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[SPOILERS] Danganronpa: Another Episode Spoiler Thread | Desperate Times

so i got a question, is this game FUN? not as in is the story interesting cause i know it is but is the gameplay actually enjoyable?

The gameplay is serviceable. It's a slight clunkier version of RE4 with more creative "weapon" choices that can also be used for puzzle solving.
 
SBF fan, huh?

There's plenty of LPs of the first game that you can find with a search of "Danganronpa let's play" on youtube. Or you could just watch the anime instead which is quicker and while it isn't as in depth as the game, it will make you understand generally what's going on in DR:AE. As for the second game, it's only really required to know knowledge of DR2 in order to understand who "Servant" is and to understand the significance of end credits scene, so you can skip over that if you want.

Yup.

Thanks for the info bud.
 
The gameplay is serviceable. It's a slight clunkier version of RE4 with more creative "weapon" choices that can also be used for puzzle solving.

well if its "good enough" ill give it a purchase when i got time. still need to pick up DR2, other games have been keeping me busy and I'd rather have a physical version instead of digital.
 
Why the fuck would I know the sign of cancer

Reminiscent of DR2's closed room puzzle, that one. I remember the main thing confusing me was whether the birthday was "year + month," "month + year," "day + month," "month + day." Things are different all over the place, and there was no actual indication of the format.

I might have noticed the symbol relevance if I wasn't too preoccupied by that (I realized that one of them was circled, so I went on Wikipedia + Google to see which times of the year they each correlated with). In the end, I had to use up the hints to just get the answer.
 
Well, I finished the game. I have mixed feelings about it. The interactions between Toko and Komaru really make the game for me, and Komaru's growth as a character was also pretty fun to watch. Beyond that most things were OK beyond chapter 3's ending.

The gameplay was fun enough, but even on Despair mode it was pathetically easy for the first 3 chapters. The upper half of four and the entirety five presented a moderate challenge though, and the boss fights were fun. Overall, I liked it but wasn't really floored by it.

Why the fuck would I know the sign of cancer

That's what I thought when I finally broke down and asked for hints. Preferred DR 2's room puzzle, which actually had all the necessary clues in front of you.
 
Made seeing toko say that she'll share Komaru burden no matter what she decides a nice moment

This line in particular makes me want to see a "what-if" story where Komaru and Toko head up Ultimate Despair 2.0, as a followup to the "break the controller" ending.

Since this is the "cleared the game" thread: Has anyone found a guide to finding the collectibles in the game other than the hidden kids? I'm going through a replay now to unlock stuff, get A ranks, and try to find whatever I missed.

Whoever solves the cancer puzzle without any hints have my utmost respect.

I did. It was the first thing I thought of when I looked at the wall. I put in the correct code on my first guess, although I think there were three or four that would have fit the parameters.
 
Is anyone else kind of dissatisfied with the ending, and not just because of it lacking resolution due to being a potential setup for 3?

I know a lot of people are relieved most of the Warriors of Hope are alive, but it just feels really unearned. Even if they aren't straight-up threats anymore at least at the moment, there's no indication that they aren't still malicious Junko fanatics. And even if they are fighting the Monokuma Kids, they've probably birthed a ton of revenge-hungry children if the brainwashing is ever removed, what with them being directly responsible for their parents deaths. Just think about that moment of despair Komaru felt when she thought her parents were dead and multiply it by thousands. Then you consider the implication that some of them still have partial awareness and that one shot in the ending with the Monokuma Kids surrounding them takes on a much different and possibly even cathartic tone for the brainwashed children. Just feels like they should be ripped apart there like their executions attempted. They'd get no sympathy from me no matter how fucked up their pasts are.

Also, fuck Jataro for mocking Yuta's death and essentially causing papa Fujisaki's.

Unrelated, but is anyone else unsettled by how every new work makes Junko even MORE fucked up? I mean, we've known she was pretty much fashion Hitler since day 1, but we didn't have the details. 2 (and Zero to an extent) expanded on that with the emotional anguish she caused the remnants of despair and many many others, but AE takes it MUCH further than that. Not only did she manipulate abused, suicidal kids, but she was anticipating the decapitation of thousands of brainwashed children. And as always, it was for nothing more than to satisfy her own despair fetish. What the hell could she do in 3 that could top that? Bludgeon kids to death in front of their pleading parents? Recreate some of the world's most heinous war atrocities like what went on in Unit 731 and Auschwitz? Steal ice cream? It just seems like this has to be ceiling if it's going to fly in a mainstream, console-released, Cero/ESRB/etc rated game. With no constraints, I have no doubt that Kodaka would go full Urobuchi here.
 
none of the kids were as into Junko as Monaca was, and like I said I expect them to be put into the Hope Restoration Program, especially since the Future Foundation is in the city now, and we have no proof that the memories of the Monokuma Kids are intact when the helmets are removed, and even if they are... Hope Restoration Program!
 
