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Fighting Games Weekly | July 20-26 | No Gods or Kings, Only Tears

Necalli channels a mysterious energy that warps his hair color and completely changes his personality for a short period of time.
Launch-s-Sneeze-GIF-dragon-ball-females-32301593-500-375.gif
 
New character seems like a guilty gear character. I guess it depends how far they go with the design. Is he gonna suck outside of vtrigger? But be a god for 15 secs? We will see.
 
SF5 gives me Juri with a booty and it lived up to everything already.
Hopefully I git gud so I don't have a 20% win rate in sf5....
 
SFV has so much to live up to next year.

Unless the game is completely busted (not likely since they'll NRS it if they have to) I think it'll do fine. 2009 EVO was still exciting even if the level of play was super questionable by today's standards, just because it was the first EVO for the game. It won't have the level of play SF4 has as a 7-year old game, but it won't be Injustice-levels of letdowns.
 
Dunno how I feel about Necalli.

Aesthetically, I kind of hate the physics of his hair, or even when you see similar physics in games. Like everything else is so carefully animated to look as beautiful or intentionally evocative as possible and then lool we'll just make this flop around with some loose, weightless physics. The look/colour scheme isn't doing much for me either.

His other animations and moveset are interesting on the contrary. Super animalistic (and it comes through in his face too), they take up a lot of space and really using the full motion of each limb. His V-Trigger activation animation is awesome (really like nearly all of these) and it's interesting we have another character that's critical arts change in V-Trigger. Two button seismos sound like a pain but I imagine this character is supposed to always be doing something, and also forcing your opponent to always be doing something to keep pace, which I think will keep things moving at all times and that's a nice way to encourage that even at low levels of play.

SFV has so much to live up to next year.
Pretty much nothing about what keeps SFIV entertaining at high levels is inherent to the game besides the name. There's nothing to worry about.
 
this new guy's v-trigger is boring as fuck. it looks great, and it's cool that his super gets modified, but it's just another beast mode

it's REALLY skewed towards powered up modes. that's seeming like a definite norm with Nash being the major exception. and I guess at least ken's has a use in cancelling.

hopefully there's some more interesting trigger stuff rather than just "character is scarier for a while"
 
this new guy's v-trigger is boring as fuck. it looks great, and it's cool that his super gets modified, but it's just another beast mode

it's REALLY skewed towards powered up modes. that's seeming like a definite norm with Nash being the major exception. and I guess at least ken's has a use in cancelling.

hopefully there's some more interesting trigger stuff rather than just "character is scarier for a while"
What else is a V-Trigger supposed to do? Power-down instead of power-up?

New frame data can inject quite a bit of variability, because some stuff can get better and some stuff could get worse, kind of like a stance change.
 
Also, my favorite Evo moment:
When KBR won, some of his friends tried to hand him a Chilean flag to hold up as a victory for his country. KBR declined. Class.
 
Pretty much nothing about what keeps SFIV entertaining at high levels is inherent to the game besides the name. There's nothing to worry about.
But 1 frame links man...

On topic of Sentinels in 2015:

Sentinel mirrors in GF EVO was something people actually talked about when Zero talk was high. The thinking was that in the year 20XX Zero incoming mix ups would be so oppressive that players would be forced to run Sentinel 2nd to increase their odds of getting to play.

The Apologyman vs RayRay sets were prime example of this. In that match up if RayRay was using Vergil instead of Sentinel he would not have won. Vergil anchor is getting weaker in general and players just have him last out of habit and make full effort to get him into the game as a secondary as quickly as possible.
 
On topic of Sentinels in 2015:

to expound on this, in apologyman vs kbr, apologyman snapped sentinel in the first match because sentinel is the only character on the team who has the ability to escape the unblockable and he can only do so with XF if set up properly

i don't think it mattered that much in the grand finals but it was a pretty defining factor vs vineeth
 
elena for sfv
Preorder canceled. Worst character in SFIV. I don't know how people complain about Blanka, but not her.

Yo Enzo actually picked a good thread title o_O
+1 Nice job, Enzo.

Why no Fly like a Bee, sting like a Razer?
Because more than one thing happened this weekend.

but melee top 8 is soooooooo long they said


fuck all yall. even with all that hbox camping shit it came out to the same time as marvel.
Hbox needs to stop that camping shit. It almost lost him 3 matches. It's clearly not effective, but he keeps doing it.

"Lol no Chun mirrors in Top 8? Who would have guessed? Man tech was different back then."
"I am sure am glad we figured out how good point Shuma-Gorath is."

to expound on this, in apologyman vs kbr, apologyman snapped sentinel in the first match because sentinel is the only character on the team who has the ability to escape the unblockable and he can only do so with XF if set up properly

i don't think it mattered that much in the grand finals but it was a pretty defining factor vs vineeth
And on this note, ApologyMan hardly ever got the Firebrand unblockable off in top 8.
 
