• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Metal Gear Solid V: Gamescom Gameplay Demo

I have a feeling save files are locked to your account and can't be shared. Haven't personally tried but I feel like that's a given with stuff like trophies etc these days.

Huh, I didn't think about that. I remember some save files on the PS3 (like Resident Evil 5) were locked to the PS3 and couldn't even be copied, but I figured this would be OK since it let me copy to a USB drive without any complaints. Had no idea it might be locked to my account; that's a bummer if it turns out to be the case. Sorry if I got anyone's hopes up.

hey, thanks.

will you be able to use characters captured on easy, when playing TPP on normal or hard?

I honestly don't know if TPP even has traditional difficulty modes, so I really can't answer that. I would guess it'd probably be fine, though, since in Ground Zeroes you choose your difficulty from mission to mission rather than making one choice at the start and sticking with it through the whole game.
 
There's no difficulty option until finishing the game apparently.
what does that mean? :D
what game?
I honestly don't know if TPP even has traditional difficulty modes, so I really can't answer that. I would guess it'd probably be fine, though, since in Ground Zeroes you choose your difficulty from mission to mission rather than making one choice at the start and sticking with it through the whole game.

isn't the Ground Zereos Mission the whole game and the rest are just extra missions?
 
what does that mean? :D
what game?


isn't the Ground Zereos Mission the whole game and the rest are just extra missions?
TPP will not allow you to choose difficulty on first play through.

There are extras unlockable in the side ops in GZ too. Such as Glaz and Paltiz, Hideo, etc. It doesn't matter what difficulty you do it on. But GZ doesn't even have Easy mode does it? Normal is the easiest difficulty.
 
I've wondered this. I can't imagine we'd play GZ again, considering it's been free on PS4, Xbox One and as a pre-order incentive on Steam... I get the feeling Camp Omega in TPP will probably be a new set of side missions, etc. for previous players?

When you consider that Camp Omega is also independent of Afghanistan, Africa and Cyprus... The only confirmed locations of TPP so far, It is a strange thing.

Imagine if Ground Zeroes is what actually happened and the intro to TPP's version of Ground Zeroes is a jumbled up mess/dream since he's in a coma with a giant chunk of metal in his head.
 
Actually that reminds me: how does transferring saves from GZ to TPP work? I played GZ on both PS3 and PS4 with the majority of work done on the PS3 version. Can I choose which system to copy from or is it locked to the system I'm playing TPP on (PS4)?
 
TPP will not allow you to choose difficulty on first play through.

There are extras unlockable in the side ops in GZ too. Such as Glaz and Paltiz, Hideo, etc. It doesn't matter what difficulty you do it on. But GZ doesn't even have Easy mode does it? Normal is the easiest difficulty.

Owow gonna have to consider if i still wanna day 1 this, normal mode on GZ was so boring

Edit: Do you have a source? cause i can't find anywhere this has been said
 
Actually that reminds me: how does transferring saves from GZ to TPP work? I played GZ on both PS3 and PS4 with the majority of work done on the PS3 version. Can I choose which system to copy from or is it locked to the system I'm playing TPP on (PS4)?
I think it would be safe to assume it is stuck to the platform you chose. I'm sure it will just scan your system.
 
Owow gonna have to consider if i still wanna day 1 this, normal mode on GZ was so boring

Edit: Do you have a source? cause i can't find anywhere this has been said
Nope, I was just clarifying what someone else said a couple of posts above.

It wouldn't surprise me if it was just Normal from the get go though. Although I imagine you will be able to tweak stuff like Reflex Mode etc.
 
Nope, I was just clarifying what someone else said a couple of posts above.

It wouldn't surprise me if it was just Normal from the get go though. Although I imagine you will be able to tweak stuff like Reflex Mode etc.

I'm gonna assume there's options from the get go, and GZ difficulty set up wasfor artificial length
 
I think it would be safe to assume it is stuck to the platform you chose. I'm sure it will just scan your system.

2826891-mgs.jpg
.
 
What do you need to do? I only completed something like 20%
You just need to extract the people that are able to be extracted in order for them to carry over.

POWs in the Prison Camp with Chico (I think they're different in the main mission and each side op). Galz and Palitz, Hideo, the two contacts in the Classified Intel side op and the captured MSF soldier in the Anti Air Emplacement missions.
 
TPP will not allow you to choose difficulty on first play through.

There are extras unlockable in the side ops in GZ too. Such as Glaz and Paltiz, Hideo, etc. It doesn't matter what difficulty you do it on. But GZ doesn't even have Easy mode does it? Normal is the easiest difficulty.

What?

Thats fucking bullshit.
 
