Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

Can't wait to play this game, this is my favorite videogame serie and this is likely to be its last "real" game...Thankfully Gears Ultimate Edition will keep me busy till next week
 
There hasn't been one of those yet.

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I didn't have an opinion on this game design concept until Arkham Knight did it. In Arkham Knight, you have to 100% all the side-missions as well as main missions to unlock the 'true' ending.

To be honest, it made the game better, in my opinion. It made you really engage with all the content and take everything in before it all wrapped up.

And if TPP's mission design is half as good as AK's (will probably be twice as good) then 100%ing the game should be a very fun long-term endeavour.

It probably wont be an issue but I am annoyed. I don't get any pleasure out of finding/collecting arbitrary things to try and 100% a game so I'll probably not get to see the true ending for an abitrary reason.
 
The European reviews in general seem to be more open describing what they played and what they couldn't. They descibe bosses and this true ending stuff better.

The best was the games radar one which is not a review cause he didn't finish the game. The article said this:

Is MGS5 a fitting legacy to the series? I can't say… yet. Based on the UK boot camp, I know of only one reviewer (who was able to play for six days) who has seen enough of the game to deliver a meaningful perspective… and I can't even explain why for fear of spoilers. In my boot camp, reviewers were charging through missions wearing the chicken hat (which makes you invisible) almost completely ignoring Mother Base and all the side-ops in a race for the 'end'. Will it score high? I mean, duh, but I don't feel the boot camp was sufficient basis to offer my views on Kojima's intentions and MGS5's abiding legacy.

And these guys review the game playing the game like that. I find that to be ridiculous.
 
It probably wont be an issue but I am annoyed. I don't get any pleasure out of finding/collecting arbitrary things to try and 100% a game so I'll probably not get to see the true ending for an abitrary reason.

No there is no need to collect stuff or get 100% to see the true ending. Reviews say you have to replay a few missions and bosses on new difficulty modes to see it.
 
What the fuck is this shit, having to replay boss battles on Hard and having to do certain things to get a "true" ending?

Sounds awesome!

Unless there are thousands of random meaningless collectibles you need to find as well, but having some requirements for a new ending is always exciting to me!

No there is no need to collect stuff or get 100% to see the true ending. Reviews say you have to replay a few missions and bosses on new difficulty modes to see it.

Well, there you go, can't wait to do it then!
 
I thought this myself! Although more of a traditional MGS game.

Imagine a pre-prequel. A pre-MGS3 prequel.

Imagine an MGS game where we play The Boss in WWII.

Female protagonist. Various WWII fronts and battle theatres (French front line, African theatre, Eastern European behind-enemy-lines, Pacific theatre). Old-school technology, original RADAR, etc.

The potential is pretty crazy.

I don't think I'll ever-ever-ever get over the fact that Kojima won't be making a version of this. Urrrrgh.
 
Sounds awesome!

Unless there are thousands of random meaningless collectibles you need to find as well, but having some requirements for a new ending is always exciting to me!



Well, there you go, can't wait to do it then!

Nope just missions and hidden objectives you need to discover by listening to guards, interrogating them and so on and even those are not needed for S rank.
 
Sounds awesome!

Unless there are thousands of random meaningless collectibles you need to find as well, but having some requirements for a new ending is always exciting to me!

It's a kick in the tits for people who dont want to play at higher difficulty levels that do nothing outside of give enemies more HP and make them hit harder.

Anyway I'm done moaning, just a shame it ended this way. I am 50/50 about wanting to play it now.
 
No there is no need to collect stuff or get 100% to see the true ending. Reviews say you have to replay a few missions and bosses on new difficulty modes to see it.

So there's no way to play through the game on Hard the first time around? I wasn't too big a fan of Ground Zeroes making me play on Normal first.
 
So my aunt works for Konami, and before she was reorganized from game programmer to janitor she says the true ending of MGS V is <REDACTED>
 
Nope just missions and hidden objectives you need to discover by listening to guards, interrogating them and so on and even those are not needed for S rank.

