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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Is there even anything to confirm that the child from this game even was the Psycho Mantis from MGS1?

Outside of a giant coincidence.
 
It was a creative decision to have Big Boss show no emotions or react in any way, it really enhanced the story

Phantom Medic Boss was supposed to represent us in the game, and I'd say it was perfectly executed. He didn't have any emotional reaction to anything going on in the game, and neither did I!

I really wanted some Arkham Knight grade shenanigans.

Oh yeah, the crazy shit in Arkham Knight really made that game.
 
I really wanted some Arkham Knight grade shenanigans.



I didn't do it myself just saw a vid

It was kinda sorta sad, but that's only because I had her as a buddy by the time I saw that

That's the game I meant, also Skull Face should've been like the character in Batman Arkham Knight.
 
Honestly felt Old Snake was more expressive than Snake in this game

More proof that Old Snake the GOAT MGS character

BKZ6TN7.gif


that's because he is more expressive. old snake is an actual character.
 
The game straight up says that kids exhibit stronger psychic powers.

That's what I assumed. Kids being more in tune to the supernatural/psychic stuff is a really common thing in fiction, so that's why I thought Mantis being so Godlike in V compared to 1 was fine.

Is there even anything to confirm that the child from this game even was the Psycho Mantis from MGS1?

Outside of a giant coincidence.

Nothing is confirmed but come on. Although I wouldn't put it past them to do otherwise.
 
I just finished Chapter 1. I knew there was more coming but while sitting there in the cutscene/credits I was just thinking "man I wish this was it." I guess I'll have to see if Chapter 2 is as poor as some have said (I believe it).
 
I think the trailers were pretty clear about the story being about revenge and how men become demons, since those words were literally said/shown.

And Kojima himself talking about taboos, and the theme of the game being race(lol where the hell was that in the game?) and revenge.

well...chapter 1 is called revenge...and chapter 2 race...
 
If Mantis was half as powerful in MGS 1 they could fully operate REX using his mind alone.

So yeah, he's much, much weaker.

I mean, we don't know that he can't in MGS1 either. Rex isn't in that room, nothing is in that room outside the things that he's throwing at you. Not to mention you can't really do anything to him normally at all. We really don't know the full extent of MGS1 Mantis was due to the environment we encounter him in. It's such a pedantic thing to latch onto.
 
Also Mantis is totally fucking ridiculous in this game. He's a floating demi-god who nobody pays any real attention to. I mean there's a fucking kid floating in the air conjuring fire corpses and whales and nobody says a word to the guy.

What's up with the whale and horse anyhow. Man on Fire Volgin is a physical entity shown to be captured. Do the whale and horse have a lust for revenge influencing Mantis?
 
They were filled with deleted scenes and advertised the game as a revenge story descent into villainy.

In what way is that not misleading?
It is a revenge story tho? Descent into villainy was advertised where? Not saying it wasn't I just want to know where.
 
Lol what?

He wanted REX to move. Like that's his goal.

Mantis? Or Liquid?

Because I think Mantis' goal was to appease Liquid because he was dwarfed by Liquid's personality. Stockholm.

I mean, maybe it's not that deep or whatever. Maybe Mantis just got weaker as he got older. Or lol nanomachines.


It would just be more satisfying if Mantis' character had more complexity.

He thinks he wants to make Liquid happy, is affected by his strong "rage" but he is also exhausted physically and emotionally because of this, so he can't give Liquid what he wants (control of Rex).


I don't even know what I'm talking about anymore. Never mind.
 
I don't even know why they'd bother bringing Volgin back to do nothing with him.

It might as well have been a fire Skull with the-parasites-who-burn-things, or whatever shit.

I honestly think they had more to do with him before having to cut the game down into chunks and by that point, since they showed him off in so many trailers were like "well, we've got to make him fit into the story somehow, too late to take him out now". I mean, wasn't he the first of the "Boss Unit" we saw in promotional materials for the game and Kojima teased reviving a certain character on Twitter back when MGSV had just been announced? I think Volgin was actually the first guy to get facial motion capture, thinking back on it too (they got some guy who looked like Volgin irl and motion captured his face as a test in pre-production, I think). Could be remembering it wrong, since the game has been in development for so long.

So yeah, I bet Volgin would have done more and we would have definitely fought him as a boss battle one last time if it wasn't for budget cuts. I mean, why else would they have a boss life bar for just Sahalenthropus and for nothing else? Seems off somehow.
 
Didn't big boss reject the Boss's will already in peacwalker and decide to be a weapon ? Surely that's his evil turn and V is just the beginning of his plan.
 
I mean, we don't know that he can't in MGS1 either. Rex isn't in that room, nothing is in that room outside the things that he's throwing at you. Not to mention you can't really do anything to him normally at all. We really don't know the full extent of MGS1 Mantis was due to the environment we encounter him in. It's such a pedantic thing to latch onto.

So at any point Mantis could have easily fulfilled his plans but chose not to?

So, why? Was his favorite show on? Was he tired that day?

I'm pointing out here how its not "pedantic." Its actually extremely pedantic to say "REX wasn't in the room," as if Mantis couldn't have walked over there.

