Final Fantasy Type-0 HD Coming To PC/Steam - More gfx options, better camera, etc

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So uh, anyone concerned about... Control options?

I get a fishy feeling from looking at the Steam manual having keyboard controls categorized in Type-A/B/C/D/etc. What's to say this isn't going to have locked down keyboard customization like XIII did? With French-keyboard buttons also set with no way to disable them to boot.

Action-RPG's are usually best approached with a controller.
 
Pretty annoying seeing people auto-assuming "framerate will not be unlocked" to mean 30FPS automatically.

Y'know, considering a framerate lock could be anywhere from FF7's infamous 15FPS lock to the 300FPS (IIRC) lock of Black Ops 3. It literally just means there is a lock on how high the framerate will go.

Disregard said:
TotalBiscuit and his Framerate Police group need to cool their rampage for a second, or their behavior is going to scaring Japanese devs with inexperience on Steam away. I mean, we're at a point where we're a "very different demographic". We shouldn't be that.

(Honestly, I think the "30FPS = Refund" guys are going to be a vocal minority in this case - VII has the aforementioned 15FPS lock and it has over 800k owners and a 93% positive. I know there's one guy going around making Arkham Knight comparisons, but the difference is is that AK was deceptive, with sped up "60FPS" videos of it put out by Nvidia, followed by antagonistic comments from WB about 30FPS being the best experience after it released. There's a fundamental difference there. SE has at the very least been sincere that the 30FPS cap in T0HD was a technical issue in the engine outside the scope of the project)
 
Pretty annoying seeing people auto-assuming "framerate will not be unlocked" to mean 30FPS automatically.

Y'know, considering a framerate lock could be anywhere from FF7's infamous 15FPS lock to the 300FPS (IIRC) lock of Black Ops 3. It literally just means there is a lock on how high the framerate will go.

TotalBiscuit and his Framerate Police group need to cool their rampage for a second, or their behavior is going to scaring Japanese devs with inexperience on Steam away. I mean, we're at a point where we're a "very different demographic". We shouldn't be that.

I'm pretty sure the devs have explicitly said the game will be 30 FPS, though.
 
I'm pretty sure the devs have explicitly said the game will be 30 FPS, though.

That was talked about during the release of the console versions, we don't know whether or not it could have been changed by this point.

Besides, unlike the Arkham Knight example where the 30FPS lock was defended with deception pre-release (Chipmunkgate), and hostility post-release about 30FPS being the way to experience AK, SE was pretty upfront that it was a technical reason in the engine that a fix/change was outside of the scope of the project.

(Also, I keep seeing the "Lazy devs" argument on the Steam forums for Type-0. I should probably stop going on there before I have an aneurysm. "Lazy devs" is a banned/bannable argument on GAF, right?)
 
That was talked about during the release of the console versions, we don't know whether or not it could have been changed by this point.

Besides, unlike the Arkham Knight example where the 30FPS lock was defended with deception pre-release (Chipmunkgate), and hostility post-release about 30FPS being the way to experience AK, SE was pretty upfront that it was a technical reason in the engine that a fix/change was outside of the scope of the project.

(Also, I keep seeing the "Lazy devs" argument on the Steam forums for Type-0. I should probably stop going on there before I have an aneurysm. "Lazy devs" is a banned/bannable argument on GAF, right?)

I'm talking about the PC version. I'll try to find the source when I on my desktop.

But yeah, you should stopping visiting the Steam forums. They're nothing but trash.
 
I talking about the PC version. I'll try to find the source when I on my desktop.

But yeah, you should stopping visiting the Steam forums. They're nothing but trash.

I read your advice too late and didn't take it seriously enough. I read further.

"There aren't enough frames to render the HD"
Oddly enough, the guy who said this's only games on Steam are Sakura Clicker and a game that went on sale for 30 cents. Seems legit.

Well, you know what, in order to pass the next 24 hours I'm going to start chronicling everything I see down there and make some "Steam Forums React to Type-0 30FPS lock" akin to the old "Youtube Reacts to Bioshock Infinite" video from a few years agos. If I don't survive the night, tell my family I loved them. If I do survive the night, anyone here interested in lending their voice?

