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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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I was on the Wiki because I was looking at stuff to make sense out of it .


That's the list of everything that made zero sense in the game, that ended up retconning virtually every plot point from MGS 3 and 4.

In Metal Gear 2, Gray Fox reveals to Solid Snake that Big Boss had rescued him from a forced labor camp after the Vietnam War. However, this is rendered impossible due to Big Boss being in a coma over a month before the end of the war and not waking up until sometime in 1984.

Yevgeny Borisovitch Volgin is revealed to have survived Operation Snake Eater and fell into a coma. Earlier sources such as Portable Ops and the Metal Gear Solid 4 Database claimed he had actually been killed, with Metal Gear Solid 3 strongly implying such was the case. He eventually dies for good in Afghanistan after confronting Venom Snake.

Kazuhira Miller loses his right arm and left leg after being captured by the Soviets in Afghanistan. His character artwork for Metal Gear Solid depicted him with a full set of limbs.

As Mission 46 and the end credits had shown, Venom Snake is not actually Big Boss, but a phantom/body double created using plastic surgery and hypnotherapy (similar to Liquid Ocelot). This "Phantom" is the Big Boss encountered and killed by Solid Snake in the original Metal Gear. This is used to explain how Big Boss managed to survive in the aftermath of Operation Intrude N313 as well as other possible inconsistencies.

XOF is revealed to have been created by Zero to ensure Snake succeeded in his missions, including the Virtuous Mission and Operation Snake Eater.
Cipher is revealed to have been the original name of Zero's organization. He would rename it "the Patriots" in 1977. This contradicts a briefing tape and the ending of Peace Walker where Big Boss was shown to have not even heard of the name "Cipher", which had implied that it was an alias created after Big Boss parted ways with Zero. Similarly, it also retcons the bit about the Patriots being the name of the organization since its inception in Portable Ops and the ending timeline in Metal Gear Solid 3.

Ocelot mentioned that Zero founded Cipher with Volgin's half of the Legacy. In Portable Ops, Ocelot already had the KGB's half of the Legacy when he killed the DCI to take the other half of the Legacy.
The game also massively retcons the war between Big Boss and Zero. Specifically, Zero had been in a vegetative state since at least 1977 and that said condition had been brought about by Skull Face via vocal cord parasites that he manipulated Zero into infecting himself with via a pin of a deceased accomplice of The Boss back in Layforce, and he had the AI system created as early as 1977 (which had also been earlier implied in Miller's secret call in Peace Walker) in order to implement his will due to Skull Face with Big Boss's separation playing little role in the event, with Zero attempting to make peace with Big Boss during the latter's coma, and was also not involved at all with Big Boss's coup d'états, let alone placing him into a nanomachine-induced coma. It was also shown that Ocelot was aware of Zero's ailing status, and it was also implied that Big Boss and EVA were fully aware of Zero being in a vegetative state in some of the cassette tapes. In Metal Gear Solid 4, it was mentioned that Big Boss's coup d'états were the reason why the Patriots AIs were commissioned by Zero, that Zero gave the order to preserve Big Boss as an icon, that Zero went into hiding as a result of Sigint and Para-Medic being killed by Ocelot and Gray Fox/Para-Medic, respectively, and it was implied that his vegetative state in 2014 was simply due to Zero growing old and that he had entered such a state some time after 2005. It also mentioned that Zero grew in power and influenced the White House directly in Metal Gear Solid 4, which was made impossible by his vegetative state occurring in the 1980s. The game also reveals that Zero was in part directly responsible for Diamond Dogs and the Outer Heaven Uprising, when Metal Gear Solid 4 implied that Zero was caught off-guard by Big Boss's coup d'états. In addition, Metal Gear Solid 4 stated that EVA and Ocelot were trying to fight Zero directly.

It is revealed that Code Talker researched The End's remains after Operation Snake Eater. This contradicts a scene in Metal Gear Solid 3 which showed The End's corpse blowing up when a microbomb detonated after he died.

It is revealed that Venom Snake creates Outer Heaven while Big Boss creates Zanzibar Land after the events of Phantom Pain. This contradicts the fact that Big Boss underwent cybernetic surgery as a result of his injuries in Outer Heaven after his battle with Solid Snake.


Welp. At least nobody's gonna top the awful writing of the guy.

They can't possibly fuck up a sequel without him.
 
I wish the story played on the fact that you aren't Big Boss more. I think there should have been more things that played on this more. Eli not testing positive as a clone or related to Snake was a good one. Maybe have a scene where Snake smokes a cigar and has a kind of "Hmm, I don't like these as much as I recall." Or maybe some dialogue where Big Boss has trouble recalling something and is unsure if it is due to his head injury. Maybe a scene with Psycho Mantis messing with fake Big Boss and it is hard to tell if it is fake Big Boss' real memories or just Psycho Mantis messing with him. And ultimately, the way he finds out. Perhaps the snake bite could have caused a hallucination that gave fake Big Boss some of his memories back. Things don't make sense and then you decide to look into it on your own without informing Mother Base. Perhaps you return to the hospital and find out that you are not Big Boss there. Something like that would be far better than the game just going "Suprise! We tricked you!" at the end.

The fact he doesn't know Russian is an early indicator. Ocelot tries to explain it away, but (I made be a bit fuzzy on this) the part of the brain the shrapnel is in does not match what Ocelot is saying.

Big Boss hated Huey's E-cigs, prefering the real deal, but Phantom Cigars are E-Cigars.

Volgin Recognizes that Venom isn't Big Boss and loses hs hatred towrds him, rendering him inert.

The DNA test didn't match when Eli is very obviously Liquid.

Venom doesn't recognize the Boss AI pod, while Big Boss would have had a PTSD attack. The pod also fails to recognize him.

