Kenzodielocke
Banned
What was up with that trailer line "A weapon to surpass Metal Gear..." Kaz was talking about Sahelanthropus right? But that's a Metal Gear....
I think they're talking about parasites...
What was up with that trailer line "A weapon to surpass Metal Gear..." Kaz was talking about Sahelanthropus right? But that's a Metal Gear....
So much taboo, wow I am shocked. Kojima truly got me in the guts.. whoooooooo
What was up with that trailer line "A weapon to surpass Metal Gear..." Kaz was talking about Sahelanthropus right? But that's a Metal Gear....
What was up with that trailer line "A weapon to surpass Metal Gear..." Kaz was talking about Sahelanthropus right? But that's a Metal Gear....
You don't feel it because you didn't experience it.
I just want to say. I think Kojima doesn't care for MG games anymore since after MGS3. I really hope he will do something with Sony and they will give him freedom and money for his new project.
Sandbox game for you in a nutshell.I'm slowly starting to get burnt out. I feel like I've just been doing this for the last few hours.
lol at miller giving all the rousing speeches and fake boss just standing there like an idiot
does this guy ever react to anything?
The taboo for me is: When a country occupy another country they force them to use another language and that change the individual behavior similar to Skull Face's story.
Also, Zero's plan to rule the world under one entity the USA before he created the patriots system forced many countries to be Americanized. This is happening in real life now.
Edit: Also when you lose something because of someone, vengeance drives you and nothing else.
Not really though. MGS1,2 & 3 all are very well written and fun action games. MGS2 even, i think it's genious how it questions the player.
I am watching Schindler's List, I never experienced it, but still can feel it.
You're pre-disposed to empathize with that from a young age. Which you should.
Reacting flippantly to a fellow GAF member talking about how personal the themes are to him, wherever he is in the world and however he grew up, shows you don't really empathize with that identity and culture struggle in any context.
I blame the trailers. It made it seem that VS was going to kill kids, rape quiet and destroy his own MB at the end. I, like you, loved the use of language and even though the execution of it wasn't 100% I definitely took it as the taboo thing.
developing four nukes and dismantling them, maybe? *~*Peeler (MGS Community Manager) on the Nuke-free world cutscene:
I am really amazed that it's literally the same guy only with two different pictures.
I understand that. But in the real world or in the real MGS V: TPP you play as Venom not Big Boss. He didn't kill children or use them in war because when everything is said and done he is the good guy and the real Big Boss is the bad guy. Venom felt guilty when he killed his men during the infection mission in motherbase and he let Huey go after that instead of killing him because he doesn't want more blood on his hands. Also, the nuke disarmament ending explains that he want peace.
I am really amazed that it's literally the same guy only with two different pictures.
developing four nukes and dismantling them, maybe? *~*
They're CLONES! :O
MGS spinoff confirmed!
They're CLONES! :O
MGS spinoff confirmed!
Some of the Code Talker tapes reminded the stuff my mother experienced growing as a Finnish person in Sweden in the 60's where kids were punished for speaking Finnish between classes.
That was nothing compared to how ingenious indigenous Sami people had it back then. Thank god it's different in Nordic countries these days but the language remains pretty much dead.
There were also forced sterilizations, taking kids away from their parents etc... Pretty fucked up.
You don't feel it because you didn't experience it.
Edit: The game also is sending a message that a man can destroy entire nations using tiny things (vocal parasites or biological weapons).
How do you even develop nukes?
Guys, can someone help me out? There is a lot of crazy fall in here...
I've finished Missions 1-50 - am I able to play a Mission 51 or do I need the CE to do that? Or do I need to keep doing Side Ops to trigger it?
The last thing I've done is Mission 51, but the preview for Chapter 2 has a snippet of Paz which I NEVER saw in my game...WTF am I missing??
Guys, can someone help me out? There is a lot of crazy fall in here...
I've finished Missions 1-50 - am I able to play a Mission 51 or do I need the CE to do that? Or do I need to keep doing Side Ops to trigger it?
The last thing I've done is Mission 51, but the preview for Chapter 2 has a snippet of Paz which I NEVER saw in my game...WTF am I missing??
"Taboo" is a bit hyperbolic, but I think MGSV does approach themes that other games don't. I really can't think of any other game that integrates child soldiers into the gameplay as a system you're forced to manage. And outside of the Eli stuff it's handled decently enough. The commentary on the fucked up lives of child soldiers is in there, and truthful.