Also I hate to retread but I'm actually pretty concerned about the Mouse and Keyboard controls - I have been a MnK purist since forever, except in cases where MnK controls are Literally Broken/360 prompts only, like Dark Souls or Neptunia, respectively.
 
Will the PC version be the definitive version?

I can't really think of much the PC version will have that the PS4 version doesn't at this point. The main fixes I was looking forward to trying out were patched into the console version already. A friend bought this for me on PC though, so that's nice. I'll look forward to downloading it.
 
Just a few things I didn't like in the game:
- Leveling each character takes freaking too long. Grinding isn't necessary for main missions but you need most of you party to be as close as possible to the mission level to avoid being one-shot by the enemies. Seriously if you are 2 to 3 levels under the recommanded level, you WILL get killed in one or 2 attacks. To illustrate how slow grinding is, read this: I fought a level 99 monster with a team of 1 member at level 99
(thank you training exploit)
and my 2 others characters level at level 36. Result? Both characters at level 36 didn't get a single level with the rewarded XP. I wasn't expected to gain 20 levels or anything, but at least 5! That's what you expect in most RPGs when grinding underleveled characters by fighting strong monsters.
- You have a lot of skills and magic spells but can only use 2 of them + 1 defense skill/magic. Well you could say it's what makes the challenge, but I would have liked more. Since you can't change your party members where not near a save point, it can become a hassle.

Other than that the battle mechanics were solid and the characters were all different, which is great.
 
But yeah, you should stopping visiting the Steam forums. They're nothing but trash.

Steam forums are a constant stream of comedy

(It's an acquired taste)

Also I hate to retread but I'm actually pretty concerned about the Mouse and Keyboard controls - I have been a MnK purist since forever, except in cases where MnK controls are Literally Broken/360 prompts only, like Dark Souls or Neptunia, respectively.

Coming on the heels of Valkyria Chronicles, Neptunia's actually usable mouse pointer in the main UI was like 7th heaven tbqh. Game still is best played with a controller but it was a far more pleasant experience without one. The fact that most mouse controls were intuitive, up to the whole LMB = move to, RMB = camera adjust was actually pretty well thought out. The only gripe I have is mousewheel not behaving the way you'd expect it to in scrollable menus (it doesn't)
 
I don't care for the thirty FPS lock too much. I dealt with it in Way Of The Samurai 4, I can deal with it here, even though I feel like a company as big as Square Enix should be capable of fixing such issues without any problems.

What I'm worried about is whether it will just stay there. SE gave not had a good run with their pc ports lately.

And the framerate police group is not "rampaging." Jeez.
 

"There aren't enough frames to render the HD" Huehuehue

Coming on the heels of Valkyria Chronicles, Neptunia's actually usable mouse pointer in the main UI was like 7th heaven tbqh. Game still is best played with a controller but it was a far more pleasant experience without one. The fact that most mouse controls were intuitive, up to the whole LMB = move to, RMB = camera adjust was actually pretty well thought out. The only gripe I have is mousewheel not behaving the way you'd expect it to in scrollable menus (it doesn't)

Valkyria's menus are lightweight enough to excuse a lack of mouse support in them, unlike FF13's monolithic sub-menu filled menus with unintuitive binds between them akin to Metal Gear NES. That and, more importantly: Valkyria Chronicles actually has a themed-cursor for the tactical map, unlike Neptunia displaying the default Windows cursor which clashes against the aesthetic.

Also, is there some secret I didn't know about Neptunia that I need to? BRB, going to load up Neptunia real quick and see if clicking somewhere makes Neptune run where I'm pointing.

Oh, which brings me to a gripe that concerns me - Looking at those controls listed again in the manual... It would appear that Type-0 on PC will be using the mouse MMO-style as well... But correct me if I'm wrong, isn't Type-0 a fast-paced ARPG? LMB+move=movement/RMB+move=Camera may have worked in FF11 and FF14, but they have completely different combat systems from this - Surely it would be better to just have it be moving mouse = moving camera, right? Hope there's an option for it like The Last Remnant had, because unless a game makes extensive use of the mouse-cursor in the 3D environment, like DAOrigins or MMOs, I can't stomach having to click to move my camera. Judging by WASD being listed as an alternate to LMB+Move, there'll probably be an option for camera mouse movement input as well, but I'm not holding my breath.

