DryvBy
Member
There hasn't been one of those yet. Meanwhile there are hundreds of good linear games.
There's plenty of great open world games. There's also plenty of bad linear games. Good games are good games.
There hasn't been one of those yet. Meanwhile there are hundreds of good linear games.
I didn't have an opinion on this game design concept until Arkham Knight did it. In Arkham Knight, you have to 100% all the side-missions as well as main missions to unlock the 'true' ending.
To be honest, it made the game better, in my opinion. It made you really engage with all the content and take everything in before it all wrapped up.
And if TPP's mission design is half as good as AK's (will probably be twice as good) then 100%ing the game should be a very fun long-term endeavour.
Is MGS5 a fitting legacy to the series? I can't say yet. Based on the UK boot camp, I know of only one reviewer (who was able to play for six days) who has seen enough of the game to deliver a meaningful perspective and I can't even explain why for fear of spoilers. In my boot camp, reviewers were charging through missions wearing the chicken hat (which makes you invisible) almost completely ignoring Mother Base and all the side-ops in a race for the 'end'. Will it score high? I mean, duh, but I don't feel the boot camp was sufficient basis to offer my views on Kojima's intentions and MGS5's abiding legacy.
It probably wont be an issue but I am annoyed. I don't get any pleasure out of finding/collecting arbitrary things to try and 100% a game so I'll probably not get to see the true ending for an abitrary reason.
I guess you didn't play peace walker.is there any word on how much of an annoying asshat kaz miller is in this one? he really got on my tits in ground zeros. dude wouldn't shut up.
What the fuck is this shit, having to replay boss battles on Hard and having to do certain things to get a "true" ending?
No there is no need to collect stuff or get 100% to see the true ending. Reviews say you have to replay a few missions and bosses on new difficulty modes to see it.
I thought this myself! Although more of a traditional MGS game.
Imagine a pre-prequel. A pre-MGS3 prequel.
Imagine an MGS game where we play The Boss in WWII.
Female protagonist. Various WWII fronts and battle theatres (French front line, African theatre, Eastern European behind-enemy-lines, Pacific theatre). Old-school technology, original RADAR, etc.
The potential is pretty crazy.
Sounds awesome!
Unless there are thousands of random meaningless collectibles you need to find as well, but having some requirements for a new ending is always exciting to me!
Well, there you go, can't wait to do it then!
Sounds awesome!
Unless there are thousands of random meaningless collectibles you need to find as well, but having some requirements for a new ending is always exciting to me!
Scaled back story is a huge hype killer for me. All they needed to do was scale it back from the MGS4 levels.
And these guys review the game playing the game like that. I find that to be ridiculous.
No there is no need to collect stuff or get 100% to see the true ending. Reviews say you have to replay a few missions and bosses on new difficulty modes to see it.
Nope just missions and hidden objectives you need to discover by listening to guards, interrogating them and so on and even those are not needed for S rank.
It's a kick in the tits for people who dont want to play at higher difficulty levels that do nothing outside of give enemies more HP and make them hit harder.
Anyway I'm done moaning, just a shame it ended this way. I am 50/50 about wanting to play it now.
Yeah I think that any time constrained heavily controlled event organized by the publisher is a terrible environment to review games in. Lame as hell.
So S ranks on every mission is the actual requirement? And difficulty and optional objectives just make it easier?
It's a kick in the tits for people who dont want to play at higher difficulty levels that do nothing outside of give enemies more HP and make them hit harder.
The best was the games radar one which is not a review cause he didn't finish the game. The article said this:
And these guys review the game playing the game like that. I find that to be ridiculous.
MY DREAM FINAL BOSS FIGHT BIG BOSS VS SOLID SNAKE CAN STILL HAPPEN!
So there's no way to play through the game on Hard the first time around? I wasn't too big a fan of Ground Zeroes making me play on Normal first.
A scaled back story in a 40+ hour game bothers me, too.
I actually think it was smart-- it gave reviewers 40-50 hours of playtime plus they were able to compare notes with fellow reviewers. It's such a beast of a game that some of the people who went to the review event still weren't comfortable enough to score the game. Imagine if reviewers were given the game to take home-- they might not set aside enough time to get the full experience.Yeah I think that any time constrained heavily controlled event organized by the publisher is a terrible environment to review games in. Lame as hell.
A scaled back story in a 40+ hour game bothers me, too.
You can thank everyone who called MGS4 a movie.
no they can thank Hideo Kojima.. who made the game.. dohhh
You can thank everyone who called MGS4 a movie.
Kojima and his team care about fan feedback you know.
No clue but it sounds like hard is an option that opens later. That said these are unique hard modes that have restrictions, basically a focused challenge. Perhaps there is still the traditional hard mode option like in GZ.
Why woulf iy ho away? It's like grieving that first person games will never go away. It's just a game element. It's popular at the moment and no matter how long it will stay th!t way, there will always be games that are linear. If you don't like open world games in general, just don't purchase them.
Scaled back story is a huge hype killer for me. All they needed to do was scale it back from the MGS4 levels.
A scaled back story in a 40+ hour game bothers me, too.
Just a warning to y'all, I just watched gregs review on Kinda Funny Games. He goes on at length about there being no spoilers in the review and proceeds to drop a fairly big spoiler at the 16 minute mark. I'm not being overly sensitive here either.
I like Greg but he can be a right idiot sometimes.
I don't want to wade through reviews but has anyone talked about the boss battles? Are they as interesting / iconic as the original games?
Or are they shitty robot battles like in Peace Walker?
This is the only thing I need to know before going in (everything else is remaining blind, as far as I'm concerned)
That's what I was thinking initially. There's going to be so much more gameplay than previous games, there would still be a huge volume of story tucked away in there but just way more spread out and manageable than before without interrupting the gameplay. That would in my opinion be the right way to go about it and help give you the motivation to get through the 40+ hours, but I haven't liked what we've been hearing at all from reviews in regards to the amount of story.
I understand that MGS4 got a lot of criticism for the length of cutscenes but going the complete opposite extreme feels like missing the point to me, it's not like a satisfying middleground isn't an option.
Summerslam earlier?
No spoilerino pls. Haven't watched it yet.
Dont expect MGS3 style boss battles. The setting was perfect for some rich boss battles but does not seem that the game has any innovation there. IGN actually thrashed the boss battles if their so called review is to be considered.