If you guys watched the demo stuff from E3, if there was no choice you most likely wouldn't need to change difficulty anyway, the AI seems to be far more severe and smarter/determined than it is in GZ and on top of that, the enemy adapts to counter your methods as you play.
But the wording of "No difficulty change on first playthrough" sounds exactly like it is in GZ, you can't play on Hard until you've beaten a mission on normal, so it's probably fine.

I personally didn't feel like there was a particularly significant difference between hard and normal anyway, other than how far they can see, so if TPP is somewhere in between with changing/learning depending on how you play then there really would be no need for a difficulty setting.
 
I just love the cutscenes and the camera in this game

2JlA2qe.gif

What really interests me is that apparently Kojima was aiming for 'one-shot' direction. Ie from you starting to play until you go to a planning screen or whatever, apparently the game will be entirely 'filmed' in one shot, one camera, seamlessly. One shot from TPS behind Snake, one shot tracking into the cutscene (no snap-cuts to different camera angles), tracking everywhere between many characters, then it will track seamlessly back into gameplay behind Snake.

An interesting prospect. And, frustratingly, an idea I had several years ago which I put in a game's design document.

Skillllllzzzzz baby. I gotta play Ground Zeroes some more, I still get spotted constantly and my plans almost never work out. Need to iron it all out before TPP releases.

You need to retry plans like 40x to get them right, and even that involves a lot of tweaking. You can do it! I'm not a particularly skilled player and I managed to S-rank all of them using my own initiative (no online guides/videos. There is more than one way to do each mission S-rank anyway).

There's no difficulty option until finishing the game apparently.

We really need a source for this.

I actually think it's a good decision. It will definitely make me focus on the moment-to-moment gameplay more to begin with, and not worrying about whether it's too hard or too easy.

I'm tempted to turn most of the HUD off and do my first playthrough as a HUDless, one-life game. Ie not restarting or quitting if I get caught. Would be cool as fuck.

Three weeks, guys...

A Q&A with the official Metal Gear Twitter account suggests that MGSV is going to have the Peace Walker difficulty system, which is to say no difficulty options at all. "More difficult activities in the game come in other forms", whatever that means.

Aha.

I'm still cool with this.
 
I wonder if one of the new missions for camp omega features this scene not featured in ground zeroes. https://youtu.be/UMyoCr2MnpM

Begins at 1:05

This is still my favorite trailer of anything ever. The climax after the crescendo that starts around 6:30 never fails to induce frisson.

I'm tempted to turn most of the HUD off and do my first playthrough as a HUDless, one-life game. Ie not restarting or quitting if I get caught. Would be cool as fuck.

This sounds enjoyable as fuck for some reason. I'm sold.
 
If you guys watched the demo stuff from E3, if there was no choice you most likely wouldn't need to change difficulty anyway, the AI seems to be far more severe and smarter/determined than it is in GZ and on top of that, the enemy adapts to counter your methods as you play.
But the wording of "No difficulty change on first playthrough" sounds exactly like it is in GZ, you can't play on Hard until you've beaten a mission on normal, so it's probably fine.

I personally didn't feel like there was a particularly significant difference between hard and normal anyway, other than how far they can see, so if TPP is somewhere in between with changing/learning depending on how you play then there really would be no need for a difficulty setting.

I hate this. I want to be able to play on hard right away. Although, I'd still take PW's difficulty system over GZ's crappy one any day.
 
A Q&A with the official Metal Gear Twitter account suggests that MGSV is going to have the Peace Walker difficulty system, which is to say no difficulty options at all. "More difficult activities in the game come in other forms", whatever that means.

uhhhg, Ground Zeros was amazing on Hard with the increased guard sight. I really wish they would let us set the difficulty, I can't stand running around in the open and having guards 50 meters away not give a shit (like we've seen in the demo)
 
A Q&A with the official Metal Gear Twitter account suggests that MGSV is going to have the Peace Walker difficulty system, which is to say no difficulty options at all. "More difficult activities in the game come in other forms", whatever that means.

Probably that the enemies adapt to what you do, like more Headshots = they start using helmets. If you sneak around during the dark they add more soldiers, lights and cameras etc. Something like that i guess, the better you are the harder it becomes or something...
 
Probably that the enemies adapt to what you do, like more Headshots = they start using helmets. If you sneak around during the dark they add more soldiers, lights and cameras etc. Something like that i guess, the better you are the harder it becomes or something...

So kinda like res4? That could be good i guess.
But i really don't like playing through normal first, it ruins the hard mode experience since you already know what to do
 
Probably that the enemies adapt to what you do, like more Headshots = they start using helmets. If you sneak around during the dark they add more soldiers, lights and cameras etc. Something like that i guess, the better you are the harder it becomes or something...

