ShinMaruku
Member
Infiltration and Momochi have great Juris. We always had a shot of seeing her more.
Necalli channels a mysterious energy that warps his hair color and completely changes his personality for a short period of time.
i think it's count on the salty suite stream
Yeah that looked like him.i think it's count on the salty suite stream
edit: aaand he jumped off
Yo Enzo actually picked a good thread title![]()
This is a good title.
Also, lol @ nobi face.
Omg. A Launch type character would be so cool. V-trigger could act like a stance change back and forth or something.
SFV has so much to live up to next year.
SFV has so much to live up to next year.
Pretty much nothing about what keeps SFIV entertaining at high levels is inherent to the game besides the name. There's nothing to worry about.SFV has so much to live up to next year.
What else is a V-Trigger supposed to do? Power-down instead of power-up?this new guy's v-trigger is boring as fuck. it looks great, and it's cool that his super gets modified, but it's just another beast mode
it's REALLY skewed towards powered up modes. that's seeming like a definite norm with Nash being the major exception. and I guess at least ken's has a use in cancelling.
hopefully there's some more interesting trigger stuff rather than just "character is scarier for a while"
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Anybody? Would explain the Square/Capcom thing.
But 1 frame links man...Pretty much nothing about what keeps SFIV entertaining at high levels is inherent to the game besides the name. There's nothing to worry about.
On topic of Sentinels in 2015:
Preorder canceled. Worst character in SFIV. I don't know how people complain about Blanka, but not her.elena for sfv
+1 Nice job, Enzo.Yo Enzo actually picked a good thread title![]()
Because more than one thing happened this weekend.Why no Fly like a Bee, sting like a Razer?
Hbox needs to stop that camping shit. It almost lost him 3 matches. It's clearly not effective, but he keeps doing it.but melee top 8 is soooooooo long they said
fuck all yall. even with all that hbox camping shit it came out to the same time as marvel.
"I am sure am glad we figured out how good point Shuma-Gorath is.""Lol no Chun mirrors in Top 8? Who would have guessed? Man tech was different back then."
And on this note, ApologyMan hardly ever got the Firebrand unblockable off in top 8.to expound on this, in apologyman vs kbr, apologyman snapped sentinel in the first match because sentinel is the only character on the team who has the ability to escape the unblockable and he can only do so with XF if set up properly
i don't think it mattered that much in the grand finals but it was a pretty defining factor vs vineeth
Whats with guys on ultra who makes you stuck in char select or stage select. Then when you alt f4 you lose points for some reason
Preorder canceled. Worst character in SFIV. I don't know how people complain about Blanka, but not her.
I am going to get a lot of flak for it (and be told I am salty or whatever)..
But I think Elena's healing Ultra is a fundamentally broken mechanic. I have always thought this but watching that top 8 at EVO it was pretty obvious.
Fighting games are a battle of HP depletion and differential. HP depletion generally needs to be worked for (ie. you need to land a hit) and in cases where you don't earn it (guaranteed unblockable set ups) then those cases are generally considered OP or even broken.
Elena's Ultra is essentially a full screen omnidirectional unblockable attack that gets stronger over time. Instead of damaging the opponent it restores your health (for less) which in a battle of attrition is absolutely nuts. You don't get the heal from landing the Ultra on the opponent, you get it by just activating it from a distance.
Imagine if instead of healing, Elena did that same move but it damaged the opponent. The damage would be non lethal (as in she can't kill you from it). Even if this only did 200 damage, pretty much everyone would agree that it's broken.
Just some food for thought.
Also, Elena doesn't really work during laggy matches, which is where the Blanka hate comes from.Blanka's been around longer I guess.
Just some food for thought. Not many heal mechanics in fighting games, most are usually pretty weak/benign (like Shuma's life drain which you earn by landing the throw) or have some caveat to them.
Only the first 6 characters will be in the beta.
In the first image, he looks like he has a thicker brow region, suggesting a neanderthalic motif. His opening line is "Devour-our-our", and he says it as though speaking is not something he is particularly skilled at. While fighting, Necalli is hunched over, and his attack motions are brutish and imprecise. His attacks are typically accompanied by grunts or groans.