Zhi interview with Momo and Choco from EVO 2011:
https://www.youtube.com/watch?v=PRNVHqCAjk8

At 8 minutes in, Zhi starts getting weird on them asking none FGs questions, near the end he start asking(begging actually) them to kiss on camera, Momo says he wont do it unless he wins EVO. I'm expecting an awkward Zhi video in the next few hours. :)
 
Whats with guys on ultra who makes you stuck in char select or stage select. Then when you alt f4 you lose points for some reason
 
I am going to get a lot of flak for it (and be told I am salty or whatever)..

But I think Elena's healing Ultra is a fundamentally broken mechanic. I have always thought this but watching that top 8 at EVO it was pretty obvious.

Fighting games are a battle of HP depletion and differential. HP depletion generally needs to be worked for (ie. you need to land a hit) and in cases where you don't earn it (guaranteed unblockable set ups) then those cases are generally considered OP or even broken.

Elena's Ultra is essentially a full screen omnidirectional unblockable attack that gets stronger over time. Instead of damaging the opponent it restores your health (for less) which in a battle of attrition is absolutely nuts. You don't get the heal from landing the Ultra on the opponent, you get it by just activating it from a distance.

Imagine if instead of healing, Elena did that same move but it damaged the opponent. The damage would be non lethal (as in she can't kill you from it). Even if this only did 200 damage, pretty much everyone would agree that it's broken.


Just some food for thought. Not many heal mechanics in fighting games, most are usually pretty weak/benign (like Shuma's life drain which you earn by landing the throw) or have some caveat to them.
 
Evo is over. I'll be in that weird state where I don't want to touch fighters yet I almost want to practice. It's been fun.
 
I am going to get a lot of flak for it (and be told I am salty or whatever)..

But I think Elena's healing Ultra is a fundamentally broken mechanic. I have always thought this but watching that top 8 at EVO it was pretty obvious.

Fighting games are a battle of HP depletion and differential. HP depletion generally needs to be worked for (ie. you need to land a hit) and in cases where you don't earn it (guaranteed unblockable set ups) then those cases are generally considered OP or even broken.

Elena's Ultra is essentially a full screen omnidirectional unblockable attack that gets stronger over time. Instead of damaging the opponent it restores your health (for less) which in a battle of attrition is absolutely nuts. You don't get the heal from landing the Ultra on the opponent, you get it by just activating it from a distance.

Imagine if instead of healing, Elena did that same move but it damaged the opponent. The damage would be non lethal (as in she can't kill you from it). Even if this only did 200 damage, pretty much everyone would agree that it's broken.


Just some food for thought.

I hate Elena more than anything else in SFIV so I can't judge this properly.

Just erase her from the game.
 
GAF I'm a little torn at the moment, I will be getting SFV on release and plan to pre-order soon, but I'm not sure which platform to get it on....My concern is that the PC version might not be the lead platform and may result in somewhat buggy performance at launch. I have a good computer and a PS4, whats currently holding me back from going on the PS4 is that I don't have a arcade stick that works on PS4 and I would need to continue paying for PS+ in order to vs other people online (I hate having to pay for multiplayer)


It's fortunate that SFV is cross-platform multiplayer, which version are you guys getting?
 
Just some food for thought. Not many heal mechanics in fighting games, most are usually pretty weak/benign (like Shuma's life drain which you earn by landing the throw) or have some caveat to them.

it's pretty stupid. even my friend who doesn't play (more of a PC/RTS guy) but watches big tournaments sometimes remarked on how healing seems like a really powerful ability in a fighter.
 
Only the first 6 characters will be in the beta.

Really? That makes me a little less excited to try the beta.

That new beastly character is the one I want to try out. But, I suppose I'll have to wait until the next beta for that. Until then, guess I'll stick to Birdie and Bison.
 
Thinking about Necalli...

His normal form looks like your typical caveman idiot. When he uses the V-Trigger, his facial expression changes. Compare:

In the first image, he looks like he has a thicker brow region, suggesting a neanderthalic motif. His opening line is "Devour-our-our", and he says it as though speaking is not something he is particularly skilled at. While fighting, Necalli is hunched over, and his attack motions are brutish and imprecise. His attacks are typically accompanied by grunts or groans.

When he uses the V-Trigger, his face becomes more finely featured. His attacks are still just as impactful, but now they feel more like martial art techniques rather than the strikes of a brute. This is especially apparent in the Critical Art change. Normal Necalli's Critical Art is a Berserker Barrage X adaptation, and he flings wildly at the opponent while clawing them up. V-Trigger Necalli drags his opponent to the wall and unleashes one precise powerful punch, suggesting skill and sophistication.

My immediate reaction to this is that Capcom is defying a stereotype while also giving in to it. When people saw Necalli's preview, I heard two things:
1) "Ugh, probably some stupid beast man trope."
2) "Ugh, probably some noble savage trope."

Surprise! We got both in one character. He swaps between the two modes of being. What this means in terms of his character are uncertain, but the summary on his character says the V-Trigger "completely changes his personality". There is also something unmistakably supernatural about Necalli, what with the glowing anti-gravity hair he possesses in V-Trigger.

That's all I got.