So S ranks on every mission is the actual requirement? And difficulty and optional objectives just make it easier?

It's a kick in the tits for people who dont want to play at higher difficulty levels that do nothing outside of give enemies more HP and make them hit harder.

Anyway I'm done moaning, just a shame it ended this way. I am 50/50 about wanting to play it now.

Well, you can choose to look at it as a kick in the tits for people who don't want to, but I choose to look at it as incentive for people who do like it. You can always just youtube the other endings, as I do in most games I'm not interested in playing more than once. I'm still glad it's there for the people who do enjoy those games enough :P
 
Yeah I think that any time constrained heavily controlled event organized by the publisher is a terrible environment to review games in. Lame as hell.

Yep, even worse when they include helicopter rides to swank hotels, expensive meals and booze. That's not an environment in which good reviewing is gonna happen.

So S ranks on every mission is the actual requirement? And difficulty and optional objectives just make it easier?

It was in ground zeroes. Optional stuff and objectives just gives you more points that feed into S rank. Pretty sure difficulty just makes it more difficult haha I forgot if you get more points.
 
It's a kick in the tits for people who dont want to play at higher difficulty levels that do nothing outside of give enemies more HP and make them hit harder.

I don't know about TPP but GZ had also other adjustments, like more accurate (realistic) sight on the enemies and weapon loadout.
 
The best was the games radar one which is not a review cause he didn't finish the game. The article said this:



And these guys review the game playing the game like that. I find that to be ridiculous.

That's hilarious. Hard to believe anyone playing the game like that wouldn't be honest about it or claim their review is legitimate. I mean the chicken hat/invisibility? You need full disclosure on that, that's awful.
 
MY DREAM FINAL BOSS FIGHT BIG BOSS VS SOLID SNAKE CAN STILL HAPPEN!

Still a possibility. But reviewers have so far walloped the story. One reviewer even went ahead and said it's just "there". Looks like it's going to be the worst Metal Gear in terms of story line.

In my opinion, even if the game is getting 90+ scores, there is no doubt this is going to be divisive game.

Anyways, not too long to go.

Also, any review which is under continuous watch of publishers loses credibility in my opinion. Games are meant to be played in uncontrolled environments without any kind of interference. So I will form my own review when I play the game.
 
So there's no way to play through the game on Hard the first time around? I wasn't too big a fan of Ground Zeroes making me play on Normal first.

No clue but it sounds like hard is an option that opens later. That said these are unique hard modes that have restrictions, basically a focused challenge. Perhaps there is still the traditional hard mode option like in GZ.
 
Yeah I think that any time constrained heavily controlled event organized by the publisher is a terrible environment to review games in. Lame as hell.
I actually think it was smart-- it gave reviewers 40-50 hours of playtime plus they were able to compare notes with fellow reviewers. It's such a beast of a game that some of the people who went to the review event still weren't comfortable enough to score the game. Imagine if reviewers were given the game to take home-- they might not set aside enough time to get the full experience.
 
Just a warning to y'all, I just watched gregs review on Kinda Funny Games. He goes on at length about there being no spoilers in the review and proceeds to drop a fairly big spoiler at the 16 minute mark. I'm not being overly sensitive here either.

I like Greg but he can be a right idiot sometimes.
 
I'm hoping that the scaled back story just means scaled back compared to the other MGS games (no more 40 minute cut scenes) but still has enough story to satisfy.

Overall though the reviews seem very positive, so I can't see it being too disappointing.
 
You can thank everyone who called MGS4 a movie.

The cutscenes were long, sure. But in the context they were needed.

MGS5 seems such a different game that after reading these so called reviews, my hype meter has hit rock bottom.

A MGS with soul less protagonist, lame story and less cutscnes is not Metal Gear.

I am getting all versions, CE, guide etc but I am really apprehensive about the game. If Kojima screws up, I am not going to miss him when he leaves Konami.
 