I don't care for the thirty FPS lock too much. I dealt with it in Way Of The Samurai 4, I can deal with it here, even though I feel like a company as big as Square Enix should be capable of fixing such issues without any problems.

What I'm worried about is whether it will just stay there. SE gave not had a good run with their pc ports lately.

And the framerate police group is not "rampaging." Jeez.

I do find it interesting that the only Final Fantasy games on Steam with a framerate above 30 are FF14 (AKA a modern PC game, so no surprise)... And FF13+2, possibly the worst ports in the series. But yeah, hope SE will get their port team a bit more up to speed or get Nixxes on board for them, because from FF13 on it seems like most of the ports from SE Japan have been barely better than Tecmo's janky ports.

And uh, you do realize I retracted my statement about TB's group?
 
iirc Tabata even said that its possible that they will bring it to PC later on
...will try to find the exact article...
EDIT: found it on dualshokers


I was pretty sure there was topic about it here on Gaf

There's also been a recent article from Square as well considering a PC version. Also remember Tabata on the Reddit AMA said he would work on getting Type-0 to PC and here it is about to be released tomorrow. Tabata is a man of his word, I trust he will get a PC release for FFXV.
 
There's also been a recent article from Square as well considering a PC version. Also remember Tabata on the Reddit AMA said he would work on getting Type-0 to PC and here it is about to be released tomorrow. Tabata is a man of his word, I trust he will get a PC release for FFXV.

The FFXV behind-the-scenes videos they've put out showcasing their tech had XB1, PS4, and "WIN" tabs in their Luminous toolset, so it's almost assuredly coming to PC at some point.
 
There's also been a recent article from Square as well considering a PC version. Also remember Tabata on the Reddit AMA said he would work on getting Type-0 to PC and here it is about to be released tomorrow. Tabata is a man of his word, I trust he will get a PC release for FFXV.

I wish lol.

Steam counter says 6PM Eastern on the 18th, which means MIDNIGHT RELEASE!!! for the UK. On the 19th.

Metal Gear Solid V will save us PC Übermensch with its glorious Midnight release on Steam.
 
I wish lol.

Steam counter says 6PM Eastern on the 18th, which means MIDNIGHT RELEASE!!! for the UK. On the 19th.

Metal Gear Solid V will save us PC Übermensch with its glorious Midnight release on Steam.


Yeah, it's funny that in fact, it release on the 19th. As for MGSV... It gets released at 7pm :/
 
Yeah, it's funny that in fact, it release on the 19th. As for MGSV... It gets released at 7pm :/

Eh, yeah. Normally the Steam release timer is janky (IIRC, it listed Valkyria Chronicles as mid/late day, but it was released at 6AM), but considering the Pre-Order discount and bonus is in sync, this is going to be one we're waiting until lateday/nextday for, like with GTAV's 6PM EST Steam release.

IDK about you, but on my end the release timer for MGSV on Steam is in sync with the midnight at the start of Sept 1st.

(Really wish that Steam release times weren't so random. FF13 at 1PM, this at 6PM, VC at 6AM, I could list more.)
 
Eh, yeah. Normally the Steam release timer is janky (IIRC, it listed Valkyria Chronicles as mid/late day, but it was released at 6AM), but considering the Pre-Order discount and bonus is in sync, this is going to be one we're waiting until lateday/nextday for, like with GTAV's 6PM EST Steam release.

IDK about you, but on my end the release timer for MGSV on Steam is in sync with the midnight at the start of Sept 1st.

(Really wish that Steam release times weren't so random. FF13 at 1PM, this at 6PM, VC at 6AM, I could list more.)


Oh ? For me, it's at 7pm. (France)
 
A lot of the time games just don't update their release time until near release.

Volume appears to be releasing at midnight and that's not exactly a big title so I wouldn't be surprised if FF gets bumped up tomorrow afternoon timewise. Metal Gear for me still says a normal 10 AM PST release while Mad Max for instance, already shows midnight, and I'd wager both will release at midnight on September 1st.

Though with a late port they probably don't care as much and might just leave it for 10 AM PST.
 
Please be DX9 so I can use Gedosato since I can't downscale due to having NV Optimus on my Laptop.

Did you read minimum requirements?

