Splatoon Ver 2.0.0 Patch Notes

Celine

Member
It's just a stupid weapon and should not be in the game at all. It's like a portable ink strike with insane range.

"Hey, let's make a shotgun type weapon that has the range of an assault rife and mostly one-shots". Yeah, no thanks.

First nerf I would suggest is fixing the net code.
This so much.

The range is insane combined with the fact that can one-kill in most situation.
 

JordanKZ

Member
It's just a stupid weapon and should not be in the game at all. It's like a portable ink strike with insane range.

"Hey, let's make a shotgun type weapon that has the range of an assault rife and mostly one-shots". Yeah, no thanks.

First nerf I would suggest is fixing the net code.

Agreed, its range is ludicrous.
 
Agreed, its range is ludicrous.

Yeah, as someone who used to use the Dynamo "before it was cool" (ie. when everyone was saying it is was slow and useless) even I find the range to be unacceptably long. It really shouldn't be able to zone everything except chargers with one hit kill tidal waves. Either keep the range but lower the damage at long distance or shorten the range/lower the spread and keep the damage. Either way, mid-long range weapons (Squiffer, 96 Gal etc.) need to be able to get into range to shoot a Dynamo without being instantly killed.
 

noshten

Member
Dynamo is already balanced, because of the larger range they are super slow and require jump flick to reach maximum range. I barely see more than 1 Dynamo in match - I've tried it myself and find that the mobility and speed of the Krak-on makes it better.
 

R.D.Blax

Member
There is still people who think Kraken is OP ? Come on, I managed to dodge one by going under it. That how lame this special is.
 

correojon

Member
It's just a stupid weapon and should not be in the game at all. It's like a portable ink strike with insane range.

"Hey, let's make a shotgun type weapon that has the range of an assault rife and mostly one-shots". Yeah, no thanks.

First nerf I would suggest is fixing the net code.
This so much.

The range is insane combined with the fact that can one-kill in most situation.

Yeah, as someone who used to use the Dynamo "before it was cool" (ie. when everyone was saying it is was slow and useless) even I find the range to be unacceptably long. It really shouldn't be able to zone everything except chargers with one hit kill tidal waves. Either keep the range but lower the damage at long distance or shorten the range/lower the spread and keep the damage. Either way, mid-long range weapons (Squiffer, 96 Gal etc.) need to be able to get into range to shoot a Dynamo without being instantly killed.

For it to oneshot you have to aim it to the front-downwards so it won´t reach max range, at max range it doesn´t one shot. So if you stay at max range, you can even take one hit and still have time to approach the Dynamo user and kill him before he does another flick. Also, the Dynamo user has to jump to get to that range so that makes him even more vulnerable. Just don´t approach it head-on and take advantage of your superiority in speed and agility, the same way you would you when assaulting a good charger.
Also, you can hug the Dynamo and the ink will go above you even at point blank distance.
Another thing is that once a Dynamo fires once, everyone in the vecinity will know exactly where he is located. Sneaking around a defended position in a fast manner is almost impossible.
Moving around with it over unpainted territory is very slow, painting even the smallest patch of terrain around you makes you vulnerable for a long time and consumes a lot of ink...Maneuvering in small places (ie; the tower in TC), or places filled with irregular geometry (like the splatzones in Moray Tower) is difficult too.
The weapon has blatant weaknesses, you just have to use the ways to exploit them instead of trying to get into an exchange.
 
For it to oneshot you have to aim it to the front-downwards so it won´t reach max range, at max range it doesn´t one shot. So if you stay at max range, you can even take one hit and still have time to approach the Dynamo user and kill him before he does another flick. Also, the Dynamo user has to jump to get to that range so that makes him even more vulnerable. Just don´t approach it head-on and take advantage of your superiority in speed and agility, the same way you would you when assaulting a good charger.
Also, you can hug the Dynamo and the ink will go above you even at point blank distance.
Another thing is that once a Dynamo fires once, everyone in the vecinity will know exactly where he is located. Sneaking around a defended position in a fast manner is almost impossible.
Moving around with it over unpainted territory is very slow, painting even the smallest patch of terrain around you makes you vulnerable for a long time and consumes a lot of ink...Maneuvering in small places (ie; the tower in TC), or places filled with irregular geometry (like the splatzones in Moray Tower) is difficult too.
The weapon has blatant weaknesses, you just have to use the ways to exploit them instead of trying to get into an exchange.

