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Metal Gear Solid V: Gamescom Gameplay Demo

whoah. i never had it that badly, and i played the ps3 version originally which was notorious for shitty pop-in. still sucks though.

it has to have been something they've since fixed. the LOD pop-in is still there in gameplay videos but i think they've at least ironed it out for enemies.

I hope so. Enemies popping-in, in a recon-heavy stealth game.... that's getting into cardinal sin territory.
 
I hope so. Enemies popping-in, in a recon-heavy stealth game.... that's getting into cardinal sin territory.

They definitely pop-in like everything else based on zoom level of binocs/distance. Haven't seen them disappear or pop-in while in close proximity though.
 
What really interests me is that apparently Kojima was aiming for 'one-shot' direction. Ie from you starting to play until you go to a planning screen or whatever, apparently the game will be entirely 'filmed' in one shot, one camera, seamlessly. One shot from TPS behind Snake, one shot tracking into the cutscene (no snap-cuts to different camera angles), tracking everywhere between many characters, then it will track seamlessly back into gameplay behind Snake.

An interesting prospect. And, frustratingly, an idea I had several years ago which I put in a game's design document.

Of course Kojima would be the first to do a single take AAA game. What I'm curious to see is if and how he'll integrate it thematically, or even plot-wise.

mgsvscreen01.jpg
 
Do we have any idea as to how long the main campaign will be? TPP in its entirety looks huge, but I'm not sure that I'll be doing much in Mother Base, including the multiplayer aspect that they showed here.

The game comes with my new GPU so I'll be playing regardless but I just wondered if Kojima/Konami has given any hints. I googled it but anything resembling MGSV + length just gives results of the Ground Zeroes length debacle -____-.
 
Do we have any idea as to how long the main campaign will be? TPP in its entirety looks huge, but I'm not sure that I'll be doing much in Mother Base, including the multiplayer aspect that they showed here.

The game comes with my new GPU so I'll be playing regardless but I just wondered if Kojima/Konami has given any hints. I googled it but anything resembling MGSV + length just gives results of the Ground Zeroes length debacle -____-.
I recall journalist playing like 16 hours and they just reached Africa. It's going to be long. When I play I'm doing straight story then the side stuff.
 
Do we have any idea as to how long the main campaign will be? TPP in its entirety looks huge, but I'm not sure that I'll be doing much in Mother Base, including the multiplayer aspect that they showed here.

The game comes with my new GPU so I'll be playing regardless but I just wondered if Kojima/Konami has given any hints. I googled it but anything resembling MGSV + length just gives results of the Ground Zeroes length debacle -____-.

http://www.gameranx.com/updates/id/...-campaign-may-take-100-hours-to-complete-100/
 

I recall journalist playing like 16 hours and they just reached Africa. It's going to be long. When I play I'm doing straight story then the side stuff.

Thank you dudes! I ran across the first link but those numbers are always relatively difficult to gauge anything from.

Mostly I'm just trying to plan out my fall gaming schedule. MGS V and Fallout 4 both seem like they'll take up the bulk of my time, and I'm still not even 1/3 of the way through Bloodborne yet. I don't think I'll get to any other AAA games this year.
 
Thank you dudes! I ran across the first link but those numbers are always relatively difficult to gauge anything from.

Mostly I'm just trying to plan out my fall gaming schedule. MGS V and Fallout 4 both seem like they'll take up the bulk of my time, and I'm still not even 1/3 of the way through Bloodborne yet. I don't think I'll get to any other AAA games this year.

Im going to wait with fallout 4, given with bugged bethesda games usually are :P
 
I had a recurring phenomenon in Ground Zeroes of enemies killing other enemies with cars - they just wouldn't stop for them. One time I saw a jeep mow down three guys. The guys in the jeep then stop, get out, inspect the bodies, get back in and drive off.

I mean it was fucking hilarious, but that's besides the point.
 
I had a recurring phenomenon in Ground Zeroes of enemies killing other enemies with cars - they just wouldn't stop for them. One time I saw a jeep mow down three guys. The guys in the jeep then stop, get out, inspect the bodies, get back in and drive off.

I mean it was fucking hilarious, but that's besides the point.

That is completely awesome.
 
Im going to wait with fallout 4, given with bugged bethesda games usually are :P

As someone who purchased both New Vegas and Skyrim day one for PS3, I absolutely can't fault you for that. The only reason I'm going for it day one is because I'll have a capable PC instead of going the console route, and Best Buy has the PC version for $48+$10 pre-order certificate. By the time I get home from work and get my package I should have an idea as to whether or not I should keep the game for that price or just return it unopened for a refund....

