Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

Really? Well you must save a lot of time then. Personally I always get more out of music when I'm just listening to it and not doing anything else. Especially with stuff like classical, metal, and prog rock where there's not a lot of repetition. With podcasts I don't care if I miss stuff because it's just conversation, and the mind is good at filling in the blanks in that area.

The only time I find it to be true is if I am trying to read something and listen at the same time.
 
I'm getting pulled in every direction reading these impressions...

Like what I'm hearing:
-Great AI and ways to tackle objectives
-Mother base and expanding your military circle of influence
-Customization, FOBs, buddy systems



Strongly dislike:
-Only two areas in the game (which reviewers have noted gets stale after a while)
-Less emphasis on story/awesome Kojima-san cutscenes
-Large and important chunks of story tucked away in lots of hidden cassettes
-Replaying older missions on harder difficulties to get to the ending
-"Secret" ending

1345661034056.gif
 
Most series veterans will figure it out. It's not rocket science but it requires effort. You'll see plenty of explanations at launch when most of the story embargo lifts for sure.
As long as it's something I can figure out without a guide, that's fine by me.
 
But the player is merely sitting there listening to people talk while time stops in-game. Listening to a recording as you're playing is actually less passive than a codec conversation.

but, a lot of people have already pointed out, for some people its tough to really pay attention to the tape and also focus on playing
which means it just is reduced down to me standing in a corner and listening to the tape

edit: and i still maintain, its A LOT harder for me to feel excited about listening to a recording of some thing that already happened vs the old style codecs which were basically cutscenes relating to what's actively happening in the story at the moment
 
I was surprised about Gametrailers' closing remarks about TPP. You can call MGS games a lot of things, but rarely if ever would I ever use "subtle" to describe them in any regard:

"Despite the huge scope, Hollywood talent, and technical flashiness, there's a subtlety to The Phantom Pain that has truly captured our hearts. Even now, we're still turning it's events over and over in our minds. So rarely do game stories demand such consideration."
 
So if all tapes were disposable one-time listen only audio tapes that were forcefully activated at point of unlocking, would that make it better?

I get why Codec feels better, but the difference is not as staggering as what some people think it is.

Its about presentation and structure.
 
I can only really get down with tapes if the game pushes them to me at opportune moments.

I don't want to just amass a collection of lore dump audio.
 
I'm getting pulled in every direction reading these impressions...

Like what I'm hearing:
-Great AI and ways to tackle objectives
-Mother base and expanding your military circle of influence
-Customization, FOBs, buddy systems



Strongly dislike:
-Only two areas in the game (which reviewers have noted gets stale after a while)
-Less emphasis on story/awesome Kojima-san cutscenes
-Large and important chunks of story tucked away in lots of hidden cassettes
-Replaying older missions on harder difficulties to get to the ending
-"Secret" ending

1345661034056.gif

I'm with you man, 100%.
 
I should really stop reading this thread and go back to, uh, playing Metal Gear Solid V, but RE: the cassette tapes: the writing in those tapes is actually really good. Way better than any of the cut-scenes, actually, since the tapes sound like real people talking and not teenage goth poetry.

You might not like how they're delivered -- and it sure is annoying when you're listening to a tape while sneaking around and then suddenly Kaz starts speaking over it to tell you stuff about the mission -- but the tapes themselves are done really well. Kiefer is the best.
 
Fine, I'll buy a PS4 very soon. Next gen, here I come. MGS4 was one of the first games I had when I bought my PS3. MGSV with PS4 seems very appropriate.
 
I can only really get down with tapes if the game pushes them to me at opportune moments.

I don't want to just amass a collection of lore dump audio.

Yeah this was kind of a problem in Ground Zeroes for me. Felt kind of inopportune to listen to them most of the time with Miller yammering at you all the time.
 
So basically you need to grind and find to experience the real full story. And even then most of it is listening to disjointed cassette tapes. Ugh.
 