MINIMUM:
OS: Windows 7, 8, 8.1 64bit, 10
Processor: CPU Core i3 2.5GHz
Memory: 4 GB RAM
Graphics: GTX560Ti or AMD Radeon 7790 mp4 [H.264]
DirectX: Version 11
Hard Drive: 30 GB available space
 
I hope the 30GB requirement is only for the installed space, and the download will be 20GB-ish only. :/

And I think I'll have to clear some space as well. I still have GTA V, Witcher 3, FF XIII and ESO installed, which would be around 200GB combined.
 
I lose track of how my onboard graphics in my laptop compare to dedicated GPUs. Intel HD4000 isn't enough to run this game decently, right? I'll probably eventually grab it on PS4 if not.
 
I lose track of how my onboard graphics in my laptop compare to dedicated GPUs. Intel HD4000 isn't enough to run this game decently, right? I'll probably eventually grab it on PS4 if not.

With 560ti being the min, an intel 4000 is probably not likely to fare too well. Presuming they are being accurate with their specs, which can be pretty iffy with Japanese games.
 
Pretty annoying seeing people auto-assuming "framerate will not be unlocked" to mean 30FPS automatically.

Y'know, considering a framerate lock could be anywhere from FF7's infamous 15FPS lock to the 300FPS (IIRC) lock of Black Ops 3. It literally just means there is a lock on how high the framerate will go.

Considering the way the game engine's framerate is tied to the game logic it's pretty reasonable to assume the lock is at 30. 'Locked' in this context has a different meaning than a maximum FPSs in Black Ops or in almost any other modern western game engine. According to eurogamer the reason 60 fps was not implemented on consoles was because:

According to one of the key programmers, the optimization necessary to run at 60fps would have been minimal in comparison to the massive required overhaul of the game's underlying systems. It was simply beyond the scope of this project, which says a lot considering how many other changes were implemented.

In other words, it was indeed not a horsepower issue but a budget issue. Do you think they'll put in the resources and budget for PC when they didn't for console?

Also, if there was 60 fps support you would expect SE to have said so by now. They were sure to mention it on the store page with FF13 [twice] and FF13-2 [also twice]. So what's stopping them from clearing things up now just once?
 
Of course the FPS being locked will mean a 30 FPS lock in this case. If they had a 60 FPS lock or a 120 FPS lock, they would have advertised it by now.
 
Damn, since the release date is August 18th, I was expecting the game would release tonight at midnight. There's no way the release date is going to be updated this evening, right?
EDIT: I mean, I remember seeing it happen with other games, but I haven't seen any mentions from Square saying it'll release tonight.
 
I'm most interested by the increased blood effects (enemies just kind of fell over in the PS4 version) and the 'character speed boost'.

Considering there are "talents" for most of the cadets that increase their run speed, I wonder if this is a new toggleable sprint animation or something?

It'd be cool if there were different weapon models or at least recolors, that was also a missed opportunity on PS4.
 
Releases tomorrow? Whoa.

Guess I will wait for now, don't want any distractions with MGSV coming September 1st. I will be playing that one for a while.
 
It says blood increased from the psp version, doubt the blood draining effects have been changed at all.

There was a scene in the trailer where there was a lot more blood than there was in the PS4 version, which to be frank felt very bloodless outside of the intro cinematic/cutscenes.
 
Type-0 is only 20 hours? Really?

That is Crisis Core length, which I found to be excellent.

Might play it after all then, thanks :)

There's a lot of side-stuff to do and the game encourages replayability (beyond NG+) by allowing you to re-do any mission you've completed from the title screen and you get to keep anything you earn, across multiple difficulty tiers with unlocks depending on your ratings. This is probably the most addicting way to play it.

If you just go straight through the game, yeah, 20 hours is probably fair, you could probably rush through it in half that if you're on easy mode.
 
20h sounds great to me. Actually makes me want to play it now. There should be more shorter JRPGs in that ~20€ price range, honestly. Most JRPGs are at least 50% filler anyway. I don't have time for that anymore.
Only thing still bugging me is that you apparently have to level up your whole party and I hate that :/ EXP for all should be mandatory, too. All that tedious stuff should be streamlined for me to play JRPGs again, basically. I might use a Trainer for this one, too. Recently used Trainers for the first time in my life when I wanted to finish The Last Remnant and it really helped me quickly getting to the parts that I actually enjoy.
 
