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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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If you are into hollywood level corny garbage.
So in other words: if you are into Kojima level corny garbage.

Maybe it's true what was said earlier in the thread that the game itself is meant to be the phantom pain of Metal Gear fans. A series robbed of its future, a game without a proper ending...

:'(
 
Do people follow one big boss know of the other big boss? Or are people all brainwashed to not hear rumors of another big boss creating a new nation elsewhere?

Well, the Mother Base staff seem to have an idea that Venom Snake isn't actually BB. So, unless they are all completely loyal, it seems like a rumour like that would get out there.
 
I am pretty mad at the press, I watched GT and IGN Spoilercast, none of them really compained about that really. Do you fucking job. Schreier is the only real gaming journalist out there tbh.

To be honest...how comfortable do you think the press would have been telling the world that MGSV's story wasn't all that great? Try and remember how insanely hyped this game was, here and elsewhere.

Before the game was released there was no indication that the game would have any less storytelling that previous games. People were expecting a regular old MGS storyline to be buried underneath all the new crazy gameplay. There was no reason to think otherwise, after 3 years of Kojima hand edited, cinematic trailers, there was no reason to think that the game would have any less story, or any less of a conclusion.

That level of critque that your looking for now would have been wholesale dismissed in the many, many pre-release hype threads and preview/ review threads. The handful of reviews that did bring up the lack of closure had the fire blanket of "they were at a review bootcamp and missed stuff" thrown on it straight away. I think reviewers just backed away from the elephant in the room regarding the ending / narrative, and focused and what is truly great, e.g. the gameplay.

Even on this site, if you told any of the MGS diehards here pre-release, that Metal Gear Solid V would have an unsatisfying ending, not only would that person not be believed, they would be shot, hung, drawn, quartered and burnt.

I think there are defnite elements of MGSV, like GTA4 and Skyrim that reviewers were "too afraid" to draw the ire of their massive, respective fanbases.

I think review outlets lack of honesty, is in direct proportion to MGS fans blind faith in all things Metal Gear.
 
Too bad. It's meant to bridge MGS3/Peace Walker to Metal Gear 1 and it does. They weren't going to actually put a definitive ending in the middle of a story that already has an ending.

Spot on.

People are so desperate to see their fanfic-like fantasies being spelled out on screen that they're completely missing the point of the game. It's an in-between game, narrative-wise, and it fulfills its purpose brilliantly. That it also manages to create a new context for MG1 and 2 without retconning everything is even more commendable.

All that, on top of what's really important: fantastic gameplay. This game's the full package.
 
It's not so much the story that feels incomplete to me so much as the game itself, for a couple of reasons.

1) A lot of the important plot points in Chapter 2, like collecting Volgin's body, are just random things you do in side ops.

2) The ending is a flashback that nothing really leads into and could have happened at basically any time.

The entirety of chapter 2 maybe? There are maybe 4 story important missions in it that are extremely poorly connected and a lot of stuff is relegated to side ops (Why was Volgin even in the game?)

This seems to me more that you feel it was unsatisfying as opposed to incomplete. I mean, there's a big difference between those two things.
 
Before the game was released there was no indication that the game would have any less storytelling that previous games.

I definitely anticipated a lesser story. The trailers kept recycling the same stuff over and over and other fans generally kept telling me: "this is so cool, you can just tell Kojima is playing it close to his sleeve this time leaving so much to be discovered in game. Think about it -- we know so little. So hype."

I didn't really buy into that philosophy, much as I wanted to. Reading interviews with Kojima, it was obvious to me from the get-go that MGSV was going to be gameplay-heavy as heck. I was hoping it wouldn't be this bad, but I knew it was a possibility. I doubt I'm alone. I'm not trying to say I'm some modern Nostradamus; I think anyone who paid attention had a shot at recognizing the ~phantom truth.~
 
Water putting out fire, c'mon it's kinda obvious. Same with it disabling electronics.

In reality it is, but in a video game?

You can't apply real world logic to a game, you can't even do it in this game really, with so many doors in buildings that can't be opened despite snakes incredible lockpicking skill

So the fact this works is a great little touch.
 
Do people follow one big boss know of the other big boss? Or are people all brainwashed to not hear rumors of another big boss creating a new nation elsewhere?

They're forced to listen to people say

'Not happy with the ending and narrative choices? You just don't get it! Did you even play Peace Walker? Oh you did? Well it's all that nasty Konamis fault. They only gave Kojima $80 million dollars and five years to make the game, and then forced him to cut whole chapters out. They are teh bad guys here'

Over and over again. Then they will bend and believe whatever boss is put in front of them is the true leader.
 