When you introduce a god-like character into your world you better take steps to limit or strip their power. Explicit, on-screen, irreversible steps. Kojima didn't, and we're left with the incredibly jarring disconnect.
 
I think my biggest wtf moments in this game is with the Man on Fire cutscenes.

During the WHOOOOO and the side-op cutscenes, Big Medic literally just stands there emotionless pointing his gun. He doesn't run away, doesn't shoot, he doesn't do fucking anything.

In the side-op the MoF would've even choked/burned him to death and he would've done nothing.

You'd think that someone who thinks he's the Legendary Mercenary wouldn't be such a goddamn pussy.

I just don't get this shit.
 
It is a revenge story tho? Descent into villainy was advertised where? Not saying it wasn't I just want to know where.

Its not a revenge story though - our heroes are actually motivated in the end by a desire to save the world. Its a classically heroic quest, and a damn shame Kojima went in that direction.
 
So at any point Mantis could have easily fulfilled his plans but chose not to?

So, why? Was his favorite show on? Was he tired that day?

I'm pointing out here how its not "pedantic." Its actually extremely pedantic to say "REX wasn't in the room," as if Mantis couldn't have walked over there.

When you introduce a god-like character into your world you better take steps to limit or strip their power. Explicit, on-screen, irreversible steps. Kojima didn't, and we're left with the incredibly jarring disconnect.

I don't know, it really just seems pedantic to me, especially since you chose to ignore the environment we encountered Mantis in, as well as how powerful he actually was in the fight.
 
Its not a revenge story though - our heroes are actually motivated in the end by a desire to save the world. Its a classically heroic quest, and a damn shame Kojima went in that direction.
Literally the entire first chapter is them taking revenge against Skullfsces and them shooting every limb they lost off of his body. That is a revenge story.
 
Also Mantis is totally fucking ridiculous in this game. He's a floating demi-god who nobody pays any real attention to. I mean there's a fucking kid floating in the air conjuring fire corpses and whales and nobody says a word to the guy.

Yeah its great how in V he is shown as like this child Demi god yet in MGS1 he turns invisible, tells you what games you play and throws some books and chairs at you (still an amazing boss battle, better then the junk we got in V) . Using his Powers Kojima gave him in V you would expect that he'd bloody control Metal gear and just smash the whole of shadow moses till solid snake was crushed to death

Its similar to how sahelanthropus as a metal gear is fucking ridiculously overpowered when compared to past, and future metal gears.

We go from
MGS3 - Shadohod aka big tank with rocket/nuke on the front
Peace walker- variety of basically upgraded versions of the ShaGOHOD
MGSV- GIANT MECHA WITH FLAMING SWORD AND SPAWNING ROCKS AND 200 FEET TALL AND CAN JUMP AND HAS LASER PENIS RIFLE AND CAN FIRE NUKES AND ROCKETS WITH FLAMETHROWERS ON FEET.
MG1&2 - Walking dumpster metal gear
MGS - walking mecha nuke tank metal gear
MGS- more agile metal gear.

Completely stupid. Progression of bi pedal metal gears made sense. Sahelanthropus just makes the scale completely wrong

I never thought I'd say MGS4 had the better ending.

Whats up with mgs4 hate? Worst of the 4 yes but still a good game. better then V IMO
 
So at any point Mantis could have easily fulfilled his plans but chose not to?

So, why? Was his favorite show on? Was he tired that day?

I'm pointing out here how its not "pedantic." Its actually extremely pedantic to say "REX wasn't in the room," as if Mantis couldn't have walked over there.

When you introduce a god-like character into your world you better take steps to limit or strip their power. Explicit, on-screen, irreversible steps. Kojima didn't, and we're left with the incredibly jarring disconnect.

Mantis worked for the KGB later on right? I wouldn't be surprised if there was some off screen mess around with his brain by some researchers who miraculously capture him or something, hence the reason why he has those marks on his head in MGS1 and his downgraded powers. His whole face is a mess in MGS1. It's probably better off being unexplained, I mean, look at the mess of MGS4, PW and MGSV, do you really want Kojima to show us the "Missing Link" for Mantis too? Huh? Do ya? :P
 
Its not a revenge story though - our heroes are actually motivated in the end by a desire to save the world. Its a classically heroic quest, and a damn shame Kojima went in that direction.

Kojima always goes in that direction. Saving the world is literally the driving force behind every protagonist and antagonist of the series. I agree it's a bit disappointing but at this point it shouldn't be a surprise.
 
the biggest problem of the story for me was the "cut" content, mission 46 comes out of nowhere.

I liked the plot and its themes a lot more compared to MGS4 and PW. It's really a shame that there isnt more and that chapter 2 was a mess for how it was put together...
 
I don't know, it really just seems pedantic to me, especially since you chose to ignore the environment we encountered Mantis in, as well as how powerful he actually was in the fight.

Ok so once again in plain english:

You're the one focusing on that specific room as if Mantis is immobile. That's pedantic. We both know the character would be more than capable of reaching any room in Shadow Moses, and we don't have to pretend he just bounced between the torture chamber and the office.
 
