Crayon
Member
Immediatly under that post I said I already made a thread and posted a link, yet you made one regardless...
Ha it was indeed the very next post. I'm gettin sloppy here.
Immediatly under that post I said I already made a thread and posted a link, yet you made one regardless...
I just tried the new Steam Controller. I don't like the new Steam Controller.
Idea of different configs is nice, but this kind of means that it doesn't work for any game at all because it just isn't perfect
ABXY buttons close to the middle? Silly idea. Too far away and too small.
The right pad is in the way so I keep accidentally touching it.
Nice receiver though
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What I find annoying about the buttons placement is that the default mapping will have stuff like A to jump, which makes sense on a Xbox layout because it's the closest button to the stick while it would be preferable to have Y to jump on the steam controller, which means remapping everything.
Anyone reviewing the controller based on ABXY and/or analog stick usage is wasting their time. You are doing it wrong.
Most criticisms seem to be based around the fact that it's not a standard controller. No right stick. Buttons in the wrong place. Speakers too big. And usually very brief.
Anyone reviewing the controller based on ABXY and/or analog stick usage is wasting their time. You are doing it wrong.
I just hope if Valve sends out kits to the press, they'll send them out at least a month before launch, so they can have enough time with it. And some instructions might also help, but Valve might be just "use it however you want to use it, we won't tell you anything". Otherwise it's probably not going to look good. Press have been rather lukewarm about it, but that was after spending 10-15-30 mins with it.
What's really pissing me off is how brief these impressions are. There are so many people out there who actually want to analyze this thing in depth and instead we only hear from people who clearly have no interest in reviewing it or engaging with the community.
Why? While the trackpads are interesting, a controller should work across all games, including those tuned for analog stick and buttons. If those are poorly positioned or don't feel good, then it reduces the usability of the controller.
I'd prefer if there was some way to st it uo automatically with the most popular/highest rated setting for each game
Why? While the trackpads are interesting, a controller should work across all games, including those tuned for analog stick and buttons. If those are poorly positioned or don't feel good, then it reduces the usability of the controller.
As for the remapping, can that be done directly within games? I'd hope developers update their games with remappings. I like the concept but don't want to be fiddling with different setups for each game - I'd prefer if there was some way to st it uo automatically with the most popular/highest rated setting for each game
So pressing in different sections of a trackpad is supposed to be as responsive and versatile as the face buttons of a standard controller? That's a pretty tall order, and one I would have trouble believing the Steam Controller can meet without confirmation from somebody who has actually used it. How does it deal with pressing multiple "buttons" at once (eg. X and A at the same time)?The trackpads do work for all games (or at least that's the goal). They are designed to work just as well for games tuned for analog sticks and buttons. They even simulate analog sticks, if need be. The actual analog stick and ABXY buttons have been put there purely for legacy support, for those who refuse to try something different. They didn't even exist in earlier iterations. Their real purpose is to serve as secondary buttons (like inventory/equip/zoom etc) and not primary input. So anyone trying to use them as primary input are limiting themselves to a less than ideal experience. It's not a traditional controller and those who treat it as one will not like it.
Pretty sure stuff like that would be made easy to apply within steam once the controller is out. I believe a lot of that functionality is already there and will continue to improve.
So pressing in different sections of a trackpad is supposed to be as responsive and versatile as the face buttons of a standard controller? That's a pretty tall order, and one I would have trouble believing the Steam Controller can meet without confirmation from somebody who has actually used it. How does it deal with pressing multiple "buttons" at once (eg. X and A at the same time)?
So pressing in different sections of a trackpad is supposed to be as responsive and versatile as the face buttons of a standard controller? That's a pretty tall order, and one I would have trouble believing the Steam Controller can meet without confirmation from somebody who has actually used it. How does it deal with pressing multiple "buttons" at once (eg. X and A at the same time)?
Getting acclimated to the controller by the sounds of things is going to be a hit and miss affair depending on each person. Some will find it easy, and for others it will be an exercise in frustration.
So pressing in different sections of a trackpad is supposed to be as responsive and versatile as the face buttons of a standard controller? That's a pretty tall order, and one I would have trouble believing the Steam Controller can meet without confirmation from somebody who has actually used it.
I haven't really seen anyone who has used the latest version make a serious claim to that effect, and definitely on the prototype version I used it was not really true. I don't think hanging their hat on this particular claim would be very flattering to the controller, and if the face buttons really are placed in a way to make them useless that's a fairly significant error in my mind.
No dual stick. No good.
yeah, while I feel that the analog stick was a useless addition given what we know of the haptic pads, I haven't heard anything of the haptics replicating standard face button input nearly as efficiently. My purchase actually hangs on whether or not the face buttons are either comfortable or able to be simulated given the number of action games and platformers I play, so this isn't great news. :/
Run and jump I believe. That's all.Does Super Meat Boy only use one action button? I can't remember.
Edit: Also, I guess I'm now concerned about the placement of the stick and buttons.
The Witcher 3 part looks terrible imo.
The bit that looks crap is set to emulating analogue look, he then goes to the menu and sets the right pad to mouse look instead. From my perspective that was instantly better, allowing for very quick looking around with the trackball flick
Still think the prototype is light years better than the product we actually got.
But I guess people wanted another Xbox 360 controller ... ok
That's what's so infuriating. People are weirdly insistent on trying to remove the actual unique use of this controller so that Valve can change it into a steam branded Xbox controller. It's so dumb.
I am really intersted in how well the typing on the controller works, it seems rapid on the video.
I am sure it will take a little time getting used too though.
I don't expect this to be the best controller for games that require four face buttons as action buttons, but those types of games are increasingly rarer. Basically, this pad won't be good for fighting games. The buttons will likely work better as secondary inputs, which is already how the gaming industry as a whole has been moving. The necessity of camera control has changed the way controllers are used, but the form has remained fundamentally similar to when we were all playing 2D platformers.