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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Are there any in-game tracks that match up to this or this from GZ?

Barely.

Metallic Archea
Parasites
Hal's Child Unchained (mostly for the last quarter of it)

There's also the main theme, but nothing else really sticks out to me. It's a soundtrack that is just good enough.

But nothing compared to carrying Paz while her alert theme played. 'A Beautiful Mirage' deserves credit as a good composition, though.

Then even mess with 'Bloodstained Anthem' (The Paz alert theme) in the soundtrack, and they make it worse.
 
Someone help me understand the big twist at the end. I get the whole phantom nonsense, but in terms of story, do the characters involved actually know this when the game starts, or during the present timeframe of the game, presumably after all of the main missions and Eli's totally random leaving-with-Metal-Gear-and-you'll-never-conclude-this-plot-element moment?

It would seem weird if those involved knew at the start, sans Ocelot. Miller seems very unhappy about it.

Zero, Big Boss, and Ocelot knew at the start of the game.

Miller and Venom did not know until the end.

Skullface and Quiet did not know period.

Eli, Volgin, and Huey suspected it.
 
Besides the David Bowie song being a cover rather than the real thing, here is another thing I think was intentional.

This is Big Boss circa MGS3. Notice how his pants are not tucked into his boots.

http://i.imgur.com/3E4Wogn.jpg[IMG]

This is Big Boss circa Peace Walker. Notice how his pants are not tucked into his boots.

[IMG]http://i.imgur.com/1ltqTnn.jpg[IMG]

This is Venom Snake. Notice how he tucks his pants perfectly into his boots like the good soldier he is.

[IMG]http://i.imgur.com/Ty7dXoP.jpg[IMG][/QUOTE]

Just like Mike Tyson's Punch Out, the tell is in his pants. What an homage.
 
Kojima gave away the twist in the first trailer. "What about him?" Covering the Medic's face in Ground Zeroes, it seemed apparent to me that we would play as him.

I'm in denial about the game ending because he showed so many bits from late-game scenes so early on. In 2013 (before the prologue, Ground Zeroes, was even released), we saw: Eli's introduction (Episode 23), meeting Code Talker (Episode 28), and Skull Face greeting Snake (Episode 30). Safe to assume that the hospital bit was done in its Truth form first and edited for the prologue, but still, that other stuff is from way into the game. And what happened to the iconic scenes from the Nuclear trailer? Snake walking past corpses, Snake's bloody self surrounded by flames - both scenes appear to be missing. I'm hoping they turn up like the Disarmament scene -- given a bit more hope after the latter was confirmed to still be in, so I don't know.
 
I'm pretty positive. Yes those are there as hints (very subtle hints) but going from the ashes scene and Huey's departure and then going back to the hospital is a very jarring transition, IMO. There's no proper set up for it.

And again, Code Talker's hint towards Kaz and how Quiet's mission is really just... kind of there. Chapter 2 was meant to be more than just rehashed harder missions and a few new ones.

I'm thinking the Kaz bit, if the game got the chance to resolve whatever Code Talker hinted at, would have definitively transitioned to Mission 46 and been a much better transition.

People would be able to accept the ending better if the game simply had the chance to set it up properly (meaning not just the subtle hints sprinkled throughout Chapter 1) instead of the ending just... happening abruptly in the middle of Venom just declaring they will bring the diamonds of their fallen men into battle or whatever. It's like taking the middle part of MGS2 (like after fighting the Harrier or after Raiden meets the President) and then the ending, where Raiden is fighting off all the Rays, suddenly appears. It's that evident to me there's missing content there to be filled.

This whole game is immensely troubled.

The gameplay was 100% done, as were Africa and Afghanistan. This is why MGSV can get away with a lot. Though you'll see more complaints about people getting bored at a certain point (for me it was around mission 22 when I really wanted to wrap things up).

But I think the progression, and the pacing and mission to cutscene structure wasn't. The storyline is all over the place, lots of filler mission that don't serve any use for the storyline. And sudden cutscenes, like 80% of them happen on a revisit to MB and at MB, completely outside of those missions. Meaning they could just put missions in any random order, and placing cutscenes where and when they saw fit. Because of this some transitions don't make any sense at all. Ocelot called me to shower, but when I got back I witnessed Huey getting tortured by Ocelot. Something like that. Its really all over the place.

Then they had to fit the main theme in there somewhere. Because its an MGS staple. It was inserted into the car ride because it was such an epic scene. Those guys, looking at eachother without saying a word... its either brilliant or completely stupid. But to me it felt really, really awkward and not right.