Back to Metal Gear though. I'm really excited and this will be my first full metal gear game. I played through about half of MGS4 not having any idea what was going on. Ground Zeroes was great though.

Rising is GOAT
 
I do hope guard popin and AI is better in TPP. It was pretty bad in GZ and very easy to cheese. Especially in some sections, like where you can kill the power.
 
Back to Metal Gear though. I'm really excited and this will be my first full metal gear game. I played through about half of MGS4 not having any idea what was going on. Ground Zeroes was great though.

Rising is GOAT

Done all the extractions in GZ? Yea really enjoyed Rising aswell!
 
Of course Kojima would be the first to do a single take AAA game. What I'm curious to see is if and how he'll integrate it thematically, or even plot-wise.

Well the tracking shot relates to a live spectator watching the scenes as they are, kind of like Ishmael is both a character and the narrator of Moby Dick
 
That is completely awesome.

Almost as good was a guy investigating a camera that I'd shot out. I'm watching him from some safe distance. Way behind him in the background, another guy gets into a truck and starts driving towards him. It looks like he's got just enough room to drive past the guy peering at the camera, so he doesn't stop. The guy looking at the broken camera is peering REALLY intently not even aware there's a truck approaching, and then inches before the truck drives past him, he takes ONE step forward at the wrong moment and gets creamed. Guy in the truck doesn't even notice and carries on, but ANOTHER guy in a nearby guard tower catches it and comes down to investigate. This was really awesome because it looked like the most natural accident. I actually captured both of these moments but it's only on my FB right now.

You see this kind of shit happen if you've put like 50+ hours into GZ like I did. Mainly the AA gun mission - got so much damn mileage out of that one. Can only imagine what the full game will do to me.
 
This sounds enjoyable as fuck for some reason. I'm sold.

Damn straight.

In Ground Zeroes, getting caught and losing the bad guys again was kinda compelling. In Phantom Pain, with the whole 'guards shipping in from other bases' mechanic when you're caught, and the capacity for massive, thrilling, high-stakes escapes, the potential is even higher.

Yeah, I think one-life is the way to go. I actually loved The Last of Us for not keeping stats on how many times you're caught/how many guys you kill, etc. The fact that none of it was given stats meant you didn't need to be a perfectionist about it. You just needed to survive. HUD off and one-life in TPP might promote the same kind of mentality.

Of course Kojima would be the first to do a single take AAA game. What I'm curious to see is if and how he'll integrate it thematically, or even plot-wise.

mgsvscreen01.jpg

'Single-take', that's the damn phrase! Had to write a whole post about it without it, heavy presque vu :P

I'm not sure it'll integrate that much plot-wise. I think it's to try and make all elements of the game as cohesive as possible.
 
Of course Kojima would be the first to do a single take AAA game. What I'm curious to see is if and how he'll integrate it thematically, or even plot-wise.

Pretty sure single take games are fairly common already in games like Crysis. might be first ' cinematic' 3rd person one though.
Strangely they chose to break this at certain points like turning off the power or reaching the gate in a truck in GZ, as well as some camera switches for throwing people off ladders, boarding the helicopter etc.

I've heard there's more examples in tpp but it's a bit spoilery.
 
Pretty sure single take games are fairly common already in games like Crysis. might be first ' cinematic' 3rd person one though.
Strangely they chose to break this at certain points like turning off the power or reaching the gate in a truck in GZ, as well as some camera switches for throwing people off ladders, boarding the helicopter etc.

I've heard there's more examples in tpp but it's a bit spoilery.

The tracking shot is related to cutscenes, not gameplay o.O
 
Yeah but a lot of fps games have single shot cutscenes woven into the gameplay, I don't think there's a huge distinction between that an gz except it being tps.

But the whole nature of tracking shots is to represent a live spectator, of course that is the basic implementation of cutscenes is a first person game. "Except it being tps" is the whole difference
 
But the whole nature of tracking shots is to represent a live spectator, of course that is the basic implementation of cutscenes is a first person game. "Except it being tps" is the whole difference

Yeah I guess I was thinking more in terms of technical feat than an artistic one.
 
Holy moly, that looks good.

Am I right in thinking that there's less of a need to know the backstory/play previous games prior to this?

The plot premise on wiki made it seem pretty simplistic in comparison to other games in the main series.
 
