Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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One of the problems with roster overlap as an argument is that SF4 pretty much included the cream of the crop. Most any one who's any one in the SF universe is in 4. The characters that didn't make it.. I have a hard time believing any of them are actually all that well liked outside of their niche audiences, i.e, people who really liked 3s, for example. Sure 3s is somewhat popular on a few fighting game messages boards but that's really the extent of it.

The most called for characters I've seen across the Web are Alex and Karin. And I think both should make the cut. But there really isn't an outcry for many of the others. Why have Remmy when you could have Guile, who is iconic, even to people who only casually know street fighter.

I know they are going to mix things up, and a new game is the best time to introduce new characters, but I don't think Capcom is going to go full ham with a bunch of lesser known characters. They want the game to sell after all. I could see down the road, more less known characters getting added.

I already have Ryu and Cammy. So personally, I'm more or less set. I'd like Poison, Akuma, Guile, and Vega as well, but they're really just icing on the cake ultimately. I also think Poison is an easy add because of her transgender status. It brings attention to the game in a way other characters don't.
Urien is pretty popular. When MODOK was revealed for Marvel, I saw "AEGIS REFLECTOR" posted everywhere.

R. Mika is a favorite of Ono's. ;)

Karin is a favorite of Harada's.

Edit: Yeah, Remy is shit. Guile with a KoF design. Gross.

Edit2: Also, never forget this list:
http://www.eventhubs.com/news/2013/...-fighter-favorite-characters-popularity-poll/

Overall rankings
Character Number of votes Voting percentage
Ryu 18,740 5.90%
Ken 15,058 4.70%
Akuma 14,201 4.40%
Chun-Li 11,922 3.70%
Cammy 11,670 3.60%
Sakura 9,517 3.00%
Karin 9,148 2.90%
Juri 8,715 2.70%
Sagat 8,367 2.60%
Q 7,589 2.40%
Guile 7,533 2.40%
R. Mika 7,235 2.30%
Ibuki 7,182 2.20%
M. Bison (Dictator) 6,783 2.10%

Bolded are in the game.

So the shortlist of fan favorites are Akuma, Sakura, Karin, Juri, Sagat, Q, Guile, R. Mika, and Ibuki.

Akuma and Sagat are too similar to Ryu and Ken to be in at launch.

They won't dare put Guile in while Nash is on the roster because people will call them clones.

That leaves Sakura, Karin, Juri, Q, R. Mika, and Ibuki as probable inclusions.
 
Birdie was scrapping the bottom of that list and he's still in. Popularity is not the only factor here.

Of course it plays a role, but thankfully Capcom knows that they need to consider a variety of factors

Also, that poll is now over two years old and we've had at least two new SF releases since. I think it's relevance is dwindling. Time for some fresh numbers IMO, though I'm sure they'll wait until after the initial SFV release.
 
True, but the list is still valuable. I mean, look at this Japan love:

Character Number of votes Voting percentage
Karin 3348 27.40%
Ryu 2,884 23.60%
Cammy 2,410 19.70%
Ingrid 2,393 19.60%
R. Mika 2,254 18.50%

Ingrid confirmed. /s

Karin is #1, though. That's big. If a character is highly loved by the USA and Japan, I think they're probably in.

Also, the disparity in some votes is funny.

US Blanka:
Blanka 5,820 11.20%

JP Blanka:
Blanka 393 3.20%

[QUOTE="God's Beard!";173084663]Well Sakura is pretty much another clone, R.Mika is shit and Capcom hates Q so you can knock those off as well.

Juri is a lock.[/QUOTE]
Haha. Yeah, no way Q gets in on a roster of 16.

Sakurai is DLC bait, but you know she isn't a clone. :-P

R. Mika is an Ono favorite and ranks highly with fans. I think she's very likely.

Juri is a lock IMO.

Ibuki will be DLC. V-Trigger gives her hard knockdowns for 10 seconds. lol
 
Urien is pretty popular. When MODOK was revealed for Marvel, I saw "AEGIS REFLECTOR" posted everywhere.

R. Mika is a favorite of Ono's. ;)

Karin is a favorite of Harada's.

Edit: Yeah, Remy is shit. Guile with a KoF design. Gross.

Edit2: Also, never forget this list:
http://www.eventhubs.com/news/2013/...-fighter-favorite-characters-popularity-poll/



Bolded are in the game.

So the shortlist of fan favorites are Akuma, Sakura, Karin, Juri, Sagat, Q, Guile, R. Mika, and Ibuki.

Akuma and Sagat are too similar to Ryu and Ken to be in at launch.

They won't dare put Guile in while Nash is on the roster because people will call them clones.

That leaves Sakura, Karin, Juri, Q, R. Mika, and Ibuki as probable inclusions.
Ya, Urien is a name that does come up often.