The cutscenes that have been cut were mostly outside of MB. They took place in Camp Omega, Africa et al, possibly during missions.
 
I finished Episode 46 last night and listened to all the truth tapes. I've purposely skipped 45 for clean up.

After 86 hours of game play, I'm probably in the minority when I say I enjoyed the ending and the tapes with Zero were a good listen. I know some people hated the impact this story has on the original MG but I thought it was cool. The scene on the quarantine platform was the "true" end for me, documenting a turning point for BB. Though, putting 15 or so infected people out of their misery didn't really appear to be too evil... would have been better to sink the entire strut despite many "healthy" people still being on it and BB not willing to take the chance. The actual scene we got seemed to be the only option here, Huey's subsequent tantrum seemed out of place considering his history or making ultimate death weapons for various shady organizations. Not to mention the other sinister deeds he supposedly is guilty of.

Like others, I would have liked to have seen an episode 51 and perhaps some extra story between 1984 and 1995 that ties BB back in with Foxhound and leading up to operation intrude.
 
The phantom pants

Why are we still here? Just to wear khakis? Every night, I can feel my chinos... and my slacks... even my cargo shorts. The pants I've lost... the shorts I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you? I'm gonna make them give back our skinny jeans."
 
What if they'd never shown this ep 51? Would people be this hung up over not fighting Eli? Were people this pissed off when Liquid Ocelot ran away with RAY in MGS2? Why can't this just be a throwback?

Games change during development for all kinds of reasons, content that don't make it in the final release is something common. I guess showing that episode was Kojima's biggest mistake, it seems, lol.



Because at the end of MGS2, you still get an awesome boss fight ripe with emotional weight.

Even if I didn't know about episode 51, which still would have come off as weak because Venom isn't Liquid's "father" therefore ripping the final scene of almost all emotional impact, I would still be like: "Wtf? No final boss fight?"
 
Remember when Kojima said you could play the whole game and never encounter Quiet or DD? Is that still possible? Seems unlikely considering how integral to the plot Quiet ended up being. Too much so, in fact.
 
Barely.

Metallic Archea
Parasites
Hal's Child Unchained (mostly for the last quarter of it)

There's also the main theme, but nothing else really sticks out to me. It's a soundtrack that is just good enough.

But nothing compared to carrying Paz while her alert theme played. 'A Beautiful Mirage' deserves credit as a good composition, though.

Then even mess with 'Bloodstained Anthem' (The Paz alert theme) in the soundtrack, and they make it worse.

"V Has Come To" is hype as fuck.

But yeah, overall the soundtrack is remarkably forgettable.

During mission 31 when you infiltrate OKB Zero it plays some really nice low-key version of Sins of the Father, I'm kinda amazed that didn't make it on the soundtrack.
 
So we had a gigantic thread about people complaining about the pointless almost unnoticeable microtransactions that are not needed at all. But now we know and have proof that we got an unfinished game but we can't make a thread on it cause it's a spoiler. That deserves a massive thread. We got a MGS game with no final boss and the finale to the story cut.
 
Remember when Kojima said you could play the whole game and never encounter Quiet or DD? Is that still possible? Seems unlikely considering how integral to the plot Quiet ended up being. Too much so, in fact.
Well, I guess you can miss DD if you try hard, but Quiet isn't really missable.
 
Why are we still here? Just to wear khakis? Every night, I can feel my chinos... and my slacks... even my cargo shorts. The pants I've lost... the shorts I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you? I'm gonna make them give back our skinny jeans."
Well at least the game is highly quotable/meme ready.
 
Well, I guess you can miss DD if you try hard, but Quiet isn't really missable.

I heard that it is kind of possible. If you head to the power plant before she shows up, then you can just fast travel around and never encounter her. Also, maybe he was referring to how you can kill her after you defeat her and that's it for her storyline.
 
So we had a gigantic thread about people complaining about the pointless almost unnoticeable microtransactions that are not needed at all. But now we know and have proof that we got an unfinished game but we can't make a thread on it cause it's a spoiler. That deserves a massive thread. We got a MGS game with no final boss and the finale to the story cut.

You're right. I wonder how long until we can talk about this game freely.

I mean, the twist is going to get out there soon enough. you won't be able to avoid it. Konami will probably release MGSV Subsistence with two big bosses on the cover staring eachother down.

Would something like "Metal Gear Solid V is an Unfinished Game (ENDING SPOILERS)" work?

anyone remember how long until we started throwing out big boss salute jpegs from the end of mgs4 into random threads? lol
 
But nothing compared to carrying Paz while her alert theme played. 'A Beautiful Mirage' deserves credit as a good composition, though.