I know a lot of people are relieved most of the Warriors of Hope are alive, but it just feels really unearned.

No one on NeoGAF has been so far, as far as I can tell. They share that opinion.

But, now that you put it that way, I like it more that they've survived that I did before. It expands the idea that the ending wavered between hope and despair. Even if they survived, it isn't some "feel good" moment for anyone involved.

And as always, it was for nothing more than to satisfy her own despair fetish. What the hell could she do in 3 that could top that?

Junko could not appear at all in DR3, that'd be cool.

Overblown sadism isn't quite what I like about Junko; I prefer her acting as a mastermind. After DR2, I was so tired of that character, but DR0 made me appreciate her so much more than I did in DR1 and DR2. Her appearance in DR:AE didn't bother me too much because it was just an ending stinger and references. She was the final boss like DR2, but at least she wasn't the only one behind everything in DR:AE: even if she was the puppet master, there were several masterminds at play (Nagito being the most remarkable, since it's his plan that actually ended up messing with Junko's).

But yes, no more Junko. It's done. Enough. They have so many more people to set up an antagonist with, and we've seen that Kodaka is capable of more than "Junko again." Hell, Monaca wants to emulate Junko, but even she has some distinct differences from the Ultimate Fashionista. A "Junko-like" character who has their own twist on things would be far more preferable than the inexplicable return of Junko.
 
No one on NeoGAF has been so far, as far as I can tell. They share that opinion.

I'm mostly just going by the ymmv section on tvtropes, which has a lot of things I disagree with like the shit that happens to the adult resistance being warranted.

But yes, no more Junko. It's done. Enough. They have so many more people to set up an antagonist with, and we've seen that Kodaka is capable of more than "Junko again." Hell, Monaca wants to emulate Junko, but even she has some distinct differences from the Ultimate Fashionista. A "Junko-like" character who has their own twist on things would be far more preferable than the inexplicable return of Junko.

I meant through flashbacks and stuff. Much of the Tragedy is still largely unknown to us, so it's safe to assume even more depraved shit happened with Junko watching on with glee.

But yes, I don't want to see Junko again in the present. I'm not convinced she's gone though. There were 2 AI and unless both of them were combined to create the one we see in 2, then 1 is still active. Besides, Kodaka said monokuma IS Junko, and I can't imagine 3 abandoning the series beloved mascot. I'd be all for it though. Let's get another sadistic stuffed animal with a slightly different schtick from Monokuma. I'm sick of him.
 
I meant through flashbacks and stuff. Much of the Tragedy is still largely unknown to us, so it's safe to assume even more depraved shit happened with Junko watching on with glee.

Hm... do you really think we need to go back? Between DR0 and DR:AE, I feel we have enough context and history to the events leading up to the Tragedy. I feel like the series should now purely concentrate on how that event affected the world and how people moved on from it, rather than continuously iterating upon it.

II meant through flashbacks and stuff. Much of the Tragedy is still largely unknown to us, so it's safe to assume even more depraved shit happened with Junko watching on with glee.

But yes, I don't want to see Junko again in the present. I'm not convinced she's gone though. There were 2 AI and unless both of them were combined to create the one we see in 2, then 1 is still active. Besides, Kodaka said monokuma IS Junko, and I can't imagine 3 abandoning the series beloved mascot. I'd be all for it though. Let's get another sadistic stuffed animal with a slightly different schtick from Monokuma. I'm sick of him.

Yeah, Kodaka has said Monokuma = Junko. I really don't think that needs to be the case, though. I'd be fine with Monokuma still being the mascot, but with someone else behind the avatar, giving it a slightly different personality or style (in a way, DR2's Monokuma was kind of like this due to his different goal than DR1's).

I'd like to think that the two fragments of AI embedded within Shirokuma and Kurokuma combined into one for DR2's Junko, just like they had to to control Big Bang Monokuma. Aside: I really loved the final cutscene in the game. The use of music and Junko talking to Izuru was nice.

