Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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Real Talk though...

Ruby Heart was character design genius.

It's truly a shame she isn't explored more by capcom, it's such a waste of a great character.
She's the pirate captain of the ship they're all sailing on to go fight Abyss! And on the way there, they decide to fight each other for whatever reason, too. What else do we need to know?
 
I don't think dark stalkers is a thing that going to happen for various reasons. You might not wish to hear my criticism of that entire series, but I understand why it might not be the most popular thing ever
Even after their "failed experiment" of DS Resurrection (which was ludicrous to being with), I still think they have something DS related on the burner. You don't make a full CG promo like they did just for a PSN/XBL game. I do think it was probably pushed back though.

As for Rival Schools, I actually think that'll be the next IP revival they go for. There's been lots of hinting at it lately, and considering it's my favorite fighting series, I'm totally on board for that.
 
She's the pirate captain of the ship they're all sailing on to go fight Abyss! And on the way there, they decide to fight each other for whatever reason, too. What else do we need to know?

Her blood type.
 
Even after their "failed experiment" of DS Resurrection (which was ludicrous to being with), I still think they have something DS related on the burner. You don't make a full CG promo like they did just for a PSN/XBL game. I do think it was probably pushed back though.

As for Rival Schools, I actually think that'll be the next IP revival they go for. There's been lots of hinting at it lately, and considering it's my favorite fighting series, I'm totally on board for that.

I have some thoughts and DS and RS if you would humor me,I just don't wanna break out in explanation and you didn't as for like a thesis statement
 
Someone got hold of Ono's tweet before Ono himself deleted it:
CMucuEdU8AAqR2t.jpg

How much did Smug pay Capcom? :p
 
Let's discuss some of my posts, I don't recall you taking issue w/ them before, but you seem deeply troubled by them. What did I say about SF's gameplay and aesthetic that was "laughably asinine"?

weren't you one of those people who couldn't wrap their heads around Nash's non-charged sonic boom being a completely different move functionally from a charged boom? I might have overblown my initial post, I just remember you being silly. I'm not losing sleep here or anything but you stand out for having some weird ideas that you keep arguing about. whatever tho, keep being you. I shouldn't have called you out like that I guess but it just seems absurd to downplay the anime-ness of SF. you could basically argue that any SF character is anime because the whole thing is stylistically so Japanese to the core, and the whole franchise has historically derived/ripped-off so many core concepts and designs from manga/anime. Capcom as a company in general is anime as fuck. like, just fundamentally, the idea of a dude throwing fireballs and psycho power and upside-down kicks and all this other absolutely core shit? it's anime, son. I guess it just comes to down to how narrowly or broadly you view that notion--to me, it's plainly a broadminded thing, since it's coming from a community of creators who are all mutually and historically influenced from progenitor concepts that are undeniably and quintessentially anime.
 
Feel free to express yourself. (As long as it's a glowing homage to your love for all things Rival Schools.)
To try and keep this brief.

If i were to compare DS to any fighting game, it would be skull girls. Now I have my issues with the series, a lot of its characters designs are either sort of dull, or very unconvincing in terms of their revealingness, it always seemed more for the viewer than the character, and I hate that shit, I rather have a cool character in cool outfit do stuff. That said you know one thing SG does have, a cohesive artstyle and world everyone feels at home, even if i'm no a fan of a lot of em. I have never felt that way about DS, ever, its just this super weird mish mash of monster tropes in levels that don't really fit fighting for kind of unconvincing reasons. I have no issue believing that someone didn't find that visual mess appealing . Or a great deal of someones.

I feel like if they do a new DS, they need to KI it, get new artists ( Make sure the legal is good because you don't want an araki situation) and like redo, and I don't want capcom internal doing the designs aswell.

This is where RS comes in, one of my issues ( and I really do like rival schools) is that shit felt dated when rival schools came out. I'm not in japanese culture, I'm not japanese, so I'm not going to pretend like an expert. But that shit felt like folk tyring to push way out of style take of a loot of school characters at a time too late. Like if they redo either of those games, either the fighting game side of capcom is going to have to acknowledge anime came out post 1999. Or hire some , or find some more fresh takes on both of these things internally. I don't know what the Soul Eater, or Little witch academia folks are doing at the moment , but if I ever wanted to make a stylish monster mash world, and chataracter's I'd get them.

As far as RS is considered, by the way I really like rival schools, but even i'm like if rival schools comes back and looks like that I'll be greatly disinterested. Maybe I have been spoiled by a lot of modern anime, and High school stuff , like persona.I want more visually interesting things out of rival schools.
 
To try and keep this brief.

If i were to compare DS to any fighting game, it would be skull girls. Now I have my issues with the series, a lot of its characters designs are either sort of dull, or very unconvincing in terms of their revealingness, it always seemed more for the viewer than the character, and I hate that shit, I rather have a cool character in cool outfit do stuff. That said you know one thing SG does have, a cohesive artstyle and world everyone feels at home, even if i'm no a fan of a lot of em. I have never felt that way about DS, ever, its just this super weird mish mash of monster tropes in levels that don't really fit fighting for kind of unconvincing reasons. I have no issue believing that someone didn't find that visual mess appealing . Or a great deal of someones.