I didn't like it. It's decent, about the best praise I could muster for it. If MGS1 and MGS3 are 10s, this is like an 8/10, which is obviously a huge disappointment. But one thing is for sure, I am glad Kojima is never making another MGS game. Just a decade of disappointment since the incredible MGS3. A weak "finale" that feels like an unnecessary entry. A little too long, a little too tedious at times, and poorly paced.

Kind of surprised with the very positive reviews, but then maybe I shouldn't be. Open world games are kind of the thing nowadays. I'm expecting it to be a love/hate kind of game.

Whatever happened to balance. Just go from one extreme to the other.

I still hate MGS4 more though.

RIP Metal Gear.


Oh shit...that's what I hated about PW and even MGS4...both overstretching the good work of MGS3. Guess u and I have similar tastes.

Oh well, will play through PP out of duty for Hideo, but what a weak way to end the series. :(
 
Argh. Reading the reviews, I already know I'm going to strongly dislike the open-would focus and sparse/lack of story... but I'm still compelled to play it because I'm a big MGS fan and super invested in the narrative.

Sadly, it seems like long-time fans who are invested in the story are precisely the people this game isn't meant for. Seems kind of contradictory, honestly. :/
 
I feel disappointed in the lack of story/cut scene elements, but then I think...wait a minute, the story elements and dialog were so fucking stupid in previous entries...

Maybe the omission is a plus?
 
I should really stop reading this thread and go back to, uh, playing Metal Gear Solid V, but RE: the cassette tapes: the writing in those tapes is actually really good. Way better than any of the cut-scenes, actually, since the tapes sound like real people talking and not teenage goth poetry.

You might not like how they're delivered -- and it sure is annoying when you're listening to a tape while sneaking around and then suddenly Kaz starts speaking over it to tell you stuff about the mission -- but the tapes themselves are done really well. Kiefer is the best.

:O
 
I should really stop reading this thread and go back to, uh, playing Metal Gear Solid V, but RE: the cassette tapes: the writing in those tapes is actually really good. Way better than any of the cut-scenes, actually, since the tapes sound like real people talking and not teenage goth poetry.

You might not like how they're delivered -- and it sure is annoying when you're listening to a tape while sneaking around and then suddenly Kaz starts speaking over it to tell you stuff about the mission -- but the tapes themselves are done really well. Kiefer is the best.

Glad to hear Kiefer does a good job.
 
But the player is merely sitting there listening to people talk while time stops in-game. Listening to a recording as you're playing is actually less passive than a codec conversation.

It's also less congruent to what's actually transpiring. If I'm in a firefight or waiting for just the right moment to run past a guard, I'm not going to be giving a shit about some past detail involving distant characters or events.
 
Secret ending? Playing missions again in higher difficulty? Hate when story is held hostage for replayability by design. Well, thank YouTube then.
 
Argh. Reading the reviews, I already know I'm going to strongly dislike the open-would focus and sparse/lack of story... but I'm still compelled to play it because I'm a big MGS fan and super invested in the narrative.

Sadly, it seems like long-time fans who are invested in the story are precisely the people this game isn't meant for. Seems kind of contradictory, honestly. :/

Im in the same boat as you as I'm sure many other MGS fans are(not all)but still, It's impossible for me not to be excited. However, I'm also abit disappointed.
 
It's also less congruent to what's actually transpiring. If I'm in a firefight or waiting for just the right moment to run past a guard, I'm not going to be giving a shit about some past detail involving distant characters or events.

The tapes are probably meant for when you're just driving somewhere.
 
It's also less congruent to what's actually transpiring. If I'm in a firefight or waiting for just the right moment to run past a guard, I'm not going to be giving a shit about some past detail involving distant characters or events.

So stand in one spot and spin snake around in circles while you listen, it will be just as good as a codec sequence.
 
It would help quite a bit as GZ is a direct sequel, but if you got all the main plot points of GZ you should be able to get by I'd think.

