Crayon
Member
Trigger settings
Haptic intensity for the triggers? Thats news to me.
Trigger settings
How good is it with racing sims?
(The xbox360 stick is not precice enough for steering, and I don't want to mount/unmount a wheel all the time.)
Officially licensed controllers of varying sizes make too much sense. Not sure why The Big 3 haven't gotten on board this train (though I suppose The Duke/S was one of the first examples of this, though not by design)
This never ended up getting released, but they did eventually release the smaller Japanese six button pad in the west (which I guess this would have originally been a rebranding of). I'm surprised that it hasn't really been done since (or reversed controllers for left handers either for that matter).
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How good is it with racing sims?
(The xbox360 stick is not precice enough for steering, and I don't want to mount/unmount a wheel all the time.)
I'm wondering, do they have an option, or would it be possible to make an option that can conditionally turn a trackpad into a sort of radial menu or scroller? I'm thinking something like this:
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Obviously the haptics makes something like this much more reliable, but you could also maybe have some kind of onscreen popup ui that shows the numbers/options as you scrolled through them, maybe as either a radial scroll that does not wrap around with each full rotation, one that does wrap, or one with absolute positioning. Would increase the number of readily available inputs especially for MMO's like wow and their 10-12 button quickbars.
I am hoping you will be able to use the outside of the right trackpad for steering in a circular motion, could feel pretty good with feedback.
Is the entire UI for the controller only in Big Picture mode?
Is the entire UI for the controller only in Big Picture mode?
It was in the prototype. I think we don't have confirmation how it will be at release.
Requirements
- A Steam Machine or other computer capable of running Steam Big Picture Mode, in order to view, edit, save, and share Steam Controller mappings.
Also have Steam said whether their controller will be locked into the Steam program or will it just be seen as a universal input device by windows, as I play games on GOG and Origin which I know will work properly with the Xbox One controller?
I'm glad some devs have controllers now, makes me confident that a nice selection of titles will support the controller out of the box at launch. Given Valve's mission with Steam Machines/Steam Link and the Steam Controller, stuff like this really needs to "just work" out of the box with minimal fuss. Making up your own keymaps or using others' is friction to that (but a nice option nonetheless).
Does anyone know if developers will be able to provide a "TV-optimised" interface for their games? I have no doubt that the controller works well, but a lot of games are driven around the pixel-perfect mouse cursor and desk use. That Steam Controller trailer from a couple of months back highlighted the problem -- Cities: Skylines has a lot of small toolbars and close buttons as well as a tiny mouse cursor. Something that works well when you're at a desk, but isn't ideal for playing from the couch or a distance.
Since the Xbox One chatpad got announced I've been having doubts about following through with my pre-order for the Steam Controller. Getting an Xbox One controller with chatpad/wireless adapter for PC will cost double the price of a Steam controller but at least I know I like it whereas I'm still worried that there will be a bit of a disconnect immersion wise using the touchpads on the Steam controller.
Also have Steam said whether their controller will be locked into the Steam program or will it just be seen as a universal input device by windows, as I play games on GOG and Origin which I know will work properly with the Xbox One controller?
Also have Steam said whether their controller will be locked into the Steam program or will it just be seen as a universal input device by windows, as I play games on GOG and Origin which I know will work properly with the Xbox One controller?
Does anyone know if developers will be able to provide a "TV-optimised" interface for their games? I have no doubt that the controller works well, but a lot of games are driven around the pixel-perfect mouse cursor and desk use. That Steam Controller trailer from a couple of months back highlighted the problem -- Cities: Skylines has a lot of small toolbars and close buttons as well as a tiny mouse cursor. Something that works well when you're at a desk, but isn't ideal for playing from the couch or a distance.
Yes. There's an API that provide native support for the controller. We haven't seem much about it yet, though.
He doesn't mean that, but devs making 10foot UI. That's up to the devs only.
Trigger settings
Nice! Haptic intensity for trigger? Is this going to be similar to the xbox one controller?
Man, these config screens are taking forever to trickle out. Are they NDA'd or something?
