RedlineRonin
Member
Are MB coins not available to buy on steam?
You have to edit game files to disable FXAA and then you can use ReShade 0.10.0 to enable SMAA. Any newer Reshade version won't work.Thanks very much for your tweaks btw, makes a great addition to the game!
I'm looking to implement SMAA instead of FXAA, what is the easiest way to go about this? Cheers!
In other news, is there anyway to force rain 100% of the time?
Are MB coins not available to buy on steam?
When I played through the game, it seemed to me that a lot times during cut-scenes the depth of field effect was missing. Now I look at DF's report and see this:
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(they were comparing shadow quality here)
I wonder if the DOF effect is at times bugged if you set post processing to extra high. It works perfectly fine during gameplay though.
have to rehost them, they do not allow deep linking their images.
One thing to note about the extra DOF is that it uses a variable depth of field based upon distance and focus, the normal high depth of will not do this...
Is there a way to show FPS on screen as you play?
Someone found Mullet Snake
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some people might consider the costume a spoiler![]()
The costume appeared in one of the early trailers.
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some people don't watch these to not get spoiled (not me, though)
Trailer's two years old, and the game's out now. I'd say a random costume isn't exactly major spoiler territory anymore.
endgame spoiler:
it was also revealed that there's a Metal Gear in Metal Gear Solid V, still posting a picture of the thing stading inside motherbase is a huge spoiler. Same with the costume. It has to be a endgame item because I'm almost done with the game and still haven't got it. Like, would you still be cool if people would post pictures of the parasite suit?
False equivalency. It's a costume, one which was shown two years ago. Thewas not shown at all beforehand, nor wasparasite suit(at least not entirely) beforehand.Metal Gear shown in motherbase
it was only shown as a part of a cutscene, not as a costume. ffs.
Was shown in a cutscene being worn by the player character, appears as a costume in the final game. Hmm. Whataspoiler.
I rehosted them.
Well maybe they shouldn't have implemented DOF that way on Extra High, to me the effect was flat out missing a lot of the time. It does look much nicer than the regular one when it's actually working...
It is working, and also working a more physically accurate manner. The thing is the default f-stop in the simulated camera lens on extra high is rather high in tpp... so objects become more defocused/more bokeh-like at a greater distance from the camera focal point.
They presumably did this due to all the complaints about how blurry big boss was in gameplay during the first game.
For example, look how blurry and bokeh-like the gun model is in MGS: GZ (with a low f-stop) YOu cannot even see the details of BB's gloves
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vs TPP with its high f-stop: (glove detail, gun detail maintained, no upres artifacts from a lower resolution DOF)
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I can imagine most if not all cutscenes in TPP did not have a custom F-stop set up per scene or for different part of the scene just for the PC version.
I think if you turn off DOF it will stay for the cutscenes but be off during gameplay. I cant really decide if i want it off or not to be honest.I wish I could turn off depth of field for gameplay but have it remain on as intended during cutscenes. It's good during cutscenes but I prefer everything sharp while I play. And it gets funky often while I'm trying to aim through a few things and it can't decide what to focus on.
I also wish there were separate audio sliders for helicopter loudspeaker and typical music playback. If I turn it quiet enough that I can play and listen to idroid at the same time without completely losing my situational awareness, it's too quiet to be heard from the helicopter. If I turn it up so I can hear my battle music from the chopper as it comes in, it's now too loud for me to play from my idroid. Can't hear the truck coming up behind me.
Are either of these possible? Have I just missed something?
There is a scene on the R&D platform of mother base with Huey.
Where Huey is finishing building the battle gear where there are blue electrical flashes from the canon being primed
That was the only time I've had my frame rate tank to single digits from the steady 60 I was getting all game.
Anyone else?
There is a scene on the R&D platform of mother base with Huey.
Where Huey is finishing building the battle gear where there are blue electrical flashes from the canon being primed
That was the only time I've had my frame rate tank to single digits from the steady 60 I was getting all game.
Anyone else?
Anyway to remove building timers?
I think if you turn off DOF it will stay for the cutscenes but be off during gameplay. I cant really decide if i want it off or not to be honest.
Not that I know of, but you can use Cheat Engine to run the game at 500x speed. You can run through a 2 hour timer in about 15 seconds. I usually do this while on Mother Base to hopefully raise some morale too!
I'm going to start abusing that then, fuck arbitrary unlock timers so much...Not that I know of, but you can use Cheat Engine to run the game at 500x speed. You can run through a 2 hour timer in about 15 seconds. I usually do this while on Mother Base to hopefully raise some morale too!
I have the same specs (4690k and win 7 though) and haven't had any freezes except one time 30seconds before a windows update pop up appeared (2015 and windows update is still dicking with your pc while you're playing games sigh )Performance has been great thus far.
BUT there's been something bugging me for a while:
Sometimes while playing, I get these seemingly random freezes. As in the entire game just freezes for 1 second or so, then it goes back to normal.
It's really annoying, and I have no idea what could it be. I close Chrome and everything else open before playing and still get it. At first I thought it was because I was downsampling (1440p) but it still happened with lower resolutions (1680x1050).
Anyone here had something similar?
GTX 970
8GB RAM
i5 4690
W10
Also the PC was recently(a month or so) formatted so... yeah.
http://abload.de/img/mgsvtpp_2015_09_10_01ncl7y.png (in this shot there's not much going on and it's still going to 99 percent gpu, I think there's a bug in this area or something because it's nothing special compared to all the other bases.
http://abload.de/img/mgsvtpp_2015_09_11_01o7xo7.png
There's a bug or something going on here. I'm playing mission 18 and I get a severe drop in framerate when extra high shadows are enabled. I'm talking 60 down to 15fps. I have no idea why it would drop so sharply.
3GB Amd R9 280 OC'd
i5 4690K
Win 10
8GB DDR3 RAM
No. I took that off. It did it yesterday randomly but it went away just now. It never did it before it was just random.Are you using the extended settings mod?
Either way, my guess is you're running out of VRAM. If your cards 3GB then it wouldn't be surprising for shadows to eat through that.
I think if you turn off DOF it will stay for the cutscenes but be off during gameplay. I cant really decide if i want it off or not to be honest.
That scene, there's a scene with a certain npc doing exposition in the helo, the moment you set foot in Africa, and a brief dip when Ishmael rolls you under the bed in the prologue.There is a scene on the R&D platform of mother base with Huey.
Where Huey is finishing building the battle gear where there are blue electrical flashes from the canon being primed
That was the only time I've had my frame rate tank to single digits from the steady 60 I was getting all game.
Anyone else?
Anyway to remove building timers?
Holeeee shit at the cutscene after mission 29. That pretty much ran at 2fps the entire time.
This is a good port and all, but stuff like that really mires the experience. There's literally no reason that should have ran the way it did.
That scene, there's a scene with a certain npc doing exposition in the helo, the moment you set foot in Africa, and a brief dip when Ishmael rolls you under the bed in the prologue.
All tied to forced HBAO+
Holeeee shit at the cutscene after mission 29. That pretty much ran at 2fps the entire time.
This is a good port and all, but stuff like that really mires the experience. There's literally no reason that should have ran the way it did.
It's HBAO+ that causes the cutscene drops. Kinda hard to blame the port for an nVidia cock up.
It's HBAO+ that causes the cutscene drops. Kinda hard to blame the port for an nVidia cock up.