Ibuki without her vortex is no fun, she was boring as shit in SFxT, so I'm weary about her inclusion. If Karin is in, Sakura should totally be in so they can play up their rivalry.

Also, Akuma has to be a secret character, it's like a tradition.
 
Ya, Urien is a name that does come up often.

Ibuki without her vortex is no fun, she was boring as shit in SFxT, so I'm weary about her inclusion. If Karin is in, Sakura should totally be in so they can play up their rivalry.

Also, Akuma has to be a secret character, it's like a tradition.
I feel like Akuma will be week 1 DLC, or something.

Rivals and close relations are great DLC opportunities, IMO. Not grounds for roster inclusion. Especially with only 16.
 
But you could get them all just through playing the game, can't you?
Later. They're going to drip feed them which is going to kill any interest from single player gamers. Maybe for the best. Maybe it's better than coming out with an ultra version with all the characters a month later.
 
Do you guys think that Rival Schools characters have a chance to get into the game as DLC? Its been too long without them.
They deserve their own game.

The cast of SF is huge, especially when you add in Final Fight and SNSM, I don't want to see Rival Schools thrown into the mix as well where they certainly wouldn't get the amount of attention they require.
 
They deserve their own game.

The cast of SF is huge, especially when you add in Final Fight and SNSM, I don't want to see Rival Schools thrown into the mix as well where they certainly wouldn't get the amount of attention they require.
But is the amount of attention they require 0? I don't think we'll see any of them otherwise.
 
Do you guys think that Rival Schools characters have a chance to get into the game as DLC? Its been too long without them.

Unless they've said something specifically, they have as much chance as any other non-SF, Capcom-owned character being put into SFV as DLC
 
But is the amount of attention they require 0? I don't think we'll see any of them otherwise.
They've been hinting at a revival lately.

As I said, the SF roster is already gigantic, and adding another 25+ characters won't do any of them any good IMO. Plus, despite Sakura's cameo, they're not in the same continuity.
 
They've been hinting at a revival lately.

As I said, the SF roster is already gigantic, and adding another 25+ characters won't do any of them any good IMO. Plus, despite Sakura's cameo, they're not in the same continuity.

Might as well make older versions of them exist in the SF universe but don't share the same storylines as ones in Rival Schools. They won't be getting any attention in a new Rival Schools , that is for sure.

Sure they deserve their own game but who will fund such a project? If it was a easy thing to have a new Rivals schools then we would see a new Powerstone and Vampire Savior too. Capcom would have probably funded street fighter V alone , if such a thing was possible for them. I mean it would come out but not as fast as it is now.

Doesn't sound like hinting just an old creator looking back on his past work.

Vampire Savior got a big slide on a screen saying series wasnt dead in past and a lot came from that.
 
When the decision referenced in that interview says "the complaints were from AFTER the game was already released" and the complaints were the reason they 'changed' her to a newhalf versus concept art, manuals and promotional materials from Japan that all called her a newhalf before the american thing and in the case of concepts before the games release then colour me doubtful unless Capcom has a hidden time machine :P

To be fair this is stuff from 26 years ago. I think it's a lot more likely that he's just remembering incorrectly than that he's trying to lie about it.

The evidence in the video is pretty much a slam dunk on the original intentions tbh. I don't really think there's much possibility anything can really disprove it.
 
The idea of rotating roster doesn't make too much sense for me. I think the 16 characters will be always there, always the same (I bet the 5 remaining ones would be Juri, Alex, Urien, Karin and R.Mika).

But in a League of Legends fashion I think that once they have enough DLC characters they may 17th character that would be rotating each month between the DLC ones. I also bet they would release a new DLC character each month.

When the decision referenced in that interview says "the complaints were from AFTER the game was already released" and the complaints were the reason they 'changed' her to a newhalf versus concept art, manuals and promotional materials from Japan that all called her a newhalf before the american thing and in the case of concepts before the games release then colour me doubtful unless Capcom has a hidden time machine :P
I think that the original story was that they got the complains after seeing the (US) arcade version of the game and decided to make this change (woman -> transgender) for the console versions, that were released later.

As I remember in addition to the feminist groups going against it there was Nintendo who didn't like the idea of beating up women. The artwork refering her as newhalf can be from the console version. Nishitani, as designer and co-creator should remember it better than everybody else.
 
True, but the list is still valuable. I mean, look at this Japan love:



Ingrid confirmed. /s

Man I wish she was in , maybe I could hope for dlc down the line but I don't think she will have a role in the story. I hope that as Japan's runner up as Cammy and Ryu get in often , that she has a chance to be a rare pick.
 
Rotating is for the trial/f2p version down the line.

