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Five Nights at Freddy's 4 arrives next month

AHA-Lambda

Member
Five Nights at Freddy's 4: The Final Chapter will be out on 8th August, the first anniversary of the original game.

Developer Scott Cawthon privately made the announcement to various YouTube channels, asking for them to reveal the news. YouTuber Razzbowski shared the email in which Cawthon clarified that he'll add a "free update with extra content" in order to "keep the Halloween date special".

http://www.eurogamer.net/articles/2015-07-13-five-nights-at-freddys-4-arrives-next-month

Lock if old.
 
Didn't he say in October, I feel like he finishes each time way too fast and then decides to release it and not sit on it for months


Also inb4peoplecometohate
 
Be interested to see how (if?) he manages to keep things fresh. Although I'm not actually interested in playing the games myself I always found it interesting how he toys around with the core formula without changing things too much.

Anyways, yeah gotta get that YouTube $$$ while the brand is still alive.
 
Rather than do my usual research into a game via the usual channels, can someone explain to me the gist of this game (eg genre, mechanics, theme, story, what it does 'right') and why it's popular?

Most of the time I don't have the energy for iOs games (burn out on them so quickly), but there are a few I adore and keep hold of. I understand this is horror - is it anything like Year Walk? (Probably make people lol asking that, judging by how campy this game looks!)
 
I kinda wish he would have sat on it and released it on October 31st. Oh well, now I have two horror games to play next month so I can't complain.
 
Rather than do my usual research into a game via the usual channels, can someone explain to me the gist of this game (eg genre, mechanics, theme, story, what it does 'right') and why it's popular?

Most of the time I don't have the energy for iOs games (burn out on them so quickly), but there are a few I adore and keep hold of.

it's a jumpscare game with a very unique aesthetic and some actual good multi-tasking gameplay. On top of that the game has an actual real interesting story behind it if you are willing to dig deep.
 
I picked up the first three during the steam sale and have not touched any of them but the first one, which I have not touched since the first time I got killed. I yelled OH SHIT and my wife was sitting right across from me and got mad lol.

Crazy that he's cranked these all out in a year.
 
I look forward to watching Markiplier play through this. They seem very specifically made for Let's Plays, kinda like Goat Simulator. I feel like I get more of an experience out of watching it be played, and gradually having the lore pulled apart over the weeks following, than I would playing it myself.
 
I'm not even mad.

People who hate FNAF just because they're annoyed with its popularity will be going crazy over this.
 
Rather than do my usual research into a game via the usual channels, can someone explain to me the gist of this game (eg genre, mechanics, theme, story, what it does 'right') and why it's popular?

Most of the time I don't have the energy for iOs games (burn out on them so quickly), but there are a few I adore and keep hold of. I understand this is horror - is it anything like Year Walk? (Probably make people lol asking that, judging by how campy this game looks!)

Someone else will be better explain mechanics than me but these aren't iOS games, they are PC releases.
 
Thanks – but what the heck is "multi-tasking gameplay"

What's the actual mechanic?

With the first game, you have to monitor several different camera feeds to see if the killer animatronics are moving toward your location or not. You have limited power and watching the camera feed drains power. Your only defense of the animatronics not killing you is closing the electronic door (which also drains power) and turning on the lights of the hallway outside your security office (also drains power and is a blind spot the cameras don't cover). Survive 5 nights and you win.

The sequels are the same but they add and remove certain features like adding more animatronics, or taking away the doors.
 
Thanks – but what the heck is "multi-tasking gameplay"

What's the actual mechanic?

I'll give you the gist of the first game. You play as a night time security guard at Freddy Fazbear's Pizzeria, but at night the animatronics are set to freely wander the building so their servos don't lock up. The problem is they'll kill you if they get to you. Each animatronic has their own behavioral pattern you must manipulate in order to stop them from getting into your office (You can't move from your chair). The real fun in the game comes from managing your cameras, lights, and doors, in order to stop them from getting in when they're close, as well as trying to stop them from even coming towards you.
 
Thanks – but what the heck is "multi-tasking gameplay"

What's the actual mechanic?

In the first game the goal is to fend off the animatronics from entering the security room and killing you, to which you have to manage closing the doors that they enter through. The doors run on limited power and as such you have to use security cameras to analyze the whereabouts of each animatronic and know when to properly close the doors. They all have a certain quirk or distinct movement pattern to them as well. You have to survive a certain time limit and manage the power effectively, be aware of the animatronic whereabouts, light up certain blind spots in the entry ways that cameras don't cover and close each door accordingly. It's basically a micronamagement game where you're not able to stock back up on resources since you have a finite power supply that doesn't replenish, and every action uses up a little power.

In the second game the goal is largely the same but this time there are no doors to close and instead you have to hide behind a mask whenever the animatronics approach you, however some animatronics will completely bypass it as they need to be fended off through certain other means. You're given a flashlight that can be used to distract several animatronics in the eye shot. Once more, several animatronics have their own "quirks", but this time you also have to periodically go into your menu to wind up a music box that, unless, dormant, will trigger a special animatronic who bypasses your mask, which adds another level of tension.

The third one only has one animatronic and that game is generally more centralized. You have to manage several subsystems of Audio (used for distracting), Security Camera (the general security footage) and Ventilation. The latter will cause you to hallucinate animatronics if not kept up and will throw you off. You have to periodically reboot the systems in order to keep them functional.
 