Holy moly, that looks good.

Am I right in thinking that there's less of a need to know the backstory/play previous games prior to this?

The plot premise on wiki made it seem pretty simplistic in comparison to other games in the main series.

Well this is the one game that is gonna end it all so one would think you would want to know what they are finishing,
 
Well this is the one game that is gonna end it all so one would think you would want to know what they are finishing,

I'm not too fussed if I miss out on the overall lore and overarching story, as long as I can comfortably enjoy the narrative without getting completely confused.
 
Pretty sure single take games are fairly common already in games like Crysis. might be first ' cinematic' 3rd person one though.
Strangely they chose to break this at certain points like turning off the power or reaching the gate in a truck in GZ, as well as some camera switches for throwing people off ladders, boarding the helicopter etc.

I've heard there's more examples in tpp but it's a bit spoilery.

I guess Half Life 1 was the first 'single take' game.

But third person has it's own cinematic quality, and allows for actual contrived camera angles, rather than just FPS.

Basically, I don't think FPS games count.
 
Oh no... you can get this all the time. Especially in binoculars. You mark a guy through the optics and then they just disappear. Even though you should be able to see them clearly at that distance, even with naked eye, they're gone until you approach and they appear from thin air.

Guard pop is terrible in GZ. I made the vid cause people were saying it wasn't a thing. It's easy to replicate in many different contexts,

Hopefully they sort it out in TPP.

That specific area is the only one where I've seen it happen. I would not be surprised if PC modders figure out a way to increase the spawn distance if this is an issue in TPP.

I've S-ranked all but one mission in GZ on hard now but I think I haven't extracted everyone. Will have to try again!
 
There's quite a few videos around of the first Jeep in GZ driving into the first guard who walks east, sometimes apparently without player input.

Many chalk this up to a bug or glitch, however it is fact that nothing makes its way into A Hideo Kojima Game by accident. Everything has a reason and everything is given a purpose in A Hideo Kojima Game. I think we will come to learn that Operation Trojan Horse wasn't referring to the distraction caused by Skull Face's interrogation of Chico and Paz, but rather the vehicular manslaughter committed by the Camp Omega guard. Once this in motion, all the player can do is shift his/her attention to this heinous act. The Phantom Pain's "revenge" theme has nothing to do with Skull Face and the XOF, but rather the heartless bastard driving the jeep on that fateful night in 1975. The twist: the victim was Venom Snake's brother. Based Kojima. Kojima Kaminandesu.
 
There's quite a few videos around of the first Jeep in GZ driving into the first guard who walks east, sometimes apparently without player input.

I had that happen to me the other day, without doing anything. I was just looking around and heard a crash and scream. It was hilarious.
 
Pretty sure single take games are fairly common already in games like Crysis. might be first ' cinematic' 3rd person one though.
Strangely they chose to break this at certain points like turning off the power or reaching the gate in a truck in GZ, as well as some camera switches for throwing people off ladders, boarding the helicopter etc.

I've heard there's more examples in tpp but it's a bit spoilery.

Aside from a single mid-game weird fade to black (that I'm sure Visceral wished it could have ironed out), the entirety of Dead Space 2's 10 hours is one long "take", into and out of cutscenes and gameplay. In a non-first person game, it really helps bring cohesion. It's not that cuts to video or cutscene models or whatnot are that bad, but they don't keep you as inside the experience as an unbroken camera angle.
 
So is there an actually story or is all you do is build your base then go out do missions and repeat?
Holy moly, that looks good.

Am I right in thinking that there's less of a need to know the backstory/play previous games prior to this?

The plot premise on wiki made it seem pretty simplistic in comparison to other games in the main series.
This is pretty much how it goes with every Metal Gear game. Before it's out they only show the early stuff that's all pretty straightforward military looking "you have to sneak somewhere and save a dude" type stuff. Then you get past that first area and there's fucking vampires and AIs and a dude who's possessed by his arm transplant that now talks in the arm's original owner's voice and plus there are ghosts.

lol just wait, the shit is gonna hit the fan. The reaction online after it does is half the fun.
 
Then you get past that first area and there's fucking vampires and AIs and a dude who's possessed by his arm transplant that now talks in the arm's original owner's voice and plus there are ghosts.

lol just wait, the shit is gonna hit the fan. The reaction online after it does is half the fun.

Let's not forget the arm possession being changed to "Lol, of course that wasn't real." after being completely serious. It was hypnosis!
 
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