I'm sure there's more but that was off the top of my head. There's also the fact his entire personality is different.
 
"Ha. Ha. Revenge!!!" - worst line reading in a Metal Gear Solid game?
I think it was intentionally cringe worthy. Especially considering he just shot a guy in the head.
 

That is actually brilliant.

The zero part of the story makes virtually no sense. Even the retcons contradict each other when it comes to him. It has to be intended.

I don't think I hated a character as much as Huey in MGs, ever. I felt really sad and frustrated about not being able to murder him.
 
The fact he doesn't know Russian is an early indicator. Ocelot tries to explain it away, but (I made be a bit fuzzy on this) the part of the brain the shrapnel is in does not match what Ocelot is saying.

Big Boss hated Huey's E-cigs, prefering the real deal, but Phantom Cigars are E-Cigars.

Volgin Recognizes that Venom isn't Big Boss and loses hs hatred towrds him, rendering him inert.

The DNA test didn't match when Eli is very obviously Liquid.

Venom doesn't recognize the Boss AI pod, while Big Boss would have had a PTSD attack. The pod also fails to recognize him.

I'm sure there's more but that was off the top of my head. There's also the fact his entire personality is different.
Volgin only stops because Psycho Mantis is attracted to Eli.

Big Boss had let go of the Boss at the end of Peace Waler.

The Russian stuff was explained away and I think most people felt it was just there to force you to find interpreters. Hell, Ocelot could have done it for you.

There is a scene with Venom Snake smoking a real cigar.

Eli getting negative results is a clear sign, but I think they tried to obfuscate it by suggesting Eli tampered with the results. Plus Eli does believe you are his "father".
 
As far as cheesy lines go, I thought Skullface was fantastic, I honestly think he was a great character with a disappointing end, he was ridiculous in all the right Metal Gear ways.

I might think Skullface is the best villain in the series. Most formidable equal, most cut throat and ruthless, did the most damage and the worst stuff to people, most screwed up brain, had his evil shadow law puppet strings game on lock, and he hit it out of the park with classic lines right away. Best death scene too... that was like old school Robocop intro.

Just listening to the guy is cool and he's like Skeletor + the guy from Raiders of the Lost Ark. He'll have work just saying "WHOOOOO" at conventions forever, even if he never works again.
 
That is actually brilliant.

The zero part of the story makes virtually no sense. Even the retcons contradict each other when it comes to him. It has to be intended.

I don't think I hated a character as much as Huey in MGs, ever. I felt really sad and frustrated about not being able to murder him.
I don't understand how this guy

379543_500x320.jpg


And this guy

5903_96942.jpg


Can be so similar but so different at the same time. Even their appearance falls under that description
 
Skull Face never felt like a real threat in this game. his plan was a threat, but you see the fullness of his plan like right before he died and after he is dead. I was expecting him to return in Chapter 2 and become the real threat he should have been.
 
This thread and the previous one are diamonds. Really relieves the Phantom Pain, from this wreck of a story. Only thing that barely redeems it IMO is if you interpret Venom as being pissed about being tricked by BB and dying as the puppet he learns he is. If he willingly chose the path of puppet to be thrown away so ironically like The Boss, he deserves no respect, but if he rejected his phantom's will, and was planning on hunting BB down if he could kill "his genes", then I salute our dear Venom.

Either way, the real twist is that BB already did his demonizing, probably shortly after his coma or as implied in the truth tape conversations with Ocelot, he had already chosen his Outer Heaven/Zanzibar Land path after the Peace Walker incident and was ready to "NUUUCLEEAAR" to oppose Cipher pretty soon had Skullface not crashed his party.

Bottom line, BB was "already a demon" and depending on the player's choices, Venom could follow him (leading to permanently bloodstained super horn Venom) or to subconsciously divert their path from that. Which is cool and all, especially if the no nuke ending was or perhaps is still in the narrative canon, but then Venom finds himself in Outer Heaven anyways, and its implied he alone builds it?

I like the idea that Outer Heaven was more misunderstood and that Venom was really just running a hardcore version of Diamond Dogs while BB was the total bastard who played everyone like a damn fiddle until Solid put him in his place.

In that sense we got our wish to see BB "turn evil", but it's so stupid. Why didn't Kojima just make the game straightforward with this?

Fan-fic time:
BB seeks vengeance on Skullface and sends more and more men to die in large scale battles against XOF and burns villages to pursue his needs and acquire military hardware and information. At the same time Eli builds a commando force of child soldiers loyal(ish) to Big Boss and him, that BB finds himself relying on again and again for support and eventually entire missions.

Gray Fox joins BB as his "most trusted lieutenant" and is another talking head back at Mother Base (is maybe Ishmael). PTSD and possible psychic manipulation + head shrapnel causes Big Boss to continually lose his grip and start actively recruiting more child soldiers for Eli's sub-army at Eli's suggestion (who may be plotting a coup, but is still useful to BB until then so he keeps Eli around despite figuring it out).

He then sends a group of these child commandos into a village (the burnt one from the trailers) to carry out an important operation with official DD troops as backup, while he investigates a related lead in another location where Skullface may be. The operation goes AWOL and the player is given the choice after hearing Skullface may be in the village to bomb it after being told by one of the child commanders that they can make it out in time. Whether the player chooses this option or not, they die regardless, as a firefight breaks out if you don't bomb the village.

Kaz, who had been increasingly disturbed by BB's descent had been planning a Diamond Dogs coup for a while, and had built enough of a sub-sect of loyalty within the group to cause a schism. With a push from Zero, who wants to get to Skullface just as much as anyone else, Kaz pulls the trigger on the coup (see scenes of BB killing his own men), forces lead by Kaz and Cipher fight forces backed by BB and Ocelot on Mother Base, while a small group with Gray Fox as the head moves to act on the one lead recovered from the ashes of the operation which broke the peace between the two sides. Skullface was planning on creating his own military nation, Outer Heaven.