20h sounds great to me. Actually makes me want to play it now. There should be more shorter JRPGs in that ~20€ price range, honestly. Most JRPGs are at least 50% filler anyway. I don't have time for that anymore.
Only thing still bugging me is that you apparently have to level up your whole party and I hate that :/ EXP for all should be mandatory, too. All that tedious stuff should be streamlined for me to play JRPGs again, basically. I might use a Trainer for this one, too. Recently used Trainers for the first time in my life when I wanted to finish The Last Remnant and it really helped me quickly getting to the parts that I actually enjoy.

You don't have to level your whole party, you get sent out in teams of 3 and you can swap members depending on how many it lets you bring in from your reserve. So at least 3 are gaining EXP at all times.

Though putting a little bit of training in for each character helps just because you get a lot of really useful talents and there are some bosses that are more susceptible to certain cadets. There's an early boss who I took down using Eight (who I hadn't touched and was sitting at base level) because he attacks very quickly and because of this I was able to hit every single breaksight and effectively stunlocked the boss to death, with my weakest character. Every other character was dead.

Other cadets like Jack (who uses katanas and who you fish for weak points with one quick slice for 1 hit KO's) are very slippery and can evade for days, so you don't even really need to level him either, but he comes in handy in a pinch.

In other words don't worry about that so much, outside of a few scripted events you can probably solo the entire game with cadets like King.
 
There's a lot of side-stuff to do and the game encourages replayability (beyond NG+) by allowing you to re-do any mission you've completed from the title screen and you get to keep anything you earn, across multiple difficulty tiers with unlocks depending on your ratings. This is probably the most addicting way to play it.

If you just go straight through the game, yeah, 20 hours is probably fair, you could probably rush through it in half that if you're on easy mode.

Thanks :)
 
20h sounds great to me. Actually makes me want to play it now. There should be more shorter JRPGs in that ~20€ price range, honestly. Most JRPGs are at least 50% filler anyway. I don't have time for that anymore.
Only thing still bugging me is that you apparently have to level up your whole party and I hate that :/ EXP for all should be mandatory, too. All that tedious stuff should be streamlined for me to play JRPGs again, basically. I might use a Trainer for this one, too. Recently used Trainers for the first time in my life when I wanted to finish The Last Remnant and it really helped me quickly getting to the parts that I actually enjoy.

Me too, long games that are not MMO's I just can't do anymore.
 
You don't have to level your whole party, you get sent out in teams of 3 and you can swap members depending on how many it lets you bring in from your reserve. So at least 3 are gaining EXP at all times.

Though putting a little bit of training in for each character helps just because you get a lot of really useful talents and there are some bosses that are more susceptible to certain cadets. There's an early boss who I took down using Eight (who I hadn't touched and was sitting at base level) because he attacks very quickly and because of this I was able to hit every single breaksight and effectively stunlocked the boss to death, with my weakest character. Every other character was dead.

Other cadets like Jack (who uses katanas and who you fish for weak points with one quick slice for 1 hit KO's) are very slippery and can evade for days, so you don't even really need to level him either, but he comes in handy in a pinch.

In other words don't worry about that so much, outside of a few scripted events you can probably solo the entire game with cadets like King.

You know, everything you're writing about the game makes me look forward to it even more. If I hadn't already preordered it, I definitely would have now :P
 
Probably strange to ask this 15 pages in, but I'll be buying this game for the pre order bonus. :P

What's this game most similar to?
 
eh, i hope it's not some super important plot stuff that's held back for NG+. I rarely replay games these days and the 20 hour playtimes being tossed around sound perfect to me.

Sadly it really is; there's pretty important story stuff they lock behind the second run. However, it's not hard to obtain it because you can skip everything and run through over leveled. Also, there's alternate missions to do, so it's not entirely the same.
 
eh, i hope it's not some super important plot stuff that's held back for NG+. I rarely replay games these days and the 20 hour playtimes being tossed around sound perfect to me.

honestly, the story and storytelling is not a level where you should feel that you missed out on a few scenes/details/plot threads. like, I can't imagine feeling the urge to play it a second time instead of just reading up on what you missed, unless you really the dig the game/story.
 
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