Oh shit I didn't even think about that, does it actually show as cross-up? That's hilarious.
To be honest most of what I was focused on was ground pressure because it felt like his neutral game got neutered. A lot of LK scissors into c.LP (this can confirm into c.LP, s.LP, s.LK xx LK scissors but it's one of the harder links I've seen in the game). Playing it easy at first looking to eat a couple projectiles and then try to push into corner. Any jump-in HP that connects goes to s.HP -> V-Trigger -> c.MP -> LK scissors xx however many bars you want to spend. Meter is so powerful during V-Trigger I feel like it is a tough call to spend on super offensively so I was just using it on the jump-happy folks (just don't do it too early because if you hit them too high it doesn't go into animation, and the startup is invincible anyway).
To your other question I thought the three different kicks changed the angle that he goes up for Head Stomp. I know the punches change what angle you come down at for Devil's Reverse. When I got booted last night I was messing around with Hell's whatever (j.MPx2) which still seems really good even without the second hit on whiff.