I made a thread about it earlier this week: http://www.neogaf.com/forum/showthread.php?t=1093248
not sure if it's legit
I just recently built a gaming pc. Because of space issues, my only real option has been to play on my TV, which means mouse and keyboard are a hassle.
I'm really looking forward to playing some classic CRPGs as well as some of the ones from the last couple years. I'm talking about things like
Planescape: Torment
Fallout 1 and 2
Vampire: The Masquerade - Bloodlines
Shadowrun Returns and it's expansions
Pillars of Eternity
etc...
Do you guys think that the Steam Controller is going to be a good solution for finally playing these games?
I just recently built a gaming pc. Because of space issues, my only real option has been to play on my TV, which means mouse and keyboard are a hassle.
I'm really looking forward to playing some classic CRPGs as well as some of the ones from the last couple years. I'm talking about things like
Planescape: Torment
Fallout 1 and 2
Vampire: The Masquerade - Bloodlines
Shadowrun Returns and it's expansions
Pillars of Eternity
etc...
Do you guys think that the Steam Controller is going to be a good solution for finally playing these games?
Well, I guess I'll just sit as close as I have to, then, because I really want to play those games. Thanks everyone.This control will be perfect for those gamesif you sit close enough from the tv
Oh my, this is going to be god-tier with OlliOlli. Personally, I'm hanging to play it with Assault Android Cactus (the twin-stick MP game shown in the controller teaser).
Searching for news and first impressions about the Steam Controller I came across something I haven't heard before. Apparently someone is making a portable SteamOS console, called the Smash Zero! I didn't find an official thread on it.
http://hexus.net/tech/news/systems/85415-smach-zero-portable-steam-machine-pre-order-date-price/
Is this legit? I hope so!
The price is $299, here are the specs
AMD embedded G-Series SoC 'Steppe Eagle' with Jaguar-based CPU and GCN-based Radeon graphics
4GB RAM
32GB internal memory plus SD Card Slot, USB OTG
5-inch Touch screen with 720p resolution
Configurable tactile gamepads
HDMI video output
Wi-Fi, Bluetooth connectivity
4G mobile network connectivity (PRO model only)
SteamOS
Oh my, this is going to be god-tier with OlliOlli. Personally, I'm hanging to play it with Assault Android Cactus (the twin-stick MP game shown in the controller teaser).
Sanatana Mishra ‏@SanatanaMishra 13h13 hours ago
Ok just set up an awesome mapping for Cactus that makes it really fun on the steam controllerLove how configurable this thing is!
How do the custom mappings work for non Steam games? Does it save a profile for the application that persists every time you launch it? Or does this only work well in a Steam overlay mode? Systemwide seamless stuff like that would be amazing.
It persists but you have to lauch it through Steam everytime.
I assume you only need steam to change the mappings.
My understanding is that it overwrites the firmware of the controller which is why krejlooc is able to use the steam controller while playing on a physical Dreamcast. I don't think steam was released on the dreamcast :b
He said it worked on the Dreamcast and Windows 98 using the dafault settings, not custom mappings.
The physical buttons map to specific keys. If steam isnt present, the controller will default to the normal firmware which has wasd on the right pad, etc.
If steam IS present, then what happens is that the microcontroller inside the controller gets reflashed every time you launch an executable. When you tell steam your mapping, it will actually reprogram the keys internally on the microcontroller. There is no translation software going through, it is literally sending the keypresses.
If certain games support text input through the steamworks api, you get that pop up menu when you entet a text field so you can send a full keyboard set of keypresses.
I see, you're right:
This controller makes me wish there was a Katamari Damacy game on the PC.
Nice find. If it's not bunk I'll make a thread. Off to google.
It persists but you have to lauch it through Steam everytime.
This would be good to know, since I'm getting used to GOG Galaxy, and it would be a bummer to have to load everything I wanna use this with as a Steam non-official game.Now that I read it again, there's one thing that is not clear. I don't know whether we have to lauch the game/application through Steam or only have to have Steam running.