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Metal Gear Solid V: Gamescom Gameplay Demo

It's also to test your listening skills. Many optional objectives can be learned by simply paying attention to any special requests that automatically come in via Codec when the mission starts or as new developments happen in the middle of a mission.


That sounds a lot like the mission in GZ where you have to retrieve a tape from the command tower. You can finish the mission successfully by retrieving the tape and extracting, but if you pay attention to what happens and Miller's reactions, it's evident the first tape was only a trap and your informant had sold you out. There's another tape to be found, but the game never explicitly tells you this.

(Which is awesome)
 
Come on, man, what are you even talking about? The game shouldn't reward the player for playing?

Pretty much.

That sounds a lot like the mission in GZ where you have to retrieve a tape from the command tower. You can finish the mission successfully by retrieving the tape and extracting, but if you pay attention to what happens and Miller's reactions, it's evident the first tape was only a trap and your informant had sold you out. There's another tape to be found, but the game never explicitly tells you this.

(Which is awesome)

Yes it is!
 
It's also to test your listening skills. Many optional objectives can be learned by simply paying attention to any special requests that automatically come in via Codec when the mission starts or as new developments happen in the middle of a mission.

There is a believable degree of field intelligence-based cause-and-effect in unlocking some side missions. It wouldn't make sense for a side mission to unlock just because you pulled off a 150m sniper kill, but it would make sense that a side mission would unlock because you overheard a conversation between two targets before you killed them (even though you could complete the mission by killing them w/o hearing the conversation).

So a little bit like the Ground Zeroes intel side op, where simply getting the cassette from the undercover op is easy enough, but paying attention to your surroundings reveals it to be false and sends you on a mission to get the real one.

EDIT: GOT BEAT
 
If the tapes are like in GZ where I have to FIND them.. fuck that. So they punish people who don't have the time to explore or just don't know to do certain things by giving them less story?
I'm sure some people here will defend it by saying its all part of Kojima's master plan or something..

Lol master plan or not, there should be some incentive to exploring the game. The tapes and listening to enemy soldiers seems like the most organic way of finding collectibles to me instead of just collecting random shards or coins or documents with barely a line or two.
 
2015-08-2111_42_15-vievu17.png



Edit: Thanks for the answers normalmode!
 
Lol master plan or not, there should be some incentive to exploring the game. The tapes and listening to enemy soldiers seems like the most organic way of finding collectibles to me instead of just collecting random shards or coins or documents with barely a line or two.

Hmm, items of monetary value seem like the most organic way of finding collectables. Things like, oh I don't know, diamonds.


Eugh. I've only known of this guy's existence for a day and I'm already tired of him.
 
If you played Ground Zeroes for less than 5 hours...

If you didn't repeat missions, challenging yourself with varying conditions...

If you did not enjoy exploring every nook and cranny...

If you did not toy with soldiers and dance them around...

If you did not enter the Admin Building from every entrance, Vent, Gate, Truck...

If you did not revel in the hunt for secrets and rankings...

If you only played the Ground Zeroes Mission...

If you were fine with getting a C Ranking...

If you are ok with not extracting everything not bolted tightly to the ground...

If your Tapes yet have exclamation marks next to them...

If you haven't killed Glaz and Palitz in at least three different ways...

If you can't see the promise of the addition of multiple characters, outfits, weapons, gadgets, buddies, Locations, Time of Day, Weather, etc.


... Well, then I fear you won't be enjoying The Phantom Pain at a fraction of what I will.

TPP could offer only weather and time of day, and I'd be happy. But playing Peace Walker has whet my appetite, and Ground Zeroes has shown me how deep a puddle can be.
 

Played like a fiddle. I just hope the hints for the hidden objectives are enough or aren't tied to a specific play style. Personally I'm going to be a sniper as quickly as possible. If I end up killing guards before they can have a conversation about what hoop I have to jump through...which ultimately forces me to play through the mission again with revealed objectives, not great.
 
Played like a fiddle. I just hope the hints for the hidden objectives are enough or aren't tied to a specific play style. Personally I'm going to be a sniper as quickly as possible. If I end up killing guards before they can have a conversation about what hoop I have to jump through...which ultimately forces me to play through the mission again with revealed objectives, not great.

