Fighting Games Weekly | July 20-26 | No Gods or Kings, Only Tears

I wish SFV didn't scale damage based on remaining health values. Why do that? It just makes it harder to figure out combo damage in training mode.

Yeah, it makes it a bit difficult, but most people just take full life #'s and it's been like that in SF IV and probably before. Like Bison, got a 500 damage combo, but obviously it does less when they're near dead :(.
 
So since damage is so high, best 3 out of 5 in SF V tournaments, yes?! :).

Although, joking aside, the Japanese tourneys that have no losers brackets...are going to be a bit nuts.
 
So since damage is so high, best 3 out of 5 in SF V tournaments, yes?! :).

Although, joking aside, the Japanese tourneys that have no losers brackets...are going to be a bit nuts.

Japanese tournaments are already transitioning to 2/3 double elim. Kagecchi arcade tournaments are already 2/3 double elim, and while the Topanga ranking battles are single elim, they're 2/3 too. So at least it's better than the days of single game single elim tournaments they used to have.

3/5 is the way to go.

With the money going up, 3/5 should be tournament standard.
 
Ugh it's so exceptionally pretty AND SMOOTH.

Was hoping we'd get console soon but with it coming to american arcades so late I assume there's at least another 6 month berth between arcade and console.

Yeah, it's amazing. Playing it is even more fun. :D

Another gif.

Tekken-7-1.gif


I'll create one more before I call it quits.
 
Mr Wizard probably won't like that as he's expecting huge numbers for SFV and he wants the pools/semis to finish on time.

Though as always I am 100% for 3/5 in both SF4 and SFV. 3/5 top 8 at EVO gave some remarkable matches that wouldn't have been possible in 2/3 format.
 
Yeah, it's amazing. Playing it is even more fun. :D

Another gif.

I'll create one more before I call it quits.
It's been awhile since I bought Tekken, definitely getting the next one (although excessive juggle combos killed it for me originally). I was actually pissed when I couldn't kneejerk buy it during Evo.
 
SF4 does it too. It's the Guts system.

Stealth comeback mechanic.

Less of a comeback mechanic and more of a 'everybody secretly has more health than listed' mechanic. You can just do the math and figure out each character's 'actual' health anyway, but it's stupid regardless.
 
Less of a comeback mechanic and more of a 'everybody secretly has more health than listed' mechanic. You can just do the math and figure out each character's 'actual' health anyway, but it's stupid regardless.

Yeah it does nothing helpful for anyone and just makes the information displayed less reliable/harder to read. Shit's dumb.
 
Yeah, it's amazing. Playing it is even more fun. :D

Another gif.

Tekken-7-1.gif


I'll create one more before I call it quits.

Hnnnng.mp4

My brother and I start vacation at the same time this week so maybe he'll want to do the 3 hour drive with me to try out T7. I doubt it just because he hasn't seemed that interested and neither of us have played a Tekken game since the first one on PS1.
 
Yeah it does nothing helpful for anyone and just makes the information displayed less reliable/harder to read. Shit's dumb.

Not to argue that it's a good thing or anything, but in Xrd it actually does affect characters differently. It's a lot easier for Chipp or Ramlethal to deal with guts scaling because they have ways to do a lot of hits per combo.

Edit: Actually of course it affects characters differently because people have different guts values. I just woke up lol. :V
 
Yeah it does nothing helpful for anyone and just makes the information displayed less reliable/harder to read. Shit's dumb.

Supposedly it's done because your eyes are usually focused near the middle of the screen, so for characters low on life you can see small changes in the lifebar at a glance. When they're near full health, the lifebar changes are near the edge of the screen so they have a more pronounced visual change in health values.
 
I wish SFV didn't scale damage based on remaining health values. Why do that? It just makes it harder to figure out combo damage in training mode.

Probably another balance thing. When a single hit does a huge amount of damage less scaling will occur, that's why Fei Longs full U2 is so darn dangerous when you only got like 40% health left.
 
I don't think any game should have anything but 2/3 as the standard format, at least initially. It took Marvel 3 over a year before switching to 3/5, and tournaments for Super Turbo and Vampire Savior are still done 2/3.

But since the damage in SFV is high, do you think there'll be a movement to switch to 3/5 rounds (Gamestop World Championship-style)?
 
Yeah, it's amazing. Playing it is even more fun. :D

Another gif.

Tekken-7-1.gif


I'll create one more before I call it quits.

hmmmmmmmmm...A particle emitter for sparks and then a water ripple distortion applied around it on hit. Damned sexy in action.

I wonder if that would work in a cel shaded atmosphere? Probably not with the particle emitter but I'm betting that ripple would look damned sexy coupled with some of the Marvel 3 style hit sparks.

I know whats on my wishlist for Capcom in more VS games :D
 
I don't think any game should have anything but 2/3 as the standard format, at least initially. It took Marvel 3 over a year before switching to 3/5, and tournaments for Super Turbo and Vampire Savior are still done 2/3.