The Gray Fox group perhaps acts independently, with maybe the player being given a few missions with a smaller DD force, and playing as Gray Fox, while the BB situation comes to a close. They discover the location and prepare to overtake the base Skullface has set up (not the final location for OH). Switch back to BB as Zero appears at Mother Base to "forgive BB for his foolishness" and give him one last chance to come back to the good will of Cipher. Destroy Outer Heaven before it begins, and the Metal Gear Skullface possesses along with it.

BB "agrees" under Zero's orders to "surrender to Skullface" and pretend to work under him until the chance is right to rig the Metal Gear to unleash its payload on a timer to blow up the whole base and the surrounding region. And so begins the final or penultimate chapter of the game, working for Skullface and learning more about his goals, his intentions, committing more atrocities and losing grip on your identity as BB (works with all the previous Skullface/BB hints). BB begins to truely "become the mask" and sees why a hugely powerful destructive force must at all costs oppose Cipher's will to keep the world "free".

As BB was working for Skullface, bringing Skully's army nation closer to fruition, Ocelot secretly supports Gray Fox's expansion of the Diamonds Dogs survivors loyal to Big Boss. This group bolsters its numbers by relying on recruiting more child soldiers with the reluctant help of Eli, Gray Fox sympathizes well with the new group of kids, having shared a similar history and despite Eli trying to steer their loyalty primarily to himself, Gray Fox manages to make them completely loyal to BB. Eli makes a last ditch effort to sieze control, retaliation for having lost his original unit to the selfish adults, but fails and must retreat, only to be seen later in MGS1. The grudge he bears against BB drives him in the future, he trusted BB before and it cost him his "men", he relies on himself until his death.

BB's final gambit swings into play. He decides the time is right and orders a number of simultaneous strikes on Skullface's Outer Heaven. Skullface, who believed as Zero and Kaz did, that BB had no remaining chess pieces is caught off guard and loses track of BB, ordering his execution. And so the final mission to get to the Metal Gear hangar begins. It is an interior infiltration to try to sneak through a base you have only architectural knowledge of, to get to the heart of the nation's power.

Once finding the Metal Gear, you must of course fight Skullface in a climactic battle, as the fighting between child soldiers + DD vs XOF/Outer Heaven troops rages on around you. After getting revenge on Skullface for everything BB lost to him, you assist your troops in the crumbling wreck of the Metal Gear, in a playable section much like MGS4's REX ride. After the battle is won, BB orders Gray Fox to get the troops to steal as much equipment, copters, information and other things from Outer Heaven as possible, as he rigs the Metal Gear to blow just as Zero instructed in his "goodwill mission".

BB informs Gray Fox that Outer Heaven will rise again, and Cipher will not be unopposed, and orders that he flies everyone out of the base as the timer counts down. Gray Fox will establish the new Outer Heaven and be BB's right hand man there until Outer Heaven becomes autonomous by which time BB will control it through indirect and intermittent communications until the time to strike back at Cipher has come. Gray Fox will leave Outer Heaven in a year or two in order to come into Foxhound long enough to remove suspicion on himself as an double agent with BB.

BB sets his sights of revenge on Cipher and Kaz for breaking Diamond Dogs as he successfully gains their trust thanks to the smoldering crater that is "Outer Heaven". Big Boss remarks that he couldn't confirm if Skullface was dead, and says some choppers escaped, but Zero's naïveté and willingness to arrogantly believe he has "finally won BB over" allows BB to live this lie long enough for him to get back in Cipher's good graces.

So explains Big Boss' descent into evil, a whole year spent, where his morals get lost to a lust for revenge. By the end of it, Skullface managed to influence Big Boss' thoughts enough for BB to honor his "Outer Heaven" idea (and logo), even if he wouldn't ever let the man live. And it also explains Zero and BB becoming legit enemies, and at the same time why Zero would trust him with Foxhound, because he wanted to believe he had broken BB's will, when it actuality he had just twisted it further against Cipher.

Explains the whole "Big Boss's most trusted lieutenant" thing, because Gray Fox could have been known simply as Ishmael in the game, only gaining his Gray Fox codename in Foxhound as implied before, and since Miller isn't working as support for Operation Intrude, he might not have been able to ID Gray Fox. Also gives a good reason why Eli would both admire and hate BB, because he showed strength, but ultimately sacrificed Eli's original unit for almost nothing. And finally, the success of the DD + new child soldiers operations erases any doubts BB had at their effectiveness, and his delusions helped by Skullface make him even believe he is helping them (since "they'd be caught up in Zero's eventual war economy anyway", he's "freeing them from an honorless death").

Don't know about fitting Quiet, or Code Talker in, optional storylines I guess. "Those who don't exist" are still the boss unit, but with better designed boss battles for Volgin, the Skulls and Psycho Kiddo all being given more gameplay depth as fights (Pyscho Kiddo of course being now able to be fought, though not killed for obvious reasons). Perhaps Volgin would rage out of control with a short monologue of revenge against BB when he "surrenders" to Skullface, so Volgin's fight would be at the beginning of the final or penultimate chapter. When you win, Skullface admits he "never trusted Volgin, so you'll fit right in to his place", giving Big Boss a roughly equivalent place, with a heavy "guard detail".

There, BH straightforward I didn't mean ultra simple, but I think this gets the job done in fulfilling the "2taboo4u" marketing and build up for this game, and works much better to bridge the gap between hero and villain by exploring the cycle of revenge.

In the game as it is Kojima clearly didn't want to really have players go through that though so the whole game is a ruse, and it turns out BB's been a douche for longer than we thought. Venom was Jesus and also a big dope who either got himself tricked by BB or even sacrificed himself for the man, even after learning that he's a fake.

