Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

Status
Not open for further replies.
Without spoiling anything big please...

Is there any ways to eventually upgrade the silencers on your weapon to last longer or to have more than one for each weapons?

I'm not really seeing anything about that in the tech tree.

I would like the answer to this question too. I have 3 supressors all with a low durability.
 
Without spoiling anything big please...

Is there any ways to eventually upgrade the silencers on your weapon to last longer or to have more than one for each weapons?

I'm not really seeing anything about that in the tech tree.

What I found is that
, yes but for some weapons, not all apparently.
 
So what exactly does destroying the comms equipment in an outpost actually do? I don't seem to see any difference in terms of response to my actions before or after I take it out.
 
Without spoiling anything big please...

Is there any ways to eventually upgrade the silencers on your weapon to last longer or to have more than one for each weapons?

I'm not really seeing anything about that in the tech tree.

5 star weapons have infinite surpressor. You can add surpressors to weapons using weapon customisation. But we haven't found extended or upgraded surpressors yet.

So what exactly does destroying the comms equipment in an outpost actually do? I don't seem to see any difference in terms of response to my actions before or after I take it out.

Stops outside reinforcements coming in for backup. The big comms are aerial and let your helicopter come in closer.
 
The only big disappointment I have with this game that you can do nothing on Mother Base. At least put Ocelot and Miller to a special place where I can talk to them.

MB seems so useless and lifeless.
 
The only big disappointment I have with this game that you can do nothing on Mother Base. At least put Ocelot and Miller to a special place where I can talk to them.

MB seems so useless and lifeless.
You will get Side Ops that challenge you to shoot targets strewn across MB, some of which are very well-hidden.
 
The only big disappointment I have with this game that you can do nothing on Mother Base. At least put Ocelot and Miller to a special place where I can talk to them.

MB seems so useless and lifeless.

It's strange, since they talked about how you would encounter characters and interact with them. Except you don't, really. I wonder if they had to cut it.
 
You will get Side Ops that challenge you to shoot targets strewn across MB, some of which are very well-hidden.

I think the targeting practice ops are extremely easy. Most it took for me to do any of them is 2 tries...except for the one on the R&D platform. I still have not managed to finish that.
 
I'm pretty sure you get the option to develop it if you develop the Sneaking Suit

Na im talking about a vehicle for the combat ops,
Ocelot says its finished to send it out on a mission but doesn't say how.

Nobody on Gaf apparently knows as a bunch have been asking multiple times for days without answers..
 
Na im talking about a vehicle for the combat ops,
Ocelot says its finished to send it out on a mission but doesn't say how.

Nobody on Gaf apparently knows as a bunch have been asking multiple times for days without answers..

It goes out on combat deployment missions. You can see the icon on some of the later important ones, but it's not something you specifically select. Think it appeared on the S difficulty.
 
It won't work, you'll slip out of the truck.
It works for containers because you gt an option to grab the fulton cable, which you don't when you fulton trucks/tanks...kind of a silly limitation really.
Yep, not gonna work! The truck even has a cover on the back so you can't climb in, and the fulton lifts it immediately so can't climb on or enter anyway. Might try and get on a nearby roof and jump on but... yeah I'm not hopeful. Oh well, just s-ranked it by D-Horsing it out of there.
 
It goes out on combat deployment missions. You can see the icon on some of the later important ones, but it's not something you specifically select. Think it appeared on the S difficulty.

Thats really dumb if its a mission specific thing.
Peace Walker allowed you to assign that suff to a unit for any mission.
 
The only big disappointment I have with this game that you can do nothing on Mother Base. At least put Ocelot and Miller to a special place where I can talk to them.

MB seems so useless and lifeless.

There are very occasional event there, but they're few and far between. I was really hoping for a Mass Effect Normandy kind of situation, and looked forward to visiting Ocelot and all my other bros between missions, but there's really nothing to do there the vast majority of the time.

Early in the game when you still have scripted tutorials from Ocelot, you can watch him walk away, turn a corner and literally disappear into thin air as soon as he's off-screen :P
 
I'm on mission 15, the one you have to find a truck and extract it. Where exactly is this truck? I made my way through the entirety of its route and haven't found it yet. I interrogated some guys along the way and they all told me "the truck didn't come this way yet". Can anyone help?
 