But since the damage in SFV is high, do you think there'll be a movement to switch to 3/5 rounds (Gamestop World Championship-style)?
It's all about average time per match. That's the best standard to use. If the average time of a match in SFV is less than USF4 and USF4 is already played as 3/5 in top 8s then you have a good case for 3/5 all the way for SFV.

It's not just a case of high damage = more sets. It's about game pace, stun build up, style of play (aggressive vs defensive play), chance of time outs, chip damage, meter gain etc. All of those things factor into shorter round lengths.


And people were lobbying for 3/5 Marvel for a long time before it was actually made into that standard. There was a time where some places were doing 3/5 and others were doing 2/3. The EVO fiasco of pools being 2/3 and then later 3/5 was a total fuck up. Though since then the average match of the game has actually gone longer because when it was first proposed people were in the MVC3 meta where meter build was higher, XF was stronger and zoning wasn't nearly as good as it is now. Still in the end it's just right for the game... 3/5 Marvel ends around the same time as other game's 2/3 sets.
 
I think even Tekken is still 2/3, but they also switch from 2 rounds per match to 3.
That's 3 out of 5 rounds though. SFV has 2 out of 3 rounds. Again it's an issue of game of length.

An average game of Tekken (which is using 3/5 rounds) is going to take longer than an average game of SFV.

If SFV was 3/5 rounds then it's fine to have it be 2/3 games as well.


T7 was 2/3 all the way in top 8 and USF4 was 3/5. They actually came pretty close in terms of time length. That's really the bottom line here.
 
But since the damage in SFV is high, do you think there'll be a movement to switch to 3/5 rounds (Gamestop World Championship-style)?

I'm generally in favor of adjusting games-per-set instead of rounds-per-game. I prefer to just use whatever the default setting is for the latter.
 
No chip deaths still kinda weirds me out. If the game has a comeback mechanic that is probably it. Didn't some game only allow chip deaths when the opponent was on the very last pixel ie if you had more health than 1 pixel the chipping move would only take you down to the last pixel. Would rather see that kinda thing I think.
 
It's all about average time per match. That's the best standard to use. If the average time of a match in SFV is less than USF4 and USF4 is already played as 3/5 in top 8s then you have a good case for 3/5 all the way for SFV.

It's not just a case of high damage = more sets. It's about game pace, stun build up, style of play (aggressive vs defensive play), chance of time outs, chip damage, meter gain etc. All of those things factor into shorter round lengths.


And people were lobbying for 3/5 Marvel for a long time before it was actually made into that standard. There was a time where some places were doing 3/5 and others were doing 2/3. The EVO fiasco of pools being 2/3 and then later 3/5 was a total fuck up. Though since then the average match of the game has actually gone longer because when it was first proposed people were in the MVC3 meta where meter build was higher, XF was stronger and zoning wasn't nearly as good as it is now. Still in the end it's just right for the game... 3/5 Marvel ends around the same time as other game's 2/3 sets.

That Evo fiasco was 2013, not 2012. 2012 they still ran pools 2/3 without switching.

Final Round in 2012 was ran 2/3 all the way. The switch to 3/5 didn't start to happen until around May, when Curleh Moustache and UFGT8 ran it that way. By July, every tournament was running 3/5 for all matches, apart from Final Round—which ran pools 2/3 in 2013 before making the switch in 2014—and Evo—which ran pools 2/3 in 2012 and from 8am-10am in 2013. (And obviously those tournaments would be the last to make the switch, since they're the ones with the most entrants.)

And I'm not talking about a special Top 8 format here, I'm talking about standard format. The standard format for all open-entry tournaments for SF4 is 2/3 for all matches up to Top 8 or later. That shouldn't change for SFV until at least a year into the game's life.

EDIT: Also the Tekken community tends to be one of the most adamant at requesting Bo5 for their game as the standard format.
 
the proportions are like the same in the pic I posted
Nope:
From the post I was replaying to:
right, I think TvC ryu and 3S ryu are pretty similar designs. SFV ryu looks like SFIV gorilla ryu
- SF3's Ryu is even more of a gorilla than SFV's Ryu.
- The clown shoe is bigger in SF3
- SFV Ryu is almost traced from SF3's Ryu, while TvC's Ryu have slightly toned down(more realistic) proportions compared to other the two
 
SFV isn't out yet. Matches are fast because the game is new. Wait and see when people learn to defend, space and move better and all parts are in the game.
 
I don't think any game should have anything but 2/3 as the standard format, at least initially. It took Marvel 3 over a year before switching to 3/5, and tournaments for Super Turbo and Vampire Savior are still done 2/3.

But since the damage in SFV is high, do you think there'll be a movement to switch to 3/5 rounds (Gamestop World Championship-style)?
I think it is more about how long matches take than how "fair" a rule is. Melee plays 2/3 at the equivalent of 4 rounds, and it takes as long as Marvel. How long will SFV take?
 
The damage scaling isn't down to the amount of health left is it, but the amount of damage done by a single combo? That's why players often go for a reset - because new combo resets damage scaling?
 
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