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R.Mika confirmed for Street Fighter V

cant get over how dumb that character looks

r.mika.slapexpjw.gif
 
Are people really asking for Sean?? Crazy.

You know that Sean was actually good before Third Strike right?

He is also fun.

Again no one is going to be 100% satisfied with any character roster but, you should play with what you get and try out characters anyway I say.

Uh, Sean is a joke character like Dan. Only casuals ask for those.

Also wrong. Go play Second Impact before they nerfed him yo hell and back.

Also using the word casuals is kinda lame to be honest.
 
Holy crap, she looks better than I thought she would, and she looks pretty fun to play.

I noticed a few of her moves/animations sort of looked like stuff King did in SFxT, and if her SF5 play style is similar then I'm completely okay with that. He was fun. Wouldn't surprise me either, since he was one of Peter's characters in that game.
 
What does this even mean?

She has a cartoonish aesthetic that was fit for the Alpha series. Compare it to Ryu who reverted more to his down to earth 3rd strike design before making the transition to 3d.


That kind of character design (as bad as it is) would look better in a game that was stylized like Guilty Gear Xrd.
 
If Sean ever returns I expect him to be heavily reworked like Birdie. They were both low on that popularity poll, so I think that probably gives Capcom a window to play around with them in a way that they really can't with the more popular characters due to the backlash they'd get.
 
And I don't actually care about character choices. They change so much between each character that it really doesn't even matter . Vega isn't a charge character anymore, Ryu has a goddamn parry, Birdie's whole gameplan is different, and Nash can start disgusting mixups.

I'm focused on them making good characters because at the end of the day, the movelist matters more to me.

This is the PAX reveal; PAX starts within 48 hours, we just got the trailer early ;)

Damn, although my heart couldn't take one more reveal I guess.
 
I noticed something looked off with R Mika's animation, like it does not looks as believeable as it could be. Like around. 0:55 https://youtu.be/Ur7S9rZPCAE?t=55s When she does her fist bump there's no additional action going on below the waist and her body kinda just stops.

And I'm not a fan of how bright her costume looks either, think they could of made it a bit darker/desaturated a bit to match the gritty tone of the game. Like nothing about her shows a sense a age, just looks straight out of alpha 3.


w/e though, it's still a work in progress.
 
But all of this V stuff is leading to some very, very heavy meta games and good ol' yomi. Ah, maybe it is less is more right now.

Absolutely. The collective whining from pro players on Twitter complaining that they're "mastering" characters in training mode after playing the beta for only several hours and the game seems too basic is completely ironic. The irony is that these pros don't understand that they're pros because they are good at the one thing that everyone else isn't. They can adapt. Everyone can be good at training mode and can burn combos into muscle memory. The less mechanics in general means the less chance of having shortsighted mechanics that deemphasize the mental aspect of the game that rewards players that are aware and adaptable - which makes for a flourishing of competitive play. If your opponent knows footsies better than you do, and you're a good player: you will adapt - you'll put your opponent where he has a footsie disadvantage, you'll play around your own weakness, you'll seek out opportunities elsewhere, etc. A good fighting game will reward the adaptable player every time. The guy that doesn't know his character's spacing should be able to compensate over his opponent, and if his opponent cannot exploit his ignorance and weaknesses manually, the game shouldn't do it automatically.
 
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