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R.Mika confirmed for Street Fighter V

That's what it is that's making the costume look fucked:

They got rid of the tube-top that goes underneath the blue parts. So now she's just basically wearing a variation of a Borat costume that happens to have a half-bib sewed into it.
 
Hah
They did alter her outfit
mika_1.jpg

5OLZiUJ.png
 
Not really. They removed proximity normals (which I've always thought of as too much in a fighter anyway) and FADC shit, along with crouch tech, harder links, and a few other minor things.

But they added V-Skills (adding a whole new gameplan to every single character, like Ryu getting a parry), V-Trigger (once again, adding a whole new gameplan to every single character and making a whole new meter management a thing), crush counter, V-Reversal (more defensive options), and easier links.

If anything, the variation between characters is at an all time high. You might not see crazy ass things like in Ultra because the dumb shit is getting removed. No more get out of jail free cards. Fundamentals are going to carry you farther.
Wow, this is huge. Not sure how to react. I enjoyed actually learning the ranges for my normals and the expanded moveset provided, but I admit it goes against the whole "consistent actions for commands" that is at the core of good game design.

At least it means I'm less likely to drop combos like I do in Xrd LOL

Also thank Christ FADC is gone. My fingers seriously couldn't handle it, even when I got the hang of other tough stuff.
 
Now I finally have a reason to sign up for the betas XD

If only i was going to PAX. I envy the people who'll be playing her but devouring every bit of footage. I'm going to learn the heck out of this character and buy some bags of skittles to take to my fighting nights as consolation prizes for anyone who tastes the rainbow :P
 
Not really. They removed proximity normals (which I've always thought of as too much in a fighter anyway) and FADC shit, along with crouch tech, harder links, and a few other minor things.

But they added V-Skills (adding a whole new gameplan to every single character, like Ryu getting a parry), V-Trigger (once again, adding a whole new gameplan to every single character and making a whole new meter management a thing), crush counter, V-Reversal (more defensive options), and easier links.

If anything, the variation between characters is at an all time high. You might not see crazy ass things like in Ultra because the dumb shit is getting removed. No more get out of jail free cards. Fundamentals are going to carry you farther.

Fundamentals will carry you MUCH further because there is less complexity. The get out of jail FADC might have been bad game design from a fighter's perspective, but it added a layer of complexity to combos, to the mental metagame, and to the execution (for worse, in my opinion). Removing FADC is a good idea - the get out of jail shoryus highlighted meter because risk and reward change so significantly. It was not a good idea to leverage the meter in that way, but it added to the complexity of the meta.

But I love what SFV does. I appreciate that it is more barebones.
 
I'm super stoked we're getting these weirdo Alpha characters because I like things that are new and I like seeing nerds get mad.
 
Wow, this is huge. Not sure how to react. I enjoyed actually learning the ranges for my normals and the expanded moveset provided, but I admit it goes against the whole "consistent actions for commands" that is at the core of good game design.

At least it means I'm less likely to drop combos like I do in Xrd LOL

It works way better in XRD than SF4 IMO. PN were great to see, but once the game started you had to worry about a million different times of normals and it was as useless as remembering a whole Tekken movelist.

That being said I believe all characters have a few, it's just not every single normal anymore.

Fundamentals will carry you MUCH further because there is less complexity. The get out of jail FADC might have been bad game design from a fighter's perspective, but it added a layer of complexity to combos, to the mental metagame, and to the execution (for worse, in my opinion). Removing FADC is a good idea - the get out of jail shoryus highlighted meter because risk and reward change so significantly. It was not a good idea to leverage the meter in that way, but it added to the complexity of the meta.

But I love what SFV does. I appreciate that it is more barebones.

I see what you mean since you could do so much off of FADC. But all of this V stuff is leading to some very, very heavy meta games and good ol' yomi. Ah, maybe it is less is more right now.
 
Rainbooooowwwww

I liked her original VA better, but OK.

I'm never going to use her, but she seems fun and brings diversity to the cast. Good addition!
 
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