BocoDragon
or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Yeah, but at the same time y'know...just hire better writers.
It wasn't just quality, but quantity.
I think MGS4 was the high watermark for the indulgent and overlong video game cutscenes that grew out of the PS1 and PS2 era, and I don't think it will ever be topped. Those scenes were probably too long for the medium. "Let's talk for twenty minutes about our feelings, and how to cook eggs, and really take our time getting to the point...."
It sounds like MGSV is rushing past the "sweet spot" of length for cutscenes toward another extreme of "not enough cutscenes"... but for this series in particular, I'd call that admirable restraint. Maybe after this atonement, Kojima would have found a happy medium in MGS6 (alas).