Some of this might work in a lag-free environment, but it mostly does not. Also Dynamos are even better in TC compared to the other modes.

Anyway, defense force for everything, yadda yadda.
 

iKhayal18

Member

Who's that cute guy with the green-blue hair? ;D

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I'm very excited with this update! Nintendo is really giving it all with Splatoon, and for free!! It is definitely a game that gives you a lot of content considering the reduced priced that it has here in Europe (30-35€). I especially love that they add new music to the game, I hope that it won't be just one song and that they keep adding new music with the time, so that the songs that play on the background do not end up getting too tiresome. Also, changing the layout of the maps is a way of getting used and rediscover them, so I hope they keep doing that in the future and they try to improve the maps that we already have.
 

Pandy

Member
Oh no, my Echolocator. Although, honestly, it probably could use a small nerf. If you got two players on a team with those weapons, you're just constantly firing off wave after wave of Echolocators sometimes.



After how Tournament Mode went down and how much they're adding to Splatoon's online experience, it's clear which player base the developers like more.
As with the DLC prices compared to MK8, I think it has more to do with Smash not being done in-house at Nintendo.
It's easy to forget that, given how completely Nintendo the game is.
 
Thank god for younger devs understanding patch notes.

And directly addressing common complaints.
I think that's the big difference between a game like Splatoon and Super Smash Bros, besides Sakurai being a highly opinionated person who has his ideas of how things should work, which isn't inherently a bad thing.
 
*snip*
The weapon has blatant weaknesses, you just have to use the ways to exploit them instead of trying to get into an exchange.

Some of this might work in a lag-free environment, but it mostly does not.

Pretty much. As many weaknesses as you say the Dynamo has, in a typical match with people across the world it simply doesn't, you'll get killed by tidal waves while behind them, to the right of them, point blank in their face. It doesn't matter where you are, if they aim near you, you die. I physically cannot approach a full health Dynamo as an Inkbrush or Octobrush, even if I get the jump on them from behind they'll start their wind up, turn round partially, die, I explode and then the ink tsunami flies in a different direction to where I was.
 

Kamakazie

Neo Member
Still no ability to bind LB to jump. :(

The button does nothing! I just want a control scheme where I never need to take my thumb off the right stick.

But aside from that minor complaint, the patch looks great. :D

So cats are retroactively being given the win, right?

Even with the new scoring system, dogs win. Dogs4Lyfe.
 
Other way round mate, more kids will pick hot dogs.

Are you kidding? It's such a stupid splatfest to begin with. You can't think of campfires without Marshmallows and vice versa. I expect this out of NOA though.

If you don't believe me take a look around Inkopolis and count the shirts.
 

brink22

Neo Member
ITT: Splatfests are SERIOUS BUSINESS.

Are you kidding? It's such a stupid splatfest to begin with. You can't think of campfires without Marshmallows and vice versa. I expect this out of NOA though.

If you don't believe me take a look around Inkopolis and count the shirts.
 
Are you kidding? It's such a stupid splatfest to begin with. You can't think of campfires without Marshmallows and vice versa. I expect this out of NOA though.

If you don't believe me take a look around Inkopolis and count the shirts.


Most kids don't go camping though, hot dogs are a hell lot more popular as fast food at birthday parties etc.

I'm seeing a lot of hotdog splatfest shirts
 

jariw

Member
Since the original Splatoon game (with 10 on-disk stages, single player campaign, etc) was only 1.5 GB, and this update is 610MB, I'm kind of curious how many new stages this new update will contain, and how often they will unlock new stages.
 

Spinluck

Member
The only joke here is people thinking Splatoon is this untouchable masterpiece filled with flawless design decisions. You apologists are ridiculous and act like there is nothing wrong with this game. I love Splatoon, but it certainly has its problems and the kraken is one of them. Do I really have to go into detail about why a power that allows you to turn invincible and immediately kill anyone near you is dumb?

