wouldn't the burden of proof be on you to bring up examples
wouldn't the burden of proof be on you to bring up examples
I could, sure, but I figured burden of proof would be on the one making the original claim.
When I think of 'oddball' fights, I think of the non-traditional ones where you tend to do more than going up to a boss and hitting it until it dies while dodging its attacks. You tend to do that, and then more.
That said, here's a list of bosses from Bloodborne that I feel fit that criteria:
Micolash
Witch of Hemwick
Yharnam
Rom
The One Reborn
"I'm about to be split open by this giant knight. I should slowly take a swig of this potion as dramatically as possible."I need to see more to be sure, but I'm not too fond of "Bloodborne speed" on my Dark Souls.
I truly liked DS2's gameplay and expected more![]()
I would cutQueen Yharnam and add Celestial Emissary (have to find him among the crowd) and Shadows of Yharnam (since there's three of them).
Just a note, it's not a floating skull -- it has a whole body. You can see its forearm and hand on the left. It's just leaning forward.
Shadows? Eh, that's more of a ganksquad that asks that your dodge game be on point once one of them hits less than half HP.
I think Yharnam is def an outlier given how there's actual phases to the fight and several mechanics to take into account (like not attacking when the baby is crying or focus on the one with the bloody dress). The Queen plays out like an endgame Zelda boss, which doesn't really occur in the Souls games IIRC.
"I'm about to be split open by this giant knight. I should slowly take a swig of this potion as dramatically as possible."
Oh jesus the sun eclipse. Duh. That's the berserk influence.
Micolash and maybe Witches I'll pay, but most of Bloodborne's enemies still revolve around "you are in an arena; dodge attacks and hit them for damage". Even if they have areas of their body that deal more damage or are prone to stun the formula is relatively the same and the creativity is more weighted on how the enemy fights and your adaptability to that fight. I don't mean to imply they're all the same, because they're obviously not.
More that I'd like to see more stuff like Demon's Tower Knight and Adjudicator where you must attack a weak point or something to expose an enemy's real point of damage.
I would argue that Shadows of Yharnam are anything but a gank squad. Their AI routines are asynchronous (as opposed to AI hunters), so the player can manipulate and exploit them without any unintended trickery. Using the large pillar is key for positioning, and there's a lot of room for strategy in the fight (whittle them down together? take one down first? which one do you take down first?). It's a fight with a lot of layers that just keeps growing on me.
OK, you sold me on Yharnam.
May I make an argument for Logarius? The phase shifts are pretty dramatically, with him going from a turtling spellcaster to a balls-to-the-wall melee attacker. It's a stark contrast that gives the fight a unique vibe, not to mention requires radically different tactics (initially chasing him down vs. switching to defense once he goes on the attack).
"I'm never afraid of dying because I heal fully in less than a second"
Am I doing i right?
"Let me use this life gem that takes forever to heal while facing certain death.""I'm never afraid of dying because I heal fully in less than a second"
Am I doing i right?
I need to see more to be sure, but I'm not too fond of "Bloodborne speed" on my Dark Souls.
I truly liked DS2's gameplay and expected more![]()
wut
![]()
Why would they change the logo now?
Micolash and maybe Witches I'll pay, but most of Bloodborne's enemies still revolve around "you are in an arena; dodge attacks and hit them for damage". Even if they have areas of their body that deal more damage or are prone to stun the formula is relatively the same and the creativity is more weighted on how the enemy fights and your adaptability to that fight. I don't mean to imply they're all the same, because they're obviously not.
More that I'd like to see more stuff like Demon's Tower Knight and Adjudicator where you must attack a weak point or something to expose an enemy's real point of damage.
I don't mind it playing a little faster, or having things like a bow quick fire, if the other Souls fundamentals remain. It was entirely possible to play Demon's/Dark as a fast character if you picked your build right. And unless they've gutted weight and magic, Dark Souls 3 should still have the broad range of character builds and play styles. Keep in mind the emphasis on mobility in Bloodborne was balanced with the shift away from shields and really effective range. I think they'd struggle to have this play just as fast as Bloodborne and keep shields/magic balanced with the play style.
I just hope we see a return of some of the more oddball boss encounters found in Demon's and Dark, the ones in weird, unorthodox environments and level layouts, often requiring thinking outside the box, especially if you were a melee player. Dark Souls 2 had very few of these, as did Bloodborne. The latter didn't really need them due to the focus on close quarters combat, but they were dearly missed in the former.
Seems like the first From Software game I can completely go on black out.
I am not that hyped, but I am still hyped. Get what I mean ?
I suspect you're using this to highlight instances of aliasing, but hnnng it looks SO GOOD. Can you screencap the fat knight that runs around on all fours? And the Mindflayer-like woman wandering the prison?good grief that uncompressed trailer
![]()
![]()
![]()
![]()
![]()
![]()
![]()
"I'm never afraid of dying because I heal fully in less than a second"
Am I doing i right?
we're getting extended footage tomorrow right?
EXCITED!!
...we are?
DS2 had the most sluggish gameplay of the entire series, don't know why you'd want more of thatI need to see more to be sure, but I'm not too fond of "Bloodborne speed" on my Dark Souls.
I truly liked DS2's gameplay and expected more![]()
Perhaps the Darksign was an allusion to an eclipse all along
Sorry for the bump. So apparently eclipses are supposed to be a big thing in DaS3. Got me thinking, what else in souls looks just like an eclipse?
The Dark Sign. Perhaps a true cure/resolution to the curse of the undead is in the works?
![]()
"I'm never afraid of dying because I heal fully in less than a second"
Am I doing i right?
DS2 had the most sluggish gameplay of the entire series, don't know why you'd want more of that
I just noticed you can see the skeleton's hand in the water to the left.