I feel like if they do a new DS, they need to KI it, get new artists ( Make sure the legal is good because you don't want an araki situation) and like redo, and I don't want capcom internal doing the designs aswell.

This is where RS comes in, one of my issues ( and I really do like rival schools) is that shit felt dated when rival schools came out. I'm not in japanese culture, I'm not japanese, so I'm not going to pretend like an exspert. But that shit felt like folk tyring to push way out of style take of a loot of school characters at a time too late. its like if 60's schooby do came out now uninroncally , like steve buchemi in highschool

Like if they redo either of those games, either the fighting game side of capcom is going to have to acknowledge anime came out post 1999. Or hire some , or find some more fresh takes on both of these things internally.

I don't know what the Soul Eater, or Little witch academia folks are doing at the moment , but if I ever wanted to make a stylish monster mash world, and chataracter's I'd get them.

As far as RS is considered, by the way I really like rival schools, but even i'm like if rival schools comes back and looks like hat I'll be greatly dis interested. Maybe I have been spoiled by a lot of modern anime, and High school stuff , like persona.I want more visually interesting things out of rival schools.
I think you're missing the point of what both series is trying to achieve aesthetically. Both Darkstalkers and Rival Schools are intentionally referencing old monster movies and the 70s/80s bancho style of school dramas.

If they made a new Rival Schools and tried to make it look like Persona, I'd cry. (And I love Persona.) Rival Schools in particular has something totally unique in its look/style, and I think Capcom would be wise to draw on that when making any future installments. (Getting Edayan back for the designs is a MUST.)
 
There is no doubt that Dudley would return to SFV but I'm pretty sure that twitter is photoshopped. It don't really fit in Ono's style because lately he have been hinting the characters with zoomed in pictures of their skills or moves.
 
There is no doubt that Dudley would return to SFV but I'm pretty sure that twitter is photoshopped. It don't really fit in Ono's style because lately he have been hinting the characters with zoomed in pictures of their skills or moves.
Possibly, can anyone prove if Twitter can actually look like that?
 
The fact that it's not being widely reported makes it suspect IMO, plus the fact that it's such a blatantly obvious tease.
But there is no known image of Dudley with his back to the camera. I'd say that it could be done with his SF4 model, but I don't recall his skin being that dark in SF4.
 
I think you're missing the point of what both series is trying to achieve aesthetically. Both Darkstalkers and Rival Schools are intentionally referencing old monster movies and the 70s/80s bancho style of school dramas.

If they made a new Rival Schools and tried to make it look like Persona, I'd cry. (And I love Persona.) Rival Schools in particular has something totally unique in its look/style, and I think Capcom would be wise to draw on that when making any future installments. (Getting Edayan back for the designs is a MUST.)

Here's the thing, I don't think rival schools was unique looking at all, it looked in many ways. And I really really rival schools, but I'm not going to say it was the most visually interesting or unique game at all. There was a bunch of 80's themed bancho muscley drama type shows and media. It didn't particularly stand out. I don't want it to look exactly like persona, but I want it to look.. like modern highschool. I think capcom could do something with that. I have experienced a bajilliondey 80's esque battle animu drama's in my life, but i love somehing new.

As far as dark stalkers is concerned while my desire to have that series modernized is less so, is still feel like it needs to go back on the drawing board. Or go on the drawing board in the first place, it has never felt like a full idea, it felt like a bunch of ideas folks had after playing western fighting games, and it was just visual mess.

And to be blunt if both of these series, darkstalkers specifically, failed to communicate to people their visual language besides that one sexy vampire and cat from the versus games. Maybe they need new visual language.

I don't say this about every dead capcom franchise, I would like VJ to stay the same, and megaman when he comes out of hybernation or relatively the same. These things have a visual coherence, that I just don't think dark stalkers has ever had that... ever.
 
But there is no known image of Dudley with his back to the camera. I'd say that it could be done with his SF4 model, but I don't recall his skin being that dark in SF4.
We don't even know what type of image it is though (artwork, character model, etc.), it could be faked in numerous ways.

And would Ono have such a lazily filtered teaser image such as this? It's too obvious I'd say.

Here's the thing, I don't think rival schools was unique looking at all, it looked in many ways. And I really really rival schools, but I'm not going to say it was the most visually interesting or unique game at all. There was a bunch of 80's themed bancho muscley drama type shows and media. It didn't particularly stand out. I don't want it to look exactly like persona, but I want it to look.. like modern highschool. I think capcom could do something with that. I have experienced a bajilliondey 80's esque battle animu drama's in my life, but i love somehing new.

As far as dark stalkers is concerned while my desire to have that series modernized is less so, is still feel like it needs to go back on the drawing board. Or go on the drawing board in the first place, it has never felt like a full idea, it felt like a bunch of ideas folks had after playing western fighting games, and it was just visual mess.

