You know thinking about it.. the core of the other game people hold up as 'perfect game writing' which is The Walking Dead is primarily about a man and a young girl who develop a father daughter relationship.
I guess if any game devs are reading this thread, you now know how to get those end of year awards in 'best story'.
Metal Gear Solid : Frank Jaeger & Naomi Spin-Off confirmed.
You know thinking about it.. the core of the other game people hold up as 'perfect game writing' which is The Walking Dead is primarily about a man and a young girl who develop a father daughter relationship during a zombie apocalypse.
I guess if any game devs are reading this thread, you now know how to get those end of year awards in 'best story'.
You know thinking about it.. the core of the other game people hold up as 'perfect game writing' which is The Walking Dead is primarily about a man and a young girl who develop a father daughter relationship during a zombie apocalypse.
I guess if any game devs are reading this thread, you now know how to get those end of year awards in 'best story'.
I respect your interpretation but disagree with it. MGS2 to me is simultaneously thought provoking and entertaining/fun. Unpleasant is a word I would only use for the likes of MGS1 Snake Variety Level 1.
uhwhat
the story isn't incomplete, the whole game is.
and chapter 2 tries to be exactly that. you know, the parasite stuff, eli, Quiet etc., and guess what, an ending is even missing from the game. if that doesn't mean "incomplete" I don't know what does.
that ''embellishment'' you speak of is nothing more than a tedious do the same mission 15 times in the same location, then do it again 5 more times and then grind some more materials for mother base, because it's fun right. in a way, it truly is a phantom pain, for the player. kojima is a genius confirmed
edit/ nvm I read your tag
I think it's fine to keep Solid Snake confined to his own trilogy.WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO thought it would be a good idea to leave Solid Snake out of the final Metal Gear title?
Yeah that sounds about right. :lolIf this moment had been done in MGS 2/4 style there would first be a half-hour codec talk explaining every stupid detail (that's instead been relegated to tapes, thankfully) followed by a long cutscene and it would be totally beaten to death.
Eh I'm not sure this is true. The mere existence of the whole embarrassing car ride cutscene kinda punches a hole in that theory, and given the series' history, I'm guessing that Kojima was the one responsible for that shit while the other contributors/editors are the real heroes responsible for the improvements you mention.Kojima has learned to leave something to the imagination, and he's learned how to do visual storytelling, and MGS5 is so much better for it. You just have to do some of the work.
You people will call me mad. But I think I might of enjoyed Peace Walker quite a bit more than MGSV.
I prefer mother/mentor/lover?-son
You do know that TLOU is also exactly that.
It's not that surprising, it's easy for the developers to draw personal experiences, feelings and possibilities for those scenarios, since most of the writers in the industry are still men. And there is usually nothing that men cherish more than their daughters.
TLoU is not some incredible example in writing, it's an massively cliché survival story involving fucking zombies.
It's the presentation along with and the love and care in portraying that material that puts it head and shoulders above the rest.
Peoples expectations of video game writing is so low that when a 'done-a-million-times-before' story about a man and a young girl who develop a father daughter relationship shows up it's lauded as this fucking breakthrough in video game writing.
And sadly, they're right.
MGS2 tries to do something no other AAA game had done before in terms of it's story. Whether it succeeded in it's goals is up for debate, but to give Koji shit for at least trying is incredibly dismissive of him in a way I find unfair.
At least he's trying.
The popularity of dad-simulators is pretty well known. Bioshock Infinite's another commonly cited example.
I'm not surprised it was cut, who wants to finish a game shooting children?
So is Eli luquid?
The fact that every part of the game is woven to tell a story, doesn't excuse some of its bad writing.
There was no need for Rose to have such bad dialog. You can do stilted without going into full on, the fuck is this mode. You can't just wave away everthing with AI.
Glados was an AI, an AI that was also bad at communicating with humans, Glados is a great character; Rose is not a great character, and the fact that its all part of the metanarrative doesn't somehow make it all amazing.
Yes, The Stanley Parable, and it did those thing better than MGS 2, albeit in a less grandiose way.
To be frank I do admire MGS 2's overall narrative for what it tried to do, but the writing just wasn't always there to see it through to the end. Even that exposition dump at the end could have been trimmed for more effect.
Oh please, like Episode 51 actually added anything substantial other than another re-hash fight with sahalanthropus. We already know what happens to Eli/Liquid, Mantis, in fact the fates of every character is basically set in stone canonically.
I'm not surprised it was cut, who wants to finish a game shooting children?
Would probably be the most powerful ending of all time tbh
Would probably be the most powerful ending of all time tbh
IMO Red Riding Hood children's book has better writing than MGS2, but it's just my opinion.The whole of MGS2, while cheesey and camp at times, is IMO gamings greatest achievement in story telling, writing, narrative and direction. Every part of the game is woven to tell a story. It is more than the sum of its parts, what they achieved in MGS2 just hasn't been matched by any other game since. I am totally confident in that. Can you provide a game where the actual game play itself is meta-commentary on information and player control? Where even you, the player, become a tool to the story? wat
Yep. Confirmed in the timeline.
So why did the dna tests fail?
Just weak science equipment?
We're reaching maximum hyperbole here people.
Yup. Snobby English accent, blonde hair, and all.So is Eli luquid?
Fuck yeah. Plus the soundtrack and the added tension from the story all round just adds to it. I don't think I've ever felt so desperate trying to finish off a boss fight before. And you're not the only one feeling it, the whole world is on edge and it bleeds through.Peace Walker's second battle is actually my favorite "Metal Gear fight" in the franchise, because of what it actually means.
During the whole series we are constantly being told that these walking death-mobiles speak of doom by nuclear war, but Peace Walker is the ONLY ONE that actually makes you feel the threat of a nuclear strike.