I think they're calling that the "Revenge system". I'd love for it to go a step farther and if you're constantly using tranq rounds the enemies start taking small doses of it etc to build up a tolerance or use some drug to make it extremely less effective. That might be going too far though.
 
I think they're calling that the "Revenge system". I'd love for it to go a step farther and if you're constantly using tranq rounds the enemies start taking small doses of it etc to build up a tolerance or use some drug to make it extremely less effective. That might be going too far though.

If I had my way enemies should be able to see if a sleeping soldier has a huge needle sticking out (like on their arm, head), and instead of thinking he fell asleep on his shift, initiate a search mode for a possible intruder.

So you have a trade off of going for instant tranqs with head shots, or you can hit the leg and not risk a search mode if someone wakes him up, or if he wakes up on his own with a hypodermic needle in his temple.
 
I think they're calling that the "Revenge system". I'd love for it to go a step farther and if you're constantly using tranq rounds the enemies start taking small doses of it etc to build up a tolerance or use some drug to make it extremely less effective. That might be going too far though.
that may actually happen in the game. there's a medicinal herb you can collect in the game that increases the potency of the tranq rounds, so i have to assume that there could be enemies with resistances to tranqs.

you could say that the herb is simply there to make non-headshots more effective, but the inclusion of electrical stun items and the weapons that use beanbag/rubber bullets make me think otherwise. they're giving us more non-lethal options to perhaps counteract the fact that you can't just abuse tranqs to get through undetected.

i remember hearing/reading that some enemies will be equipped with night vision goggles too, which will help negate the effect of always sneaking into areas at night. it's a really interesting system.

edit: now that i think about it, this might explain why that french previewer got annoyed that they couldn't effectively do non-lethal runs without investing in developing tech at mother base.
 
If I had my way enemies should be able to see if a sleeping soldier has a huge needle sticking out (like on their arm, head), and instead of thinking he fell asleep on his shift, initiate a search mode for a possible intruder.

So you have a trade off of going for instant tranqs with head shots, or you can hit the leg and not risk a search mode if someone wakes him up, or if he wakes up on his own with a hypodermic needle in his temple.

Except darts don't show up on the model's faces etc unlike previous games. At least that's what I'm seeing in GZ.

that may actually happen in the game. there's a medicinal herb you can collect in the game that increases the potency of the tranq rounds, so i have to assume that there could be enemies with resistances to tranqs.

you could say that the herb is simply there to make non-headshots more effective, but the inclusion of electrical stun items and the weapons that use beanbag/rubber bullets make me think otherwise. they're giving us more non-lethal options to perhaps counteract the fact that you can't just abuse tranqs to get through undetected.

i remember hearing/reading that some enemies will be equipped with night vision goggles too, which will help negate the effect of always sneaking into areas at night. it's a really interesting system.

edit: now that i think about it, this might explain why that french previewer got annoyed that they couldn't effectively do non-lethal runs without investing in developing tech at mother base.

Oh, good job piecing that together. You may be spot on.
 
I just posted this vid in the GZ thread, but this seems to be the current Metal Gear discussion thread.

http://youtu.be/FH9ec8M0LJU

I really hope they fix this. Haven't noticed it in any of the newer demos, so fingers crossed.
 
LOD pop-in was the biggest pain in the ass with GZ, but that outright looks like a minor glitch.

Oh no... you can get this all the time. Especially in binoculars. You mark a guy through the optics and then they just disappear. Even though you should be able to see them clearly at that distance, even with naked eye, they're gone until you approach and they appear from thin air.

Guard pop is terrible in GZ. I made the vid cause people were saying it wasn't a thing. It's easy to replicate in many different contexts,

Hopefully they sort it out in TPP.
 
Oh no... you can get this all the time. Especially in binoculars. You mark a guy through the optics and then they just disappear. Even though you should be able to see them clearly at that distance, even with naked eye, they're gone until you approach and they appear from thin air.

Guard pop is terrible in GZ. I made the vid cause people were saying it wasn't a thing. It's easy to replicate in many different contexts,

Hopefully they sort it out in TPP.
whoah. i never had it that badly, and i played the ps3 version originally which was notorious for shitty pop-in. still sucks though.

it has to have been something they've since fixed. the LOD pop-in is still there in gameplay videos but i think they've at least ironed it out for enemies.
 
GZ definitely has trouble with multiple guards staying close together. I always notice it when I'm hiding unconscious bodies; it's always a dice roll as to whether they'll all still be there when I come back (they don't wake up, the game engine just decides not to spawn them). Yesterday I put three dudes in a Jeep, went away for a while and came back to find only two there, went away and came back and the third dude had spawned again.
 
Top Bottom