Dick Justice
Banned
I miss the soundtrack from GZ. People complained about the overuse of the inception horn, but at least it had some personality. TPP is too minimalist for it's own good.
Oh fuck GZ made by Kojima's phantom confirmed
Someone mentioned on Reddit how none of the missions in The Phantom Pain do shit like listening to a tape to mentally backtrack the location of a prisoner.
Ground Zeroes was really good.
I miss the soundtrack from GZ. People complained about the overuse of the inception horn, but at least it had some personality. TPP is too minimalist for it's own good.
Someone mentioned on Reddit how none of the missions in The Phantom Pain do shit like listening to a tape to mentally backtrack the location of a prisoner.
Ground Zeroes was really good.
I fired my Russian interpreter but I'm still able to interrogate the Soviet soldiers just fine. Also does anyone in the game actually speak Pashto?
There's a bitterness here I can at least appreciate.I actually really enjoy this game but thought this was funny.
![]()
I've said it many times - It's a better game than TPP all ends up.
- It respects your time. No constant helicopter trips, 1km runs to your destination.
- It's well structured. The main mission has an great opening cutscene, a solid story beat in the middle with the tapes and seeing Paz, then a great closing cutscene. Then the less important story stuff is the side missions.
- There is mission diversity, from prisoner rescues to extractions to helicopter gunning to taking out gun emplacements to collecting shit to playing as Raiden. Some missions actually make you listen to the tapes to help figure shit out, as you mentioned.
- While you need prior knowledge to get into it, the story is linear and makes sense. It has a beginning and an end. Nothing is cut.
- There's no faffing about with menu management for Mother Base, no microtransactions. No fucking grinding for fuel.
If TPP had been 15 levels like GZ telling defined chapters of the overall story, each with important story beats, with really varied level design and settings (and base design as good as GZ), it would have been phenomenal. Hoping that that's what MGS6 ends up being.
So it might have been answered before, why does Big Medic yell Haidara with the hand of jehuty ? Doesn't recall anything like that in Zone of the Enders (where the Jehuty name come from)
PSY・S;178738601 said:TPP's core gameplay is polished as hell but Ground Zeroes is a better Metal Gear game.
It was that deep because it was to show that GZ was worth the $$ despite the hour long story mission. With 157 side ops and 50 story missions, there was no need to go that deep in TPP because the filler was already there. That's just my opinion of course.I've said it many times - It's a better game than TPP all ends up.
-It respects your time. No constant helicopter trips, 1km runs to your destination.
-It's well structured. The main mission has an great opening cutscene, a solid story beat in the middle with the tapes and seeing Paz, then a great closing cutscene. Then the less important story stuff is the side missions.
-There is mission diversity, from prisoner rescues to extractions to helicopter gunning to taking out gun emplacements to collecting shit to playing as Raiden. Some missions actually make you listen to the tapes to help figure shit out, as you mentioned.
-While you need prior knowledge to get into it, the story is linear and makes sense. It has a beginning and an end. Nothing is cut.
-There's no faffing about with menu management for Mother Base, no microtransactions.
If TPP had been 15 levels like GZ telling defined chapters of the overall story, each with important story beats, with really varied level design and settings (and base design as good as GZ), it would have been phenomenal. Hoping that that's what MGS6 ends up being.
I'd like to wonder at which point of the game was where konami said enough is enough, we are releasing this September 1st. You need to stop and wrap this shit up? I'd like to think it was right when the repeat missions started up.
Thoughts, opinions?
I actually really enjoy this game but thought this was funny.
![]()
I am livid. I come in here after the twist thinking I saw everything there is to see in the game and I see mission 51. Now I think there is an actual mission 51 but nooooooo it's a deleted mission?!?! So you are telling me the final boss, the final mission, the actual ending to the story WAS FUCKING CUT!!!! Are you fucking shitting me!!
I am pissed.
I actually really enjoy this game but thought this was funny.
![]()
I'm going with the theory that there were original 5 chapters like in Peace Walker.
You don't create a concept for a game with only 2 chapters. Especially if your last game had 5
It must have been at some point during Chapter 2, if it happened at all. I personally put the blame at Kojima's feet. Chapter 1 was a poorly paced mess, PW was a mess, so Chapter 2 being so strangely structured shouldn't surprise me.