I don't understand why people get so riled up over this series release schedule. I think it's an amazing feat a solo developer can release 4 games in a year with a great effort in every single department (art, story, sound). People should just compare them to small episodic games, then the release schedule shouldn't bother them.
 
I don't understand why people get so riled up over this series release schedule. I think it's an amazing feat a solo developer can release 4 games in a year with a great effort in every single department (art, story, sound). People should just compare them to small episodic games, then the release schedule shouldn't bother them.

Agreed. They're small distractions that are worth a peak at for a cheap price being released while the market is still primed for them. It's really just good business sense.
 
I'm not even mad.

People who hate FNAF just because they're annoyed with its popularity will be going crazy over this.

No, it's because it's interesting lore locked behind repetitive gameplay and repetitive jump "scares".

Remember when Foxy ran down the halls? That was unique. Nothing like that since then.
 
No, it's because it's interesting lore locked behind repetitive gameplay and repetitive jump "scares".

Remember when Foxy ran down the halls? That was unique. Nothing like that since then.

Oddly enough, you can find out everything about the "lore" without having to ever play the game. Huh.
 
With the first game, you have to monitor several different camera feeds to see if the killer animatronics are moving toward your location or not [...]

I'll give you the gist of the first game. You play as a night time security guard at Freddy Fazbear's Pizzeria, but at night the animatronics are set to freely wander the building so their servos don't lock up [...]

In the first game the goal is to fend off the animatronics from entering the security room and killing you, to which you have to manage closing the doors that they enter through [...]

Sounds like a nice idea for a puzzle game intelligently tied to a theme. Thanks for the replies everyone. I'm not in the mood for this sort of thing currently, happy with full console games, but maybe when I'm on holiday in the next couple of months I'll pick it up. Me and my gf are horror fans so might be a fun double play game.
 
It will be interesting to see if he dives into a new series after this one. His skills noticeably improved with each game regarding animation and modelling, I like that his games are mostly pre-rendered, it makes his style stand out.
 
Gotta admire Scott, always finishing and releasing these things way ahead of schedule. Looking forward to playing this one. I can see it being the last because I am feeling as if FNAF has burnt out.
 
I shamelessly admit I've never played any of these games (too scared), but I love watching playthroughs, and the lore has me hooked. I'm really excited to see what else is revealed; the bite of 87', the origins of the franchise (Fredbear's Family Diner), and who the hell IS the purple guy?
 
HIIYPml.gif
 
Do you people complain when a new Game of Thrones or Tales from the Borderlands episode gets released?

Because these are episodic games in all but name.
 
I haven't played this series. Should I jump straight to the last entry or should I start from the first one?
Play them in release order since the mechanics get more advanced with each game.

If you are only interested in the story though, you can look up the plot and details on youtube and just play the last one, but if you are good at the games they shouldn't take that long to beat. I think the second one is the hardest.
 
This is becoming insufferable. Over saturation.

It begins.

It's four relatively brief games to play in the span of a year.

If you look at it as four episodes (he never called it as such, but that's what they are) that form a complete game, it's actually right in line with other episodic products. Hardly over-saturation.
 
I have nothing but respect for the creator, and the way he's sold and developed these games are respectable. If he was doing some seedy, shoddy act, that'd be one thing, but he does mix-up things and puts effort into each game, and prices and releases them more like an episodic game than a full-on release.

The one-year anniversary makes sense, and I'm guessing development's been going smoother than expected.

People like the games, they sell well, he is able to make them relatively quickly and prices them fairly, the whole game came about from him taking criticism on his previous game-in-alpha intelligently, he donates to charities with all the money he earned, I think he deserves commendation for what he does and not condemnation.
 
I don't understand why people get so riled up over this series release schedule. I think it's an amazing feat a solo developer can release 4 games in a year with a great effort in every single department (art, story, sound). People should just compare them to small episodic games, then the release schedule shouldn't bother them.

If they had marketed it as episodic then people would be complaining that the wait between releases was too long.
 
I have nothing but respect for the creator, and the way he's sold and developed these games are respectable. If he was doing some seedy, shoddy act, that'd be one thing, but he does mix-up things and puts effort into each game, and prices and releases them more like an episodic game than a full-on release.

The one-year anniversary makes sense, and I'm guessing development's been going smoother than expected.

People like the games, they sell well, he is able to make them relatively quickly and prices them fairly, the whole game came about from him taking criticism on his previous game-in-alpha intelligently, he donates to charities with all the money he earned, I think he deserves commendation for what he does and not condemnation.

Completely agree; I'm not interested in the games but I've got nothing but respect for the dude and the way he's handled the business side of things. He's probably the envy of pretty much every other indie dev out there with all of the success this series has had.
 
Didnt the 3 game got everything solved?

Nope, answered a lot about the Purple Guy, the killer of the children, but also added a few new mysteries, like the fact that some other people got killed by the spring suits. We also still don't know what/who Purple Freddy, Shadow Bonnie are and how the original child killed managed to take control of the Puppet.

I'm excited! The speed that Scott makes these games is nothing short of amazing, even if they are very simple in theory. Hopefully there's some interesting new mechanics in this one, and a few surprises like the other games!
 
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