You can listen to conversations from a distance with the binoculars, can't you? So even as a sniper exercising patience should allow you to hear those same conversations.
 
If you played Ground Zeroes for less than 5 hours...

If you didn't repeat missions, challenging yourself with varying conditions...

If you did not enjoy exploring every nook and cranny...

If you did not toy with soldiers and dance them around...

If you did not enter the Admin Building from every entrance, Vent, Gate, Truck...

If you did not revel in the hunt for secrets and rankings...

If you only played the Ground Zeroes Mission...

If you were fine with getting a C Ranking...

If you are ok with not extracting everything not bolted tightly to the ground...

If your Tapes yet have exclamation marks next to them...

If you haven't killed Glaz and Palitz in at least three different ways...

If you can't see the promise of the addition of multiple characters, outfits, weapons, gadgets, buddies, Locations, Time of Day, Weather, etc.


... Well, then I fear you won't be enjoying The Phantom Pain at a fraction of what I will.

TPP could offer only weather and time of day, and I'd be happy. But playing Peace Walker has whet my appetite, and Ground Zeroes has shown me how deep a puddle can be.

19/20: Watch Dogs, what a great post - could not agree more!
 
If the tapes are like in GZ where I have to FIND them.. fuck that. So they punish people who don't have the time to explore or just don't know to do certain things by giving them less story?
I'm sure some people here will defend it by saying its all part of Kojima's master plan or something..
They were optional tapes in GZ, before you ever launch the mission you have 10 or so tapes to listen to that fully flesh out the mission. The hidden tapes reveal what kind of sick shit went on at camp omega if you find them, it wouldn't make any kind of sense if the game just gave you that intel from the onset.

Of course there should be hidden things for fans to find, what you want everything to be unlocked from the start? Hell why even have progression, why not start off with fully upgraded weapons and gear, some of us dont even have time to play the game!
 
Hmm, items of monetary value seem like the most organic way of finding collectables. Things like, oh I don't know, diamonds.



Eugh. I've only known of this guy's existence for a day and I'm already tired of him.

Diamonds only gives you GMP though and only 10000 at that. Intel is a lot more valuable in a game like TPP.
 
Played like a fiddle. I just hope the hints for the hidden objectives are enough or aren't tied to a specific play style. Personally I'm going to be a sniper as quickly as possible. If I end up killing guards before they can have a conversation about what hoop I have to jump through...which ultimately forces me to play through the mission again with revealed objectives, not great.

TBH, if I were to play the sniper, I would find a suitable perch, and watch for a day or two. Then I would switch to another vantage point and repeat. After a few days, listening to the guards, finding out where they are, and when they are there, I'd sneak in, at the most opportune times, and plant seeds of chaos. Afterwards, I'd resume my station atop a cliff or hill and reign terror down from all direction. Not only eliminating everyone in the base, but making sure it is as clean and swift as possible. Planting C4 in key areas, Buddy in tow, distractions aplenty. Nobody would know I was there until they look around and see all of the fallen.



I need sleep. 11 sleeps really...
 
TBH, if I were to play the sniper, I would find a suitable perch, and watch for a day or two. Then I would switch to another vantage point and repeat. After a few days, listening to the guards, finding out where they are, and when they are there, I'd sneak in, at the most opportune times, and plant seeds of chaos. Afterwards, I'd resume my station atop a cliff or hill and reign terror down from all direction. Not only eliminating everyone in the base, but making sure it is as clean and swift as possible. Planting C4 in key areas, Buddy in tow, distractions aplenty. Nobody would know I was there until they look around and see all of the fallen.



I need sleep. 11 sleeps really...

I like your style.
 
You guys have to understand the point of view of more "casual" gamers too.

This game seems to be extremely hardcore and niche oriented ....

I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

They shouldn't hide critical information behind obscure optional sidemissions.
 
You guys have to understand the point of view of more "casual" gamers too.

This game seems to be extremely hardcore and niche oriented ....

I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

They shouldn't hide critical information behind obscure optional sidemissions.

That and it could severely increase the chance of the story overstaying it's welcome if you have to jump through hoops just to get the full narrative.
 
IIRC from previews after you've completed a mission it tells you the optional objectives.

I don't think that is shows you all of them though. Maybe one or two.

I remember a couple being shown in the GC demos, but if I'm not mistaken - that's because they were fulfilled during the mission.
 