Oh, no doubt. Plus, her c.LK is one of the best footsie tools in the game. Fast, quick recovery to beat FA, and huge range for a light. Since her FA basically lets her heal more often, you can't throw fireballs often against her (as Infiltration showed), but you also don't want to footsie her because she beats most of the cast at that game, too. She isn't susceptible to most FA mindgames because she can link c.LK. Her own FA is extremely good.I am going to get a lot of flak for it (and be told I am salty or whatever)..
But I think Elena's healing Ultra is a fundamentally broken mechanic. I have always thought this but watching that top 8 at EVO it was pretty obvious.
Fighting games are a battle of HP depletion and differential. HP depletion generally needs to be worked for (ie. you need to land a hit) and in cases where you don't earn it (guaranteed unblockable set ups) then those cases are generally considered OP or even broken.
Elena's Ultra is essentially a full screen omnidirectional unblockable attack that gets stronger over time. Instead of damaging the opponent it restores your health (for less) which in a battle of attrition is absolutely nuts. You don't get the heal from landing the Ultra on the opponent, you get it by just activating it from a distance.
Imagine if instead of healing, Elena did that same move but it damaged the opponent. The damage would be non lethal (as in she can't kill you from it). Even if this only did 200 damage, pretty much everyone would agree that it's broken.
Just some food for thought. Not many heal mechanics in fighting games, most are usually pretty weak/benign (like Shuma's life drain which you earn by landing the throw) or have some caveat to them.
GAF I'm a little torn at the moment, I will be getting SFV on release and plan to pre-order soon, but I'm not sure which platform to get it on....My concern is that the PC version might not be the lead platform and may result in somewhat buggy performance at launch. I have a good computer and a PS4, whats currently holding me back from going on the PS4 is that I don't have a arcade stick that works on PS4 and I would need to continue paying for PS+ in order to vs other people online (I hate having to pay for multiplayer)
It's fortunate that SFV is cross-platform multiplayer, which version are you guys getting?
I think it's more of a symptom than a cause really. It's the Ultra mechanic that pushes it over the edge (up for debate if it does and if so, by how much). You're pretty much guranteed 1 healing every round (sometimes even 2). And then of course it gets worse when you start abusing focus attacks, especially on projectiles (same situation with Rose U2 imo).I am going to get a lot of flak for it (and be told I am salty or whatever)..
But I think Elena's healing Ultra is a fundamentally broken mechanic. I have always thought this but watching that top 8 at EVO it was pretty obvious.
Fighting games are a battle of HP depletion and differential. HP depletion generally needs to be worked for (ie. you need to land a hit) and in cases where you don't earn it (guaranteed unblockable set ups) then those cases are generally considered OP or even broken.
Elena's Ultra is essentially a full screen omnidirectional unblockable attack that gets stronger over time. Instead of damaging the opponent it restores your health (for less) which in a battle of attrition is absolutely nuts. You don't get the heal from landing the Ultra on the opponent, you get it by just activating it from a distance.
Imagine if instead of healing, Elena did that same move but it damaged the opponent. The damage would be non lethal (as in she can't kill you from it). Even if this only did 200 damage, pretty much everyone would agree that it's broken.
Just some food for thought. Not many heal mechanics in fighting games, most are usually pretty weak/benign (like Shuma's life drain which you earn by landing the throw) or have some caveat to them.
Fighting games are a battle of HP depletion and differential.
You heard it here. Smash not a fighting game.
Cool analysis Karst. Made me want to play him more.
People use Healing. She's one of the few characters in the game (maybe only her and Ryu) that have all good supers. Since she doesn't have much in the way of combos she's played lame a lot.I think it's more of a symptom than a cause really. It's the Ultra mechanic that pushes it over the edge (up for debate). You're pretty much guranteed 1 healing every round (sometimes even 2). And then of course it gets worse when you start abusing focus attacks, especially on projectiles (same situation with Rose U2 imo).
Healing was in 3rd Strike too don't forget, but no one touched it nor did they abuse it as much as USFIV due to the amount of resources it took. Yet on the flip side, things like Genai Jin shined due to the short as hell super bar.
At the end of the day I feel it's an ease of resource thing.
Oh, no doubt. Plus, her c.LK is one of the best footsie tools in the game.
Extremely un-fun to play against, too, since she only does one thing in the neutral (mash c.LK) and wins because of it.