But, ultimately, I think Junko returning in a meaningful way in DR3 would be jumping the shark. Can you imagine just how uninspired it would be if an out was: "There were actually 2 AI pieces for Junko, so now she's back in DR3 as a robot/hologram!" I'd bash that game so hard if they pulled crap like that.

We can't have a unique series with lots of promise like this keep hitting the same tired notes just because some established fans can't let go or because they're into superficial twists with no depth that actually decreases the quality of the overall story.
 
Hm... do you really think we need to go back? Between DR0 and DR:AE, I feel we have enough context and history to the events leading up to the Tragedy. I feel like the series should now purely concentrate on how that event affected the world and how people moved on from it, rather than continuously iterating upon it.

It's a series about despair, and the Tragedy looming in the background is a pretty easy way to create some good drama. Besides, it isn't actually over.

I really can't see how they don't at least mention some things about it unless the game takes place far in the future, and even then there's a good chance. If the amnesia plot point is used again, then there's most definitely going to be mentions of it. If the characters have all their memories, then the Tragedy will likely be an even more active discussion point as the characters WILL have backstories related to it and quite possibly relevant motivations when carrying out a murder.

I'd like to think that the two fragments of AI embedded within Shirokuma and Kurokuma combined into one for DR2's Junko, just like they had to to control Big Bang Monokuma. Aside: I really loved the final cutscene in the game. The use of music and Junko talking to Izuru was nice.

Only Shirokuma was controlling Big Bang Monokuma. Kurokuma had already fallen off the building when Monaca's robot was destroyed.

But, ultimately, I think Junko returning in a meaningful way in DR3 would be jumping the shark. Can you imagine just how uninspired it would be if an out was: "There were actually 2 AI pieces for Junko, so now she's back in DR3 as a robot/hologram!" I'd bash that game so hard if they pulled crap like that.

We can't have a unique series with lots of promise like this keep hitting the same tired notes just because some established fans can't let go or because they're into superficial twists with no depth that actually decreases the quality of the overall story.

I agree with you, I don't want Junko back in a major role, though there could be interesting ways to utilize her such as someone corrupting the remaining A.I. to make her an ally or something.

I actually had an amusing thought that when the mastermind in 3 is revealed, it shows Junko, but it's just a cardboard cutout (you know, because of the art style) with the real mastermind standing behind her.
 
TBH, the only Warrior of Hope I don't get surviving is Nagisa, all the others kinda seemed obviously alive to me in context, since whenever one of the 'living' Warriors brought up investigating the matter Monaka immediately shot them down saying they are totally dead. Nagisa though... He got kinda blown up so him being there always confused me.

I still can't believe we have a DanganrRonpa game with only one solid, definite death though. Well at least of a main character, since the game is kinda littered with corpses.


As for Junko being in 3, I wouldn't oppose it, to be honest, making it a 'Junko Mastermind Trilogy' or something, but I wouldn't care if she wasn't there. We're probably gonna need a new mascot soon anyway, since Monokuma's JP VA is suffering from dimentia and is (from what I've gathered) currently not working. Personally, the Towa Mascot kinda has the same kind of 'creepy cute' look Monokuma does so I think that'd make a decent replacement.
 
It's a series about despair, and the Tragedy looming in the background is a pretty easy way to create some good drama. Besides, it isn't actually over.

I really can't see how they don't at least mention some things about it unless the game takes place far in the future, and even then there's a good chance. If the amnesia plot point is used again, then there's most definitely going to be mentions of it. If the characters have all their memories, then the Tragedy will likely be an even more active discussion point as the characters WILL have backstories related to it and quite possibly relevant motivations when carrying out a murder.

Oh no, I'm not against the persisting effects of the Tragedy. That will always be the backdrop for this series (at least until something really dramatic happens), but I'm saying that I don't know if we need flashbacks or games set between DR0 and DR:AE in terms of the timeline.

I'd be fine with references to things that happened while it was unfolding. Like in DR:AE, characters who were directly influenced by Junko, affecting their motivations would be good. I guess, in that sense, I wouldn't mind flashbacks. I just don't want Junko to overshadow new stories in any way ever again, so I'm scared that focusing on another crazy scheme that Junko came up with in the past would bog down the pace or direction of a new story.

Only Shirokuma was controlling Big Bang Monokuma. Kurokuma had already fallen off the building when Monaca's robot was destroyed.

Really? I thought when Big Bang Monokuma is defeated, both Shirokuma and Monokuma heads fall out of its giant head?
 
