tomchoucrew
Member
This was posted a few pages back.
Ok, didn't see it, thanks.
This was posted a few pages back.
I dare to say that the number of night/rain tracks is a bit disappointing. I can see the reasons and limitations, but still...
Any word on a demo though?
No word on a demo. Ultimate owners get to play this in 17 days, so a demo is getting less likely.
A demo has still less content (and is often an older build) than the final game though. I don't see why one rules out the other. So far this is the first Forza game I have not preordered![]()
Yeah, I think there's more chance we might see a demo on or after the standard release date. Ultimate owners would (rightly) be up in arms otherwise. Early access seemed to be the main draw for Ultimate buyers (which doesn't bode well for the future, folks).
I think most if not all Ultimate edition buyers are old time forza fans, so they know what to expect and probably won't care about a demo, they just want to get all the goodies and have the game early as a bonus. It's not like ultimate edition is going off sale or dropping down in price after the game is released just because early access is done.
I've pre-ordered the Ultimate Edition and I don't care if there's a demo or not.
Don't know if it has been posted but if not, it seems like we know the weather conditions for each track:
![]()
Circuits Forza 6 disponibles de jour (DAY)
Alpes
Brands Hatch
Catalunya
Circuit des Amériques
Daytona
Hockenheim
Indianapolis
Laguna
Le mans
Lime rock
Long beach
Monza
Nurburgring
Prague
Road Atlanta
Rio
Sebring
Silverstone
Spa
Test Track
Top Gear
Watkins Glen
Yas Marina
Circuits Forza 6 disponibles de nuit (NIGHT)
Daytona
Le mans
Nurburgring
Sebring
Spa
Yas Marina
Circuits Forza 6 disponibles sous le soleil couchant (SUNSET/SUNRISE)
Bathurst
Road America
Sonoma
Circuits Forza 6 disponibles sous la pluie (RAIN)
Brands Hatch
Le mans
Nurburgring
Sebring
Silverstone
Spa
Top Gear
Is this first official confirmation of Monza?
Didn't they visit all the tracks listed in the rain/night conditions to actually map them at that time? I know T10 are quite the perfectionists for that. I understand the short list if it was that reason. Hoping for more though. F1 race on Nurburgring at night? Salivating at the thought.Yeah, I think there's more chance we might see a demo on or after the standard release date. Ultimate owners would (rightly) be up in arms otherwise. Early access seemed to be the main draw for Ultimate buyers (which doesn't bode well for the future, folks).
While it does appear to be a bit of a let down, I guess that it's just a result of T10's vehement adherence to their 1080p & 60fps, no if's no but's stand point, something is going to suffer.
It's more likely a time issue since the lighting and weather isn't dynamic they need to create each track condition individually.
This was sort of my point, maybe they couldn't write a dynamic weather / TOD system due to the limitations of the hardware?, surely that would have been a more elegant solution rather than pre-baking each condition for each track?
A dynamic system is already there and working in Horizon 2 ... at half the framerate, so it's definitely a technical limitation more than anything. They could do it if they dropped to 900p like everyone else, but that would be embarrassing after all the 1080p bravado.
AWWWW YISSS!
Now, please finish off the BTCC roster
Hah!Shit, guess I'm getting a One, then.
