A graphics breakthrough makes perfect CGI skin.

mocoworm

Member
http://youtu.be/FXXdypEuR_M

http://gizmodo.com/a-graphics-breakthrough-makes-perfect-cgi-skin-1723675920


You might not understand all of the technical details behind the computer graphics research being revealed at Siggraph 2015 this week, but come next year when the CG characters in movies and video games start to look indistinguishable from real humans, you’ll know who to thank.

In this case it’s a team of researchers from the USC Institute for Creative Technologies, and the Imperial College London that jointly developed a new method for capturing the impossibly subtle deformations in human skin, and translating them to a computer-generated character.
 
Wow that's actually pretty amazing.

As a side note, despite all of AC Unity's flaws, back then I think it easily had some of the best animated faces i've ever seen(when they worked). I'd like to see that combined with this skintech.
 
So close to reality now. There were a couple of Uncanny Valley moments, but the close up of the avatar talking...holy crap batrman, that was amazing.
 
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Quick screencap for anyone who can't watch the video

That dental care doe
 
Looks fantastic other than her teeth blending together.

We need to have skin stuff like that in games, and it's such a simple concept to get it looking like that (how well it renders real-time is another question I guess).
 
Looks fantastic other than her teeth blending together.

We need to have skin stuff like that in games, and it's such a simple concept to get it looking like that (how well it renders real-time is another question I guess).

I'd rather we get cloth that moves right without weird clipping issues and eyes that don't look dead first
 
I'd rather we get cloth that moves right without weird clipping issues and eyes that don't look dead first

You know I was just thinking about this while playing Everybody's Gone to the Rapture; there are a number of clotheslines about with sheets/linen drying and flapping in the wind. When your character walks through them they mold about you and adjust to your movements in a very pleasant fashion. Completely unrelated to the story being told in the game, but that little detail has me smiling more than some of the story beats I encounter.
 
This in the video especially.

Skin looks absolutely fantastic, though.
The funny thing was, I actually thought the eyes looked decent and not dead.

I don't think they move (much?) and I didn't notice the pupils adjusting, but of course the skin is the focus.
 
Pretty cool. There's still a long way to go to eliminate the uncanny valley though.

As these sorts of graphics become more common, I really want to see some videos of real actors occasionally referred to as being creepy in an uncanny valley sense, until it's revealed that they're real people. :P
 
The funny thing was, I actually thought the eyes looked decent and not dead.

I don't think they move (much?) and I didn't notice the pupils adjusting, but of course the skin is the focus.

I don't know man. I especially notice it when she does the scared/shocked face in the beginning. Maybe it's because she's not blinking it's throwing me off?
 
As these sorts of graphics become more common, I really want to see some videos of real actors occasionally referred to as being creepy in an uncanny valley sense, until it's revealed that they're real people. :P

Let me tell you about Joakim Mogren...
 
The cinematic nature of some games have put real-time faces about a gen and a half ahead of everything else in the AAA space, so I see this so small in scale feature actually being used before cloth physics or any liquid simulations we see so often in demos.
 
Sure, but all this new tech does here is smoothing or sharpening the "pores bump/normal map" according to skin tension. It's a nice detail, but it's not like we'll have characters suddenly looking like these once this is injected in our games..

In this demo, this is just a nice little extra layer of detail on a painstakingly accurate modelling, surfacing and rigging job.
 
Am I the only one who finds the title somewhat alarmist? I'm not denying the tech isn't making progress but it does not look perfect or real to me.

I was even discussing to myself today the idea of when will photorealistic humans become possible and I think we're still years awaaaay.

CG to me has yet to even touch the "almost real" mannequins in stop motion films.

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Am I the only one who finds the title somewhat alarmist? I'm not denying the tech isn't making progress but it does not look perfect or real to me.

I was even discussing to myself today the idea of when will photorealistic humans become possible and I think we're still years awaaaay.

CG to me has yet to even touch the "almost real" mannequins in stop moton films.

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How is Seth Rogen CGI?
 
This looks amazing. Does anybody know if this is the same graphical technique to what the Euphoria Engine does in Red Dead Redemption, where it made the muscles animate realistically in the horses as they ran?

To me, this is one of the most exciting advances in games. It's an enormous leap in realism when you look at visuals with tech like this compared to something without it.

Wrestling games are a good example of why we need this. One of the ugliest and "video gamey" examples of old graphics is seeing a muscular character whose bicep looks like it's permanently flexed, even when their arm is straightened; it looks so bad.
 
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