To Far Away Times
Member
So many inverted Y axis players. I'm kinda surprised. I have to play with non-inverted controls.
LocoMrPollock said:It's kinda like tilting your head back to look up and then rocking it forward to look down.
Unless you play with left & right also inverted, the logic is busted.Chris Remo said:As several people have said, the reason many of us prefer inverted is that in a 3D space, it corresponds more closely to how rotation works. An analog stick is a sphere, it isn't on a flat 2D plane like a mouse is.
"Up" on an analog stick isn't actually "up"--it's forward. In real life, when you move your head forward, you're looking down. When you pull your head back, you're looking up. Inverted controls map to that directly, and since the right stick controls camera in a third person game or your head in a first-person game, it makes perfect sense that many people would conceptually think of aiming that way.
Full Recovery said:Inverted players are genetically superior, you normal axis peasants.
you mean forward and backward. there is no up and down.AceBandage said:I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...
AceBandage said:I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...
Always-honest said:it shouldn't even be called inverted. it should be standard
JavaMava said:For me you're controlling the head, not the crosshair.
That's because they don't view it as moving the stick up, they view it as tilting it forward.AceBandage said:I can never understand how people can play with controls that make you move a stick up to look down and move a stick down to look up...