Ever switch from inverted Y axis to non-inverted?

It's really weird. I used to be inverted but somehow switched a few months ago. I was inverted on consoles and stopped playing fps on it and started to play a lot of pc games for a while. Went back to try to play fps on a console and regular felt more natural. :lol
 
I did go from inverted to non-inverted. Feels much better this way too. Any game that doesn't allow me to fix that sucks ass.
 
Yes, during the period when I was playing lots of Halo 2 multiplayer. It was strange. One day, in the middle of a match on Zanzibar, the controls felt strangely off, so I switched from inverted to standard. Then everything felt right again. I'm not sure what that was about, but I've never gone back.
 
Inversion usually isn't a problem, because they pretty much have to offer it. When a FPS or TPS doesn't offer the option of switching up the sticks, though, I can't play it. Goldeneye controls (Halo's Legacy Inverted) or bust :(
 
I've used inverted Y since Halo, played on my friends profile first and he had inverted aim on. Just got used to it and started using it in every game.
 
This happened to me. I always used inverted since I started playing FPS games with look functions. Then I think in Halo 2 online, I suddenly (literally, one day it just happened) felt odd using inverted look and switched to up = up down = down. I have no idea why but it clicked immediately.
 
Wow OP.
The same thing happened to me. Uncharted 2 changed the way I play shooters :lol
I used to be inverted since I started playing shooters... and all of a sudden Uncharted 2 comes out of nowhere and just changes me to "default".
 
So all these people saying its like tilting your head back to look up, or having a handle on the head and pulling down to look up, etc, as the logical reason for inverted controls also invert the x-axis right?

Or do you just make this up to justify the Y-axis change without thinking about how this reasoning affects the X-axis?

Or.. are you really all just crazy?
 
Chris Remo said:
As several people have said, the reason many of us prefer inverted is that in a 3D space, it corresponds more closely to how rotation works. An analog stick is a sphere, it isn't on a flat 2D plane like a mouse is.

"Up" on an analog stick isn't actually "up"--it's forward. In real life, when you move your head forward, you're looking down. When you pull your head back, you're looking up. Inverted controls map to that directly, and since the right stick controls camera in a third person game or your head in a first-person game, it makes perfect sense that many people would conceptually think of aiming that way.
Unless you play with left & right also inverted, the logic is busted.
 
I played with inverted look (and ESDF instead of WASD) from like Duke3d up until I think it was Halo 2, when I finally got tired of changing the controls when I'd be swapping in and out with other friends.

It didn't take more than a few hours to revert years of being used to inverted.
 
I use inverted controls for flight games and on the camera on cars and whatnot (ie, GTA), but on FPS and when I control any character (ie, GTA on foot, uncharted, etc..) I play non-inverted because it makes no fucking sense.
 
Full Recovery said:
Inverted players are genetically superior, you normal axis peasants.

Word

Brucie-1.png
 
I'm almost always non-inverted.

However, after having to adjust to the X-axis being inverted on the horizontal camera in Shinobi (I think it may also be inverted without the ability to change it off in Sly 1), now I sometimes act like the X-axis camera is inverted in games where it isn't. This is really confusing.
 
I think, for me at least, it has to also do with the way I hold the controller. I like to play with my arms resting on a surface, be it my desk, my chest, a table, whatever. When i do that, the back of the controller faces the TV screen, making the movement of the analog stick more like a mouse, just stuck sideways. I also used to play lying down when I was younger, and the same thing happened then.
 
Yes. I've switched from Y-inverted to non-inverted just because it was a lot more logical and you don't have to switch from Y-inverted to non-inverted every time you go from FPS to another game or game mode.
 
Inverted is the only logical way to go imo, it works in real life like that too. If you tilt your head back, you look up, so for me it just natural to go inverted.
 
I was inverted Y until I started playing Quake seriously, and for some reason I just switched... but my original inverted Y was because of Tie Fighter and Wing Commander.
 
I used to play inverted on KB+Mouse back in the day. I have no idea when I switched, but now normal is the only way I can play. That's only for aiming, of course. Piloting a craft = "inverted," but really it's just how it is in real life.
 
I can play either way, but it's game-specific. Once I'm "programmed" for a game, I'm stuck with it, but I can switch games without problems. It caused some problems for me on RE4 because I played the Biohazard 4 demo first, which didn't have an option to invert, but I wanted to play inverted for the full game, and it was very difficult to switch.

For the record, inverted is correct. It shouldn't even be called inverted, because there's no inverting going on. Unless you hold the controller 90 degrees tilted towards you, there is no "up". It's "forward". The thumbstick is just like a little head. Forward is just like moving your head forward, ie. you look down. It's perfectly logical, just like the left thumbstick represents a little guy, and tilting him different directions equates to movement in that direction.
 
AceBandage said:
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...
you mean forward and backward. there is no up and down.

place a pencil on your thumbstick and act like it's a gun.

it shouldn't even be called inverted. it should be standard
 
AceBandage said:
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...

