What a game.
Just played a side mission that to me was just as satisfying as any main mission so far. The objective was a simple rescue mission - as I approached the outer perimter night had began to fall, I call in a supply drop to switch out my desert camo for the Sneaking Suit.
A spotlight guard was watching the main entrance but he had been left all alone, I slipped past the searching light and climbed the tower, holding him up. He was useful - he knew the exact location of the prisoner.
I made my way closer to the compound, a large wall shielded me from the guards but this caused me to relax a little bit too much, as I inch closer to the wall I knock something alerting nearby guards - they hadn't been tagged but the sudden end to their conversation told me I had messed up.
I relocate pretty quick, hiding behind a communiction relay they had left undefended, I plant a C4 for future use. I'm high up and have eyes inside the compound so this is a great opportunity to mark most of the guards, there is only one on my side of the wall, I toss a magazine from above to distract him for a moment and instantly make my move diving down and taking him out fast.
I avoid the front door in favour of a drainage ditch, I come out to an opening but there is a guard on watch, I wait a few moments for him to pass but instead two more join him for a smoke break. The one leaves pretty quickly after a conversation about the US Star Wars program but the other two hang around. For a very long time. Finally the second guards leaves again, back inside to help guard the prisoner with the one who had left earlier.
I strike dragging the remaining guard down into the ditch. Sunlight was only a few hours away and it seemed like I had boxed myself into a corner as the compound was too open and there were too many guards with a good vantage for me to slip out of the drainingage ditch.
The best luck I've had in the game so far, my idroid informs me a sandstorm is about to hit. With a thick cloud of dust I rise from the ditch and burst into the room the prisoner was being kept in, tossing a smoke grenade at the two guards, quickly switching back to my silenced rifle to take them both out.
But in the confusion of the attatck the silencer runs out and the sound of my gunshots ring out through out the compound. I snatch the prisoner up and make my way through the various rooms, I'm actually going deeper into the compound but I need to get away from the source of the gunfire.
Everyone is alert by now (but I remain unseen) - I peek my head outside and see I'm surronded, I shoot the closest guard blocking my exit in the chest with a tranq, this cause two guards to come and investigate my building and I'm almost discovered, I grab the one as he enters and thanks to reflex mode I have just enough time to shoot the other (pacing a dart right beneath his helmet).
It had been a close call, the enemy was too well defended at this side of the base but there were people investigating the gunshot still at the other side. Its now I decide to blow the C4 I had planted earlier, blowing the communications. In the confusion I sneak up the stairs past two guards and slip over the wall,
When I covered enough distance the prisoner was fulton'ed away and having checked my map to see there was a landing zone near by I decide to call a helicopter in to bring me back to base. Just as it was arriving the sun began to rise, I couldn't have scripted it better.