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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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The 4chan post is utter shit, the game is incomplete that's probably on Konami, the story is shit that's all on Kojima, but the gameplay is the best there is for a stealth title fuck even for a sandbox title it shits on the 99% of the competition.

People keep saying it was rushed can't explain how the game performs so well and how its flawless in the gameplay dept. Its probably the most refined and tuned up game this entire gen. Its really strange because AAA games that get rushed are usually garbage at release and require patches, apologies, etc. This is one of the reasons I still have my fingers crossed for an expansion of some kind in the future. Konami cutting up the game and selling it in pieces makes more sense than most of the other theories.
 
People keep saying it was rushed can't explain how the game performs so well and how its flawless in the gameplay dept. Its probably the most refined and tuned up game this entire gen. Its really strange because AAA games that get rushed are usually garbage at release and require patches, apologies, etc. This is one of the reasons I still have my fingers crossed for an expansion of some kind in the future. Konami cutting up the game and selling it in pieces makes more sense than most of the other theories.

As long you know you're doing this to yourself.
 
Now I am all confused on how to react to this. This morning after seeing the true ending I was satisfied. Look this game has the worst MGS story, it's pacing is terrible. But I really enjoyed chapter 2 and felt satisfied at the end. I love this game.

But now I see this video and see that there was supposed to be a final boss, there was more to the story. I figured after I finish all 50 missions I would get some tape explaining where liquid, I never expected this.

So if I never saw this video I would have been happy but oblivious. Now I am pissed and I look at the game differently.
 
There should have been a sahelanthropus battle at motherbase for the final mission. Would have been epic as shit seeing that thing turn on knowing they brought it there.

When I saw 'Sahelanthropus Extreme' show up in my mission list, I thought for sure it would be the third ending to the game (after Quiet's ending and Venom's ending), and the end of the Eli storyline. But... nope. What a disappointment.

What if they'd never shown this ep 51? Would people be this hung up over not fighting Eli? Were people this pissed off when Liquid Ocelot ran away with RAY in MGS2? Why can't this just be a throwback?

Games change during development for all kinds of reasons, content that don't make it in the final release is something common. I guess showing that episode was Kojima's biggest mistake, it seems, lol.

Nah, see above. Everyone was expecting resolution to that. I was disappointed long before I knew of a final mission. I still think that the Venom ending being a replay of the tutorial complete with prompts is a far, far bigger sin, but yeah I thought leaving the Eli and Mantis thread hanging was ridiculous. Remember that Mantis is essentially the core villain of the entire game. Not exploring his character at all outside of tapes was ludicrous when the entire game from two minutes in onwards revolves around him.
 
Kojima's mouth writes checks his ass can't cash. And on top of it all, he kept promising with scenes in his trailers that aren't in the game.
The story is a mess, ok, whatever... But not to complete chapters? Is it that hard to put in the Ground Zeroes Revisited mission?
 
So, I have never been the biggest MGS fan (mostly because of the weird ass plot) but I've always been curious about the series. Have finished every MGS once except for 2 which I disliked a lot. The one game I really, really liked was MGS3, since the characters and setting were great and I felt like I could kind of understand it's plot and it was telling a story within and about itself without the need to memorize every weird second of every MG and MGS game.

GZ was also alright, although I was shaking my head a lot at that stupid ending cutscene. Before that it was building up a great atmosphere, though. I haven't played the portable games/spinoffs which seem to be important to understand MGSV (if possible).

Since I'm not too interested in playing the game too soon and don't really care about the probably weird spoilers: (tl;dr:) Is there a good summary of MGSV yet, including all the events that one should know about from the other games?
 
Now I am all confused on how to react to this. This morning after seeing the true ending I was satisfied. Look this game has the worst MGS story, it's pacing is terrible. But I really enjoyed chapter 2 and felt satisfied at the end. I love this game.

But now I see this video and see that there was supposed to be a final boss, there was more to the story. I figured after I finish all 50 missions I would get some tape explaining where liquid, I never expected this.

So if I never saw this video I would have been happy but oblivious. Now I am pissed and I look at the game differently.

I still enjoyed my time with it, but considering this is Kojima's last MGS I wanted him to put everything out there.

To know his last game got gutted just hurts.
 
Didn't some of the developers give up their holiday to release the game? I'm guessing they probably wanted to add more to the game(actually finish it) but Konami said they had to stick to the deadline. So they just rushed it out in an incomplete state

That was to get the PC version released at the same time of the console versions.
 
People keep saying it was rushed can't explain how the game performs so well and how its flawless in the gameplay dept. Its probably the most refined and tuned up game this entire gen. Its really strange because AAA games that get rushed are usually garbage at release and require patches, apologies, etc. This is one of the reasons I still have my fingers crossed for an expansion of some kind in the future. Konami cutting up the game and selling it in pieces makes more sense than most of the other theories.

Yeah. Though I haven't reached the ending yet, the reactions are reminding me a lot of GTA V: Largely agreed to have the best gameplay in the series. Has a good story to some though a lot of people hate it. Almost everyone agrees that the ending was rushed. But you can't call the whole game rushed because the ending is, since a game's much more than just a story.
 