I don't know how anyone possibly could. MGS2 is the only one I've really played, and I was astounded at how quickly Ground Zeroes threw a TON of important characters at you that they expected you to already know who they were.

The ending cutscene was just like... Call of Duty, vagina bomb... uh... that was neat.

I would be really impressed if someone that was in my position of not having really played any MGS was able to make heads and tails out of Ground Zeroes.

At first, I thought all these people, outside of obviously Big Boss, were new characters to the series, only after finishing GZ did I find out they were all introduced in a PSP game. It was a big "Ooooooooohhh" moment, explaining why absolutely nothing made any sense at all.
 
I feel disappointed in the lack of story/cut scene elements, but then I think...wait a minute, the story elements and dialog were so fucking stupid in previous entries...

Maybe the omission is a plus?

This is my line of thinking, especially when considering the silliness that was MGS4.
 
GT review has me super hyped for the plot. People knocking the story has me expecting something more in line with MGS2 and less with 3 and 4 which is A-ok in my books. Hope I'm not wrong in that estimation though.
 
I'm getting pulled in every direction reading these impressions...

Like what I'm hearing:
-Great AI and ways to tackle objectives
-Mother base and expanding your military circle of influence
-Customization, FOBs, buddy systems



Strongly dislike:
-Only two areas in the game (which reviewers have noted gets stale after a while)
-Less emphasis on story/awesome Kojima-san cutscenes
-Large and important chunks of story tucked away in lots of hidden cassettes
-Replaying older missions on harder difficulties to get to the ending
-"Secret" ending

1345661034056.gif

Everything is openworld now :\ ... don't have the stamina or time for these games any more :(

Uncharted 4 can't come soon enough
 
I feel disappointed in the lack of story/cut scene elements, but then I think...wait a minute, the story elements and dialog were so fucking stupid in previous entries...

Maybe the omission is a plus?
Exactly my thought. After MGS4, less story can be nothing but a good thing.
 
I'm getting pulled in every direction reading these impressions...

Like what I'm hearing:
-Great AI and ways to tackle objectives
-Mother base and expanding your military circle of influence
-Customization, FOBs, buddy systems



Strongly dislike:
-Only two areas in the game (which reviewers have noted gets stale after a while)
-Less emphasis on story/awesome Kojima-san cutscenes
-Large and important chunks of story tucked away in lots of hidden cassettes
-Replaying older missions on harder difficulties to get to the ending
-"Secret" ending

1345661034056.gif

I think the majority of long-term MGS fans are feeling the exact same way right now. Good summary.
 
Here's the fastest way:
1. Get a Snake figurine
2. Get a kazoo
3. Spin the Snake figurine in circles while blowing into the kazoo for 30 minutes
4. You're all caught up!

Honestly the story is confusing even when playing them. I can't imagine going into this blind.

You really should play 1-4 and Peace Walker.
This is no doubt one way to look at it.

Another way is the story is in fact so damn insane you really do not need to know it to still enjoy the game itself.

Truth be told, I never played a Metal Gear game before Guns Of The Patriots. I watched the catch up videos, and it was one of my favorite games that year.
I may have been more invested emotionally sure, but I still really enjoyed, and appreciated it, from a gameplay perspective.

I guess my point is I still believe the games in this series are so good on their own they can without a doubt be enjoyed, even tremendously, without knowing or understanding the story.

I know this is blasphemy to the true fans, but I do believe there are a decent amount of gamers like me who can enjoy the experience of the game without knowing the full story of the game. Not only that, from what I can gather, what the story actually is is still very much open for debate no?
 
I'm a long-time fan, and you don't speak for me.

Whoa, down boy. I said "seems like" and I definitely wasn't trying to speak for you. I have no interest in speaking for you, haha. Calm down. Jesus.

This MGS V hype has people on edge, I see.

I'm still looking forward to the game, just significantly less now. Notice how I said "I'm."
 
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