One of my first real competitive online games was Mechwarrior 2 on PC. And I played inverted with one of those old microsoft sidewinders. Never been able to play non-inverted unless the game gives no choice since.
 
You know what's fucked? My mind can't decide whether it wants to play inverted or not, at least in first-person games. I try to play them and try to adapt my mind to normal, then five minutes later my mind will switch around and say inverted makes sense. I just can't get into first-person games since my mind keeps getting distracted by the controls. (This is one reason I mainly stick to PC gaming.)

In third-person for some reason, though, my mind naturally plays inverted X and Y, I think for the same reason someone else said, it maps to the way you rotate your head.
 
Always-honest said:
it shouldn't even be called inverted. it should be standard

This

It literally blows my mind when I can't change it. Was demoing my friends game and he handn't set the option. I ended up on fire, drowning, looking at the floor and going the wrong way on ladders. He wondered what was wrong. Fool.

I almost picked up inverting the x-axis from FF12 but that would probably caused some reality dysfunction and the end of the universe.

As I've always said, real men invert the y-axis.
 
For me you're controlling the head, not the crosshair. So inverted. On things like the wii and pc where you control the cross hair over the head I play normal. Inteverted you imagine a stick in the head of your character. Pushing down makes him look up, up make s him look down.
 
People who see the vertical movement of an analog stick as the Z-axis will put their games to inverted. People who see it as the Y-axis will put it to normal. Those who invert the horizontal movement are weird and see anything they control as cameras.

But those who set anything to inverted with PC mouse FPS (not flightsims) are just totally crazy I think.
 
I'm pretty sure my love for inverted Y on a controller comes from the large amount of time I invested in flight sims back in the day. One nice thing about the 360 is the ability to set your Y preferences in your profile and never worry about setting it in any game from then on - brilliant and simple. FPS and TPS games that don't offer inversion should go to hell.

For mouse look, sometimes I'm fucked up for minutes trying to figure out which control scheme to use, since I don't play that many PC games.

JavaMava said:
For me you're controlling the head, not the crosshair.

That's true in the Y axis, but not so the X axis.
 
However my love the invert y-axis has caused an issue once before.

When the final boss in Dead Space picks you up and you have to shoot its eggpod things before it drops you.

This literally caused a brain collapse for me. I couldn't get my head around the fact that, even though I was upside down on the game, I wasn't in real life. I kept trying to orientate my head to the same direction as the character and just dying. When I realised what I was doing wrong I ended up have to go standard (puke) to deal with it.

I still have huge issues with that. Proves I'm using the controller in orientation with my head not the screen.
 
While I can understand those who say it feels like your controlling the head, I feel like I'm controlling where I want the eyes to point, so non-inverted for me, except for flight games. The concept that you push the stick 'forward' doesn't come naturally when you are ingrained with 2D platformers where up is most definitely up.

It's also pretty funny to imagine a character moving their head around to do all that looking, never moving their eyes from a strict, straight-forward position.
 
First person games has to be normal - up is up, down is down, left is left, right is right.
I'm running into walls, doing 360's and just can't play for shit otherwise. I can almost put myself into the mindset of an inverted player and understand why they do it - but it still just doesn't work for me.

Third person on the other hand I can do either but both axis have to be inverted or none at all. Swapping between methods can take 15 minutes getting used to.
That is with controller thumbsticks ofcourse, good god I can't imagine playing inverted with a mouse, unless ofcourse it is a flightsim but then I'd need to be slapped for not using a joystick.
 
Yes.

Each and every time a non-flight segment in a game defaults to Inverted :b


Personally, I've always been 'normal' outside of flight sequences/games
 
I use inverted cause planes are being controlled that way... that's a stupid reason for playing an fps that way i guess.

anyway, i'd probably be able to switch back after a while of adjustic, but really, whats the point. as long as the option is offered, i'll be using it.
 
I always invert with mouse/keyboard. Something about the sensitivity and precision just begs for inverting. I can play either way with analog sticks - it's just all about changing your perception of things with the tilty head vs up is up argument. Back in the Goldeneye days I swore by inverting but around about the first Halo I gave in to the default normal controls.
 
I don't understand how you can play with one axis inverted and the other in the normal sense. I either have everything inverted or not. And the head argument is flawed, is you think that down moves your face up, then the same applies for the X-axis.

I blame Nintendo for this mess :lol . Most people's first experience with an analog stick was Mario 64, and in first person view (well, the shoulder cam to view your surrounding) it was normal X and inverted Y. But the logic way would have been normal everything or revert everything! Miyamoto fucked up a whole generation of brains! :lol
 
AceBandage said:
I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...
That's because they don't view it as moving the stick up, they view it as tilting it forward.

I made this illustration to explain:

web.jpg
 
Been using inverted ever since I first started using the mouse in FPS (Quake 1).

The closed Aion beta I participated in didn't have the invert option, which forced me to try and adapt. After that neither mode felt right...
 
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