That is actually brilliant.

The zero part of the story makes virtually no sense. Even the retcons contradict each other when it comes to him. It has to be intended.

I don't think I hated a character as much as Huey in MGs, ever. I felt really sad and frustrated about not being able to murder him.

Makes what Christopher Randolph said earlier about how Hal is a much better man, who atones for his family's sins in a YongYea/"The Codec" interview pre-release all the more meaningful. That and his mother's subtle Patriot AI protection of him makes Hal an even more cool character. To think Strangelove was suspected in theories as manipulating poor old Huey... So glad he died horribly, and after realizing his piece of shit nature.
 
I was on the Wiki because I was looking at stuff to make sense out of it .


That's the list of everything that made zero sense in the game, that ended up retconning virtually every plot point from MGS 3 and 4.




Welp. At least nobody's gonna top the awful writing of the guy.

They can't possibly fuck up a sequel without him.

his writing was never great. i've come to appreciate kojima for the influences he uses in his games and also the bizarre cross between military drama and supernatural gobbledidook. there's nobody else like him in the medium. i stopped taking the stories seriously (aside from a few great plot points) after i hit 13

a metal gear solid game without him will be obvious. the writing would likely be an improvement but everything else that made the series unique will be gone.

btw huey's voice acting was so trash. way to almost ruin one of the best cutscenes in this series (the ashes in episode 43). cornball ass actor.
 
I might think Skullface is the best villain in the series. Most formidable equal, most cut throat and ruthless, did the most damage and the worst stuff to people, most screwed up brain, had his evil shadow law puppet strings game on lock, and he hit it out of the park with classic lines right away. Best death scene too... that was like old school Robocop intro.

Just listening to the guy is cool and he's like Skeletor + the guy from Raiders of the Lost Ark. He'll have work just saying "WHOOOOO" at conventions forever, even if he never works again.

I agree, I really felt him and enjoyed his talks in cut scenes and tapes. People should play GZ and listen to his tapes before playing TPP.
 
I've re-watched all the Kojima directed trailers (apart from the launch one because I didn't really like it) and I look at the text that is in the trailers and I can't help but feel disappointed.

"Tormented by Phantoms"
"A Phantom Battle Waged by the Vanished"
"In Outer Heaven Men Become Demons"
"Spirits of Ground Zeroes"
"Phantoms Breed Destruction"

And these five really stick out at me for various reasons. For me, the story does not play heavily enough on these four quotes or themes. I can't really eloquently explain why but I just do not think the story uses the idea of Phantoms and Phantom Pain enough - sure Phantom is mentioned a lot in cut scenes and tapes etc but that's it, I think when it is mentioned it lacks meaning.

There are other ways they could have explored the themes of phantoms or spirits. Wouldn't it have been cool if Venom Snake was haunted by the Spirits of Ground Zeroes (apart from Paz) in a more literal way - after all Ocelot does say he may hallucinate.

It's obvious the game is missing a lot of story driven content, it's blatantly obvious. Maybe we'd have seen Phantom Skull Face more in this content, but we literally see him once as a true Phantom.

You'll probably pick holes in what I'm trying to get across, but I know what I mean and it's driving me mad. And sorry if someone has already touched upon this, but I only finished the game 3 days ago or so and these threads move so damn fast.
 
I agree, I really felt him and enjoyed his talks in cut scenes and tapes. People should play GZ and listen to his tapes before playing TPP.

Bah, its because the majority of his characterization before his death is in those GZ tapes that he is a such a bad villain in my eyes. He doesn't even convincingly "haunt" BB, that element seems so underdeveloped after being introduced in the end cutscene of Chapter 1... They could have at least made the connection between his "Skullface" and Outer Heaven's logo. It's also funny how blatantly the launch trailer legit lied with that walking scene.
 
I don't understand how this guy

379543_500x320.jpg


And this guy

5903_96942.jpg


Can be so similar but so different at the same time. Even their appearance falls under that description

Well.. this is what he looked like in PW, damn near identical to Otacon.


I guess they deliberately made him look somewhat different in TPP to give a bigger separation between the two.

and I truly appreciate what they did to his character, PW was just Otacon in a wheel chair, it's good they differentiated him.
 
Makes what Christopher Randolph said earlier about how Hal is a much better man, who atones for his family's sins in a YongYea/"The Codec" interview pre-release all the more meaningful. That and his mother's subtle Patriot AI protection of him makes Hal an even more cool character. To think Strangelove was suspected in theories as manipulating poor old Huey... So glad he died horribly, and after realizing his piece of shit nature.

Some of those Codec interviews are great. That guy really is straight up Otacon without even having to put it on.

I'm glad he wasn't replaced, 'cause he can still hang with the cast and compliments everyone well, but I also realized he sounds kind of like Steve Carell:

giphy.gif


...and I definitely would have accepted that casting.
 
his writing was never great. i've come to appreciate kojima for the influences he uses in his games and also the bizarre cross between military drama and supernatural gobbledidook. there's nobody else like him in the medium. i stopped taking the stories seriously (aside from a few great plot points) after i hit 13

a metal gear solid game without him will be obvious. the writing would likely be an improvement but everything else that made the series unique will be gone.

I agree with this.
To be honest there's no videogame i've played where i've been impressed with the writing.
Even stuff like Last of Us was good because you're so used to shit, even though it's pretty mediocre in and out of itself.

So what draws me to Metal Gear is that special charm it has, the balance between serious and cheese, and military jargon porn and the supernatural elements.
The scope of it and that feel between grounded military story and fantasy epic.

I have no interest in a bland but maybe vaguely improved, mediocre, shitty videogame story.
 