This game is probably going to require a heavier stream of character updates (frequency wise) than USF4- only because this game's characters are a lot simpler and the model realty demands it to help maintain interest.
 
Rotating is for the trial/f2p version down the line.

This game is probably going to require a heavier stream of character updates (frequency wise) than USF4- only because this game's characters are a lot simpler and the model realty demands it to help maintain interest.
What does that even mean?
 
What does that even mean?
That they're a lot simpler? They have less moves, less normals, less things to do with EX meter, FADCs are gone and there's tons of hit-stop on cancels, and the combo system is much more lenient, so much less execution is required of the players.

None of these are bad things, btw. USF4's brick wall of execution left a ton of players hitting an FADC-sized wall if they attempted to progress to higher levels of play. But it does mean that there's now something missing in the game for the Desk/God's Beard-style combo/theorycraft monsters- max damage combos are quickly being found in the beta for most characters. And because of that, upping the rate at which characters enter the game is probably important in order to keep them occupied.
 
Do you guys think that Rival Schools characters have a chance to get into the game as DLC? Its been too long without them.

Slim chance. I'd want to see one Slam Masters and one Rival School character make it in. My choice would be Scorpion or Oni for the former and Akira for the latter.


None of these are bad things, btw. USF4's brick wall of execution left a ton of players hitting an FADC-sized wall if they attempted to progress to higher levels of play. But it does mean that there's now something missing in the game for the Desk/God's Beard-style combo/theorycraft monsters- max damage combos are quickly being found in the beta for most characters. And because of that, upping the rate at which characters enter the game is probably important in order to keep them occupied.


There are thousands of the former type of player, and maybe 100 of the latter. I'd cater to the mass market here. Also I suspect something will be found for the execution monsters- some sort of stupid crap that they won't be able to patch out.
 
That they're a lot simpler? They have less moves, less normals, less things to do with EX meter, FADCs are gone and there's tons of hit-stop on cancels, and the combo system is much more lenient, so much less execution is required of the players.
They have less normals, ok, no close normals. But less moves? Between new unique mechanics like parries and actual new moves like air legs on Chun that's just not true. You have one less thing to do with meter which is FADCing but that just opens up for more EX and CA use while in SF4 you'd almost never use supers because of how important FADC was, and that's not counting V-Trigger and V-Skill use that hasn't been perfected.

The game being less combo-focused does not make the characters simpler and just because shit is being found on the beta does not mean that's where the game ends. Cammy can do lp lp mp SA whoopdeedoo, call me when people figure out Hooligan/Spin Knuckle setups.
 
They have less normals, ok, no close normals. But less moves? Between new unique mechanics like parries and actual new moves like air legs on Chun that's just not true. You have one less thing to do with meter which is FADCing but that just opens up for more EX and CA use while in SF4 you'd almost never use supers because of how important FADC was, and that's not counting V-Trigger and V-Skill use that hasn't been perfected.

The game being less combo-focused does not make the characters simpler and just because shit is being found on the beta does not mean that's where the game ends. Cammy can do lp lp mp SA whoopdeedoo, call me when people figure out Hooligan/Spin Knuckle setups.
Losing your far normals is a big deal. If you don't think that's a big deal, I don't know what to tell you.

The characters being simpler makes the characters simpler. The Beta is wholly indicative of the direction they intend to take this game.

Again, I agree with this change! I'm not an execution monster- I am WAY happier with SFV than SFIV, where I was one of those people running into that brick wall. But the freestyling/flashy/customization/lab monster aspect isn't really present in the game right now, and everything we know about the game's design philosophy leans against that type of thing being a big thing with the game. Keeping them happy via frequent character releases so they can experiment w/ brand new stuff is a way of throwing them a bone.
I'd cater to the mass market here. Also I suspect something will be found for the execution monsters- some sort of stupid crap that they won't be able to patch out.
As would I You're not going to see the latter happen- you just have the Melee situation w/ wavedashing all over again if you let something like that rock.
 
Later. They're going to drip feed them which is going to kill any interest from single player gamers. Maybe for the best. Maybe it's better than coming out with an ultra version with all the characters a month later.

I think the single player gamer is the last type of gamer Capcom has in mind when making Street Fighter lol.
 
Personally my favourite thing about fighting games is the footsies, the mind-games and the mix ups. I don't get excited for the max damage combos because once they are known you end up seeing them hundreds of times and as soon as your locked in one you can basically put the pad down until it finishes.

I'd like to see less combos, instead I want the high level play to come from reads, thats why the parry mechanic is exciting to me...It's something that shows a deeper understanding of whats going on in the game and what the other player might be thinking.
 
Losing your far normals is a big deal. If you don't think that's a big deal, I don't know what to tell you.

The characters being simpler makes the characters simpler. The Beta is wholly indicative of the direction they intend to take this game.