Maybe some time in between MGSV and the original MGS, Mantis changed his identity with some other psychic dude, and that's the one that appears in the original MGS while the original Mantis is just chilling elsewhere.
 
So, am I correct to say we STILL aren't 100% certain of the following:

1. There are two Big Bosses - you play as the medic turned Big Boss (imposter), and Ishmael is the real Big Boss

2. Exactly why (imposter?) Big Boss becomes evil

3. What real Big Boss was up to this whole time

4. Why the phrase "V has come to" was used so heavily in the trailers

1. Seems 100% to me as that's what the games ends with

2. I don't feel they are evil in the traditional movie villian sense, they are just soldiers who only know war and are so caught up in it that they know nothing else and see it as the only means for their version of peace...they seem more like dictators to me.

3. Building Outer Heaven

4. It was the code phrase to confirm that Big Boss has awoken from his coma (spoken by Eva?)...unless I'm missing something here.
 
Completely stupid. Progression of bi pedal metal gears made sense. Sahelanthropus just makes the scale completely wrong

I think Peace Walker screwed that up first. Shagohod makes sense, the PW parts can fly and are huge and are AI controlled and all that crazy shit. Sahalentrhopus was never meant to be used but it's still fully armed and looks/is weaponized in such a way that it looks like it should be in Rising.

The canon of the tech levels in MGS was just thrown into wack by PW and the iDroid is even worse.
 
I think my biggest wtf moments in this game is with the Man on Fire cutscenes.

During the WHOOOOO and the side-op cutscenes, Big Medic literally just stands there emotionless pointing his gun. He doesn't run away, doesn't shoot, he doesn't do fucking anything.

In the side-op the MoF would've even choked/burned him to death and he would've done nothing.

You'd think that someone who thinks he's the Legendary Mercenary wouldn't be such a goddamn pussy.

I just don't get this shit.

Kojima loves this shit and it's absolutely insufferable. MGS4 was full of it too. Almost every cutscene is just Snake wandering around pointing his M4 at stuff but rarely responding or shooting. I was just yelling at my TV during some MGS5 scenes where Boss just watches shit happening for no reason. It's just incomprehensibly bad writing which is par for the course at this point.
 
Ok so once again in plain english:

You're the one focusing on that specific room as if Mantis is immobile. That's pedantic. We both know the character would be more than capable of reaching any room in Shadow Moses, and we don't have to pretend he just bounced between the torture chamber and the office.

I think the environment you encounter a boss in is a little more important than that, as well as the actual fight itself, over little details that don't really matter, but okay, I guess.
 
It is a revenge story tho? Descent into villainy was advertised where? Not saying it wasn't I just want to know where.

The trailers really gave the impression that's the game would be like, especially the E3 2014 trailer. Considering MG1 where Big Boss is suddenly evil, it would have made a lot of sense.
 
I think Peace Walker screwed that up first. Shagohod makes sense, the PW parts can fly and are huge and are AI controlled and all that crazy shit. Sahalentrhopus was never meant to be used but it's still fully armed and looks/is weaponized in such a way that it looks like it should be in Rising.

The canon of the tech levels in MGS was just thrown into wack by PW and the iDroid is even worse.

Don't forget the iDroid, Cyphers (flying security cameras which weren't supposed to appear until the events of MGS2) and Phantom Cigar (e-cigarettes in the 80s, remember those?) The tech just got out of hand in PW and MGSV. What was the point of having tapes? Might as well had iDods whilst you were at it and listen to them talk via MP3...
 
Why do people keep saying Big Boss is building Outer Heaven, when the end of the game shows V on outer heaven and we know he dies there. Wouldn't it be a safer assumption that Big Boss is building Zanzibarland and that V is building Outer Heaven?

I feel like I missed something beyond Kaz and Ocelot constantly referring to any oil platform with soldiers on it as some variation of Outer Heaven.
 
Kojima loves this shit and it's absolutely insufferable. MGS4 was full of it too. Almost every cutscene is just Snake wandering around pointing his M4 at stuff but rarely responding or shooting. I was just yelling at my TV during some MGS5 scenes where Boss just watches shit happening for no reason. It's just incomprehensibly bad writing which is par for the course at this point.

The thing is, in MGS4 you might not see Snake shooting much in the cutscenes, but that's only because immediately after the cutscene you get a badass boss fight to play.

We didn't get shit in this game. He just stands there like a dummy with no payoff.
 
Don't forget the iDroid, Cyphers (flying security cameras which weren't supposed to appear until the events of MGS2) and Phantom Cigar (e-cigarettes in the 80s, remember those?) The tech just got out of hand in PW and MGSV.

E-Cigs were invented in the 60s.

Anyway, you guys are missing the point with ST84. It's useless without Mantis. The thing literally doesn't work. It's a showpiece.

What's the cut stuff from the last trailer?

Costumes and the extent of that walk.
 
The thing is, in MGS4 you might not see Snake shooting much in the cutscenes, but that's only because immediately after the cutscene you get a badass boss fight to play.

We didn't get shit in this game. He just stands there like a dummy with no payoff.

There were badass boss fights in MGS4? I should really replay it, the only bossfights I remember were the Beauties.
 
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