The fact he doesn't know Russian is an early indicator. Ocelot tries to explain it away, but (I made be a bit fuzzy on this) the part of the brain the shrapnel is in does not match what Ocelot is saying.

Big Boss hated Huey's E-cigs, prefering the real deal, but Phantom Cigars are E-Cigars.

Volgin Recognizes that Venom isn't Big Boss and loses hs hatred towrds him, rendering him inert.

The DNA test didn't match when Eli is very obviously Liquid.

Venom doesn't recognize the Boss AI pod, while Big Boss would have had a PTSD attack. The pod also fails to recognize him.

I'm sure there's more but that was off the top of my head. There's also the fact his entire personality is different.
c

What about the S scar on big boss in PW? He doesn't have it in V. Or am I missing something?
 
I don't understand how this guy

379543_500x320.jpg


And this guy

5903_96942.jpg


Can be so similar but so different at the same time. Even their appearance falls under that description

Man, I couldn't believe that Huey was the very definition of a turd. Especially the shit he pulled on Strangelove. Instead of just sending him away, they should have given his legs a real good treatment with the metalic archaeas.
 
Somebody at GameTrailers said it best about the problem with the tape recordings replacing codecs. Codec conversations had a sense of self-importance in previous MGS games. The games basically said "This is important for you to hear right now and fuck you if you don't want to." So yes, if you didn't like them then you didn't like them. But they demanded your attention and allowed for conversations in the story that were far better at connecting the story together. In MGSV, the tapes just feel so detached. The conversations are often one sided, and they just have a lack of impact to it. You couldn't do the MGS2 GW codec stuff on tapes, for example.
 
the story squanders a lot of themes tbh. i think the only time i think they got the hard-choice of a leader thing down right was episode 43.

could have done a lot of play with the moral decay of boss but this game is just so disjointed and we never really get much character out of him(even if it was finished kojima still wouldn't have done it potential though, seems like he just missed the mark)

whatever bring on his next game. a finished one too. RIP to the Metal Gear Universe, as mixed as I am on V I`m still very happy it ended with this instead of 4. there was some great gameplay design in this.

i really wish he got to do silent hills, oh well. hopefully he does an original horror title. there was potential from P.T.
 
I finished the game recently with Quiet at my side with top loyalty. Yet I did not have a cutscene with her lighting up cigar by shooting it from a crane from the trailer. Was it cut as well? I did not watch collectors edition dvd just yet
 
I think every outlet that gave this game a 10/10 need to never be taken seriously ever again.

Every single day my score lowers for this game sitting at a 7/10 right now.

If this wins GOTY over bloodborne or witcher 3 something is very very wrong.
 
Man, I couldn't believe that Huey was the very definition of a turd. Especially the shit he pulled on Strangelove. Instead of just sending him away, they should have given his legs a real good treatment with the metalic archaeas.

Agreed, why not just remove his legs (the real ones) he won't need them...

(Phantoms)

Oh, but it because the game is lacking these phantoms that they truly exist in the game. They are marketing phantoms. 2deep.
 
I have the limited edition strategy guide with an extensive biography section.

In regards to Huey it [among other things] writes the following:

[...]
Huey aspired to design a nuclear Metal Gear so powerful that it would force all major governments and organizations to abandon their warmongering ways. This dream became an obsession for which he was ready to sacrifice anything.

[...]

Undoubtedly a scientific genius, Huey was also a compulsive liar guilty of unforgivable treachery - and more than one instance of behaviour that can only be described as sociopathic.
Despite his trusted role working with Big Boss and Miller on the original Mother Base, he betrayed his comrades to set up the fake IAEA inspection and facilitate the surprise attack that followed. His price? His life, and a role with the more lucrative and resource-rich Cipher. He is also at fault for the radiation leak on Mother Base. His most vile and remorseless deed, however, was mercilessly killing his wife, Strangelove, after she refused to let him use their son as a guinea pig to explore piloting solutions during their development of Sahelanthropus.


So yeah, Huey was a fucking psycho.
 
I finished the game recently with Quiet at my side with top loyalty. Yet I did not have a cutscene with her lighting up cigar by shooting it from a crane from the trailer. Was it cut as well? I did not watch collectors edition dvd just yet

That is your birthday easter egg if you have quiet.
 
I have made up my mind what's the most emotional scene in MGSV. Surprisingly, it's not even in the game. Episode 51 Liquid and Venom's Dialogue.

BB - "You're one hell of a soldier"
LS - " I will kill you!"
BB - "That's right. Don't blame yourself. Blame me."

Liquid want's to kill him self.

LS - "Not yet, it's not ever yet"

I really liked the music in this part and Kiefer's delivery on those few lines.
 
I think every outlet that gave this game a 10/10 need to never be taken seriously ever again.

Every single day my score lowers for this game sitting at a 7/10 right now.

If this wins GOTY over bloodborne or witcher 3 something is very very wrong.

MGS v might not be a perfect 10/10 game (is there really any lol?) but calling it a 7/10 is simply a hate-driven lie. It might be not the best story-driven game out there, but it's still one of rare gems of the last few years.

That is your birthday easter egg if you have quiet.

damn it, my real bd is september 24th and I didn't want to ruin the surprise for me watching youtube, since it's so soon. damn, the curiosity killed that cat :(
 
I finished the game recently with Quiet at my side with top loyalty. Yet I did not have a cutscene with her lighting up cigar by shooting it from a crane from the trailer. Was it cut as well? I did not watch collectors edition dvd just yet

I didn't see it either, and i also maxed her pretty early on.
 
Bah, its because the majority of his characterization before his death is in those GZ tapes that he is a such a bad villain in my eyes. He doesn't even convincingly "haunt" BB, that element seems so underdeveloped after being introduced in the end cutscene of Chapter 1... They could have at least made the connection between his "Skullface" and Outer Heaven's logo. It's also funny how blatantly the launch trailer legit lied with that walking scene.

