So now Super Arcade's customers can pee on City Hall's walls!The prospective location for Super Arcade is a minute away from City Hall.
Is it just me or does Watson look like a chubby Rob Schneider.
So now Super Arcade's customers can pee on City Hall's walls!
(Note for anyone on the Azusa City Council: No, people are not actually going to do that.)
The prospective location for Super Arcade is a minute away from City Hall.
Is it just me or does Watson look like a chubby Rob Schneider.
Where's the birdie tech?
David matched up against James Chen on Splatoon lol
Where's the birdie tech?
http://kbmod.com/multistream/ultrachentv/jchensor/layout4/
dual stream of ultra david and james going in on splatoon haha
ST had variable damage and dizzy. It also had 0f 1 button throws which is its own offensive OS and throw soften reduced damage not 0 it and return to neutral. Top it off, it was played at Turbo 3.Is super turbo slow? That's what this game reminds me of.
Do you understand how powerful meaty/throw mixup is? There is no more focus backdash like before. SF4 even has focus backdash with throw tech option select in it.
The backdash change in SF5 is HUGE. It has throw invulnerability but no hit invulnerability which makes meaties very strong. You basically have to make hard reads now when you get knocked down. If you wake up mashing grab you will either get counter hit by meaties, or people will just start neutral jumping and punishing it with full combos. Rounds will end quickly for the same reason super turbo rounds end quickly.
Yes.Did DP fadc and FA backdash baby players too much?
Saw a video where if Birdie CC's Chun he can hit for 800+ damage with full meter
Beta luck hopefully tomorrow.
ST had variable damage and dizzy. It also had 0f 1 button throws which is its own offensive OS and throw soften reduced damage not 0 it and return to neutral. Top it off, it was played at Turbo 3.
If it does turn out to be that good, they can add throw invul on wakeup like 3s.
Pacing might be like A2 sans CC.
Did DP fadc and FA backdash baby players too much?
The prospective location for Super Arcade is a minute away from City Hall.
Is it just me or does Watson look like a chubby Rob Schneider.
So now Super Arcade's customers can pee on City Hall's walls!
(Note for anyone on the Azusa City Council: No, people are not actually going to do that.)
Don't give people ideas like that. Anything can happen with enough salt.
It's also right near the police station. Mando said that he thinks they can get out of having security guards because of that.
Quick rise also puts you a different position so if you time meaty attack or throw for quick rise, you're out of position if they don't. Meaty/throw won't be any better than it has in games before SF4. Stop playing it and remember how you beat it before SF4.And SF5 removes a lot of the OSes which means you need to make many more hard reads on things. At the same time I don't really see it becoming a vortex game since they added the ability to quick rise off everything except supers. It will most likely reward players who have the stronger neutral.
And yes, DP fadc and FA backdash babies players too much.
In Smash, once they are above 70% life or so, you can taunt every single time you knock them away instead of pursuing. Taunting 20-30 times in a match with impunity is an incredible feeling. Especially when this is your taunt:There is no greater feeling in life than beating a guy who taunted you in a previous round.
The worst thing in a game for me is character specific combos. Ugh.On the quest to level up my Millia for next year. Feels weird properly learning this character instead of just getting away with BS through so many years lol
Need a break from Melty. Learning C Kohaku character specific combos is annoying (and killing my hands). Fully charged j.C into AD j.CB is so much harder than it looks.
I think that actually might be the best taunt in the history of fighting games.
Oh yes, that one is definitely up there. I think, in terms of having fun using the taunt, Bowser's is better, but if you want to piss someone off, G&W is king.Game & Watch's is hard to beat (the annoying as shit bell one from Melee).
Quick rise also puts you a different position so if you time meaty attack or throw for quick rise, you're out of position if they don't. Meaty/throw won't be any better than it has in games before SF4. Stop playing it and remember how you beat it before SF4.
I feel like you're arguing it will be faster than 4 when I said it'll be slower than pre-release beta footage.
Sonic is a living taunt.I dunno guys....I never get tired of Sonic's "You're too slow!"
I dunno guys....I never get tired of Sonic's "You're too slow!"
Does Birdie have an overhead?
Here is how I learned Zato, and at the very least, I am proficient with him:Guilty Gear players, how would you recommend a series noob go about learning the game?
My fg background is predominantly Street Fighter focused but I have experience with Marvel 3 and very, very basic experience with Blazblue.
Since buying Xrd, I have completed the tutorial, gone through some trials with each character and watched a two hour intro to playing Chipp but I'm having second thoughts about maining him due to his super low health.
Are there any good beginners guide to Xrd videos that I should be watching that explain things in a manner that caters to people that haven't touched the series up until this point? It's a little daunting with so many system mechanics and how no two character s seem to be similar in any way. Any and all help is much appreciated.
Guilty Gear players, how would you recommend a series noob go about learning the game?
My fg background is predominantly Street Fighter focused but I have experience with Marvel 3 and very, very basic experience with Blazblue.
Since buying Xrd, I have completed the tutorial, gone through some trials with each character and watched a two hour intro to playing Chipp but I'm having second thoughts about maining him due to his super low health.
Are there any good beginners guide to Xrd videos that I should be watching that explain things in a manner that caters to people that haven't touched the series up until this point? It's a little daunting with so many system mechanics and how no two character s seem to be similar in any way. Any and all help is much appreciated.
His sudden concern over defensive players comes from using Kitana now?
Or maybe that's because he understands the game better than anyone else ?
Yeah. Never taunt before you win (or never taunt, but that's just me).There is no greater feeling in life than beating a guy who taunted you in a previous round.
They should ban giants from TvC and add a guard meter to street fighter 4
fake fireball in hdr was the best idea ever
They should ban giants from TvC and add a guard meter to street fighter 4
fake fireball in hdr was the best idea ever
Less time in MKX seems stupid. But I didn't win EVO convincingly, so what do I know.
There was an online Jojo's tourney today. You should enter next time.
Rotanibor probably knew about it too. It was announced way in advance but I forgot til today/you dont post enough for me to bring it up lol
It's that time again...
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So people can remember how Not Good SC2 is?
I get why people have a lot of nostalgia for the game, but at high levels the game is about as fun as watching paint dry.
They should ban giants from TvC and add a guard meter to street fighter 4
fake fireball in hdr was the best idea ever
Rotanibor probably knew about it too. It was announced way in advance but I forgot til today/you dont post enough for me to bring it up lol
Anji Mito from Guilty Gear is probably tied with Melee Ganondorf for my favorite secondary characters of all time. I'd almost go so far as to say he gets more play than Baiken.It's that time again...
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It's that time again...
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