Again, I agree with this change! I'm not an execution monster- I am WAY happier with SFV than SFIV, where I was one of those people running into that brick wall. But the freestyling/flashy/customization/lab monster aspect isn't really present in the game right now, and everything we know about the game's design philosophy leans against that type of thing being a big thing with the game. Keeping them happy via frequent character releases so they can experiment w/ brand new stuff is a way of throwing them a bone.
Losing normals is a big deal but at least half close normals for each character in SF4 were useless. There were always 2 or 3 that were really good but 80% of the cast won't miss garbage like close LP.

And again, every returning character from SF4 so far has more specials with Cammy being the exception. Ryu has parry, Chun has air legs, her new hop, her Alpha overhead, Ken has wildly different tatsus, Bison has a projectile, a DP and a reflect, Birdie has a ton of new shit coming from Alpha, etc. Characters losing a couple useable close normals does not make them simpler.

Also you can't possibly say we've found every combo right now. We don't even know if the game's balance is final - likely not - or how hit/hurtboxes interact, or frame data, juggle property systems etc. Saying the game doesn't have room for new flashy stuff is naive at best. That's like saying Marvel 3 had no combo potential at launch because people already knew how to X Factor ABCD ABCD super for 100% damage.
 
Urien is pretty popular. When MODOK was revealed for Marvel, I saw "AEGIS REFLECTOR" posted everywhere.

R. Mika is a favorite of Ono's. ;)

Karin is a favorite of Harada's.

Edit: Yeah, Remy is shit. Guile with a KoF design. Gross.

Edit2: Also, never forget this list:
http://www.eventhubs.com/news/2013/...-fighter-favorite-characters-popularity-poll/



Bolded are in the game.

So the shortlist of fan favorites are Akuma, Sakura, Karin, Juri, Sagat, Q, Guile, R. Mika, and Ibuki.

Akuma and Sagat are too similar to Ryu and Ken to be in at launch.

They won't dare put Guile in while Nash is on the roster because people will call them clones.

That leaves Sakura, Karin, Juri, Q, R. Mika, and Ibuki as probable inclusions.

If they are serious about the story, which they have said they are, how could they have a game that brings back Charlie but excludes Guile? His whole mission in life is to avenge or find his buddy Charlie. They have to interact at some point.
 
If they are serious about the story, which they have said they are, how could they have a game that brings back Charlie but excludes Guile? His whole mission in life is to avenge or find his buddy Charlie. They have to interact at some point.

This. I can't see how they wouldn't have Guile in it with some sort of interaction with Charlie
 
If they are serious about the story, which they have said they are, how could they have a game that brings back Charlie but excludes Guile? His whole mission in life is to avenge or find his buddy Charlie. They have to interact at some point.
Juni and Juli were a big part of SF4's story, doesn't mean they needed to be playable for it
 
People saying Guy is meh just haven't played alpha 3, and his visual design is far from meh. Given how 80% of SF cast is just anime tropes and stereotypes.

The final fight cast is honestly way better and more "street fighter"-like than the SF cast with Kamehamehaso and schoolgirls.
 
People saying Guy is meh just haven't played alpha 3, and his visual design is far from meh. Given how 80% of SF cast is just anime tropes and stereotypes.

The final fight cast is honestly way better and more "street fighter"-like than the SF cast with Kamehamehaso and schoolgirls.
I mean I played a Street Fighter game with Guy in it (and Final Fight) and I hate him lol. I don't know why I would like him in SFV, because even if he was interesting in SFA3 he wasn't interesting in SF4. Unless you're saying they intentionally made him worse in 4? Why would that change in V? He's just some guy. Maybe in like 2018-2019 he can be added.
 
I mean I played a Street Fighter game with Guy in it (and Final Fight) and I hate him lol. I don't know why I would like him in SFV, because even if he was interesting in SFA3 he wasn't interesting in SF4. He's just some guy. Maybe in like 2018-2019 he can be added.

SF 4 killed him, his transition didn't go too well. He was one of the top 3 most requested characters after SF4, which is why he ended up in the SSF4 cast. But check out Daigo or Kiyomatsu playing him in A3, such a sick character.

Also Guy is an actual name lmao, not the English word Guy.
 
SF 4 killed him, his transition didn't go too well. He was one of the top 3 most requested characters after SF4, which is why he ended up in the SSF4 cast.
Why would you expect him to be any better in V? His character art for Alpha 3 is terrible lol, assuming what I'm looking at is the official art and not like a child's drawing.
 
Why would you expect him to be any better in V?

The Games pace and Style of offense seems to suit him better , no over dependence on Ultras.

There are different ways to adapt a character, hopefully they do it better this time. When they brought him to SF4, they had to nerf/change a lot of moves and he kinda felt incomplete.
 
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