You seem to dislike how it's delivered in tapes and not cut scenes (how the game tells its story), I don't agree, but I understand.
 
MGS v might not be a perfect 10/10 game (is there really any lol?) but calling it a 7/10 is simply a hate-driven lie. It might be not the best story-driven game out there, but it's still one of rare gems of the last few years.

I thought so as well for the first 40 hours.

Maybe in a few months I will raise my score but I simply can not imagine this game being higher than an 8. If you really think about it the game is extremely repetitive, unfinished, and empty. Every other metal gear game I can see myself replaying many many times, with TPP I dont see myself playing through ever again. It is a 20 hour game streched with filler to be over 60+. MGO is the only thing that can really bring me back. I think as time goes on many people will begin to see this.


On a positive note, I thought the encounter with metal gear were so well done when it comes to a sense of scale, surprised more people didnt mention this, also the quiet battle was epic but most people wont get to experience it because they will just cheese it with supply drops lol
 
Somebody at GameTrailers said it best about the problem with the tape recordings replacing codecs. Codec conversations had a sense of self-importance in previous MGS games. The games basically said "This is important for you to hear right now and fuck you if you don't want to." So yes, if you didn't like them then you didn't like them. But they demanded your attention and allowed for conversations in the story that were far better at connecting the story together. In MGSV, the tapes just feel so detached. The conversations are often one sided, and they just have a lack of impact to it. You couldn't do the MGS2 GW codec stuff on tapes, for example.

Yup.

the story squanders a lot of themes tbh. i think the only time i think they got the hard-choice of a leader thing down right was episode 43.

could have done a lot of play with the moral decay of boss but this game is just so disjointed and we never really get much character out of him(even if it was finished kojima still wouldn't have done it potential though, seems like he just missed the mark)

Yup.

I think every outlet that gave this game a 10/10 need to never be taken seriously ever again.

Every single day my score lowers for this game sitting at a 7/10 right now.

If this wins GOTY over bloodborne or witcher 3 something is very very wrong.

Mostly yup (8/10 for me probably).

I have the limited edition strategy guide with an extensive biography section.

In regards to Huey it [among other things] writes the following:




So yeah, Huey was a fucking psycho.

Yup.

Huey. The true villain on MGSV.

Mhm.

I have made up my mind what's the most emotional scene in MGSV. Surprisingly, it's not even in the game. Episode 51 Liquid and Venom's Dialogue.

BB - "You're one hell of a soldier"
LS - " I will kill you!"
BB - "That's right. Don't blame yourself. Blame me."

Liquid want's to kill him self.

LS - "Not yet, it's not ever yet"

I really liked the music in this part and Kiefer's delivery on those few lines.

I should check my disc out.

MGS v might not be a perfect 10/10 game (is there really any lol?) but calling it a 7/10 is simply a hate-driven lie. It might be not the best story-driven game out there, but it's still one of rare gems of the last few years.

Ehh, MGS is very story driven so calling V simply "good" works for me. That's what 7/10 is supposed to mean after all. 7/10 is not crap, it's just not understood these days as worthy of recognition, which isn't fair to the number, or the game's that usually get rated that.

I can see why half baked story and repetitive gameplay, with a barely present "Chapter 2" could let a game with very polished gameplay slip into that range. It doesn't have to be "hate driven" or a lie.
 
Wow. Now I understand it.

My will, my phantom, for wanting more content is waging a battle against the phantom content the game is missing.

You feel it too, don't you?

You seem to dislike how it's delivered in tapes and not cut scenes (how the game tells its story), I don't agree, but I understand.

Nah, I loved the tapes in GZ. And I really liked his 10 minute Code Talker tape, but since it is delivered post mortem, and Skullface doesn't really do anything, he ends up being a worse villain than any of the other ones in the series. His plan is also pretty dumb to allow a car ride with BB, but I guess he counted on BB being a dunce like he sometimes is, so in that way, Venom did well and surpassed all expectations.
 
People that say Kojima lied in MGS V: TPP trailers, did you forget MGS 2 trailers? lool.
Yeah but that was more of a switcharoo. This just feels like "Yeah the LEF stuff isn't a factor here, sorry." It looks like they wanted to do something big with Eli, but it didn't get done. So why market him so heavy?
 
I thought so as well for the first 40 hours.

Maybe in a few months I will raise my score but I simply can not imagine this game being higher than an 8. If you really think about it the game is extremely repetitive, unfinished, and empty. Every other metal gear game I can see myself replaying many many times, with TPP I dont see myself playing through ever again. It is a 20 hour game streched with filler to be over 60+. MGO is the only thing that can really bring me back. I think as time goes on many people will begin to see this.

wow. I don't wanna start flame war or anything, but aside from being well-written, I would say Witcher 3 has the same list of troubles. Geralt responds to controls like he's always underwater, quests are well-written, but repetative, combat is un-fun (unlike mgs v and bb from your comparisons.)
that's just my two cents. I hope you don't get mad or anything like calling CP to get mods-patrol on my ass lol.

p.s. I work in vidya store and it always hurts me when I overhear some visitor saying things like *omg bloorborne is just the biggest crap I've played* or *damn, lords of the fallen is the best game fromsoft will never ever top* :P have fun with your games
 
I thought so as well for the first 40 hours.

Maybe in a few months I will raise my score but I simply can not imagine this game being higher than an 8. If you really think about it the game is extremely repetitive, unfinished, and empty. Every other metal gear game I can see myself replaying many many times, with TPP I dont see myself playing through ever again. It is a 20 hour game streched with filler to be over 60+. MGO is the only thing that can really bring me back. I think as time goes on many people will begin to see this.

