"There aren't enough frames to render the HD" Huehuehue
Coming on the heels of Valkyria Chronicles, Neptunia's actually usable mouse pointer in the main UI was like 7th heaven tbqh. Game still is best played with a controller but it was a far more pleasant experience without one. The fact that most mouse controls were intuitive, up to the whole LMB = move to, RMB = camera adjust was actually pretty well thought out. The only gripe I have is mousewheel not behaving the way you'd expect it to in scrollable menus (it doesn't)
Valkyria's menus are lightweight enough to excuse a lack of mouse support in them, unlike FF13's monolithic sub-menu filled menus with unintuitive binds between them akin to Metal Gear NES. That and, more importantly: Valkyria Chronicles actually has a themed-cursor for the tactical map, unlike Neptunia displaying the default Windows cursor which clashes against the aesthetic.
Also, is there some secret I didn't know about Neptunia that I need to? BRB, going to load up Neptunia real quick and see if clicking somewhere makes Neptune run where I'm pointing.
Oh, which brings me to a gripe that concerns me - Looking at those controls listed again in the manual... It would appear that Type-0 on PC will be using the mouse MMO-style as well... But correct me if I'm wrong, isn't Type-0 a fast-paced ARPG? LMB+move=movement/RMB+move=Camera may have worked in FF11 and FF14, but they have completely different combat systems from this - Surely it would be better to just have it be moving mouse = moving camera, right? Hope there's an option for it like The Last Remnant had, because unless a game makes extensive use of the mouse-cursor in the 3D environment, like DAOrigins or MMOs, I can't stomach having to click to move my camera. Judging by WASD being listed as an alternate to LMB+Move, there'll probably be an option for camera mouse movement input as well, but I'm not holding my breath.
I don't care for the thirty FPS lock too much. I dealt with it in Way Of The Samurai 4, I can deal with it here, even though I feel like a company as big as Square Enix should be capable of fixing such issues without any problems.
What I'm worried about is whether it will just stay there. SE gave not had a good run with their pc ports lately.
And the framerate police group is not "rampaging." Jeez.
I do find it interesting that the only Final Fantasy games on Steam with a framerate above 30 are FF14 (AKA a modern PC game, so no surprise)... And FF13+2, possibly the worst ports in the series. But yeah, hope SE will get their port team a bit more up to speed or get Nixxes on board for them, because from FF13 on it seems like most of the ports from SE Japan have been barely better than Tecmo's janky ports.
And uh, you do realize I retracted my statement about TB's group?