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Starbound Beta Thread - Begins December 4th!

Cosmic horror gate?

I hope for a really big Endboss where you need a whole server to beat him.

That seems unlikely, I think the game is built for single player... but it would be cool if there were multiplayer-only encounters (or at the very least, encounters tuned for multiplayer).
 
Every time I see this thread get bumped I hope it finally released out of early access, but it's always some underwhelming update for me. :/
 
I wonder if this will ever make it to ps4.

Abandon all hope on that. I preordered this game because it was supposed to release in 2013, and the "beta" was a part of that. Now they switched it up to early access with no end in sight. I'm confident this game will never release on PS4 unless Sony actually helped them, they are just too slow.
 
Every time I see this thread get bumped I hope it finally released out of early access, but it's always some underwhelming update for me. :/

Well, this is a Stable version update, those are basically serving as milestones to the 1.0 release which is the "real launch" in name only; the game is in a very playable state now and damn near everything is in... the problem seems to be feature creep because they're building the game engine to be kind of future-proof;

The reason Starbound is taking us so long is that we're trying to build an engine that allows us to do some very exciting things in the future. Before that engine is complete we make compromises and include content for the early access players that is somewhat placeholder (current quests as an example), that content allows us to experiment with new engine features and gives existing players new toys to play with whilst they wait. But going on all the time along side that is the development of a very complex engine, being developed with goals in mind that are much larger in scope than the goals I believe Terraria is trying to achieve.

The Starbound engine is almost done and already the potential of the engine is being explored by modders and players. Things like our scripted interface system, scripted AI, scripted weapons, scripted projectiles, scripted quests, scripted objects are being used to create extremely unique and interesting content. There's a massive time deficit that goes into creating those systems and making sure they're easy to work with and modify, but once they're done they will lead to an absolute content explosion and I think people are going to really enjoy how we use those systems.

Almost nothing is hard coded in Starbound, its almost as much a platform as it is a game. Were making it incredibly easy to add content, we'll be opening that up on steam workshop and we'll be using those systems ourselves to great effect post 1.0 release.

You can read the full comment here.

They roughly outlined what's ahead in IRC a while ago, tonight's stable release will cover the first thing on the list, though it sounds like some of the combat updates made their way in too;

<Tiy> Next update is likely the colony update, colonies, some new biome content, other bits and pieces

<Tiy> update after that is the combat update, very revamped combat, special attacks as secondaries on weapons, scriptable items (finally boomerangs, homing rockets, other interesting things), new monster types, some other bits and bobs

<Tiy> update after that is vehicle update, vehicles that persist in the world, multiple seats, moving platforms, some other bits and bobs

<Tiy> update after that is the story update, we're producing missions throughout all these updates, they'll all be tied together, all of the current awful sidequests will be replaced, and youll have a storyline that gives the game a lot of context

<Tiy> then some polish updates, and we're more or less at 1.0 (I haven't mentioned every feature)

<Tiy> then a bunch of post 1.0 updates

So, TL;DR: They're getting there...
 
Well, this is a Stable version update, those are basically serving as milestones to the 1.0 release which is the "real launch" in name only; the game is in a very playable state now and damn near everything is in... the problem seems to be feature creep because they're building the game engine to be kind of future-proof;



You can read the full comment here.

They roughly outlined what's ahead in IRC a while ago, tonight's stable release will cover the first thing on the list, though it sounds like some of the combat updates made their way in too;



So, TL;DR: They're getting there...

I've seen all this before actually, I keep up to date with what they are doing on their main page. I'm just not convinced all of this will happen anytime soon, and there's plenty of precedence already supporting that. Yes it is playable right now, but I tried to play the game about a month ago and the direction it's taken is just not fun for me, specifically talking about the linear progression through quests/weapons/armor. It just feels flawed and not very fun.
 
I'm curious as to what will become my new main weapon with the weapon rebalancing. Luckily I have a collection of weapons stored to find out lol.
 
It's been a bit since I last played, so guess I'll start a new game after the update hits and see how things have progressed.
 
What? Stable coming out?

If its out tonight, I'll put server up tomorrow if I can, at the latest tomorrow night.
 
Any notice on what time the patch is going up?

From Reddit:
Metadept is still at the office implementing the patch. It's 4 am there.

Right this second (04:08) he said on IRC "waiting on yet another build so that i can see whether this one works"

(04:21) "yet another versioning thing for old universes [is causing the hang up]. It's fixed, but still waiting for the build to finish. kyren and i really want to get this patch released :p"

It's now 5:17am for them.

Edit: Update is Live!
http://playstarbound.com/stable-pleased-giraffe-is-here/
 
Anyone actually able to get the client to launch after updating?

Mine just says launching and stops there.

Yeah, seeing lots of people report it on Reddit at the moment, somethings definitely screwed up.