More than anything, the Beautiful Mirage themes convinced me that Forssell could do a great job on a Silent Hill game. He probably would have worked on Silent Hills as well, if P.T. was any indication...
 
PSY・S;178745744 said:
Is there even anything like the themed Jamais Vu and Deja Vu missions in TPP?

Nope.

I'm loving this "ten or so Ground Zeroes" idea getting thrown about, it would have made for such a tightly constructed great experience.

So much wasted potential.
 
Safe to assume that the hospital bit was done in its Truth form first and edited for the prologue, but still, that other stuff is from way into the game.

I'm sure they'll have done them simultaneously.
And remember when Kojima was posting pictures of ambulance and horse models and mocap pictures? He even posted a mocap photo of Big Boss crawling out of the ambulance with a dummy hanging upside down for where Ahab was.
 
"V Has Come To" is hype as fuck.

But yeah, overall the soundtrack is remarkably forgettable.

During mission 31 when you infiltrate OKB Zero it plays some really nice low-key version of Sins of the Father, I'm kinda amazed that didn't make it on the soundtrack.

Allegiance Defined, Ground Zeroes, Camp Omega and Return are also worth a listen. I do agree that the in-game music was underwhelming, but I did enjoy the cutscene music a lot more than PW's and MGS4's (which had better in-game BGM instead). Nothing will compared to MGS1, MGS2, MGS3 and the AC!D Soundtracks, though. They're the holy quartet.
 
Remember when Kojima said you could play the whole game and never encounter Quiet or DD? Is that still possible? Seems unlikely considering how integral to the plot Quiet ended up being. Too much so, in fact.

I didn't encounter Quiet until chapter 2 and never used her as my buddy. I'm pretty sure I could have finished the game without encountering her.


Never found DD. I should change that :(
 
I heard that it is kind of possible. If you head to the power plant before she shows up, then you can just fast travel around and never encounter her. Also, maybe he was referring to how you can kill her after you defeat her and that's it for her storyline.
Okay, but that's really trying hard to not encounter her. I noticed how they put DD close to the landing zone too so people won't miss him. Probably scared that people were complaining.
 
Saw this on reddit. I lol'd

RBq6Tjt.png
 
I've said since day 1 that there's something 'off' about Big Boss in MGSV. Everything from Kojima saying that GZ and TPP will control and feel slightly differently, to the lost (fake) arm, and the fact that Big Boss smokes a fake cigar. The real Big Boss would NEVER use an eCig. Imitation is never as good as the real thing.

Turns out my assumptions were correct.
 
What if they'd never shown this ep 51? Would people be this hung up over not fighting Eli? Were people this pissed off when Liquid Ocelot ran away with RAY in MGS2? Why can't this just be a throwback?

Games change during development for all kinds of reasons, content that don't make it in the final release is something common. I guess showing that episode was Kojima's biggest mistake, it seems, lol.

It'd still raise questions because Eli has the third virus catalyst, which is a completely dropped plot. Not to mention there would be a missing kickass robot that Liquid never talks about ever, which is a weird thread to leave hanging in a game meant to be """the missing link.""""
 
After 86 hours of game play, I'm probably in the minority when I say I enjoyed the ending and the tapes with Zero were a good listen. I know some people hated the impact this story has on the original MG but I thought it was cool.

*fistbump* I felt the same way.
 
I didn't encounter Quiet until chapter 2 and never used her as my buddy. I'm pretty sure I could have finished the game without encountering her.


Never found DD. I should change that :(

How does one never find DD? I started my mission and he was just right there with Ocelot saying he looks strong despite being a puppy. So weird, it seems to trigger differently for everyone.

I doubt Quiet is missable since a lot of plot related stuff happens in Chapter 2 related to her. Especially with the parasite's storyline.
 
I'm pretty positive. Yes those are there as hints (very subtle hints) but going from the ashes scene and Huey's departure and then going back to the hospital is a very jarring transition, IMO. There's no proper set up for it.

And again, Code Talker's hint towards Kaz and how Quiet's mission is really just... kind of there. Chapter 2 was meant to be more than just rehashed harder missions and a few new ones.

I'm thinking the Kaz bit, if the game got the chance to resolve whatever Code Talker hinted at, would have definitively transitioned to Mission 46 and been a much better transition.

People would be able to accept the ending better if the game simply had the chance to set it up properly (meaning not just the subtle hints sprinkled throughout Chapter 1) instead of the ending just... happening abruptly in the middle of Venom just declaring they will bring the diamonds of their fallen men into battle or whatever. It's like taking the middle part of MGS2 (like after fighting the Harrier or after Raiden meets the President) and then the ending, where Raiden is fighting off all the Rays, suddenly appears. It's that evident to me there's missing content there to be filled.

