japan

let the Japanese players import if they want/must
 
No because arcades are anti-consumer
Pretty much.

It's past the point of parody and just tiring at this point watching globalized corporations continue acting as if they are not; especially when catering to that market in the state it's in. This is why SFV having a beta and no arcade release is so refreshing and... logical.
 
Did BB have as much time between its new editions as SF?

If so then the problem would be in the revealing of things too early. Sort of like how Bernie Stolar shows up at E3 and shows off the Saturn then says its not the future of Sega and brings up Dreamcast even though it was just on paper at the moment.
 
Did BB have as much time between its new editions as SF?

If so then the problem would be in the revealing of things too early. Sort of like how Bernie Stolar shows up at E3 and shows off the Saturn then says its not the future of Sega and brings up Dreamcast even though it was just on paper at the moment.

They have a loketest for BBCF next week IIRC.
 
Did BB have as much time between its new editions as SF?

I think the wait is shorter than SF. Part of the problem is that you can't even upgrade the game, unlike Street Fighter where if you bought Super you could upgrade to AE and Ultra without having to buy another release of the game.
 
Pretty much.

It's past the point of parody and just tiring at this point watching globalized corporations continue acting as if they are not; especially when catering to that market in the state it's in. This is why SFV having a beta and no arcade release is so refreshing and... logical.

I wouldn't go as far to say its illogical. It's just not long term. Like with how Namco is treating Tekken I'm pretty sure that franchise will die along with arcades, because unlike Capcom and NRS, they don't have the willingness to expand to a new audience. Going down with the ship.

It'll be illogical if Xrd continues to follow this trend. Supposedly it did decent in the west and had lackluster Japanese sales?
 
I'm really curious what the back and forth between Aksys and ASW looks like these days. They can't be happy with having to push an unpopular disc in the first place, then turn around and have more people lose confidence in the localization process.
 
Did BB have as much time between its new editions as SF?

If so then the problem would be in the revealing of things too early. Sort of like how Bernie Stolar shows up at E3 and shows off the Saturn then says its not the future of Sega and brings up Dreamcast even though it was just on paper at the moment.

The problem is that their only model is to buy the new version, there are no upgrades options, which is really stupid. It's like going backwards, even Nintendo made a great DLC model for Smash.
 
I don't mind the new version of BB.

We're getting at least 3 new characters, new specials and distortion drives for everyone and new story mode presumably, then there's also whatever system changes and additions they've added as well. This isn't Extend or a repackaging of the initial version with 1 new character (and appropriate story mode chapters), this is something substantial. I have no problems paying $50-$80 for that.

I think people are exaggerating the acclimation process when going from one version to the next.

I can only see it being a problem if you spent all of your time learning combos instead of fundamental aspects of the character. Then you will struggle as you have nothing to fall back on since you have to re-learn what you solely relied upon to win, which based on what I've seen is an extremely common focus. Anyway, I see the re-learning process as a good problem to have. An interesting one.

If there were major changes every week or every month then I could understand, but that's not the case here. I'm looking forward to trying out the new characters, seeing how the new specials and distortion drives fit into the older characters, and how the new story mode will turn out.
 
I think the wait is shorter than SF. Part of the problem is that you can't even upgrade the game, unlike Street Fighter where if you bought Super you could upgrade to AE and Ultra without having to buy another release of the game.

Yeah the price for the extends is a bit much. Though the difference between full Sequels like Continuum Shift and Chrono Phantasma series titles tends to also involve full system overhauls to a degree so those legit feel like different games...especially considering the heavy emphasis on the lengthy visual novel like story modes. They are full games compared to SF considering the difference in just how much content is packed into the BB story mode compared to the SF ones. I guess the price point comes from it not just being a 2 character thing but a ton of single player stuff and a lot of VA stuff they'd need to cover.

As a consumer I still would prefer the SF upgrade model, but as an industry minded guy I see why its probably not something they would want to go for unless they started cutting story stuff (which they wont do ever).

It is what it is I guess. Price covers content to a degree given its not really "just 2 characters" between games that they add. Still...I think letting the cat out of the bag so early in the previous title's life generally hurts it. Keep some secrets man.
 
It'll be illogical if Xrd continues to follow this trend. Supposedly it did decent in the west and had lackluster Japanese sales?
Xrd kinda did a better job than most other ASW games. The initial release came out few months after the arcade, which is meh, but the NA version came out less than a month after the Japanese version, and we got the 1.1 patch about a month after it hit the arcades.
 
Top Bottom