So did anyone check out some of Junko's beta designs from the DR:AE artbook?

1)

RgCteQo.jpg

2)


2 very different designs. Even though i'm very content with the design we have now, Black Junko definitely would have been interesting. Heavily tattoo'd younger Junko just kind of freaks me out.
 

Interesting, I must have related that to the scene with both of them together.

Like Monomi, I was doubtful about Shirokuma's intentions from the start. I eased up when he "sacrificed" himself, though, so it was a neat surprise when it turned out my doubts were correct. It's interesting to think back to how the purpose of those two was really to rile up both groups of people—the kids and the adults—just to cause chaos.

They pulled off the "kids vs. adults" theme better than I thought they would.
 
I'm actually not surprised Masaru and Jataro are alive, but I am surprised that they still have free will. When Monaca was so insistent on Masaru being dead I thought it was because she had the children force him into a Monokuma head to take away his free will and naturally assumed the same happened with Jataro.

With the way you all are bringing it up, I guess DR0 is important, huh?

Like Monomi, I was doubtful about Shirokuma's intentions from the start. I eased up when he "sacrificed" himself, though, so it was a neat surprise when it turned out my doubts were correct.

Same here. In fact when Shirokuma was first introduced I thought it was AE Junko. Like you I eased up after the sacrifice, but it seems I was right all along.
 
With the way you all are bringing it up, I guess DR0 is important, huh?

Not just that it's important, but it's a fantastic story on its own. It's a real shame it hasn't been officially translated yet, more fans need to read it. It made me appreciate Junko so much more than I did before, and it was just a great story as a precursor to DR1 and DR2.

Speaking of which, I haven't seen much talk about the Hagakure novel unlocked after finishing DR:AE. It was so much better than the fanfic tier crap that was DR IF, not to mention seemingly canon.

Like Toko, they showed some character progression with Yasuhiro. He's still messed up in a lot of ways he was in DR1, but they redeem him in some interesting ways. Being able to see prolonged interaction with the DR1 survivors like Toko and Yasuhiro really shows how their experience changed them, and it's great. It's unfortunate that Hina hasn't been seen at all since then.
 
With the way you all are bringing it up, I guess DR0 is important, huh?

DR0 is not absolutely vital, but it gives far more depth to a certain character and also expands on some plot points that some people may have been bothered by. It also foreshadows the climax of 2 better and makes it feel less out of nowhere considering it's supposed to be read before 2.
 
So, just finished the game tonight. Overall I really did like it, and I thought it got even better towards the end. I like the stories in DR and DR2 more overall, though. This did a nice job of not only setting up DR3, but leading into DR2. I have a few thoughts and comments about things.

One thing that annoyed me was how they introduced some characters and then killed them off soon after. I'll be honest, I couldn't care less about Yuta. His death was a nice way of showing that you can't just leave the island, after all. I'm mostly upset about Taichi, and not just because Chihiro was my absolute favorite in DR1! He barely got to do anything before he was killed, and we barely got to know him. I really wanted to know more about him, and I was hoping he'd live and join the Future Foundation... unfortunately these games seem content to kill every character I really like. At least Alter Ego's still alive.

Speaking of still alive, all the kids are alive too? There's those "afterwards" photos that show the group minus Monaca together. I feel kind of cheated; it wasn't as if I wanted them to die or anything, but to lead us to believe that three of them died only to reveal in a CG gallery that they survived seems really anticlimactic. Not a big fan on how that was handled.
 
It's unfortunate that Hina hasn't been seen at all since then.

I imagine Kodaka and the side writers don't really feel the need to make Hina a priority considering she got a respectable amount of development in 1, which Toko and Hagakure lacked. Hell, she had a full character arc and arguably more growth than Byakuya.
 
DR0 is not absolutely vital

I feel it is
It details the true events of the first mutual killing game. Junko caused it all and framed Izuru.
She told her lie at the end of DGR2. I feel that might end up being important in the next game.
 
I feel it is
It details the true events of the first mutual killing game. Junko caused it all and framed Izuru.
She told her lie at the end of DGR2. I feel that might end up being important in the next game.


That first part was in 2, just not outright shown like it was in 0. We just get slightly more details on it, but it's not really a focus of the story, which was honestly disappointing as I was expecting a decent chunk of the books to be about it.

Refresh my memory, what lie?
 
That first part was in 2, just not outright shown like it was in 0. We just get slightly more details on it, but it's not really a focus of the story, which was honestly disappointing as I was expecting a decent chunk of the books to be about it.

