If you try a character like Chel in our game, this down-the-middle iconic fireball/uppercut type of character, you dont want to feel like you have to wait 10 seconds to throw another fireball. Thats not a fighting game. But you look at those kinds of moves and they have a cooldown of under a second. Thats a really fast, rapid-fire move we want to support. The uppercut has a bigger cooldown. If you do this move, you better land it. If you land it and keep your combo going to get to the ultimate at the end, youre only at maybe two and a half seconds until youre back up again for another uppercut. Thats a nice thing to do.