LiquidMetal14
hide your water-based mammals
Well then lolFor the Vita? Lol, its been delayed
Volume it is. Emphatically.
Wait, volume is delayed?! No!
Well then lolFor the Vita? Lol, its been delayed
Well then lol
Volume it is. Emphatically.
Wait, volume is delayed?! No!
Still holding out some hope that the 900 mb patch that is rumored for day one actually fixes some of this stuff. That is a pretty big patch but I think it also adds in all the co-op hooks so that would also explain the size.
What made Rev 1 look so good on handheald IMO was the shader use, Revelations 2 lacks any kind of shader to enhance the textures that it looks like a mobile phone game from 2012, which is a bit upsetting.
This was a problem with DoA5 + as well. Game looks great overall and is at 60fps but appears very flat at times due to a lack of surface shaders. For example the zero reflections, normal mapping etc. on Ryu's black ninja outfit where on DoA Dimensions on the 3DS they are there.
Also to those calling out the port team, it was Chariot games that did this port of Rev: 2 at least according to Eurogamer. A look at their site shows obly a few games developed that look to be simple almost indie like releases. Certainly nothing that gave confidence that this was going to be a good port.
That's what I'm hoping as well.
Framerate is choppy as heck. Hope they dont expect you to pay 40 bucks for this.
Not one mention of framerate. All hope is lost.Day 1 patch is up:
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It's not mentioned in the patch notes but the game does indeed run smoother after the patch for me.
When I played it yesterday I found it very choppy and not very fun to play like that. While it's not perfect now it's a lot more enjoyable.
I don't know why Sony keeps on allowing messy ports on Vita. I'm almost certain that Revelations looked a lot cleaner and ran better on 3DS than this game runs on Vita. It's baffling.
Holy crap this is after the patch:
https://youtube.com/watch?v=A8_ik8jIib8
The gameplay footage in the campaign looks REALLY stable! I'm so impressed a patch could actually do something.
Hm, looks about the same as yesterday's footage to me. Some moments are smooth, others are choppy.
This bit is just as choppy as it was pre-patch: https://youtu.be/A8_ik8jIib8?t=134
It's not mentioned in the patch notes but the game does indeed run smoother after the patch for me.
When I played it yesterday I found it very choppy and not very fun to play like that. While it's not perfect now it's a lot more enjoyable.
Some random screenshots:
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I don't think the patch changed anything with the graphics. Still not a great looking game but on the Vita screen it's not too bad.
Yes that's the darkest setting. The default setting is way too bright.These images look much better due to the brightness. I wonder why the chose to make the game SO bright that it makes the graphics looks washed up. This is with the darkest brightness settings right?
Check out Barry's campaign bits, I'm legitimately surprised.
Not one mention of framerate. All hope is lost.
It's not mentioned in the patch notes but the game does indeed run smoother after the patch for me.
When I played it yesterday I found it very choppy and not very fun to play like that. While it's not perfect now it's a lot more enjoyable.
Some random screenshots:
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I don't think the patch changed anything with the graphics. Still not a great looking game but on the Vita screen it's not too bad.
Only $30 on PSN, $27 with PS+
at least they got the pricing right
Only $30 on PSN, $27 with PS+
at least they got the pricing right
Yes that's the darkest setting. The default setting is way too bright.
I want to say that I thought it would look worse.
Looks like a great port. Enjoy!
It was, but obviously it wasn't going to be 60 fps on Vita. I think it's pretty impressive that they got the whole game on the Vita mostly intact! It's pretty cool. Reminds me of the RE1 to Game Boy Color port.
For me it does run smoother. At least in the bit of the campaign that I played. I haven't played raid yet but the campaign did run like the raid video above before the patch.It doesn't look like it makes the game smoother performance wise, but it looks like it fixes a number of graphical issues, so that's good at least.
The game honestly doesn't look that bad here; while not nearly as good as the PS4/X1 versions, the game still looks okay and retains what made the original versions look nice. I think the games gama being so high is a big reason why it looks so bad, as it just highlights how rough everything looks.
To me with the brightness down the game looks like how it was supposed to look. I played the PC version before and the higher brightness did look completely off.Your pictures look way better. I wonder if they had the brightness turned up while debugging the game or something like that and never adjusted the setting. Shit is lazy but the difference is pretty staggering. Can you still read everything and operate the game fine with the gamma down?