And it also doesn't surprise me that Konami saw
a) where Kojima was going with all this (quite possibly a five chapter, 500 hour game with enough story for 30 hour game and enough common sense storytelling for a 10 minute game), and
b) how well received the gameplay was in mock-reviews (all publishers do this)
and said, fuck that, let's just sell this shit as is, it'll get great reviews and sell like hotcakes anyway. Wrap it up and get out of the building.
Guys, I don't think Ocelot is gay for the simple reason that all the "clues" are much too subtle. Come on, this is Kojima we're talking about.
I'm going with the theory that there were original 5 chapters like in Peace Walker.
You don't create a concept for a game with only 2 chapters. Especially if your last game had 5
Fuck Konami
So it might have been answered before, why does Big Medic yell Haidara with the hand of jehuty ? Doesn't recall anything like that in Zone of the Enders (where the Jehuty name come from)
Guys, I don't think Ocelot is gay for the simple reason that all the "clues" are much too subtle. Come on, this is Kojima we're talking about.
I'd like to wonder at which point of the game was where konami said enough is enough, we are releasing this September 1st. You need to stop and wrap this shit up? I'd like to think it was right when the repeat missions started up.
Thoughts, opinions?
Ground Zeroes doesn't even have Metal Gear.
Also, why is Ground Zeroes more Metal Gear than TPP ?
Kojima had at least 5 years to make this, he should've planned out the development more efficiently.
Apparently, it's just an exclamation in the Japanese version of ZOE2 which wasn't in the English dub.
Kojima had at least 5 years to make this, he should've planned out the development more efficiently.
PSY・S;178739744 said:It's more grounded and has a better cutscene to gameplay ratio, and I don't have to waste my time in unskippable helicopter rides or running between checkpoints or going to mother base for no reason other than triggering a cutscene. GZ cuts out a lot of that fat keeps it focused on the missions and story.
Kojima had at least 5 years to make this, he should've planned out the development more efficiently.
There should have been a sahelanthropus battle at motherbase for the final mission. Would have been epic as shit seeing that thing turn on knowing they brought it there.
It's a fucking $40 demo where you rescue two prisoners.
Kojima had at least 5 years to make this, he should've planned out the development more efficiently.
The 4chan post is utter shit, the game is incomplete that's probably on Konami, the story is shit that's all on Kojima, but the gameplay is the best there is for a stealth title fuck even for a sandbox title it shits on the 99% of the competition.
What if they'd never shown this ep 51? Would people be this hung up over not fighting Eli? Were people this pissed off when Liquid Ocelot ran away with RAY in MGS2? Why can't this just be a throwback?Welcome to the club.
PSY・S;178740485 said:One of those subsistence missions where you're dropped in with nothing but your arm was probably my favorite in the game.
I'd rather the resources on MGO had been put on the single player.You're forgetting that at least 2-3 years of that was developing the FOX Engine. And, in addition, a good portion of the money/budget definitely went towards making that engine as well.
They showed off/teased the engine for a whole year before even revealing MGSV and subsequently revealing Ground Zeroes. It's not mismanagement so much as it is the people making the game were also making the engine first for said game.
MGS2 ends with Snake saying he's gonna track down the Patriots and Liquid Ocelot. MGSV has Eli and a bunch of kids steal the Metal Gear and they just let it go without ep 51.What if they'd never shown this ep 51? Would people be this hung up over not fighting Eli? Were people this pissed off when Liquid Ocelot ran away with RAY in MGS2? Why can't this just be a throwback?
Games change during development for all kinds of reasons, content that don't make it in the final release is something common. I guess showing that episode was Kojima's biggest mistake, it seems, lol.
Kojima had at least 5 years to make this, he should've planned out the development more efficiently.
You're forgetting that at least 2-3 years of that was developing the FOX Engine. And, in addition, a good portion of the money/budget definitely went towards making that engine as well.
They showed off/teased the engine for a whole year before even revealing MGSV and subsequently revealing Ground Zeroes. It's not mismanagement so much as it is the people making the game were also making the engine first for said game.
What if they'd never shown this ep 51? Would people be this hung up over not fighting Eli? Were people this pissed off when Liquid Ocelot ran away with RAY in MGS2? Why can't this just be a throwback?
Games change during development for all kinds of reasons, content that don't make it in the final release is something common. I guess showing that episode was Kojima's biggest mistake, it seems, lol.
I actually really enjoy this game but thought this was funny.
![]()