Refresh my memory, what lie?

my memory's a bit hazy too

but I remember realizing that the version of the truth Junko told in the second game was the same as the one in zero, a lie. She claimed to have stumbled upon the massacre and told school officials Izuru was responsible. Word of the schools experiments on Izuru got out and that incited riots.

Reality was that Junko was responsible for all of it and set it all up to fall into place like dominos. IIRC she was also brainwashing the reserve students in Zero. I remember helmets similar to the ones in AE showing up in an illustration.

a quick copy and paste of the events as told in DGR2 I put together last year

http://i.imgur.com/L5bWujN.jpg
 
Komaru, I believe, mentioned Remnants of Hope. Who are they?

Where are you guys getting that the Warriors of Hope are still alive? Did I miss something?

And can someone remind me how the Remnants of Despair wound up in the Hope Restoration Program and how Izuru put AI Junko in the program?

I'd like to see another spin off game like this but of Future Foundation rounding up the RoD for the HRP.

And you play as Kyoko.
 
Komaru, I believe, mentioned Remnants of Hope. Who are they?

Where are you guys getting that the Warriors of Hope are still alive? Did I miss something?

And can someone remind me how the Remnants of Despair wound up in the Hope Restoration Program and how Izuru put AI Junko in the program?

I'd like to see another spin off game like this but of Future Foundation rounding up the RoD for the HRP.

And you play as Kyoko.

Remnants of Hope = the survivors from 1 and it's explained why most of them aren't there, the Remnants of Despair were captured by the Future Foundation after the events of Another Episode lured them there, I don't think they ever go into specifics about how Izuru put Junko into the program, all we know is that he did
 
Where are you guys getting that the Warriors of Hope are still alive? Did I miss something?

During the credits you see Nagisa, Kotoko, Masaru and an unmasked Jataro getting out of some rubble. They look a bit rough, but they're alive. The image is in the media shop I think.
 
Posted it on the previous page:

Personally I refuse to acknowledge that picture's existence. I mean, I kinda felt like they were gonna pull off a lame twist like that when all the "deaths" happened off-screen, but still. I could honestly live with Nagisa being alive though, as he wasn't executed.
 
Personally I refuse to acknowledge that picture's existence. I mean, I kinda felt like they were gonna pull off a lame twist like that when all the "deaths" happened off-screen, but still. I could honestly live with Nagisa being alive though, as he wasn't executed.

Kotoko also wasn't executed.
 
The only reason why I have an issue with why the "executed" Warriors are alive isn't really because I wanted moral redemption or just to seem them dead, but it's because there's something that's missing. Either there's some document or nuance to the story I missed, but what they went through after getting defeated by Komaru just doesn't make sense.

Why did they get taken by the other kids just to get beaten up when they lose? Why is Monaca so weird about them being dead when they're not? Monaca's the one in control, so why did she just want to beat up the losers when she's really someone who seems like she'd rather kill them?

The first thing that comes to mind is that picture was a complete afterthought, which is why it was just inserted into the credits without any context. Maybe as a means to calm people who would have gone crazy for some reason or another if the game ended and they turned out to actually have been killed, or because some last minute idea for the Warriors of Hope in the future of the series came to Kodaka, and what could have been a surprise twist in a future game ("they actually survived!") was actually inserted into the same game as a tease.

On the other hand, if it was planned all along, the only thing I can think of is the fact that Monaca's intentions are not as she makes it seem. When she claims they're dead in such a vague way—throwing tantrums to anyone who would suggest otherwise—one is either lead to believe that they might not actually be dead and that something special happened to them, or that it doesn't matter to her whether they're alive or dead because, since they fulfilled their purpose in Monaca's plan, they're no longer of any use to her.

But, again, she was presumably the ones who made the kids assault the defeated Warriors so, if it's the latter, either she tried to kill them and they fought back, or Monaca didn't want to kill them at all. Was there any genuine indication that Monaca might actually care for her companions? The possibility that she didn't want them to die and something about how she referred to the time when they were all going to commit suicide (but she was actually going to sit back and watch) makes me think of this.

...Way longer than I thought thinking about this, but I don't know if it's a mistake or not that that picture exists, and I wish there was an explanation for why it does.
 
Just finished the game. I had a lot of fun with it. Overall, I liked it better than DR1, but DR2 is still my favorite game in the series. Monaca was a creepy villain. I like her better than Junko because she was actually pretty nicely developed as the story progressed, but she didn't manage to reach Nagito levels of creepy for me. But then again, Nagito is incredibly fucked up and twisted in a very strange way, which is why I like him so much as a villain.