Totally agree with this.

Some people are so protective of the game, even with its very fixable problems that they choose to ignore.

However, I don't think Kraken is all that OP anymore.
 

PSqueak

Banned
There's a later to be released, Carbon Roller Deco that has not only seekers, but the special is a seeker rush. So you can just spam a whole swarm of seekers like you just set off a whole army of automatic vacuums.

Why would they do this to me? Why put such a beautiful super in a roller?!
 

Robotguy

Member
Yeah, as someone who used to use the Dynamo "before it was cool" (ie. when everyone was saying it is was slow and useless) even I find the range to be unacceptably long. It really shouldn't be able to zone everything except chargers with one hit kill tidal waves. Either keep the range but lower the damage at long distance or shorten the range/lower the spread and keep the damage. Either way, mid-long range weapons (Squiffer, 96 Gal etc.) need to be able to get into range to shoot a Dynamo without being instantly killed.
Doesn't .96 range equal to Dual Squelcher?
If so they should be able to get into range without getting into the Dynamo's OHKO range. They'll still be in range to take some damage from the Dynamo though.
Not sure if Squiffer can do it, but it's close.
 

trixx

Member
I'm actually really glad that squad battle is a separate mode. Being able to communicate would be way more advantageous then teams with just random players.

The only joke here is people thinking Splatoon is this untouchable masterpiece filled with flawless design decisions. You apologists are ridiculous and act like there is nothing wrong with this game. I love Splatoon, but it certainly has its problems and the kraken is one of them. Do I really have to go into detail about why a power that allows you to turn invincible and immediately kill anyone near you is dumb?

ehh I don't think kraken is so great especially since swim speed is faster than Kraken or same speed. I've swam away from it many times.
 

Pandy

Member
Still no ability to bind LB to jump. :(

The button does nothing! I just want a control scheme where I never need to take my thumb off the right stick.

But aside from that minor complaint, the patch looks great. :D



Even with the new scoring system, dogs win. Dogs4Lyfe.

While I'm generally in favour of allowing people to bind controls as they want, LB to jump without any other changes?

That would make squid-jumping a complete pain.
 
Cool, Ninja Squid, Stealth Jump and Echolocator have all been nerfed up to now. I also use Quick Super Jump and Disruptors too if anyone wants to know what'll be nerfed next.
 

trixx

Member
Cool, Ninja Squid, Stealth Jump and Echolocator have all been nerfed up to now. I also use Quick Super Jump and Disruptors too if anyone wants to know what'll be nerfed next.

Disruptor is pretty amazing. With the right loadout it could be ridiculously cheap so it probably should be nerfed.

Only one new song, they need to add like 3 more
 

ViviOggi

Member
New music just being added to the same old random pool is a bummer though, I was hoping for CS:GO-/Dota-style music packs
 

Shang

Member
There is still people who think Kraken is OP ? Come on, I managed to dodge one by going under it. That how lame this special is.

I have so much trouble fighting Krakens. They're big, fast, invulnerable killfields that can jump up and (iirc) spray ink when they do a little twist. If anyone could give me some tips that aren't "git gud lol", that we be much appreciated

Edit:
ehh I don't think kraken is so great especially since swim speed is faster than Kraken or same speed. I've swam away from it many times.

This is assuming an enemy attempts to Kraken you on your turf, which is rarely the case. Most games, the map is very mixed, meaning that there is no swimming path away, whereas the Kraken doesn't need a path.
 
I have so much trouble fighting Krakens. They're big, fast, invulnerable killfields that can jump up and (iirc) spray ink when they do a little twist. If anyone could give me some tips that aren't "git gud lol", that we be much appreciated

Here's a tip: they swim slower than you can swim in regular squid form, and their kill range has to be point blank. Also, weapons with high rate of fire can actually knock it back/slow it down if it's trying to charge directly at you.
 

Shang

Member
Here's a tip: they swim slower than you can swim in regular squid form, and their kill range has to be point blank. Also, weapons with high rate of fire can actually knock it back/slow it down if it's trying to charge directly at you.

Didn't know that weapons could hold back the Kraken. I'll have to try that next time I play, thanks!
 
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