Huey leaves and will help engender the outside world view that Diamond Dogs are all terrorists.

Murdering his own men is the culmination of all of the traumatic, difficult shiz that BB avoided by dumping it all on Venom. Even if done for the right reasons, the blood is on his hands, and indeed, his face.

Quiet is the only positive thing that happens to Venom and that has to end on a sombre note too.

The reveal comes now just to emphasize how much Venom is screwed, obviously ending on the MG1 note too, so we know his ultimate fate and again, its not positive.
 
I finally watched that "Kingdom of the Flies" video, and yeah, such a bitter disappointment it never made it to the game. The whole concept had a lot of potential, and it would work as a great conclusion to Eli's story arc.

Konami be damned, but if by some odd chance we got it offered as a DLC, I'd go for it in an instant.
 
Is it possible to complete MGSV without Quiet ever being a character? I realize you can shoot her during the first encounter, but I've yet to really read of anyone doing that. I just wonder how it'd affect the whole story seeing as several moments rely on her being present.
 
Why are we still here? Just to wear khakis? Every night, I can feel my chinos... and my slacks... even my cargo shorts. The pants I've lost... the shorts I've lost... won't stop hurting... It's like they're all still there. You feel it, too, don't you? I'm gonna make them give back our skinny jeans."

The Denim Jean Parasite attaches to the seams and constricts upon the walking of a certain rhythm. Each pant leg is a different sex and through male-female copulation the infected subject pants constricts cutting off flow to the rest of the body. By utilizing Quiet as the vector for the Denim Jean Parasite her shitty design causes arousal forcing blood flow to the lower body enabling the denim jean parasite to copulate. How ironic that Skull-face is using the jeans of american imperialism that almost destroyed the Diné to walk the planet into a new culture of discomfort.

Something something Wolbachia.
 
Remember when Kojima said you could play the whole game and never encounter Quiet or DD? Is that still possible? Seems unlikely considering how integral to the plot Quiet ended up being. Too much so, in fact.

Yeah, I'd like to see someone play the game without saving Quiet. A lot of scenes require her to be present - Shabani's necklace being dropped into the chlorine (and her retrieving it), the torture scene, rain scene, ending storyline... it seems like if you don't get her, you miss out on quite a few cutscenes.

The official guide says theres a solid snake costume that's unlockable.

It requires Ground Zeroes save data.
 
It's a fucking $40 demo where you rescue two prisoners.

Eh, I could see myself replaying GZ, even if it's just the main mission. But I spent 5 hours on the game, making it way more than just a demo for me.

I can't see myself ever replaying TPP just because of how long it is. Although I guess I could just replay the story missions, but now that I'm in post game it's not like I'd get all the cutscenes again and Quiet is gone (which whatever, she's not at all important to the Metal Gear story as a whole).

I like the twist in TPP and I'll remember it for that and what I consider to be a great fight with a Metal Gear. And some other missions which I found memorable (the final Quiet one as that song was killer).
 
Is it possible to complete MGSV without Quiet ever being a character? I realize you can shoot her during the first encounter, but I've yet to really read of anyone doing that. I just wonder how it'd affect the whole story seeing as several moments rely on her being present.

I assume you don't have to recruit her at all since you can skip that mission entirely. You just wouldn't get any story missions relating to her.
 
"V Has Come To" is hype as fuck.

But yeah, overall the soundtrack is remarkably forgettable.

During mission 31 when you infiltrate OKB Zero it plays some really nice low-key version of Sins of the Father, I'm kinda amazed that didn't make it on the soundtrack.
One thing that really stuck out for me music wise were the instrumental variations of the Quiet theme, especially at the end of mission 45. Yet for some reason, they're not on the soundtrack AT ALL. Look, Joosten has a nice voice, but I want my fucking string arrangements damn it.

Apart from that, yeah, only V Has Come To, SotF, Return, and the Paz tunes are memorable. Everything else was verging on Zimmer ripoff but to the music's credit, Forsell really fucking nailed the sound in most of them.
 
I am livid. I come in here after the twist thinking I saw everything there is to see in the game and I see mission 51. Now I think there is an actual mission 51 but nooooooo it's a deleted mission?!?! So you are telling me the final boss, the final mission, the actual ending to the story WAS FUCKING CUT!!!! Are you fucking shitting me!!

I am pissed.

WELCOME
 
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