Unless you have access to Microsoft's books, or knowledge about how they intend to offer such utility to other developers, your speculation is just that, speculation... If MS didn't see this as economically feasible, then they wouldn't have invested in all of the tech to make it work... That said, they do already own the infrastructure, and it is already running, might at well use that capacity.
This might give you a hint. https://azure.microsoft.com/en-us/pricing/calculator/
Why is any of this any of your concern? Are you paying for the servers?
I was making an argument about the feasibility of such things for game developers. Talking about the costs of running servers is relevant to that argument.
Again more ass figures... In what shared world scenario does your computational output vary by the number of users? In a typical shared world game, regardless of how many people are in a session, the visual output his limited by the hardware of A single user... What this is doing is taking the physics load off of local machine.. The number of users in the session is irrelevant.
You missed the particular point I was making here. Here, I wasn't talking about technical properties, but about the impact of that "20x" as a marketing talking point. Your reading comprehension is really inadequate, and your "ass" counter-arguments rather unproductive. You may try again, but I guess it won't be worth the effort.