I am going to get a lot of flak for it (and be told I am salty or whatever)..

But I think Elena's healing Ultra is a fundamentally broken mechanic. I have always thought this but watching that top 8 at EVO it was pretty obvious.

Fighting games are a battle of HP depletion and differential. HP depletion generally needs to be worked for (ie. you need to land a hit) and in cases where you don't earn it (guaranteed unblockable set ups) then those cases are generally considered OP or even broken.

Elena's Ultra is essentially a full screen omnidirectional unblockable attack that gets stronger over time. Instead of damaging the opponent it restores your health (for less) which in a battle of attrition is absolutely nuts. You don't get the heal from landing the Ultra on the opponent, you get it by just activating it from a distance.

Imagine if instead of healing, Elena did that same move but it damaged the opponent. The damage would be non lethal (as in she can't kill you from it). Even if this only did 200 damage, pretty much everyone would agree that it's broken.


Just some food for thought. Not many heal mechanics in fighting games, most are usually pretty weak/benign (like Shuma's life drain which you earn by landing the throw) or have some caveat to them.
Oh, no doubt. Plus, her c.LK is one of the best footsie tools in the game. Fast, quick recovery to beat FA, and huge range for a light. Since her FA basically lets her heal more often, you can't throw fireballs often against her (as Infiltration showed), but you also don't want to footsie her because she beats most of the cast at that game, too. She isn't susceptible to most FA mindgames because she can link c.LK. Her own FA is extremely good.

She has always been a BS character, and I've been saying it since she was released. Extremely un-fun to play against, too, since she only does one thing in the neutral (mash c.LK) and wins because of it.
 
In this game Healing is really fucking stupid. Hard knockdowns everywhere+ you build meter for it by losing. Come the fuck on
 
GAF I'm a little torn at the moment, I will be getting SFV on release and plan to pre-order soon, but I'm not sure which platform to get it on....My concern is that the PC version might not be the lead platform and may result in somewhat buggy performance at launch. I have a good computer and a PS4, whats currently holding me back from going on the PS4 is that I don't have a arcade stick that works on PS4 and I would need to continue paying for PS+ in order to vs other people online (I hate having to pay for multiplayer)


It's fortunate that SFV is cross-platform multiplayer, which version are you guys getting?

PC. Dont own a ps4 my self (dont think I ever will for a long time) or a ps4 stick. I'll probably get a new stick that supports ps4 though. I'm not too worried about the PC version. Capcom pc ports are usually well optimized except maybe DR3. Any bugs will mostly be patched instantly. If they want cross platform to work, the game has to work properly. The beta for PC will definitely help address major performance issues before launch. There's gonna be plenty of people here that will double dip no doubt, but if the PC version is an amazing port it will definitely be the main platform of choice for some people.
 
I am going to get a lot of flak for it (and be told I am salty or whatever)..

But I think Elena's healing Ultra is a fundamentally broken mechanic. I have always thought this but watching that top 8 at EVO it was pretty obvious.

Fighting games are a battle of HP depletion and differential. HP depletion generally needs to be worked for (ie. you need to land a hit) and in cases where you don't earn it (guaranteed unblockable set ups) then those cases are generally considered OP or even broken.

Elena's Ultra is essentially a full screen omnidirectional unblockable attack that gets stronger over time. Instead of damaging the opponent it restores your health (for less) which in a battle of attrition is absolutely nuts. You don't get the heal from landing the Ultra on the opponent, you get it by just activating it from a distance.

Imagine if instead of healing, Elena did that same move but it damaged the opponent. The damage would be non lethal (as in she can't kill you from it). Even if this only did 200 damage, pretty much everyone would agree that it's broken.


Just some food for thought. Not many heal mechanics in fighting games, most are usually pretty weak/benign (like Shuma's life drain which you earn by landing the throw) or have some caveat to them.
I think it's more of a symptom than a cause really. It's the Ultra mechanic that pushes it over the edge (up for debate if it does and if so, by how much). You're pretty much guranteed 1 healing every round (sometimes even 2). And then of course it gets worse when you start abusing focus attacks, especially on projectiles (same situation with Rose U2 imo).
Healing was in 3rd Strike too don't forget, but no one touched it nor did they abuse it as much as USFIV due to the amount of resources it took. Yet on the flip side, things like Genai Jin shined due to the short as hell super bar.

At the end of the day I feel it's an ease of resource thing.
 
I think it's more of a symptom than a cause really. It's the Ultra mechanic that pushes it over the edge (up for debate). You're pretty much guranteed 1 healing every round (sometimes even 2). And then of course it gets worse when you start abusing focus attacks, especially on projectiles (same situation with Rose U2 imo).
Healing was in 3rd Strike too don't forget, but no one touched it nor did they abuse it as much as USFIV due to the amount of resources it took. Yet on the flip side, things like Genai Jin shined due to the short as hell super bar.

At the end of the day I feel it's an ease of resource thing.
People use Healing. She's one of the few characters in the game (maybe only her and Ryu) that have all good supers. Since she doesn't have much in the way of combos she's played lame a lot.
 
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