Edit: Trying this now, will let you know if it works;
In your steamapps/common/starbound/prereqs folder there are some vc_redist.exes. I installed the one for x64 and it works now.

works directly from the .exe. Can't get it to launch from steam though.

Edit: Yep, that's working.
 
Ok, found a working solution

get to the game files in wherever you installed the game. Find the prereqs folder

**\Steam\steamapps\common\Starbound\prereqs

install the runtimes there.

Game works for me now.

edit:

YES!! THANK YOU OUTPOST FOR HAVING AN ORE MERCHANT!

edit2:

Challenge rooms are pretty cool
 
Hope you like it guys! We've already started work on the next update, which will mainly focus on improving one of the core mechanics of the game: Combat.

Let me know if you run into any more issues with getting the game running, I think those were all ironed out but there might be a few lingering cases.
 
Morning everyone.

Server is up and running. Unfortunately, I am going to be out all day, so at the first sign of something dumb happening on the server, I won't be around to fix it until late tonight, and all my usual contingency plans have sort of been reset/disappeared/stopped working since I've upgraded to Win10.

Same login info (quote the OP). If you're too lazy to do that, quote this one instead. Happy Starbounding folks. :D

 
Downloading the update. I'll probably check out the gaf server again. I think I hopped on it once or twice in the past.

edit:
I was on the gaf server for like an hour but then lagged out or crashed and now whenever I try to reconnect I crash.
 
this game made me stop buying early access games.
grats on learning me a lesson chucklefish!
 
This will be my first time playing ones of these games on a public server. I figured it might be more fun knowing that the universe is filled with other people. Is there anything in particular that I should know when playing on a server like this?
 
This will be my first time playing ones of these games on a public server. I figured it might be more fun knowing that the universe is filled with other people. Is there anything in particular that I should know when playing on a server like this?


I'm assuming you meant the GAF server I have running? Its actually a private server for GAF (and approved friends).

Generally, the server is there to just casually play with others, and show off your building skills. As for particulars:

1) Be respectful of other players' builds. Don't start changing/destroying things you did not create yourself.

2) Don't leave anything important on the server worlds. If you find a cool item, store it on your ship.

3) Don't be an ass.

4) Finally, for the love of god, do not under any circumstances post the bloody server login details to the public (directories, other forums, etc).
 
I'm assuming you meant the GAF server I have running? Its actually a private server for GAF (and approved friends).

Generally, the server is there to just casually play with others, and show off your building skills. As for particulars:

1) Be respectful of other players' builds. Don't start changing/destroying things you did not create yourself.

2) Don't leave anything important on the server worlds. If you find a cool item, store it on your ship.

3) Don't be an ass.

4) Finally, for the love of god, do not under any circumstances post the bloody server login details to the public (directories, other forums, etc).

Yep! I assume yours is the official unofficial GAF server. That all sounds alright to me, and you don't have to worry about me posting the details. I don't know why anyone would want to post them to the public, but I guess it's the internet. Thanks for doing this, by the way!
 
Yep! I assume yours is the official unofficial GAF server. That all sounds alright to me, and you don't have to worry about me posting the details. I don't know why anyone would want to post them to the public, but I guess it's the internet. Thanks for doing this, by the way!

Had it happen when I was running the official unofficial GAF server for Terraria. People were blowing crap up left and right, the world was a crater filled wasteland.
 
Had it happen when I was running the official unofficial GAF server for Terraria. People were blowing crap up left and right, the world was a crater filled wasteland.

Yeah, I never ended up getting into public servers for Terraria, but I imagined that's how most of them would look. I should probably end up checking that out again one of these days, as well. I guess they added another big patch a while back. I don't really keep up with the development efforts.
 
Got my base re-painted and moved some colonists into the three structures I had pre-built for them. Seems kinda cool, but I think I may have them spread too far out for regular social interaction (even though I've seen all three hanging out together). Already received a few gifts too.

I may have to do some remodeling to situate the Colony Deed consoles near their front doors so I can check their status and such easier... just means I'll need to tweak their design, which is no big deal. I guess I'll start looking into the more specialized furniture sets to get the rarer colonists moved in too.

So far, a pretty good update, despite a few minor hiccups.
 
Does anyone know how I can find the material I need to update my matter manipulator?

The Manipulator Module Components drop from damn near everything, as near as I can tell. I've even had them drop from random enemies.

The wiki says Full Modules are awarded from a handful of Outpost quests as well (Golden Ducky, X Marks the Spot, One Small Step, Early Days, Looking Good and Dressing Well, Fried and Battered, and Pale Blue Dot).
 
Played a bit last night, started a new character. Got past the first boss and bought my first teleporter. Now to start building up a colony.

Loving it all over again though, it's fantastic.
 
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