You guys have to understand the point of view of more "casual" gamers too.

This game seems to be extremely hardcore and niche oriented ....

I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

They shouldn't hide critical information behind obscure optional sidemissions.

I agree with you even though MGS is my favorite series of all time, things like this are kind of dumb to be honest. Speaking for myself, even though I have a vacation and I can give it my all for MGS5, I still can't see how playing a mission 100 times just to get everything out of it would be fun especially when there are tons of other missions in the game. So, question is, how much time does one have to invest in every mission to get everything important at the very least?
 
You guys have to understand the point of view of more "casual" gamers too.

This game seems to be extremely hardcore and niche oriented ....

I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

They shouldn't hide critical information behind obscure optional sidemissions.

You could easily say the same about a lot of other games though, I mean I don't mean to flog a dead horse but if you take Witcher 3 for example, arguably it's best content are the sidequests and things that lie outside the critical path, but how many people are going to see all of that? I mean don't they often have stats that something like only 20% of people who buy a game, on average, finish it?

From the sounds of it, it's not super critical information but important world building. I mean there's a balance to be struck between being accommodating to the more "casual" player who can't invest X amount of hours (may only play the core story) and then rewarding the players who have more time etc. It's probably impossible to get it right but you cannot completely ignore one or the other, I mean unless you pirate it everyone largely pays the same price anyway.
 
of course you can, you just have to find time. like less time posting on gaf.

Maybe I'm posting on gaf during my breaks at work but when at home I have to take care of my wife and kids and you know ... something called real life ? Thus I can't invest 100+ hours on a single game without missing out on the 5 great games I wanted to play since the release of MGSV ? Because 100+ hours would take me like 5 months and no game can hold my interest for so long.

You could easily say the same about a lot of other games though, I mean I don't mean to flog a dead horse but if you take Witcher 3 for example, arguably it's best content are the sidequests and things that lie outside the critical path, but how many people are going to see all of that? I mean don't they often have stats that something like only 20% of people who buy a game, on average, finish it?

From the sounds of it, it's not super critical information but important world building. I mean there's a balance to be struck between being accommodating to the more "casual" player who can't invest X amount of hours (may only play the core story) and then rewarding the players who have more time etc. It's probably impossible to get it right but you cannot completely ignore one or the other, I mean unless you pirate it everyone largely pays the same price anyway.

Well The Witcher 3 came out when I was on vacation and it completely sucked me in and I invested 100 hours in it and loved every minute. But it's a one-time thing. My wife wouldn't forgive me for doing that one more time. It was an exception and a testament to how fucking incredible TW3 is.

It seems that Kojipro completely fucked the balance and do not respect the player's time...
 
You guys have to understand the point of view of more "casual" gamers too.

This game seems to be extremely hardcore and niche oriented ....

I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

They shouldn't hide critical information behind obscure optional sidemissions.

Enjoying "ALL" of a game's content usually take quite a lot of time.

If you enjoyed playing Ground Zeroes, then I have no doubt you'll enjoy The Phantom Pain. However, some people did not enjoy Ground Zeroes, because they felt there wasn't enough content. There is content in completion, and plenty of others like this aspect.

This is to say, if you bought TPP for the story, then you will get it. But if you would know the depth of things, you have only to look.

How would you know
about the rape and torture
if not for the optional, and sometimes hard to find tapes?

You can all eat a full meal, but for those who put more effort, there is dessert.
 
I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

Yeah, I can't really argue that. For better or worse, Peace Walker has more or less completely changed the nature of the MGS series. I totally understand wanting the traditional MGS experience but... well, this isn't that, and it isn't going to be. You're totally right about the game demanding an awful lot from you; it's one of the main reasons why I've always expected the reviews for this game to be pretty divisive.

There's really no getting around it, unfortunately. If you want to play the final game in the series you've loved all these years, you just need to get used to a completely new and different gameplay and storytelling style, end of story. I was pretty dismayed to find that Peace Walker, a game that gives me almost nothing I like about the Metal Gear games, was a fully-fledged, main entry in the series, but luckily MGSV is much more appealing to me. If you're not interested in, or don't have time for, a huge, long, open-world pseudo-RPG, though, you're... well, out of luck, to put it bluntly.
 