I mean, you start the fight, and that thing is already aiming its nuke at Cuba, ready to start fucking World War III in a minute.. You never feel that sense of urgency with the other Metal Gears. They are a threat, sure, but this fucking thing actually means business and doesn't fuck around.
You can bitchslap it a few times and it keeps going into nuclear strike mode. Kaz's yelling really adds to the whole scene. I always get goosebumps whenever Peace Walker's voice says: "Initializing Nuclear Launch Mode", "Launch angle set".
No other mecha fight in the entire series gives you such a sense of urgency and panic.
Truly glorious.
So why did the dna tests fail?
Just weak science equipment?
Oh please, like Episode 51 actually added anything substantial other than another re-hash fight with sahalanthropus. We already know what happens to Eli/Liquid, Mantis, in fact the fates of every character is basically set in stone canonically.
I'm not surprised it was cut, who wants to finish a game shooting children?
Because Venom isn't Big Boss.
I absolutely HATE this argument. If something is terrible as you experience it, and then when re-framed by new info it makes more sense, that in no way removes the fact that you had a terrible (dull, boring, confusing, whatever) experience at the time.
Good writing makes the initial run through interesting in its own right, then if something gets reframed it takes on new meanings. But reframing alone does not and can not redeem a cliched, dull, convoluted mess.
Wait, How does it explain away Gray Fox's absence?
Yes, The Stanley Parable, and it did those thing better than MGS 2, albeit in a less grandiose way.
To be frank I do admire MGS 2's overall narrative for what it tried to do, but the writing just wasn't always there to see it through to the end. Even that exposition dump at the end could have been trimmed for more effect.
I just thought that the cutting of Eli's story, ending on them moving out to sea with Saleh was simply a callback to Ocelot and RAY at the end of MGS2, leaving it open to speculation, interpretation etc.
So why did the dna tests fail?
Just wack* science equipment?
Did you beat chapter 46?
Cuz Venom Snake aint Big Boss
IMO Red Riding Hood children's book has better writing than MGS2, but it's just my opinion.
I just thought that the cutting of Eli's story, ending on them moving out to sea with Saleh was simply a callback to Ocelot and RAY at the end of MGS2, leaving it open to speculation, interpretation etc.
From the top level, MGS2 is a masterpiece. It's a commentary on the role of the player in games, the nature of sequels, and the information society, and yes, it is very prescient about the role of the internet and social media.
But moment to moment, it's a goddamn mess. The pacing is godawful, the dialogue is wooden and VERY overwrought, and there is zero subtlety to any of the writing, it has to spell out even the most basic themes and metaphor to make sure YOU GET IT.
Both of these things can be true. It has amazing ideas, but Kojima simply didn't have the writing chops to pull it off well. And sure, translation probably didn't help, but I doubt it's the key culprit.
Compare that to the last moments of MGS 5: Venom Snake punches a mirror and holds a tape that simply says "Operation Intrude N313". From this little bit of visual storytelling we can surmise so, so many things about the setting and the character. We know this takes place in Outer Heaven, likely only moments before Solid Snake fights the phantom. Him shattering the mirror is open to interpretation (in an MGS game! Imagine that!), but could represent something like the phantom saying goodbye to whatever piece of himself pre-surgery he had left (remember that whenever we see the "real" face of the phantom it's in a reflection, whether it's a mirror or in the ACC at night).
If this moment had been done in MGS 2/4 style there would first be a half-hour codec talk explaining every stupid detail (that's instead been relegated to tapes, thankfully) followed by a long cutscene and it would be totally beaten to death. Kojima has learned to leave something to the imagination, and he's learned how to do visual storytelling, and MGS5 is so much better for it. You just have to do some of the work.
Also, another thing that's been bugging me: people keep complaining we never see Big Boss turn into the villain. People, it already happened in Peace Walker when he rejected the AI's decision to stop fighting so there could be peace. When he decided he needed to build a PMC because WAR FOREVER is apparently great. When he kept a goddamn nuclear weapon on Mother Base. When he brought back Sahalanthropus - hell, the game even goes out of its way to show you here, likening him to Skull Face. I don't know what more you want? Big Boss killing puppies and kittens?
What's with all of the shitting on TLOU, LIS, TWD etc? Because they have cliché's? Nothing really to write home about considering
MGS2 was basically just Illuminati and the CIA mind control theories.
MGS3 was basically a James Bond Movie, Bond girl and everything, which also expanded on the illuminati, also cliché'd "Mentor sacrifice plot".
MGS4 was just Nanomachines son, which the MGS series itself turned into a cliché.
PW was just shit.
MGSV was as predictable as saying snow will fall in winter, also further expanded on the illuminati.
Just because your all pissed MGSV wasn't how we wanted it to be don't shit on other games and their respected Devs.
Do you have some deep rooted issues regarding a lack of bond with your father? Im not trying to be offensive. I'm being serious here.That was my point. See:
..
Huh, I didn't think of that one. Yep, another great example.
I wonder if there's some link to be made with the fact the average gamer is a male in his 30's. It's the perfect audience to play to for this kind of story, most probably have young daughters of their own.
Yup. Snobby English accent, blonde hair, and all.
Fuck yeah. Plus the soundtrack and the added tension from the story all round just adds to it. I don't think I've ever felt so desperate trying to finish off a boss fight before. And you're not the only one feeling it, the whole world is on edge and it bleeds through.
MGS4 was just Nanomachines son, which the MGS series itself turned into a cliché.
PW was just shit.
MGSV was as predictable as saying snow will fall in winter, also further expanded on the illuminati.
Just because your all pissed MGSV wasn't how we wanted it to be don't shit on other games and their respected Devs.