BreezyLimbo
Banned
Wonder if I can strap a c4 to a sleeping sheep and take out a helicopter.
Or strap C4 to an awake sheep herd and then get in a jeep, blast the horn, and have a swarming rush of explosive sheep towards a base.
Wonder if I can strap a c4 to a sleeping sheep and take out a helicopter.
Is MGSV a podcast game? I'll finally toss Destiny into the dumpster if true.
Ha, nice!
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Bizarre. His name is still everywhere within the game. I'm also sure everybody who cares would know who made it.
Do you think people would do the same thing for Sid Meier? Probably not.
I wonder if you can fulton a helicopter that's trying to take you down.
Oops, quoted wrong post. But doubt you can fulton a helicopter that's active. The blades would cut the balloon string, and there's the whole thing where there's probably never going to be a situation where you're at the same level as the helicopter, it'll probably always be above you.I wonder if you can fulton a helicopter that's trying to take you down.
MGS4 fans am cry
"However, where Phantom Pains gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers youre seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, Id rather have the problem that Guns of the Patriots had, where there were too many awesome moments and plot twists.
For their part, Phantom Pains story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
Longest week of my life indeed...Kojigod did it again.
Tell me about it, each day can't end quick enough... -_-
Where´s that phantom cigar when you need it?
What reviews have you been reading?I've heard some reviews say that the story is in a position where you don't need to necessarily play the previous games? Is this true?
Aww man revisiting the first Phantom Pain trailer so so so good!
2012...it's been so long.
We'll be getting the Kojima directed launch trailer tomorrow. Last thing he'll direct for Konami most likely.
where did that get revealed? Havent heard news on when that would happen.
I've heard some reviews say that the story is in a position where you don't need to necessarily play the previous games? Is this true?
I still love the story around the reveal. One of the top reveals ever, up there with PT. This is actually probably one of the most fascinating games (in terms of pre-release stuff) that I've ever seen.Aww man revisiting the first Phantom Pain trailer so so so good!
What reviews have you been reading?
Nothing is stopping you from playing this if you know nothing about MGS but a lot of things will just go right over your head.
MGS4 fans am cry
"However, where Phantom Pains gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers youre seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, Id rather have the problem that Guns of the Patriots had, where there were too many awesome moments and plot twists.
For their part, Phantom Pains story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
MGS4 fans am cry
"However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.
This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.
For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."
Telegraph IIRC
Or strap C4 to an awake sheep herd and then get in a jeep, blast the horn, and have a swarming rush of explosive sheep towards a base.
2012...it's been so long.
We'll be getting the Kojima directed launch trailer tomorrow. Last thing he'll direct for Konami most likely.
Still waiting on BioGamer Girl's review, thats the review that'll decide whether I pull the trigger or not.
Like a lot of us have been saying for a long time now. It's obvious Kiefer left the project after a short while and/or he was just too expensive to be kept around long enough. While I appreciate kiefer doing the BB voice, I feel like it has cost us too much.
I am hyped for this game, but nothing like past MGS games, it just doesn't feel like I'm going to get the crazy over the top moments and scenes I love from MGS. The franchise already died the moment Kojima decided to step away from what made his games so unique.
wow you must not be a big fan... is she a youtuber?Still waiting on BioGamer Girl's review, thats the review that'll decide whether I pull the trigger or not.
no, it's not the lack of whacky cut-scenes, but the overall lack of focus on strong story-telling and Snake having his standout speeches. There have been many posts explaining why long-time fans would be disappointed.People are upset about that?
what ? doesnt actor sign contacts before begining a project... plus isnt he in the tapes you fine throughtout the game.??? i personally dont mined him not talking all that much...
Yeah, it's mentioned in the Kotaku preview-review that he talks alot more in the cassette tapes.
People keep saying that he was too expensive or whatever, but I mean from the info we have that's debunked.
uh, if he was too expensive that would be exactly why most of his voiceover is relegated to tapes.
uh, if he was too expensive that would be exactly why most of his voiceover is relegated to tapes.
uh, if he was too expensive that would be exactly why most of his voiceover is relegated to tapes.
Yup. People just can't come to grips with how much Kojima decided to change things up.Maybe for modelling his face, but he still has alot of lines. I mean, if people don't want to listen to the tapes and complain keifer was too expensive, then I dunno what to say.
Snake also don't talk much in PW outside of cassette tapes. It's just a design choice.