Maybe I'm posting on gaf during my breaks at work but when at home I have to take care of my wife and kids and you know ... something called real life ? Thus I can't invest 100+ hours on a single game without missing out on the 5 great games I wanted to play since the release of MGSV ? Because 100+ hours would take me like 5 months and no game can hold my interest for so long.

I...don't think he was being serious :P

Although the other day you said you were cancelling pre order or thinking of it...if you were to play the game and did light exploring and the main story you'd get the story, just others who have more time would get more out of it. Kinda obviously, though. Although it might seem unfair if story is your thing over game play, or a mix of both, but if a story focused series like Metal Gear rewards the long term players with a bit more story doesn't that seem kinda...natural? Maybe that's not the right term but...eh.

I mean my friend's got a job, doesn't work madly late hours, but is practically required to do a bit of networking etc, has a social life etc etc and thus his "gaming hours" are greatly diminished. Things just take him a much longer time and sometimes he binges, sometimes he flutters between games. Different strokes and all that.

Edit: I'm sure you can say KojiPro aren't respecting the player's time, I think from the sounds of it they absolutely are. There are only so many concessions they can make to people who can't play too much compared to those who will get 50-100 hours out it before it dilutes the overall experience. Glad you enjoyed TW3 though. So far I'm struggling to love it, something just won't click, but it's a good experience. If it came out at a much more "work work work" time for me then it would have been bad. It's a game that will take me months anyway.
 
Well The Witcher 3 came out when I was on vacation and it completely sucked me in and I invested 100 hours in it and loved every minute. But it's a one-time thing. My wife wouldn't forgive me for doing that one more time. It was an exception and a testament to how fucking incredible TW3 is.

It seems that Kojipro completely fucked the balance and do not respect the player's time...

So for TW3 it's ok to be a 100 hours game but for MGSV KojiPro fucked up the balance just because when The Witcher came out you had more free time?
 
You guys have to understand the point of view of more "casual" gamers too.

This game seems to be extremely hardcore and niche oriented ....

I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

They shouldn't hide critical information behind obscure optional sidemissions.

That's just the risk creators take when making a game like this. And that's why I'm betting that critical information won't be hidden behind side missions. Anything pertaining to the main story and will mostly be presented to you straight up instead of you having to go look for it.

And casual gamers not being able to spend 'x' hours to enjoy a game is in the end on them and not anyone else.
 
You guys have to understand the point of view of more "casual" gamers too.

This game seems to be extremely hardcore and niche oriented ....

I personally can't invest 100+ hours in the game and if it means "rushing" through the 40 ! hours main campaign is not enough to fully enjoy the game then it is a pretty big issue.

Of the 5 million people (more or less ) who are gonna play the game, how many will really get to enjoy all of its content ? the requirements are just too demanding.

They shouldn't hide critical information behind obscure optional sidemissions.
Don't worry so much. You'll get all the critical story without doing "obscure optional side missions". It was the same for PW. You can invest more time if you want for more and deeper info, but it's optional, not necessary.
And if you do want to enjoy absolutely everything, then yes, that will take extra time. Like in every game ever that has optional content.

So for TW3 it's ok to be a 100 hours game but for MGSV KojiPro fucked up the balance just because when The Witcher came out you had more free time?
Also this.
 
So for TW3 it's ok to be a 100 hours game but for MGSV KojiPro fucked up the balance just because when The Witcher came out you had more free time?

Lol or maybe because everything in W3 was quality content and story driven, that you could fully enjoy the game IMO by just playing the main missions, and that it didn't hide the story behind obscure optional objectives that required you to play tediously several missions multiple times.

And I'm not being hypocritical, I was just speaking from experience that I somehow managed to play 100 hours of TW3 because the conditions were JUST RIGHT but my life doesn't allow me to do this multiple times because real life !

But you guys keep being fanboys and slur everyone who doesn't agree with you.
 
Maybe I'm posting on gaf during my breaks at work but when at home I have to take care of my wife and kids and you know ... something called real life ? Thus I can't invest 100+ hours on a single game without missing out on the 5 great games I wanted to play since the release of MGSV ? Because 100+ hours would take me like 5 months and no game can hold my interest for so long.



Well The Witcher 3 came out when I was on vacation and it completely sucked me in and I invested 100 hours in it and loved every minute. But it's a one-time thing. My wife wouldn't forgive me for doing that one more time. It was an exception and a testament to how fucking incredible TW3 is.

