Graphics Horse
Member
hey, thanks.
will you be able to use characters captured on easy, when playing TPP on normal or hard?
There's no difficulty option until finishing the game apparently.
hey, thanks.
will you be able to use characters captured on easy, when playing TPP on normal or hard?
I have a feeling save files are locked to your account and can't be shared. Haven't personally tried but I feel like that's a given with stuff like trophies etc these days.
hey, thanks.
will you be able to use characters captured on easy, when playing TPP on normal or hard?
There's no difficulty option until finishing the game apparently.
what does that mean?There's no difficulty option until finishing the game apparently.
I honestly don't know if TPP even has traditional difficulty modes, so I really can't answer that. I would guess it'd probably be fine, though, since in Ground Zeroes you choose your difficulty from mission to mission rather than making one choice at the start and sticking with it through the whole game.
Outside of the sneaking suit idk what else.
TPP will not allow you to choose difficulty on first play through.what does that mean?
what game?
isn't the Ground Zereos Mission the whole game and the rest are just extra missions?
TPP will not allow you to choose difficulty on first play through.
I've wondered this. I can't imagine we'd play GZ again, considering it's been free on PS4, Xbox One and as a pre-order incentive on Steam... I get the feeling Camp Omega in TPP will probably be a new set of side missions, etc. for previous players?
When you consider that Camp Omega is also independent of Afghanistan, Africa and Cyprus... The only confirmed locations of TPP so far, It is a strange thing.
TPP will not allow you to choose difficulty on first play through.
There are extras unlockable in the side ops in GZ too. Such as Glaz and Paltiz, Hideo, etc. It doesn't matter what difficulty you do it on. But GZ doesn't even have Easy mode does it? Normal is the easiest difficulty.
I think it would be safe to assume it is stuck to the platform you chose. I'm sure it will just scan your system.Actually that reminds me: how does transferring saves from GZ to TPP work? I played GZ on both PS3 and PS4 with the majority of work done on the PS3 version. Can I choose which system to copy from or is it locked to the system I'm playing TPP on (PS4)?
Nope, I was just clarifying what someone else said a couple of posts above.Owow gonna have to consider if i still wanna day 1 this, normal mode on GZ was so boring
Edit: Do you have a source? cause i can't find anywhere this has been said
Nope, I was just clarifying what someone else said a couple of posts above.
It wouldn't surprise me if it was just Normal from the get go though. Although I imagine you will be able to tweak stuff like Reflex Mode etc.
I think it would be safe to assume it is stuck to the platform you chose. I'm sure it will just scan your system.
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I think it would be safe to assume it is stuck to the platform you chose. I'm sure it will just scan your system.
Oh yeah? Did you turn all HUD and assists off?Owow gonna have to consider if i still wanna day 1 this, normal mode on GZ was so boring
Sorry for my ignorance, but what will transferring a save file from GZ to TPP do? Unlock stuff?
http://www.metalgearinformer.com/wp-content/uploads/2015/03/MGSV-GZ-to-TPP-Data-Transfer.jpg[IMG][/QUOTE]
The one two punch, I guess they're going with transfarring
Apparently it gives you extra troops for your Mother Base and gives you an extra mission to head back to Camp Omega (GZ map)
You just need to extract the people that are able to be extracted in order for them to carry over.What do you need to do? I only completed something like 20%
What do you need to do? I only completed something like 20%
TPP will not allow you to choose difficulty on first play through.
There are extras unlockable in the side ops in GZ too. Such as Glaz and Paltiz, Hideo, etc. It doesn't matter what difficulty you do it on. But GZ doesn't even have Easy mode does it? Normal is the easiest difficulty.
I should have been more clear with my wording, I was only answering the question of the poster I quoted who wanted clarification on what another poster meant. I have no idea if this is the case or not and I'm not sure anyone does atm.What?
Thats fucking bullshit.
I wonder if one of the new missions for camp omega features this scene not featured in ground zeroes. https://youtu.be/UMyoCr2MnpM
Begins at 1:05
A Q&A with the official Metal Gear Twitter account suggests that MGSV is going to have the Peace Walker difficulty system, which is to say no difficulty options at all. "More difficult activities in the game come in other forms", whatever that means.
I just love the cutscenes and the camera in this game
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Skillllllzzzzz baby. I gotta play Ground Zeroes some more, I still get spotted constantly and my plans almost never work out. Need to iron it all out before TPP releases.
There's no difficulty option until finishing the game apparently.
A Q&A with the official Metal Gear Twitter account suggests that MGSV is going to have the Peace Walker difficulty system, which is to say no difficulty options at all. "More difficult activities in the game come in other forms", whatever that means.