And to be blunt if both of these series, darkstalkers specifically, failed to communicate to people their visual language besides that one sexy vampire and cat from the versus games. Maybe they need new visual language.

I don't say this about every dead capcom franchise, I would like VJ to stay the same, and megaman when he comes out of hybernation or relatively the same. These things have a visual coherence, that I just don't think dark stalkers has ever had that... ever.
Where are all these 80s style bancho games being released? I can think of one other prominent series that uses that aesthetic, and it's not even that well known outside of Japan. Conversely, the modern anime high school style has been done to death in almost every medium when it comes to Japanese content. Of course they could borrow some elements, but the RS style is very distinct IMO, and is one of the most visually engaging IPs they've ever had, and if they changed that, I'd be heartbroken.

As for Darkstalkers, I agree that they need to focus on more than just Morrigan and Felicia but I'd suggest a different way. I think the series has a lot of awesome characters, they just need more time in the spotlight, and I think this could be done by greatly expanding the story portion of the series. I think a format similar to how BlazBlue works would lend itself perfectly to the world of DS.
 
shouldn't have called you out like that I guess but it just seems absurd to downplay the anime-ness of SF. you could basically argue that any SF character is anime because the whole thing is stylistically so Japanese to the core, and the whole franchise has historically derived/ripped-off so many core concepts and designs from manga/anime. Capcom as a company in general is anime as fuck.

Street Fighter is japanese fiction so of course there are going to be tropes and influences from that country.

But when people are saying Juri is anime, it's about her carrying those cliches so hard that it's almost a fucking parody, even when comparing her to modern characters like crimson viper.
 
Street Fighter is japanese fiction so of course there are going to be tropes and influences from that country.

But when people are saying Juri is anime, it's about her carrying those cliches so hard that it's almost a fucking parody, even when comparing her to modern characters like crimson viper.

Well Crimson Viper is comic books. She's just black widow.


Lets end this here, maybe we can talk later about it. But its a street fighter thread and its getting a little too non street fighter ey
 
But there is no known image of Dudley with his back to the camera. I'd say that it could be done with his SF4 model, but I don't recall his skin being that dark in SF4.
Probably could search through Dudley's sprites to find one.. And the source is Mr Pavy who trolls a lot on SRK, which basically confirms the rumor is false.
 
So, there are some really interesting design differences between choosing an initial roster for a game with a fast turnaround time on "DLC" character releases as opposed to the traditional slow "New Edition" model. A few considerations that wouldn't normally be there:

1. You actually want to have some of your "heavy hitter" releases be scheduled to land during the first wave of DLC (preferably just under a month after release, to defray the optimal trade-in time). As "obvious" as it is to frontload the most popular and interesting characters into the initial 16, it actually doesn't make much business sense.

2. You want to make sure the initial variety represents "something for everyone". That means potentially cutting very similar characters (not only in terms of gameplay, but in terms of their perceived attractiveness to broader demographics) from the initial roster in favor of characters that may be less popular but explicitly appeal to under-served segments of your audience, secure in the knowledge you can fill out the fan favorites through early-ish DLC.

3. You want to send the message that nothing's off the table. You want people to believe that no matter who their favorite character is, and how unlikely they would be to get included, there's a chance they're going to be in the DLC schedule sometime in the future. To that end, you sort of want to include some obscure/low-popularity characters (like Birdie) just for the sake of sending the message.

4. You get a lot more leeway in terms of not including "must have" characters in the initial sixteen, since everyone "knows" they're going to be high on the priority list for the DLC. I actually don't think they've been aggressive enough in taking advantage of this, but it's still likely going to be a consideration.

Honestly, I'm very interested to see how they handle this. Obviously, balance of the initial release remains king, but once that master has been served there's a world of difference in terms of roster priorities when compared to their conventional release plans. I do imagine they won't handle it especially well at first, though, given that it seems to be something teams doing this sort of "perpetual release" have had to learn as they go.
 
Someone got hold of Ono's tweet before Ono himself deleted it:
CMucuEdU8AAqR2t.jpg

The dudley tweet 'screenshot' looks fake as hell, model seems to be straight from SF4.
And even if Ono tweet was deleted, people answers to the tweet would still be there, and if you search there is none, every answers are made to BasedPavy tweet.
And why would BasedPavy twitter be in dutch?
 
I feel like Balrog is gonna be in this game though. With the supposedly big Shadaloo focus.

I think this is the reason Urien should get in, the story seems to go for a Illuminati VS Shadaloo thing and there's only Nash for the Illuminati while Shadaloo has Bison and Vega right now.

Also, Dudley > Rog. I'll only accept Rog if he has his Command Grab from Omega in his SFV moveset :P
 
To add so far all of Ono's character hints included the following
1- Blanka toy obviously
2- A close up of the SF5 game; so far all character hints showed a screenshot of SF5

If the hint doesn't fall into either category it becomes suspect.
 
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