It seems that Kojipro completely fucked the balance and do not respect the player's time...
So when Witcher 3 does it its "a testament to how incredible TW3 is" because you were on vacation and had time to kill but when MGS5 does it they "completely fucked the balance and do not respect the players time"

Each post I see from you in this thread you completely contradict yourself..

EDIT: beat
 
So for TW3 it's ok to be a 100 hours game but for MGSV KojiPro fucked up the balance just because when The Witcher came out you had more free time?

He had that once in a lifetime chance to play a game properly, and didn't use it for MGS V. Who wouldn't be sad :(
 
Stay the fuck away from reddit r/metalgearsolid. There are MEGA spoilers everywhere not just in the spoilerthreads, there is the ending, story twists,secretes from the guide, fucking everything.
 
Lol or maybe because everything in W3 was quality content and story driven, that you could fully enjoy the game IMO by just playing the main missions, and that it didn't hide the story behind obscure optional objectives that required you to play tediously several missions multiple times.
I wish I could see into the future and know exactly what the quality of the optional content in MGSV is like too.
 
Well The Witcher 3 came out when I was on vacation and it completely sucked me in and I invested 100 hours in it and loved every minute. But it's a one-time thing. My wife wouldn't forgive me for doing that one more time. It was an exception and a testament to how fucking incredible TW3 is.

It seems that Kojipro completely fucked the balance and do not respect the player's time...

It's not KojiPro's fault you took a vacation at the wrong time.

I happen to have the entire week off when MGSV comes out and, honestly, I'll be playing the ever loving hell out of it.
 
Stay the fuck away from reddit r/metalgearsolid. There are MEGA spoilers everywhere not just in the spoilerthreads, there is the ending, story twists,secretes from the guide, fucking everything.
Yeah it's time to bail on any spoiler threads here. I was popping in every now and then since there weren't any real spoilers - there are now. Saw some mundane stuff at a glimpse and then bailed before shit got real when I read "STORY SPOILERS BELOW".
 
Stay the fuck away from reddit r/metalgearsolid. There are MEGA spoilers everywhere not just in the spoilerthreads, there is the ending, story twists,secretes from the guide, fucking everything.

Uh, I just checked, and it doesn't seem there is.

Maybe it's in one of the threads clearly marked with 'SPOILERS'?
 
Stay the fuck away from reddit r/metalgearsolid. There are MEGA spoilers everywhere not just in the spoilerthreads, there is the ending, story twists,secretes from the guide, fucking everything.

Oh shit, now I'm glad I'm not subscribed in MGS subreddits.

Hopefully GAF stays safe outside the spoiler thread, at least it has better chances.
 
Stay the fuck away from reddit r/metalgearsolid. There are MEGA spoilers everywhere not just in the spoilerthreads, there is the ending, story twists,secretes from the guide, fucking everything.

Fucking fuck. Fuck. All these years of waiting for this game and I can just see myself getting spoiled by some random schmuck on the internet. I'm going to be sitting at my computer peering out from a gap between my fingers for the next two weeks.
 
Lol or maybe because everything in W3 was quality content and story driven, that you could fully enjoy the game IMO by just playing the main missions, and that it didn't hide the story behind obscure optional objectives that required you to play tediously several missions multiple times.

Well obviously disagreements will be had based on how much of W3's (staggering) amount of content is "quality" and what could have been cut at no great loss but...people are saying the background details are behind optional objectives/...and did you not have a problem with W3 asking you to fight Noonwraiths about a million times :P Or at least that's what it feels like so far, I hate those :(

From the sounds of it you get a core story and a bunch of missions and access to probably all the larger areas, with maybe side ones being only used in sidequests etc. Of course you have access to all of the content but it'd take longer than you'd like to get access to it, I suspect it's also a product of most MGS games being 10-20 hour experiences, which is probably about 1/2 - 2/3 the length of the critical path in TPP, depending on how you do etc.
 
Scrolling rapidly through the spoiler thread here on NeoGAF it would appear that people are posting unmarked spoilers from the guide. I didn't see anything concrete, but there was certainly a sentence beginning with something akin to "In the last mission..." so yeah, I suppose it's panic time now.
 
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