Hello youI hope there's a somekind of matchmaking system in place that prevents high level players from invading newbie FOBs.
If it takes up certain personnel for each piece of R&D, meaning researching/building everything is sequential then 20-40 minutes for everything will add up very quickly.
Why would you want to do that? It's stormy weather outside, heavy winds. Both injured severely. The success rate for fultoning both Chico and Paz out safely are extremely low ( ͡° ͜ʖ ͡°)
I hope there's a somekind of matchmaking system in place that prevents high level players from invading newbie FOBs.
If it takes up certain personnel for each piece of R&D, meaning researching/building everything is sequential then 20-40 minutes for everything will add up very quickly.
I don't really ever want to do that - but any soldier calling the sprinkling drizzle conditions in Cuba during GZ as too low to operate should be discharged. I wouldn't want them recruited in my private army at all.
Hopefully we get some info about development time soon, seems like there will be a ton of equipment to unlock so I agree it could definitely take a very long time to get everything.
DD growing as you play is great too:alludes togame taking place over years
Anyone notice the 35 minute build time for the R&D platform?
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I don't think there is anything to worry about here.
Peace Walker had build times, but they were mission based IIRC. Complete 1+ missions for research/construction to complete. For MGSV the missions are huge in scale, as opposed to the bitesize ones in PW. It would make sense for the timing mechanism to be altered. Things should take time and, frankly, 35 minutes for a R+D facility sounds reasonable. You shouldn't be having one pop up at your convenience.
Extensive detailing of gameplay systems while avoiding story spoilers and examples of possible encounters. This is how you sell me on a game.
Basically my only worries at this point are:
1. Build times and resource grinding. Peace Walker was terrible about this, making me replay the awful mech fights over and over for zeke parts, among other things. Build times could also be inflated for microtransaction or playtime reasons as well, considering konami.
Hopefully you can just forward the clock on ps4 like dragon age inquisition so you don't have to literally wait that long.Anyone notice the 35 minute build time for the R&D platform?
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I don't think there is anything to worry about here.
Peace Walker had build times, but they were mission based IIRC.
No matter what happens in FOB [my stuff being stolen], my Motherbase will remain protected.
And FOB can be created only when MB is maxed out, so I will by then fully learn all the gameplay systems and my manufacturing facilities will be safe.
And the second you FOB is up I will be there to rob you.
This is like Metal Gear universe. Basically this is custom bases users create that others can invade. Combine that with all the abilities available to the player and the possibilitues are insane.
I am giddy right now.
Hopefully you can just forward the clock on ps4 like dragon age inquisition so you don't have to literally wait that long.
Whoa, can't wait to sink my teeth into this one. Gameplay looks absolutely on-point as far as Mother Base and the invasions go. My excitement is through the roof after finally seeing this thing in action.
I swear to God, if I can't listen to 'Africa' by Toto while flying through Africa I'm flippin' tables.
Anyone have a gif of that beautiful jehuty action? Would be fantastic. Thank you in advance.
So is the multiplayer shown in that video available day 1 or is that coming along with the competitive multiplayer later on?
So is the multiplayer shown in that video available day 1 or is that coming along with the competitive multiplayer later on?
FOB is day one, MGO is coming later.
So is the multiplayer shown in that video available day 1 or is that coming along with the competitive multiplayer later on?
FOB is day one, MGO is coming later.