Mother base is so fucking dead.

What is there to do there?

Dick all.

KojiPro learned a valuable lesson if they paid attention to comments like these. Big open areas are not valuable in and of themselves. There needs to be something interesting and entertaining to do there. Empty mother base, empty Afghanistan terrain in between outposts, etc.
 
Given the logic of Quiets costume, The End should have been in a thong.

See, what they don't tell you is that in his younger years, the End exclusively wore nothing but a thong. But by MGS3, he's very old and conserving energy, so he doesn't need his whole body to photosynthesize. He gets most of what he needs from his bald head.

It makes sense if you think of it this way.
 
You never get to fight him properly.

You get his body and then what?

He then realizes you're not Big Boss, which in turns makes him lose his rage in bewilderment. Have you not seen the cutscene?

It's so typical: people complain that the game has too much gameplay and not enough narrative, but when the game does follow its narrative elements closely, people complain that they're not getting enough gameplay.

Metal Gear fans have NO frigging idea what they want. It's like Celda all over again.
 
Anyone up for some torture?

vTUZ5.gif
 
Spot on.

People are so desperate to see their fanfic-like fantasies being spelled out on screen that they're completely missing the point of the game. It's an in-between game, narrative-wise, and it fulfills its purpose brilliantly. That it also manages to create a new context for MG1 and 2 without retconning everything is even more commendable.

All that, on top of what's really important: fantastic gameplay. This game's the full package.

It bridges nothing.

If MGSV was removed from the timeline it would improve the canon. It's a big blob of convoluted nothingness.

The gameplay is irrelevant to that.
 
There's a massive amount of content missing between Eli's escape and "The Truth". I think that much is clear.

Chapter 2 seems like it was cobbled together to give the game some sort of ending, the most ambitious ending being cut part way through. The small number of missions combined with wholly unsatisfying conclusions to parts of the game are very evident. This game was obviously very ambitious at one stage of development, but the wallet closed and they were given a deadline and seem to have done all they could to make something that works in terms of revealing the whole twist.

The realisation for Venom seems to have a massive timeskip, but there's nothing to indicate it happened. There's soldiers on MB who now mention they don't care who you are, but they should have no real way of knowing.

The biggest disappointment though is that what they have is really good, but it comes across as the first Act of a three act narrative.

Skull Face being defeated as a false ending, Eli stealing Sahelanthropus and chasing him down, the thrilling conclusion with the DD forces with you, with various elements in between to build on characters and Venom's downfall, with The Truth as an epilogue.

It's unsatisfying because we only really have the first Act, the epilogue and some cobbled together video of Act 3.
 
This seems to me more that you feel it was unsatisfying as opposed to incomplete. I mean, there's a big difference between those two things.
Yeah IMO the story I'm the game + 51 is complete but just not what people wanted. It's okay to be dissatisfied. The fan comic doesn't actually add anything that wasn't already said in the game.
 
See if you can hit him with a tranq. Make him as sleepy as his tapes made others.

I always try, but I can't hit anything from a moving chopper.

If you arrive and leave from the ground-level helipad in the default command platform you will circle around a bit until you can see the upper-level helipad, you should see him to the left of it on his wheel chair in area that you can only reach by ladder :lol
 
If MGSV was removed from the timeline it would improve the canon. It's a big blob of convoluted nothingness.

Ah, opinions. They're funny.

MGS V added a lot more context to Outer Heaven, Ocelot, Miller, Big Boss' understanding of his own legacy, and a lot, lot more. Just because the main premise (Naked Snake going from good guy to a tragic bad guy called Big Boss) was pretty much fulfilled with Snake Eater doesn't mean that other elements of the narrative can't still be enriched upon. Especially since the themes of TPP align so well with the central themes of the franchise.

Metal Gear is not just about (the) Snake(s). Fans need to get over this.
 
He then realizes you're not Big Boss, which in turns makes him lose his rage in bewilderment. Have you not seen the cutscene?

It's so typical: people complain that the game has too much gameplay and not enough narrative, but when the game does follow its narrative elements closely, people complain that they're not getting enough gameplay.

Metal Gear fans have NO frigging idea what they want. It's like Celda all over again.
I have seen the cutscene and its entirely unsatisfying.
Both from a story and a gameplay perspective. (there wasn't any of either)

Also the end boss battle was 1000% better than any boss in this game.
 
Ah, opinions. They're funny.