Didn't some of the developers give up their holiday to release the game? I'm guessing they probably wanted to add more to the game(actually finish it) but Konami said they had to stick to the deadline. So they just rushed it out in an incomplete state

Think that was related to getting the PC version out at the same time as the consoles.

Sort of weird that they got sympathy for finishing what they were supposed to finish instead of skipping of on vacation.
 
You know I rather have a detailed postmortem of what happened with the game than post DLC to fix the mess,if it can be fixed, sure they can resolve the whole Eli bs, but still...
Whatever happened at Konami is probably more interesting.
 
Yeah. Though I haven't reached the ending yet, the reactions are reminding me a lot of GTA V: Largely agreed to have the best gameplay in the series. Has a good story to some though a lot of people hate it. Almost everyone agrees that the ending was rushed. But you can't call the whole game rushed because the ending is, since a game's much more than just a story.

This isn't just the ending. The second half/chapter of the game is rushed.
 
PSY・S;178739744 said:
It's more grounded and has a better cutscene to gameplay ratio, and I don't have to waste my time in unskippable helicopter rides or running between checkpoints or going to mother base for no reason other than triggering a cutscene. GZ cuts out a lot of that fat keeps it focused on the missions and story.

Grounded. A true Metal Gear game.
 
PSY・S;178740485 said:
The price is irrelevant. And there was more than one mission. And the type of mission it was doesn't really matter. The map was well designed and I got plenty of hours out of it.
It's easy to say things like "better cutscene to gameplay ratio" when there's in total two cutscenes and 30 mins of gameplay between them.

But yeah sure, it must be a better Metal Gear game than TPP No knee-jerk reactions here
0iiGwcm.gif
 
You want to save production time? Have the western VA do their own mo caps... They're all actors anyway!

Mocap wasn't the problem, since they had it all done.
Even in Mission 51

The game level itself is what we want to play and takes the most time to balance
 
Yeah. Though I haven't reached the ending yet, the reactions are reminding me a lot of GTA V: Largely agreed to have the best gameplay in the series. Has a good story to some though a lot of people hate it. Almost everyone agrees that the ending was rushed. But you can't call the whole game rushed because the ending is, since a game's much more than just a story.

It's not the ending at fault, it's everything leading up to it. Chapter 2 has no pacing whatsoever. Missions 43 to 46, there's supposed to be a lot more between those but they're not there because it was clearly cut down. When you get that far you'll see what everyone is talking about. It's a jarring transition as nothing before 46 hints towards that ending like it should and there are unresolved plot threads like Kaz (Code Talker hints towards something with him on MB in a short cutscene yet nothing is done with it).
 
Easier said than done

Especially when it's your first open world game with it's own engine, and you want the world to have some type of meaningful content.

He prioritized the open world ecosystem, soldiers -> resources -> weapons -> base

The alternative is an empty world with a short story.

Either way we won with the game, but lost with the story.
Well we got half a game even though the game itself was over 50+ hours

To be fair, The Witcher 3 was CDPR's first open world game using their own engine, too, with a shorter development cycle, and a similar budget. They created a bigger, denser, more alive open world, a well-written and meaty plot, branching storylines, and way more meaningful side content. It was also reported to be in development hell for a while yet it turned out just fine. In AAA development, it's all about time and resource management, multitasking, and respecting deadlines. Especially if you're a three decade veteran like Kojima.
 
Ah I see, I never shot her in the end of mission 11 so I didn't know.

No, wait, I was wrong. Apparently you CAN kill her, and all of her storyline just doesn't occur. I had completely forgotten about the opportunity to shoot her in the cutscene rather than saving her life.

The question then is whether you can replay the mission to get her back or not. Someone less prone to being horribly wrong should clarify.

EDIT: Ah dammit, I was hoping to beat comments like the last two lol
 
It's not the ending at fault, it's everything leading up to it. Chapter 2 has no pacing whatsoever. Missions 43 to 46, there's supposed to be a lot more between those but they're not there because it was clearly cut down. When you get that far you'll see what everyone is talking about. It's a jarring transition as nothing before 46 hints towards that ending like it should and there are unresolved plot threads like Kaz (Code Talker hints towards something with him on MB in a short cutscene yet nothing is done with it).

Are you sure?

They had hints throughout the opening, meeting up with Huey, final confrontation with Skullface etc... plus some of the tapes.

It definitely wasn't obvious though, except at the beginning and end
 
You want to save production time? Have the western VA do their own mo caps... They're all actors anyway!

Not very practical when the director himself is based in Japan. They did get western mocap actors though, probably one of the reasons the cut scenes turned out so well in this game.
 
No, wait, I was wrong. Apparently you CAN kill her, and all of her storyline just doesn't occur. I had completely forgotten about the opportunity to shoot her in the cutscene rather than saving her life.

The question then is whether you can replay the mission to get her back or not. Someone less prone to being horribly wrong should clarify.