On a positive note, I thought the encounter with metal gear were so well done when it comes to a sense of scale, surprised more people didnt mention this, also the quiet battle was epic but most people wont get to experience it because they will just cheese it with supply drops lol

Mission 1-31, the world it's set in, the gameplay and FOBs are 10/10 imo. The 5/10 and phantom pain that comes in Chapter 2 doesn't negate that for me at least. And stuff like the Mikami mission or Quiet's Aeris moment would have been great material to put in the game earlier before 31 finished it, to make it better. It's like a double disc album where disc 1 is The Chronic and disc 2 is just the Murder Was the Case soundtrack.
 
Yeah but that was more of a switcharoo. This just feels like "Yeah the LEF stuff isn't a factor here, sorry." It looks like they wanted to do something big with Eli, but it didn't get done. So why market him so heavy?

It a shame that mission was cut, but in my opinion and after watching the video it's not very important to the main narrative. We knew that he went to Iraq and after that the events of MGS 1 happened. Many fans expected Noami and Gray Fox to be in the game, from where did you get that? We have never seen them in the trailers and we are not playing as Big Boss. Really some fans are living a lie. People want MGS V: TPP to be MGS V: TPP, MG 1 and MG 2 (cover all events), which is unrealistic. You can connect the dots and it will make sense in the end.
 
It a shame that mission was cut, but in my opinion and after watching the video it's not very important to the main narrative. We knew that he went to Iraq and after that the events of MGS 1 happened. People expecting Noami and Gray Fox to be in the game, from where did you get that? We never seen them in the trailers and we are not playing as Big Boss. Really some fans are living a lie. People want MGS V: TPP to be MGS V: TPP, MG 1 and MG 2 (cover all events), which is unrealistic. You can connect the dots and it will make sense in the end.

It would have been cool to at least have Grey Fox, but no, it's not necessary to the narrative. Same with Eli and the kids. They could have edited/cut more of the previous scenes to not leave it as intentionally open as they did.
 
wow. I don't wanna start flame war or anything, but aside from being well-written, I would say Witcher 3 has the same list of troubles. Geralt responds to controls like he's always underwater, quests are well-written, but repetative, combat is un-fun (unlike mgs v and bb from your comparisons.)
that's just my two cents. I hope you don't get mad or anything like calling CP to get mods-patrol on my ass lol.

p.s. I work in vidya store and it always hurts me when I overhear some visitor saying things like *omg bloorborne is just the biggest crap I've played* or *damn, lords of the fallen is the best game fromsoft will never ever top* :P have fun with your games

Flame war? Haha man nah I respect your opinion and my own is nowhere near set in stone.
 
This thread and the previous one are diamonds. Really relieves the Phantom Pain, from this wreck of a story. Only thing that barely redeems it IMO is if you interpret Venom as being pissed about being tricked by BB and dying as the puppet he learns he is. If he willingly chose the path of puppet to be thrown away so ironically like The Boss, he deserves no respect, but if he rejected his phantom's will, and was planning on hunting BB down if he could kill "his genes", then I salute our dear Venom.

Either way, the real twist is that BB already did his demonizing, probably shortly after his coma or as implied in the truth tape conversations with Ocelot, he had already chosen his Outer Heaven/Zanzibar Land path after the Peace Walker incident and was ready to "NUUUCLEEAAR" to oppose Cipher pretty soon had Skullface not crashed his party.

Bottom line, BB was "already a demon" and depending on the player's choices, Venom could follow him (leading to permanently bloodstained super horn Venom) or to subconsciously divert their path from that. Which is cool and all, especially if the no nuke ending was or perhaps is still in the narrative canon, but then Venom finds himself in Outer Heaven anyways, and its implied he alone builds it?

I like the idea that Outer Heaven was more misunderstood and that Venom was really just running a hardcore version of Diamond Dogs while BB was the total bastard who played everyone like a damn fiddle until Solid put him in his place.

In that sense we got our wish to see BB "turn evil", but it's so stupid. Why didn't Kojima just make the game straightforward with this?

Fan-fic time:
BB seeks vengeance on Skullface and sends more and more men to die in large scale battles against XOF and burns villages to pursue his needs and acquire military hardware and information. At the same time Eli builds a commando force of child soldiers loyal(ish) to Big Boss and him, that BB finds himself relying on again and again for support and eventually entire missions.

Gray Fox joins BB as his "most trusted lieutenant" and is another talking head back at Mother Base (is maybe Ishmael). PTSD and possible psychic manipulation + head shrapnel causes Big Boss to continually lose his grip and start actively recruiting more child soldiers for Eli's sub-army at Eli's suggestion (who may be plotting a coup, but is still useful to BB until then so he keeps Eli around despite figuring it out).

He then sends a group of these child commandos into a village (the burnt one from the trailers) to carry out an important operation with official DD troops as backup, while he investigates a related lead in another location where Skullface may be. The operation goes AWOL and the player is given the choice after hearing Skullface may be in the village to bomb it after being told by one of the child commanders that they can make it out in time. Whether the player chooses this option or not, they die regardless, as a firefight breaks out if you don't bomb the village.

Kaz, who had been increasingly disturbed by BB's descent had been planning a Diamond Dogs coup for a while, and had built enough of a sub-sect of loyalty within the group to cause a schism. With a push from Zero, who wants to get to Skullface just as much as anyone else, Kaz pulls the trigger on the coup (see scenes of BB killing his own men), forces lead by Kaz and Cipher fight forces backed by BB and Ocelot on Mother Base, while a small group with Gray Fox as the head moves to act on the one lead recovered from the ashes of the operation which broke the peace between the two sides. Skullface was planning on creating his own military nation, Outer Heaven.

