Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
No one's having a meltdown.The meltdown is here. Time to abort.
Yet

No one's having a meltdown.The meltdown is here. Time to abort.
What did Greg say? Did he say that not loving GZ does not mean you won't like this game? Because I was hoping maybe Ground Zeroes wasn't the best representation of the full game.
Glad to see all the microtransaction freak out was pointless as I suspected. People need to learn to wait for actual info before jumping to conclusions. That thread was ridiculous.
Linear > Open world, for me. Usually.
Plenty of open world games have good stories. Or at least have good pacing.Every new game is one step closer to make open world gaming work with narrative, what they didn't tell us is that games were so far away from the finish line.
Glad to see all the microtransaction freak out was pointless as I suspected. People need to learn to wait for actual info before jumping to conclusions. That thread was ridiculous.
Putting significant chunks of story into tapes instead of cutscenes is fucking retarded.
It is honestly best you watch it yourself, as his way of explaining it is really in-depth and discusses lots of particular points that click, but in general.
1. Greg felt that GZ was a shoebox. He says TPP gets rid of this completely. Each segment for infiltration is a "concept". You are given a scenario with many "real" points of entry with many valid ways to approach it. This MG does a great job of making the concepts of GZ something totally different in this way. He goes more in-depth on this in the video.
2. The game felt like it "was with you" no matter the decisions you make. No longer is the game like GZ in this regard, according to him. Stealth is still recc. for that easier S rank, but with the addition of 'bonus conditions' you can still get that S in lethal mode. This stops the game from being repetitive. No longer will you feel like you have to get that tranq the whole way through in order to "win". Lethal options are very valid means of winning the mission, and using lethal weapons and paths are some times necessary in order to do a mission without getting frustrated. And once again, the game doesn't make you feel guilty or that you lost by choosing a lethal way, though it does not give you as many points as possible.
3. There are mechanics in the game that you can potentially get to in 20-25 hours of playing the game. All these new mechanics are steadily introduced in the game and will keep you entertained.
4. Besides playing missions over for the "s" rank, which you might be doing later on in the game, there are still well over 100 side ops that are all their own thing.
5. Re-iterated that weapon customization really makes the game a lot more fun.
6. Though there is two large maps, don't worry. There are still variety in that open world including some pretty interesting infrastructures.
etc.
I really liked his points. It takes watching the whole video to just understand where he is coming from.
Microtransactions aren't available for reviewers
Greg Miller saying that he didn't like Ground Zeroes because it felt like getting "dropped into a shoebox" but then saying he loves TPP is very reassuring for me. I always felt like the GZ map was weirdly claustrophobic and I couldn't actually do much or move around much. Very glad to hear TPP is not like that and is super open. Exciting!
damn man, I think I'm going to feel the same. Reason I love MGS games is definitely for the story, crazy/funny/weird codec conversations and overall epic boss battles and cinematography. I knew Kojima wanted to go open world since the moment he start praising GTA all the time. Still I thought this would be a very epic conclusion to the franchise with all the characters here. I mean story wise we kinda know what's going to happen, so was hoping for the most epic scenes and boss battles of the series, not just endless replayability.If you're excited to play it, don't let me put a damper on it for you. I like a certain style of game, and I tend to be harsh with my favourite franchises. Let your hype carry you whereever it may. Just like I don't like it, there are plenty of positive reviews for it. How you feel you'll only know when you play it. I disliked MGS4 immensely too and a lot of people like that.
I'm also getting very irritated with open world games in general now, so having MGS go that route kind of sucked.
2. The game felt like it "was with you" no matter the decisions you make. No longer is the game like GZ in this regard, according to him. Stealth is still recc. for that easier S rank, but with the addition of 'bonus conditions' you can still get that S in lethal mode. This stops the game from being repetitive. No longer will you feel like you have to get that tranq the whole way through in order to "win". Lethal options are very valid means of winning the mission, and using lethal weapons and paths are some times necessary in order to do a mission without getting frustrated. And once again, the game doesn't make you feel guilty or that you lost by choosing a lethal way, though it does not give you as many points as possible.
Greg Miller saying that he didn't like Ground Zeroes because it felt like getting "dropped into a shoebox" but then saying he loves TPP is very reassuring for me. I always felt like the GZ map was weirdly claustrophobic and I couldn't actually do much or move around much. Very glad to hear TPP is not like that and is super open. Exciting!
As someone who prefers linear story focused games to open world stuff, I'm a bit disappointed but the game looks so good I'm every respect I imagine I will forget about it once I start playing
I refuse to believe you haven't recently purchased a GPU that gave you access to MGSV on Steam
As someone who prefers linear story focused games to open world stuff, I'm a bit disappointed but the game looks so good I'm every respect I imagine I will forget about it once I start playing
This is the most comforting post in this entire thread.This is an open-world game with a mission selection menu.
You'll be fine.
dammit, I cancelled my e3 preorder because my backlog is huge, but these reviews have made me so hyped for this game, don't know what to do
it was only newegg
No.
The pacing is very off. It's not really story focused like that.
This games sound more like Peace Walker(hated it) and less MGS1/2/34(loved them)
I don't think I'll be buying this one day one :/
I'm not reading the reviews, but are there boss fights
However, where Phantom Pains gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers youre seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, Id rather have the problem that Guns of the Patriots had, where there were too many awesome moments and plot twists.