Similarly for the language concept, which isn't handled in many games, and really very truthful. Suppression of language is 101 of propaganda and dictators/tyrants. The evolution of language, linguistics, and how it influences our psychology in expression and communication is a study. It's warranted and interesting and I like that the game tried to play with these ideas.
Arguably, the last time he gave a damn was Peace Walker.
Conspiracy theory: maybe Kojima ramped up the costs of MGSV to ludicrous amounts (including hiring KS to voice BB/VS) in order to make Konami fire him. He wanted to be fired so that he didn't have to work on MG games any more.
He was talking about cloning. In some of the tapes Huey directly said that it is about cloning, that's when he dropped "him", Dr. Clark. Yes, in a game about giant robots, nukes and ethnic cleansers, it's the clones that are the ultimate weapon.I think they're talking about parasites...
A lot of it smacks to me of not actually dealing with it meaningfully in either a gameplay (beyond "don't shoot kids" or "you gotta quarantine these dudes") or storytelling (like meme theory is rampant throughout MGS2) capacity and mainly comes off as characters just talking about it in cassette tapes than actually, like, quantifiably demonstrating the effects of child soldiers, or of language imposition.
When it talks about how screwed up these kid soldiers are, it loses something because instead of showing you directly necessarily, it's mostly Miller telling you about it. None of the kids are real characters beyond Eli, and the one who is kinda is defined pretty much by his wooden horse talismen. Even when they are showing them, there's not much to them besides "they're kids and they're soldiers, but they should be kids".
Similarly with language - I'm sympathetic to it, I am. I can't even speak my own mother tongue anymore just by virtue of existing in my society for most of my life. But again, it's mostly just... used as a justification, first by Skullface and then by Code Talker. The Indian reservation stuff is powerful, granted; it reminds me heavily of the Australian Stolen Generation and of the current, depressing state of Indigenous affairs. But how is the idea of English as a lingua franca explored? Does it have any meaningful component in the game beyond that one story event?
Obviously these kinds of things aren't easy to do, but praising it for merely bringing it up seems... well, a bit off, really. It's good that it's brought up. It'd be so much better if it were brought up and meant, well, anything by it.
"Taboo" is a bit hyperbolic, but I think MGSV does approach themes that other games don't. I really can't think of any other game that integrates child soldiers into the gameplay as a system you're forced to manage. And outside of the Eli stuff it's handled decently enough. The commentary on the fucked up lives of child soldiers is in there, and truthful.
Similarly for the language concept, which isn't handled in many games, and really very truthful. Suppression of language is 101 of propaganda and dictators/tyrants. The evolution of language, linguistics, and how it influences our psychology in expression and communication is a study. It's warranted and interesting and I like that the game tried to play with these ideas.
But as always with Kojima/MGS in general the execution, the storytelling itself, is where themes tend to be fumbled, underdeveloped, and cringingly executed. Often undercooked, lacking substance, or poorly integrated through exposition dumps from badly written characters.
Each mission isn't lovingly handcrafted or scripted, it's just a matter of cut and paste with shallow and repetitive objectives placed as the goal for each level.
Holy shit. Does Kojima actually hate me?
Why does this game feel so incomplete now that I've finished it. Why do I feel like this![]()
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Which makes it confusing that Ocelot and Kaz kept bringing it up. The tapes about testing Eli's blood tells us they already knew that there were clones of Big Boss running around. Everything Huey said was old news to them.He was talking about cloning. In some of the tapes Huey directly said that it is about cloning, that's when he dropped "him", Dr. Clark. Yes, in a game about giant robots, nukes and ethnic cleansers, it's the clones that are the ultimate weapon.
A lot of it smacks to me of not actually dealing with it meaningfully in either a gameplay (beyond "don't shoot kids" or "you gotta quarantine these dudes") or storytelling (like meme theory is rampant throughout MGS2) capacity and mainly comes off as characters just talking about it in cassette tapes than actually, like, quantifiably demonstrating the effects of child soldiers, or of language imposition.
When it talks about how screwed up these kid soldiers are, it loses something because instead of showing you directly necessarily, it's mostly Miller telling you about it. None of the kids are real characters beyond Eli, and the one who is kinda is defined pretty much by his wooden horse talismen. Even when they are showing them, there's not much to them besides "they're kids and they're soldiers, but they should be kids".
Anyone got a mirror to the nuke-free world cutscene? It has been removed.