No clue but it sounds like hard is an option that opens later. That said these are unique hard modes that have restrictions, basically a focused challenge. Perhaps there is still the traditional hard mode option like in GZ.

Ah, that sounds good then. I actually enjoy when a game forces me to change up my playstyle.
 
The scores have been fantastic but the criticisms of the story have me worried.

Then again there's so many conflicting opinions on the quality of the story that there really is no option but to be optimistic and wait and see.
 
I don't want to wade through reviews but has anyone talked about the boss battles? Are they as interesting / iconic as the original games?

Or are they shitty robot battles like in Peace Walker?

This is the only thing I need to know before going in (everything else is remaining blind, as far as I'm concerned)
 
Why woulf iy ho away? It's like grieving that first person games will never go away. It's just a game element. It's popular at the moment and no matter how long it will stay th!t way, there will always be games that are linear. If you don't like open world games in general, just don't purchase them.

I love my linear MGS games. It's the best way to tell a proper story, no matter how well an open world is designed.
I don't mind that GTA is open world, cause it has always been that way.

I do trust in Kojima and his visions, but I would prefer the final MGS game from him being a linear experience.

I worded my last post poorly, sorry for that.
I have no problems understanding and accepting that certain people (probably a lot) is super happy they can play an open world Metal Gear Solid.

But I'm not. :p
 
Scaled back story is a huge hype killer for me. All they needed to do was scale it back from the MGS4 levels.

A scaled back story in a 40+ hour game bothers me, too.

That's what I was thinking initially. There's going to be so much more gameplay than previous games, there would still be a huge volume of story tucked away in there but just way more spread out and manageable than before without interrupting the gameplay. That would in my opinion be the right way to go about it and help give you the motivation to get through the 40+ hours, but I haven't liked what we've been hearing at all from reviews in regards to the amount of story.

I understand that MGS4 got a lot of criticism for the length of cutscenes but going the complete opposite extreme feels like missing the point to me, it's not like a satisfying middleground isn't an option.
 
Just a warning to y'all, I just watched gregs review on Kinda Funny Games. He goes on at length about there being no spoilers in the review and proceeds to drop a fairly big spoiler at the 16 minute mark. I'm not being overly sensitive here either.

I like Greg but he can be a right idiot sometimes.

He sure can. That whole thing around that time is kinda hilarious. He's explicitly saying "This isn't a spoiler" but it is and he has no clue.
 
I don't want to wade through reviews but has anyone talked about the boss battles? Are they as interesting / iconic as the original games?

Or are they shitty robot battles like in Peace Walker?

This is the only thing I need to know before going in (everything else is remaining blind, as far as I'm concerned)

Dont expect MGS3 style boss battles. The setting was perfect for some rich boss battles but does not seem that the game has any innovation there. IGN actually thrashed the boss battles if their so called review is to be considered.
 
That's what I was thinking initially. There's going to be so much more gameplay than previous games, there would still be a huge volume of story tucked away in there but just way more spread out and manageable than before without interrupting the gameplay. That would in my opinion be the right way to go about it and help give you the motivation to get through the 40+ hours, but I haven't liked what we've been hearing at all from reviews in regards to the amount of story.

I understand that MGS4 got a lot of criticism for the length of cutscenes but going the complete opposite extreme feels like missing the point to me, it's not like a satisfying middleground isn't an option.

The firing of Hayter, hiring of an expensive actor in Sutherland etc...do you really thought MGS5 will be big story wise? Big Boss does not talk at all.

As I said in my previous post, this is going to be a controversial game for hardcore MGS fans.
 
Dont expect MGS3 style boss battles. The setting was perfect for some rich boss battles but does not seem that the game has any innovation there. IGN actually thrashed the boss battles if their so called review is to be considered.

Games radar claims it's better than a lot of MGS4s bosses but not as good as mgs3.
 
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