Metal Gear Solid V: The Phantom Pain | Review Thread | Words That Kill

m0uKUgq.gif

I made a GifV version
not sure if can be embedded but here

http://i.imgur.com/83a5Vtv.gifv
 
I wonder if you can fulton a helicopter that's trying to take you down.
Oops, quoted wrong post. But doubt you can fulton a helicopter that's active. The blades would cut the balloon string, and there's the whole thing where there's probably never going to be a situation where you're at the same level as the helicopter, it'll probably always be above you.

Has it been said whether you can fulton out choppers that are sitting on helipads?
 
MGS4 fans am cry

"However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.

For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."

I never asked for this. And for the send off too? *cries*
 
I've heard some reviews say that the story is in a position where you don't need to necessarily play the previous games? Is this true?
 
I've heard some reviews say that the story is in a position where you don't need to necessarily play the previous games? Is this true?
What reviews have you been reading?

Nothing is stopping you from playing this if you know nothing about MGS but a lot of things will just go right over your head.
 
I've heard some reviews say that the story is in a position where you don't need to necessarily play the previous games? Is this true?

There is not a yes or no answer.

You will likely understand plenty of the MGSV-centric plot, but the overarching series narrative that MGSV relates to and develops will go over your head.
 
MGSV is the end of an era. 28 years. Older than I am. So many games have drawn from it, it has drawn from many games and movies, and music, and books. It is it's own thing despite it.

I'm rewatching the trailers for MGSV. So freaking masterfully done.
 
MGS4 fans am cry

"However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.

For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."


God that hurt my heart to read =(
 
MGS4 fans am cry

"However, where Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen, its story feels insubstantial and woefully underdeveloped by comparison. It opens confidently, with Director Hideo Kojima ready to fully embrace the techno-fantasy, live-action military anime identity that Metal Gear has been courting for the better part of two decades. This spectacular opening establishes a mood and a bundle of plot-related questions that are more or less abandoned until the time comes, some 30-60 hours later (depending on which answers you’re seeking and how you play). Generally those answers are rushed and unsatisfying, lacking any real build-up or thematic relevance.

This is doubly disappointing in a series known for (sometimes clumsily and exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics like the personal cost of revenge, child soldiers, and torture to name a few, but it has positively nothing to say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to say more, as cut scenes were sparse and brief, so as to let me get back to playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments and plot twists.

For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically."

Like a lot of us have been saying for a long time now. It's obvious Kiefer left the project after a short while and/or he was just too expensive to be kept around long enough. While I appreciate kiefer doing the BB voice, I feel like it has cost us too much.
I am hyped for this game, but nothing like past MGS games, it just doesn't feel like I'm going to get the crazy over the top moments and scenes I love from MGS. The franchise already died the moment Kojima decided to step away from what made his games so unique.
 
Telegraph IIRC

I think Gamespot did too.

Honestly if you have little interest in the previous games, then I'd say go for it. If you are interested but you just want to skip them for now because MGSV is the new hotness, I think you're making a mistake. The previous mainline games are in the 10-20 hour range each anyway. Just play them, read the Peace Walker overview that's contained in Ground Zeroes (yes Peace Walker has its gameplay merits but it's all carried over to V anyway), and play Ground Zeroes. Then come back to V.
 
Kojima and co. have stated several times that they planned on Snake talking less going into the voice acting auditions. (Could be lies of course, but that's what they say so.) Anyways, I much prefer the new delivery. Troy Baker's sweet monologues followed by Snake staring into his soul is pretty sweet. As opposed to

"If you go charging into Da Ghwandai Khar,"

Da Ghwandai Khar?!

"you'll be putting both of your lives"

both of our lives?!

"at risk."

at risk...
 
Like a lot of us have been saying for a long time now. It's obvious Kiefer left the project after a short while and/or he was just too expensive to be kept around long enough. While I appreciate kiefer doing the BB voice, I feel like it has cost us too much.
I am hyped for this game, but nothing like past MGS games, it just doesn't feel like I'm going to get the crazy over the top moments and scenes I love from MGS. The franchise already died the moment Kojima decided to step away from what made his games so unique.

what ? doesnt actor sign contacts before begining a project... plus isnt he in the tapes you fine throughtout the game.??? i personally dont mined him not talking all that much...
Still waiting on BioGamer Girl's review, thats the review that'll decide whether I pull the trigger or not.
wow you must not be a big fan... is she a youtuber?
 
People are upset about that?
no, it's not the lack of whacky cut-scenes, but the overall lack of focus on strong story-telling and Snake having his standout speeches. There have been many posts explaining why long-time fans would be disappointed.

It's all good, it excels in other areas though and probably will be the best playing Metal Gear of all time, that's what matters to many people, but it's not hard to see why some of us will echo Verendus or others that's finished it already.
 
what ? doesnt actor sign contacts before begining a project... plus isnt he in the tapes you fine throughtout the game.??? i personally dont mined him not talking all that much...

Yeah, it's mentioned in the Kotaku preview-review that he talks alot more in the cassette tapes.

People keep saying that he was too expensive or whatever, but I mean from the info we have that's debunked.
 
People also forgetting Kiefer did face capture. I don't know how it works, but I assume he'd have to act even when his character is silent.

Also, complaints about lack of focus on the story only make me think there's just so much gameplay that if this was a normal MGS game, it would have the same or similar cutscene to gameplay ratio.
 
Yeah, it's mentioned in the Kotaku preview-review that he talks alot more in the cassette tapes.

People keep saying that he was too expensive or whatever, but I mean from the info we have that's debunked.

uh, if he was too expensive that would be exactly why most of his voiceover is relegated to tapes.
 
uh, if he was too expensive that would be exactly why most of his voiceover is relegated to tapes.

that really doesnt make sense.. he does most likely have to act a little more in cut scenes but he still has to sound believeable in the tapes if its a conversation which it more than likely will be.. if he was paid per word then they wouldnt waste him on tapes... he could have charged what ever but i doubt he was paid no more than a few mil, and if so they will get their monies worth. hell actors know voice work is waaaaaay easier than acting in a movie... and it probably only took him a week of 8 hours a day to do it if that im sure they let him know how many lines where needed before he started...
 
Snake also don't talk much in PW outside of cassette tapes. It's just a design choice.

And knowing Metal Gear, the only other way would be if Snake talked alot during scenes, he would be going 'Huh? Metal Gear? Mother Base? D....D? Diamond Dog? Master MIller? Huh? Hmmm....Hrr....."

Because that's what alot of the codec calls in previous games amounted to. Yeah you did get dialogue here and there, but alot of times it would be either Snake or Raiden repeating what was just said to them.
 
Top Bottom