How difficult/grindy is it to unlock the last missions?

I'm at 40 now and I'm totally expecting a ramp up of side ops needing done probably :P
 
People saying that there's a lot of story here, well I'm 20hs in and:

Spoilers

After Big Boss wakes up from the coma and escape with Ocelot, you have insight of the state of the world, Boss must rescue Miller to rebuild Mother Base and get revenge. This is like the first 3hs of game.

Other than that you get info from the past and character development through tapes, I've listened all but I don't even remeber when I got my last tape. Oh and I saw Skull face once for one minute and he wants Boss dead, and I've taken Quiet, Ocelot likes her, Miller not so much.

And that's all that happened in the last 20hs... I'm super sure that lots of stuff are going to happen later but the story really is sparse even if you listen the tapes.
 
So I want to get a general refresher on the series before buying MGSV. What games of the series would you say are critical to understand what is going on in V? I don't feel/have the time to play every game in the series. I have a PS4 and PS Vita.
 
How difficult/grindy is it to unlock the last missions?

I'm at 40 now and I'm totally expecting a ramp up of side ops needing done probably :P

I found I'd get a new cutscenes or mission every three side ops or so. The game will automatically take you back to base.
You also need to get Quiet to max affinity but for the love of God don't do it.
 
I was doing a very difficult mission that involved extracting a prisoner from a very well fortified base.

I spent about two hours snaking my way in undetected, interrogating guards, extracting the specialized staff/prisoners and completing the extra objectives.

I get to the target, completly undetected.... Sneak out of the base and put them on my horse. Call in the chopper, make my way to the helicopter and get in.

It wasn't until I was flying off did I realize....I left the prisoner on the horse. Dont make this mistake, mission counts as failed and you have to start over :(
 
"Demon Points - Another feature basically never mentioned in the game. There is a Demon Score that you gain points for by doing dick things (basically killing people). This will effect how large the horn in your head is."

wat

This is funny, because I'm always checking tranq'd soldier's stats, then if I don't need them I put a bullet in their head. I assume my horn will be quite large.
 
Found this post from another forum on a google search for most efficient form of knockout. AFAIK the 'get down' command is indefinite.

I only got a chance to test out a few the other day, but these are what I recorded with a stopwatch:

-Throw to ground only- 1 minute 15 seconds
-Tranq - 7 minutes 30 seconds
-Choke (long) - 18 minutes

For the chokeout, you can repeatedly tap R1 to choke them out faster, or just tap and hold R1 once to do a longer chokeout. Not sure of they have any effect on the knockout times, but figured I'd mention it since another poster on the PS3 said the chokeout time was shorter than the tranq.

I still need to test the CQC combo (was 30 minutes in GZ!), and then retest all of the times to make sure they're the same. Also want to test the range at which the countdown timer stops. This was right around 50 meters in GZ. What that means is, if you tranqed someone and then ran to the other side of the base, they would stay tranqed indefinitely because you were farther than 50 meters and the timer was paused.

Also noticed that spotting ranges are pretty close to what they are in GZ. I did notice that wearing the desert camp in Afghanistan decreased enemy noticing ranges by about 5-10 meters.
 
I found I'd get a new cutscenes or mission every three side ops or so. The game will automatically take you back to base.
You also need to get Quiet to max affinity but for the love of God don't do it.

I'm confused by that last bit, I need to but shouldn't?
 
So I want to get a general refresher on the series before buying MGSV. What games of the series would you say are critical to understand what is going on in V? I don't feel/have the time to play every game in the series. I have a PS4 and PS Vita.

3, Peace Walker and Ground Zeroes.

Peace Walker cutscenes can be watched on youtube since it's not so great to play imo.
 
Can't get mission
43
to show up, anyone got any tips?
I found I'd get a new cutscenes or mission every three side ops or so. The game will automatically take you back to base.
You also need to get Quiet to max affinity but for the love of God don't do it.
Why do you need to do that? Thanks in advance.
 
Status
Not open for further replies.
Top Bottom