I wonder if one of the new missions for camp omega features this scene not featured in ground zeroes. https://youtu.be/UMyoCr2MnpM
Begins at 1:05
I'm tempted to turn most of the HUD off and do my first playthrough as a HUDless, one-life game. Ie not restarting or quitting if I get caught. Would be cool as fuck.
If you guys watched the demo stuff from E3, if there was no choice you most likely wouldn't need to change difficulty anyway, the AI seems to be far more severe and smarter/determined than it is in GZ and on top of that, the enemy adapts to counter your methods as you play.
But the wording of "No difficulty change on first playthrough" sounds exactly like it is in GZ, you can't play on Hard until you've beaten a mission on normal, so it's probably fine.
I personally didn't feel like there was a particularly significant difference between hard and normal anyway, other than how far they can see, so if TPP is somewhere in between with changing/learning depending on how you play then there really would be no need for a difficulty setting.
A Q&A with the official Metal Gear Twitter account suggests that MGSV is going to have the Peace Walker difficulty system, which is to say no difficulty options at all. "More difficult activities in the game come in other forms", whatever that means.
A Q&A with the official Metal Gear Twitter account suggests that MGSV is going to have the Peace Walker difficulty system, which is to say no difficulty options at all. "More difficult activities in the game come in other forms", whatever that means.
Probably that the enemies adapt to what you do, like more Headshots = they start using helmets. If you sneak around during the dark they add more soldiers, lights and cameras etc. Something like that i guess, the better you are the harder it becomes or something...
This game is anime as fuck. Enough footage already I need this game now![]()
Probably that the enemies adapt to what you do, like more Headshots = they start using helmets. If you sneak around during the dark they add more soldiers, lights and cameras etc. Something like that i guess, the better you are the harder it becomes or something...
I think they're calling that the "Revenge system". I'd love for it to go a step farther and if you're constantly using tranq rounds the enemies start taking small doses of it etc to build up a tolerance or use some drug to make it extremely less effective. That might be going too far though.
that may actually happen in the game. there's a medicinal herb you can collect in the game that increases the potency of the tranq rounds, so i have to assume that there could be enemies with resistances to tranqs.I think they're calling that the "Revenge system". I'd love for it to go a step farther and if you're constantly using tranq rounds the enemies start taking small doses of it etc to build up a tolerance or use some drug to make it extremely less effective. That might be going too far though.
If I had my way enemies should be able to see if a sleeping soldier has a huge needle sticking out (like on their arm, head), and instead of thinking he fell asleep on his shift, initiate a search mode for a possible intruder.
So you have a trade off of going for instant tranqs with head shots, or you can hit the leg and not risk a search mode if someone wakes him up, or if he wakes up on his own with a hypodermic needle in his temple.
that may actually happen in the game. there's a medicinal herb you can collect in the game that increases the potency of the tranq rounds, so i have to assume that there could be enemies with resistances to tranqs.
you could say that the herb is simply there to make non-headshots more effective, but the inclusion of electrical stun items and the weapons that use beanbag/rubber bullets make me think otherwise. they're giving us more non-lethal options to perhaps counteract the fact that you can't just abuse tranqs to get through undetected.
i remember hearing/reading that some enemies will be equipped with night vision goggles too, which will help negate the effect of always sneaking into areas at night. it's a really interesting system.
edit: now that i think about it, this might explain why that french previewer got annoyed that they couldn't effectively do non-lethal runs without investing in developing tech at mother base.
LOD pop-in was the biggest pain in the ass with GZ, but that outright looks like a minor glitch.I just posted this vid in the GZ thread, but this seems to be the current Metal Gear discussion thread.
http://youtu.be/FH9ec8M0LJU
I really hope they fix this. Haven't noticed it in any of the newer demos, so fingers crossed.
I just posted this vid in the GZ thread, but this seems to be the current Metal Gear discussion thread.
http://youtu.be/FH9ec8M0LJU
I really hope they fix this. Haven't noticed it in any of the newer demos, so fingers crossed.
LOD pop-in was the biggest pain in the ass with GZ, but that outright looks like a minor glitch.
whoah. i never had it that badly, and i played the ps3 version originally which was notorious for shitty pop-in. still sucks though.Oh no... you can get this all the time. Especially in binoculars. You mark a guy through the optics and then they just disappear. Even though you should be able to see them clearly at that distance, even with naked eye, they're gone until you approach and they appear from thin air.
Guard pop is terrible in GZ. I made the vid cause people were saying it wasn't a thing. It's easy to replicate in many different contexts,
Hopefully they sort it out in TPP.