Don't know if it has been posted but if not, it seems like we know the weather conditions for each track:
![]()
Circuits Forza 6 disponibles de jour (DAY)
Alpes
Brands Hatch
Catalunya
Circuit des Amériques
Daytona
Hockenheim
Indianapolis
Laguna
Le mans
Lime rock
Long beach
Monza
Nurburgring
Prague
Road Atlanta
Rio
Sebring
Silverstone
Spa
Test Track
Top Gear
Watkins Glen
Yas Marina
Circuits Forza 6 disponibles de nuit (NIGHT)
Daytona
Le mans
Nurburgring
Sebring
Spa
Yas Marina
Circuits Forza 6 disponibles sous le soleil couchant (SUNSET/SUNRISE)
Bathurst
Road America
Sonoma
Circuits Forza 6 disponibles sous la pluie (RAIN)
Brands Hatch
Le mans
Nurburgring
Sebring
Silverstone
Spa
Top Gear
B, this is great news. Appreciate Turn 10's inclusion if the current series. But i'm more about the cars and series of the past such as the Australian Touring Car Championship. Just tell me, with cryptic undertones or otherwise, am I going to be dissapointed or not? Just give me something. A smiley. A frown. Anything.Enjoy the full 10 car V8SC fleet:
Very disappointing to me. Why give Rain to the F'n Test Track? Out of all the others available, they spend time to add rain to a Test Track?
More ToDs would be very welcome.More rain/ToD will likely be added during FM6's lifespan.
More ToDs would be very welcome.
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More rain/ToD will likely be added during FM6's lifespan.
That's what I think too.
T10 will probaly (hopefully) add 1 or 2 variations for free each time a new track DLC is available, just like the 1 free car they had with each paid pack.
It's not just that. They'd need to redo all the tracks because it's likely the textures aren't capable of handling dynamic light (hence why there's multiple iterations of fixed lighting, like in FM4 (not sure on FM5)). Plus there's the overhead of trying to eek the performance out of the system, especially when it's unlikely the CPU (not GPU) processing power needed to calculate dynamic ToD/weather would be freed by dropping a few lines of resolution (really only saving load from the GPU).A dynamic system is already there and working in Horizon 2 ... at half the framerate, so it's definitely a technical limitation more than anything. They could do it if they dropped to 900p like everyone else, but that would be embarrassing after all the 1080p bravado.
You know it! Have to wait for a price drop, and the saving up for a house to finishHah!
Well if (and when) you do, look me up for some rivals action.
More rain/ToD will likely be added during FM6's lifespan.
It's not just that. They'd need to redo all the tracks because it's likely the textures aren't capable of handling dynamic light (hence why there's multiple iterations of fixed lighting, like in FM4 (not sure on FM5)). Plus there's the overhead of trying to eek the performance out of the system, especially when it's unlikely the CPU (not GPU) processing power needed to calculate dynamic ToD/weather would be freed by dropping a few lines of resolution (really only saving load from the GPU).
1600x900 has 70% of pixels 1920x1080 has. Unless my maths is out.They're using PBR now and IBL which means the assets can adapt to any lighting you choose with no problems. The problem is dynamic shadows which are very expensive to render, even FH2 which does it at 30 fps has much worse car lods and environment detail than FM5, just goes to show how much of a strain it is. And going to 900p from 1080p is not dropping "just a few lines", it's rendering 40% less pixels, which is a huge performance gain. With optimization they could make it work at 900p, but then again it goes against their marketing. Plus it's a bit embarrassing considering that GT6 has both dynamic ToD/Weather and runs at higher res than 900p.
1600x900 has 70% of pixels 1920x1080 has. Unless my maths is out.
https://www.youtube.com/watch?v=hmObOXAs_Yo
Another interview with Dan. He mentions longer career races. Maybe 4 lap races instead of 3?But hopefully we see a dare mod that allows you to increase laps by 2,3,5,10 etc.
He said it's more like Forza 4 than 5.
Showcase events include Endurance that can last more than 2 hours.
There's no mod to increase (or decrease) race length.
Okay, I caved since I could get a used one for £55...
I know not having Force Feedback hinders me, but any tips for someone who has never used a wheel in their life and can't drive?
Trading in a few games when I go to pick up Madden today, and I'm thinking of just using the credit at Best Buy to buy 2 $50 Xbox currency cards to get the Ultimate Edition.
So what you're saying is Forzagaf needs to beg Helios for the following (in order of most to least important):An interesting quick note about Turn 10 and getting feedback to them:
[Video]