MGS V added a lot more context to Outer Heaven, Ocelot, Miller, Big Boss' understanding of his own legacy, and a lot, lot more. Just because the main premise (Naked Snake going from good guy to a tragic bad guy called Big Boss) was pretty much fulfilled with Snake Eater doesn't mean that other elements of the narrative can't still be enriched upon. Especially since the themes of TPP align so well with the central themes of the franchise.

Metal Gear is not just about (the) Snake(s). Fans need to get over this.

It added context to Miller's hatred of Big Boss and nothing else.

And what "themes of TPP" are you talking about?
 
Ah, opinions. They're funny.

MGS V added a lot more context to Outer Heaven, Ocelot, Miller, Big Boss' understanding of his own legacy, and a lot, lot more. Just because the main premise (Naked Snake going from good guy to a tragic bad guy called Big Boss) was pretty much fulfilled with Snake Eater doesn't mean that other elements of the narrative can't still be enriched upon. Especially since the themes of TPP align so well with the central themes of the franchise.

Metal Gear is not just about (the) Snake(s). Fans need to get over this.
I think the hyperbole stems from people's literal preconceived notions on what they thought Kojima was making. Trailers weren't even necessarily misleading, the were vague as all fuck and fans filled in the blanks.
 
I definitely anticipated a lesser story. The trailers kept recycling the same stuff over and over and other fans generally kept telling me: "this is so cool, you can just tell Kojima is playing it close to his sleeve this time leaving so much to be discovered in game. Think about it -- we know so little. So hype."

I didn't really buy into that philosophy, much as I wanted to. Reading interviews with Kojima, it was obvious to me from the get-go that MGSV was going to be gameplay-heavy as heck. I was hoping it wouldn't be this bad, but I knew it was a possibility. I doubt I'm alone. I'm not trying to say I'm some modern Nostradamus; I think anyone who paid attention had a shot at recognizing the ~phantom truth.~

Peacewaker was gameplay heavy as well, more so than any previous MGS up to that point, and it still had a surprising amount of story content (albeit in animated cutscenes) I don't think you could have reliably predicted just how little traditional Kojima storytelling (cutscenes / codecs/ briefings) would be in MGSV, I wouldn't say the content of the trailers were that recylced either, they were vague and mysterious, like you said you could easily believe that Kojima was "playing cards close to his chest" and why wouldn't you? As far as Kojimas track record goes MGSV is a total outlier as far as narrative content goes.

I think the only area you could have predicted the lack of story content was in the sheer amount of times they showed off Afganistan, they showed it at not once, not twice, but at three E3's. They were clearly milking what they had.
 
I think the hyperbole stems from people's literal preconceived notions on what they thought Kojima was making. Trailers weren't even necessarily misleading, the were vague as all fuck and fans filled in the blanks.

Well, they did include moments which were cut from the game...
 
Spot on.

People are so desperate to see their fanfic-like fantasies being spelled out on screen that they're completely missing the point of the game. It's an in-between game, narrative-wise, and it fulfills its purpose brilliantly. That it also manages to create a new context for MG1 and 2 without retconning everything is even more commendable.

All that, on top of what's really important: fantastic gameplay. This game's the full package.

That's not a defense of the story. No matter where a story takes place in a timeline, it should have a beginning, a middle and an end. This game builds up to nothing. One minute you're doing a mission where you retrieve a film canister for no important reason, then you're ousting Huey from Diamond Dogs and then you have to suddenly replay the prologue which reveals the twist. That's not even a story, that's a bunch of random shit happening. Story wise, it's half a game. I've never seen a game with so much content be so obviously incomplete.
 
I have seen the cutscene and its entirely unsatisfying.
Both from a story and a gameplay perspective. (there wasn't any of either)

Also the end boss battle was 1000% better than any boss in this game.

I thought it was very satisfying, especially in context of the infamous "WHOOOOO!?" scene in which he got crushed. Also, seeing Volgin's normal face for a few seconds in the Fox engine was hype.

With that last sentence, do you mean the final boss of this game (Sahelanthropus) or the battle with The End in Snake Eater?
 
Ah, opinions. They're funny.

MGS V added a lot more context to Outer Heaven, Ocelot, Miller, Big Boss' understanding of his own legacy, and a lot, lot more.Just because the main premise (Naked Snake going from good guy to a tragic bad guy called Big Boss) was pretty much fulfilled with Snake Eater doesn't mean that other elements of the narrative can't still be enriched upon. Especially since the themes of TPP align so well with the central themes of the franchise.

Metal Gear is not just about (the) Snake(s). Fans need to get over this.

The bolded didn't happen though. It wasn't fulfilled. He was awarded the title of Big Boss but he didn't turn bad guy, let alone a tragic one.
 
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