You can replay it and get her.
 
No, wait, I was wrong. Apparently you CAN kill her, and all of her storyline just doesn't occur. I had completely forgotten about the opportunity to shoot her in the cutscene rather than saving her life.

The question then is whether you can replay the mission to get her back or not. Someone less prone to being horribly wrong should clarify.
Yes you can replay the mission and get her back. My friend killed her thinking he was supposed to, lol.
 
Grounded. A true Metal Gear game.

Grounded as in I'm not zipping around in a helicopter that can also blow everything up for me and I don't have a buddy to take out an entire outpost for me while I fulton everything and i can't drop an endless supply of ammo and equipment whenever i need it.

It's easy to say things like "better cutscene to gameplay ratio" when there's in total two cutscenes and 30 mins of gameplay between them.

But yeah sure, it must be a better Metal Gear game than TPP No knee-jerk reactions here
0iiGwcm.gif

Opening cutscene -> Chico cutscene -> paz cutscene -> ending cutscene in a mission that can be completed in 5 minutes.
 
What if they'd never shown this ep 51? Would people be this hung up over not fighting Eli? Were people this pissed off when Liquid Ocelot ran away with RAY in MGS2? Why can't this just be a throwback?

Games change during development for all kinds of reasons, content that don't make it in the final release is something common. I guess showing that episode was Kojima's biggest mistake, it seems, lol.

They're both completely different in MGSV they set up mission 51 by making you go through all the side ops to rescue the kids and then they never mention Eli or Kid Mantis again like the whole thing never happened. Even if they hadn't shown mission 51 people would be able to tell it was unfinished as there is a massive gaping hole in the story.

In MGS2 you play as Raiden, Snake is the one that chases Ocelot and it's explained at the end of the game that he put a tracker on him. I don't think anyone ever expect d a showdown with Ocelot there. It also helps that MGS2 has an actual ending and a kick arse sword fight with Solidus.

Yes games change during development and content is cut I think we can all accept this but not if the game comes out in a clearly unfinished state like this one.
 
What did everyone think of the Sahelanthropus fight?

4ZFR9eZl.jpg

I loved it.

Regarding strategy it was nothing special (Like NOTHING special). But loved the entire mood of the fight, with the smoke cloud, the particles and stuff. Sahelanthropus is a really intimidating machine.


Still it couldn't match my favorite Metal Gear fight in the series: Peace Walker battle 2.
 
Are you sure?

They had hints throughout the opening, meeting up with Huey, final confrontation with Skullface etc... plus some of the tapes.

It definitely wasn't obvious though, except at the beginning and end

I'm pretty positive. Yes those are there as hints (very subtle hints) but going from the ashes scene and Huey's departure and then going back to the hospital is a very jarring transition, IMO. There's no proper set up for it.

And again, Code Talker's hint towards Kaz and how Quiet's mission is really just... kind of there. Chapter 2 was meant to be more than just rehashed harder missions and a few new ones.

I'm thinking the Kaz bit, if the game got the chance to resolve whatever Code Talker hinted at, would have definitively transitioned to Mission 46 and been a much better transition.

People would be able to accept the ending better if the game simply had the chance to set it up properly (meaning not just the subtle hints sprinkled throughout Chapter 1) instead of the ending just... happening abruptly in the middle of Venom just declaring they will bring the diamonds of their fallen men into battle or whatever. It's like taking the middle part of MGS2 (like after fighting the Harrier or after Raiden meets the President) and then the ending, where Raiden is fighting off all the Rays, suddenly appears. It's that evident to me there's missing content there to be filled.
 
Besides the David Bowie song being a cover rather than the real thing, here is another thing I think was intentional.

This is Big Boss circa MGS3. Notice how his pants are not tucked into his boots.

3E4Wogn.jpg


This is Big Boss circa Peace Walker. Notice how his pants are not tucked into his boots.

1ltqTnn.jpg


This is Venom Snake. Notice how he tucks his pants perfectly into his boots like the good soldier he is.

Ty7dXoP.jpg
 
Someone help me understand the big twist at the end. I get the whole phantom nonsense, but in terms of story, do the characters involved actually know this when the game starts, or during the present timeframe of the game, presumably after all of the main missions and Eli's totally random leaving-with-Metal-Gear-and-you'll-never-conclude-this-plot-element moment?

It would seem weird if those involved knew at the start, sans Ocelot. Miller seems very unhappy about it. It has to be after, which would explain why Eli and Venom have no connection as a clone; Venom is not the progenitor of the clones.
 
Someone help me understand the big twist at the end. I get the whole phantom nonsense, but in terms of story, do the characters involved actually know this when the game starts, or during the present timeframe of the game, presumably after all of the main missions and Eli's totally random leaving-with-Metal-Gear-and-you'll-never-conclude-this-plot-element moment?

It would seem weird if those involved knew at the start, sans Ocelot. Miller seems very unhappy about it.

Listen to the Truth tapes that have unlocked, they'll explain your questions.
 
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