To be honest, the game didn't really have many "OMG WTF" twists. I had a small feeling that Monaca was Haiji's sister, but the only thing that legitimately surprised me was that Komaru was supposed to become New Junko and that's pretty much it.

I really did like Komaru and Toko's relationship though. Toko was one of my least favorite characters in DR1, but I found myself enjoying her a whole lot more in this game so I guess that's a good thing. Komaru did get a bit tiring with her whole "I'm just a normal girl!" excuse, but she did grow out of it and I certainly enjoyed her more than her brother.

Now I'm just waiting for a possible DR3 reveal at TGS because I have no idea what they're gonna do with the story if they go back to the school killings. Monaca will obviously be an important character, but I'm really curious to see what crazy shit they'll pull off. I just hope Junko doesn't come back. I'm tired of her.
 
Monaca was a creepy villain. I like her better than Junko because she was actually pretty nicely developed as the story progressed

You need to read Danganronpa Zero through any means you can. I guarantee that your opinion of Junko would change, as mine did, because of exactly what you say here.
 
You need to read Danganronpa Zero through any means you can. I guarantee that your opinion of Junko would change, as mine did, because of exactly what you say here.
I read a bit of it (up to Chapter 4 I think?) back when I first beat DR1. I'll definitely go back and read it from start to finish when I have time.
 
I read a bit of it (up to Chapter 4 I think?) back when I first beat DR1. I'll definitely go back and read it from start to finish when I have time.

At first, I was rather bored by it, to be honest. It has a real slow, deliberate pace. But at about the 70% mark, everything comes together beautifully, and it has one of the best twists—if not the best—out of any Danganronpa story.

It's what made me more interested in DR:AE, because after DR IF I wasn't confident that Kodaka could create a compelling story out of the context of a killing game.

To be honest, the game didn't really have many "OMG WTF" twists. I had a small feeling that Monaca was Haiji's brother, but the only thing that legitimately surprised me was that Komaru was supposed to become New Junko and that's pretty much it.

I liked DR:AE for that, actually. Twists for the sake of them can be rather tiring, especially when done poorly, so a story mostly told straight with a few minor twists here and there was fine with me.

I wasn't surprised that Komaru was the one planned to be the Successor (I remember there being a few hints about that I managed to pick up on), but I was surprised about Shirokuma's betrayal. Oh, and I did have an inkling about this (which is why I chose the correct room on my first try), but I wasn't really expecting Monaca to be able to walk. I suppose it's probably game over there if you pick the wrong door.
 
Thank you. While it is helpful you cannot know which one you're missing because they're just called e.g. "Scrap Note #3" instead of by their name. So I still have to look through all the chapters as normal to find the ones I am missing.

I found another page that had everything listed in order. I'll post it when I get back on my computer.

edit: Here be the page with everything in list format!

During the credits you see Nagisa, Kotoko, Masaru and an unmasked Jataro getting out of some rubble. They look a bit rough, but they're alive. The image is in the media shop I think.

Posted it on the previous page:

Hmmmmmm.... Guess I did miss it. But didn't Nagisa get crushed by his robot?

I was a bit disappointed in the lack of executions in this game. The was only Asahina, Masaru,and Jotoro's and Asahina's was the only one with the execution music, if I recall.

Anyone else laugh when Komaru finds the picture of Chihiro and his dad and says "I hope she's alright"?

And was it really necessary to call her Cumaru?
 
it has one of the best twists—if not the best—out of any Danganronpa story.
This is so true. I feel it is set up wonderfully. And yea, it goes at an annoying pace towards the first half of the story.

DR0 stuff:
You can predict it with some of the clues they gave, but even then, it still took me by surprise at what they did.
 
Did Cherami Leigh get bronchitis during the recording of the game? And then they didn't wait for her to get better before continuing? Because like around chapter 5 Komaru gets bodyslammed by puberty but then in the cutscenes she has her regular high voice.
 
Did Cherami Leigh get bronchitis during the recording of the game? And then they didn't wait for her to get better before continuing? Because like around chapter 5 Komaru gets bodyslammed by puberty but then in the cutscenes she has her regular high voice.

I did notice her voice got really deep, especially around the part where she was demanding the jail key from Monaca. It may have been an attempt at sounding forceful, but I'm not sure.
 
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