Fighting Games Weekly | Jul 6-12 | Freuds Among Us

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It is what it is I guess. Price covers content to a degree given its not really "just 2 characters" between games that they add. Still...I think letting the cat out of the bag so early in the previous title's life generally hurts it. Keep some secrets man.
The players that buy these games on a regular basis should be well aware of how things work by now.
 
The way Karst lays out the learning problem is super short term and not what is killing competition. Unless you get the really short end of the stick the way Shouta described it, nobody minds learning new combos a year later. It's not NRS metagame killing levels of madness. The main problem is really just fatigue and the super long wait times.

The players that buy these games on a regular basis should be well aware of how things work by now.

Most of us are. I'm just personally tired of trying to get into a game long term to end up not being able to do that mostly due to the effect of the developers release schedule.
 
i do think the cannabalization is a big issue especially when it splits the community like anne mentions. Just taking that small subset and making it smaller
 
Most of us are. I'm just personally tired of trying to get into a game long term to end up not being able to do that mostly due to the effect of the developers release schedule.
Honestly I don't see how a game can be sustained for the long term without a strong core player base to begin with. After more than a year people will drift away on their own with nothing new to keep the around. A new release/update will be a minor revival if anything.

BBCP story mode was like 35 hours long, I'm hype for CF
God damn, was it really that long? I don't remember anything anymore outside of super beast machine god Tager.
 
BBCP story mode was like 35 hours long, I'm hype for CF

God damn, was it really that long? I don't remember anything anymore outside of super beast machine god Tager.

Something like that yeah. Like I said, they aren't really adding "just 2 characters" with these titles. They sort of do what Dynasty Warriors does. You see a few new faces but then you find out there is a rather LARGE amount of story added which equates to many many hours being developed for the single player game and generally a lot of Voice work and testing. Plus this is a full named sequel and not just an extend this time so I wouldn't be surprised if mechanics got changed some too again.

In the West visual novel story stuff in fighters isn't I guess the traditional payout folks are used to looking forward to since for so many years visual novels and such didn't sell over here. In Japan visual novels were and still are very big so having a fighter that emphasizes an enormous visual novel with each title is pretty big and each iteration is considered a pretty decent payout in terms of content.

If you don't care about long storymodes in your fighters though, then you probably wont get too worked up for anything other than new cast or modes. Thats where I think BB taxes folks in the west. Its just a market difference. I kind of wonder if all the arcade location testing allows them to divert funds from QA into the storymode by any substantial margin simply by having the players dig into the meta and find stuff for free in that manner. If so, then I can further see why they reveal early...just to get that data for nothing to divert funds through the implementation of early and frequent location tests.

All speculation mind you, but its a strategy that if the economics merited it would be a sound one.
 
Honestly, what Arc should do is go back to their CS2 business model for expansions with a retail Extend version acting as one of those complete editions while still being just a balance patch for those that only care about that part.

Sequels on the level of CT->CS->CP do deserve a full new retail release I'd say.

Edit: Holy shit the Iwata news. That...that came out of nowhere
 
Honestly I don't see how a game can be sustained for the long term without a strong core player base to begin with. After more than a year people will drift away on their own with nothing new to keep the around. A new release/update will be a minor revival if anything.

Cannibalism existing and player confidence being low. The "ASW scene" basically stopped existing and broke off into smaller groups that all report to the same TOs. The lower level players we need to help just hop from game to game, and dunno what to do between all the updates out.

It's a mess really. Idk if it matters enough to ASW to look into making the games have more staying power competitively. Idk if they should really lol
 
I will admit, Iwata was getting frighteningly slimmer as the months were passing by. Was he getting treatment for the growth of tissue? He got treated if I'm not mistaken around last year but to think it would go to this extent. Probably overwork plus bad health did this...
 
I'm pretty sure that was said before (during an investors meeting) he was recovering from an illness. Guess he couldn't make it after all.

RIP
 
I honestly don't know how to react to the Iwata news. I'm mainly shocked since it came out of fucking nowhere.

Seriously. Just a month ago he was "taking E3 criticisms to heart" and recorded everything needed for the E3 Direct. His passing just feels like something that was a crazy forum poster's joke to read.
 
My user name was actually inspired by Iwata.

When I first went on gaming boards I used to see a lot of "Iwata drop dah bomb!" meme posts back in the day. I found that pretty amusing so I used that phrase.

No more Iwata bomb dropping anymore has me sad. :(
 
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