The Gray Fox group perhaps acts independently, with maybe the player being given a few missions with a smaller DD force, and playing as Gray Fox, while the BB situation comes to a close. They discover the location and prepare to overtake the base Skullface has set up (not the final location for OH). Switch back to BB as Zero appears at Mother Base to "forgive BB for his foolishness" and give him one last chance to come back to the good will of Cipher. Destroy Outer Heaven before it begins, and the Metal Gear Skullface possesses along with it.

BB "agrees" under Zero's orders to "surrender to Skullface" and pretend to work under him until the chance is right to rig the Metal Gear to unleash its payload on a timer to blow up the whole base and the surrounding region. And so begins the final or penultimate chapter of the game, working for Skullface and learning more about his goals, his intentions, committing more atrocities and losing grip on your identity as BB (works with all the previous Skullface/BB hints). BB begins to truely "become the mask" and sees why a hugely powerful destructive force must at all costs oppose Cipher's will to keep the world "free".

As BB was working for Skullface, bringing Skully's army nation closer to fruition, Ocelot secretly supports Gray Fox's expansion of the Diamonds Dogs survivors loyal to Big Boss. This group bolsters its numbers by relying on recruiting more child soldiers with the reluctant help of Eli, Gray Fox sympathizes well with the new group of kids, having shared a similar history and despite Eli trying to steer their loyalty primarily to himself, Gray Fox manages to make them completely loyal to BB. Eli makes a last ditch effort to sieze control, retaliation for having lost his original unit to the selfish adults, but fails and must retreat, only to be seen later in MGS1. The grudge he bears against BB drives him in the future, he trusted BB before and it cost him his "men", he relies on himself until his death.

BB's final gambit swings into play. He decides the time is right and orders a number of simultaneous strikes on Skullface's Outer Heaven. Skullface, who believed as Zero and Kaz did, that BB had no remaining chess pieces is caught off guard and loses track of BB, ordering his execution. And so the final mission to get to the Metal Gear hangar begins. It is an interior infiltration to try to sneak through a base you have only architectural knowledge of, to get to the heart of the nation's power.

Once finding the Metal Gear, you must of course fight Skullface in a climactic battle, as the fighting between child soldiers + DD vs XOF/Outer Heaven troops rages on around you. After getting revenge on Skullface for everything BB lost to him, you assist your troops in the crumbling wreck of the Metal Gear, in a playable section much like MGS4's REX ride. After the battle is won, BB orders Gray Fox to get the troops to steal as much equipment, copters, information and other things from Outer Heaven as possible, as he rigs the Metal Gear to blow just as Zero instructed in his "goodwill mission".

BB informs Gray Fox that Outer Heaven will rise again, and Cipher will not be unopposed, and orders that he flies everyone out of the base as the timer counts down. Gray Fox will establish the new Outer Heaven and be BB's right hand man there until Outer Heaven becomes autonomous by which time BB will control it through indirect and intermittent communications until the time to strike back at Cipher has come. Gray Fox will leave Outer Heaven in a year or two in order to come into Foxhound long enough to remove suspicion on himself as an double agent with BB.

BB sets his sights of revenge on Cipher and Kaz for breaking Diamond Dogs as he successfully gains their trust thanks to the smoldering crater that is "Outer Heaven". Big Boss remarks that he couldn't confirm if Skullface was dead, and says some choppers escaped, but Zero's naïveté and willingness to arrogantly believe he has "finally won BB over" allows BB to live this lie long enough for him to get back in Cipher's good graces.

So explains Big Boss' descent into evil, a whole year spent, where his morals get lost to a lust for revenge. By the end of it, Skullface managed to influence Big Boss' thoughts enough for BB to honor his "Outer Heaven" idea (and logo), even if he wouldn't ever let the man live. And it also explains Zero and BB becoming legit enemies, and at the same time why Zero would trust him with Foxhound, because he wanted to believe he had broken BB's will, when it actuality he had just twisted it further against Cipher.

Explains the whole "Big Boss's most trusted lieutenant" thing, because Gray Fox could have been known simply as Ishmael in the game, only gaining his Gray Fox codename in Foxhound as implied before, and since Miller isn't working as support for Operation Intrude, he might not have been able to ID Gray Fox. Also gives a good reason why Eli would both admire and hate BB, because he showed strength, but ultimately sacrificed Eli's original unit for almost nothing. And finally, the success of the DD + new child soldiers operations erases any doubts BB had at their effectiveness, and his delusions helped by Skullface make him even believe he is helping them (since "they'd be caught up in Zero's eventual war economy anyway", he's "freeing them from an honorless death").

Don't know about fitting Quiet, or Code Talker in, optional storylines I guess. "Those who don't exist" are still the boss unit, but with better designed boss battles for Volgin, the Skulls and Psycho Kiddo all being given more gameplay depth as fights (Pyscho Kiddo of course being now able to be fought, though not killed for obvious reasons). Perhaps Volgin would rage out of control with a short monologue of revenge against BB when he "surrenders" to Skullface, so Volgin's fight would be at the beginning of the final or penultimate chapter. When you win, Skullface admits he "never trusted Volgin, so you'll fit right in to his place", giving Big Boss a roughly equivalent place, with a heavy "guard detail".

There, BH straightforward I didn't mean ultra simple, but I think this gets the job done in fulfilling the "2taboo4u" marketing and build up for this game, and works much better to bridge the gap between hero and villain by exploring the cycle of revenge.

In the game as it is Kojima clearly didn't want to really have players go through that though so the whole game is a ruse, and it turns out BB's been a douche for longer than we thought. Venom was Jesus and also a big dope who either got himself tricked by BB or even sacrificed himself for the man, even after learning that he's a fake.

jeff%20goldblum.gif


Yes!

A compelling downfall can be done. Especially organically introducing the child soldiers, Big Boss utilising them, and it going wrong.
 
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